@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Super Smash Bro's
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 fighter, 11 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Japanese 4 infantry moved from Australia to 46 Sea Zone 4 infantry and 2 transports moved from 46 Sea Zone to 44 Sea Zone 3 transports moved from 41 Sea Zone to 46 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 41 Sea Zone to 44 Sea Zone 2 submarines moved from 21 Sea Zone to 44 Sea Zone 2 artilleries moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Yakut S.S.R. to Buryatia S.S.R. 5 armour moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 2 transports moved from 59 Sea Zone to 60 Sea Zone 4 infantry moved from Japan to 60 Sea Zone 4 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 battleship moved from 59 Sea Zone to 60 Sea Zone 1 armour moved from Kwantung to India Japanese take French Indochina from Chinese Japanese take India from Chinese 1 infantry moved from Kwantung to French Indochina 1 armour moved from Kwantung to Buryatia S.S.R. 1 infantry moved from Kwantung to Manchuria 1 artillery moved from Manchuria to Buryatia S.S.R. 4 artilleries moved from Kwantung to 59 Sea Zone 4 artilleries and 4 transports moved from 59 Sea Zone to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 4 artilleries moved from 60 Sea Zone to Buryatia S.S.R. 1 bomber moved from Philipine Islands to New Zealand 1 battleship moved from 59 Sea Zone to 50 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 59 Sea Zone to 60 Sea Zone 1 fighter moved from 60 Sea Zone to 44 Sea Zone 1 bomber moved from Japan to New Zealand 1 bomber moved from Buryatia S.S.R. to Japan 1 fighter moved from Buryatia S.S.R. to 60 Sea Zone Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 transports placed in 60 Sea Zone 1 fighter and 8 infantry placed in Japan 3 infantry placed in Australia Turn Complete - Japanese Japanese collect 72 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Chinese Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Afghanistan to Persia 2 infantry moved from Himalaya to India 3 armour moved from China to India 5 infantry moved from Himalaya to Afghanistan 1 infantry moved from China to Sinkiang 2 infantry moved from China to French Indochina 1 infantry moved from China to Kwantung Chinese take Kwantung from Japanese 2 infantry moved from China to Manchuria 1 fighter moved from China to Manchuria 3 bombers moved from China to Persia 1 bomber moved from China to French Indochina 1 fighter moved from China to French Indochina 3 fighters moved from China to Manchuria Combat - Chinese Battle in French Indochina Chinese attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indochina, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indochina Chinese win, taking French Indochina from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Manchuria Chinese attack with 4 fighters and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 4 fighters and 2 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia Chinese attack with 3 bombers and 1 infantry British defend with 1 infantry Chinese roll dice for 3 bombers and 1 infantry in Persia, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Chinese win, taking Persia from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Chinese attack with 3 armour and 2 infantry Japanese defend with 1 armour and 1 factory Chinese roll dice for 3 armour and 2 infantry in India, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India Chinese win, taking India from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 aaGun moved from Himalaya to India 3 bombers moved from Persia to China 4 fighters moved from Manchuria to China 1 bomber and 1 fighter moved from French Indochina to China Place Units - Chinese 1 artillery and 9 infantry placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : 0.17 Japanese : -1.17 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Evenki National Okrug to Russia 2 fighters and 6 infantry moved from Archangel to Russia 1 infantry moved from Karelia S.S.R. to Eastern Europe Russians take Eastern Europe from Germans 1 infantry moved from Karelia S.S.R. to Belorussia Russians take Belorussia from Germans 2 infantry moved from Karelia S.S.R. to West Russia 4 fighters moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 4 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 4 fighters and 2 infantry in West Russia, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Russians roll dice for 4 fighters and 1 infantry in West Russia, round 3 : 4/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 4 fighters moved from West Russia to Russia Place Units - Russians 11 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 0.50 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Germans Germans buy nothing; Remaining resources: 45 PUs; Combat Move - Germans 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to Belorussia 2 fighters moved from Caucasus to West Russia 2 fighters moved from Caucasus to Belorussia 5 artilleries and 5 infantry moved from Balkans to Eastern Europe 3 bombers moved from Balkans to Western Europe 2 bombers moved from Balkans to West Russia 2 bombers moved from Balkans to Belorussia 3 artilleries and 3 infantry moved from Germany to Western Europe 2 infantry moved from Germany to Western Europe 1 bomber moved from Balkans to Kazakh S.S.R. 2 fighters moved from Caucasus to Kazakh S.S.R. 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Germany to Western Europe 1 fighter moved from Caucasus to Eastern Europe 2 bombers moved from Balkans to Kazakh S.S.R. 1 infantry moved from Caucasus to West Russia Combat - Germans Battle in Belorussia Germans attack with 1 armour, 2 bombers and 2 fighters Russians defend with 1 infantry Germans roll dice for 1 armour, 2 bombers and 2 fighters in Belorussia, round 2 : 1/5 hits, 2.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Europe Germans attack with 5 artilleries, 3 fighters and 5 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries, 3 fighters and 5 infantry in Eastern Europe, round 2 : 3/13 hits, 4.83 expected hits Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 5 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Germans attack with 3 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 4/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West Russia Germans attack with 2 bombers, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 2 infantry in West Russia, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 3 artilleries, 3 bombers, 2 fighters and 5 infantry British defend with 1 artillery Germans roll dice for 3 artilleries, 3 bombers, 2 fighters and 5 infantry in Western Europe, round 2 : 5/13 hits, 5.33 expected hits British roll dice for 1 artillery in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Western Europe Germans win, taking Western Europe from British with 3 artilleries, 3 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 2 fighters moved from Kazakh S.S.R. to Ukraine S.S.R. 3 bombers moved from Kazakh S.S.R. to Ukraine S.S.R. 2 bombers and 2 fighters moved from West Russia to Ukraine S.S.R. 3 armour, 7 artilleries and 10 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 bombers and 2 fighters moved from Belorussia to Ukraine S.S.R. 3 fighters moved from Eastern Europe to Ukraine S.S.R. 2 fighters moved from Western Europe to Ukraine S.S.R. 3 bombers moved from Western Europe to Ukraine S.S.R. 4 fighters moved from Ukraine S.S.R. to Germany 1 armour moved from Germany to Ukraine S.S.R. Turn Complete - Germans Germans collect 42 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -1.83 British : -0.33 Russians : -1.33 -
TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - British British buy 6 artilleries, 1 bomber, 1 cruiser, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Norway to Karelia S.S.R. British take Karelia S.S.R. from Russians 1 infantry moved from Turkey to Caucasus British take Caucasus from Germans 1 infantry moved from Trans-Jordan to Turkey 4 artilleries and 2 infantry moved from Spain to Western Europe 1 infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Western Europe 12 fighters moved from 13 Sea Zone to Western Europe 4 battleships, 6 carriers, 2 cruisers, 6 destroyers, 8 submarines and 6 transports moved from 13 Sea Zone to 7 Sea Zone 3 bombers moved from United Kingdom to Western Europe 3 armour moved from United Kingdom to 7 Sea Zone 9 infantry moved from United Kingdom to 7 Sea Zone 3 armour moved from 7 Sea Zone to Western Europe 9 infantry moved from 7 Sea Zone to Western Europe 4 infantry moved from Anglo Egypt to Trans-Jordan 2 infantry moved from Anglo Egypt to Libya 3 infantry moved from Italian East Africa to Anglo Egypt Combat - British Battle in Western Europe British attack with 4 armour, 4 artilleries, 3 bombers, 12 fighters and 11 infantry Germans defend with 3 artilleries and 5 infantry British roll dice for 4 battleships and 2 cruisers in Western Europe, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 4 armour, 4 artilleries, 3 bombers, 12 fighters and 11 infantry in Western Europe, round 2 : 17/34 hits, 13.83 expected hits Germans roll dice for 3 artilleries and 5 infantry in Western Europe, round 2 : 2/8 hits, 2.67 expected hits 3 artilleries owned by the Germans, 5 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 4 armour, 4 artilleries, 3 bombers, 12 fighters and 9 infantry remaining. Battle score for attacker is 21 Casualties for British: 2 infantry Casualties for Germans: 3 artilleries and 5 infantry Non Combat Move - British 12 fighters moved from Western Europe to 7 Sea Zone 3 bombers moved from Western Europe to United Kingdom Place Units - British 3 infantry placed in Belgian Congo 3 infantry placed in Italian East Africa 6 artilleries and 1 bomber placed in United Kingdom 1 cruiser and 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 2.50 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 10 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 3 infantry moved from Australia to 46 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports moved from 44 Sea Zone to 21 Sea Zone 1 battleship moved from 50 Sea Zone to 46 Sea Zone 3 bombers moved from New Zealand to Argentina 4 infantry moved from 21 Sea Zone to Argentina 2 armour, 6 artilleries and 8 infantry moved from Japan to 60 Sea Zone 2 armour, 6 artilleries and 8 infantry moved from 60 Sea Zone to Buryatia S.S.R. 3 infantry moved from Buryatia S.S.R. to Manchuria 6 fighters moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Japan to Manchuria 1 bomber moved from Japan to Manchuria 4 fighters moved from 60 Sea Zone to Manchuria 2 artilleries, 3 bombers and 2 infantry moved from Argentina to Brazil Combat - Japanese Battle in Manchuria Japanese attack with 1 bomber, 11 fighters and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 11 fighters and 3 infantry in Manchuria, round 2 : 8/15 hits, 6.67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 11 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Brazil Japanese attack with 2 artilleries, 3 bombers and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 2 artilleries, 3 bombers and 2 infantry in Brazil, round 2 : 5/7 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Brazil Japanese loses 0 PUs for violating Brazils neutrality. Japanese win, taking Brazil from Neutral with 1 artillery and 3 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 3 bombers moved from Brazil to Argentina 4 fighters moved from 21 Sea Zone to Argentina 4 fighters moved from Manchuria to 60 Sea Zone 1 bomber moved from Manchuria to Japan 1 fighter moved from Manchuria to 60 Sea Zone 1 fighter moved from Manchuria to 60 Sea Zone 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 3 armour and 9 infantry placed in Japan 1 infantry placed in Australia 1 battleship placed in 46 Sea Zone Japanese undo move 1. 3 armour and 8 infantry placed in Japan 1 transport placed in 60 Sea Zone 1 infantry placed in Australia Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUsCombat Hit Differential Summary :
Neutral : 1.33 Chinese : 0.33 Japanese : 3.00 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Chinese Chinese buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwantung to Manchuria 1 infantry moved from China to Manchuria 3 fighters moved from China to Manchuria 2 infantry moved from French Indochina to China 1 infantry moved from Afghanistan to Kazakh S.S.R. 2 bombers moved from China to Kazakh S.S.R. 1 infantry moved from Persia to Caucasus 2 bombers moved from China to Caucasus 1 infantry moved from Afghanistan to Persia 3 armour moved from India to China 3 infantry moved from Afghanistan to Himalaya 2 infantry moved from India to Himalaya 1 bomber moved from Kazakh S.S.R. to Caucasus 2 fighters moved from China to Kazakh S.S.R. Combat - Chinese Battle in Manchuria Chinese attack with 3 fighters and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese roll dice for 3 fighters and 2 infantry in Manchuria, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kazakh S.S.R. Chinese attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry Chinese roll dice for 1 bomber, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Chinese attack with 3 bombers and 1 infantry British defend with 1 factory and 1 infantry Chinese roll dice for 3 bombers and 1 infantry in Caucasus, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Chinese win, taking Caucasus from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Chinese 3 bombers moved from Caucasus to China 2 fighters moved from Kazakh S.S.R. to China 1 bomber moved from Kazakh S.S.R. to China 3 fighters moved from Manchuria to China Place Units - Chinese 9 artilleries placed in China Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.33 Chinese : 0.33 Japanese : -1.00 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Purchase Units - Russians Russians buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Archangel 4 infantry moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 fighter moved from Russia to Caucasus 1 fighter moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 2 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to Caucasus 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Battle in West Russia Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in West Russia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in West Russia Russians roll dice for 1 fighter and 4 infantry in West Russia, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sinkiang Russians attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sinkiang Russians win, taking Sinkiang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Chinese defend with 1 factory and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Caucasus Russians win, taking Caucasus from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Russia 1 fighter moved from Caucasus to Russia 1 fighter moved from Kazakh S.S.R. to Russia 1 fighter moved from Sinkiang to Russia Place Units - Russians 2 armour, 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.00 Chinese : -1.67 Russians : -0.33 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Purchase Units - Germans Germans buy 8 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Ukraine S.S.R. to Caucasus 2 fighters moved from Ukraine S.S.R. to Caucasus 2 fighters moved from Ukraine S.S.R. to West Russia 10 bombers moved from Ukraine S.S.R. to Western Europe 3 infantry moved from Ukraine S.S.R. to West Russia 1 fighter moved from Ukraine S.S.R. to West Russia 4 fighters moved from Germany to Western Europe 5 artilleries moved from Germany to Western Europe 5 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Western Europe Combat - Germans Battle in West Russia Germans attack with 3 fighters and 3 infantry Russians defend with 3 infantry Germans roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in West Russia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Karelia S.S.R. Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Caucasus Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 4/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Europe Germans attack with 5 artilleries, 10 bombers, 5 fighters and 6 infantry British defend with 4 armour, 4 artilleries and 9 infantry Germans roll dice for 5 artilleries, 10 bombers, 5 fighters and 6 infantry in Western Europe, round 2 : 15/26 hits, 12.67 expected hits British roll dice for 4 armour, 4 artilleries and 9 infantry in Western Europe, round 2 : 7/17 hits, 6.33 expected hits 1 artillery owned by the Germans, 6 infantry owned by the Germans, 4 artilleries owned by the British, 9 infantry owned by the British and 2 armour owned by the British lost in Western Europe Germans roll dice for 4 artilleries, 10 bombers and 5 fighters in Western Europe, round 3 : 8/19 hits, 10.50 expected hits British roll dice for 2 armour in Western Europe, round 3 : 2/2 hits, 1.00 expected hits 2 artilleries owned by the Germans and 2 armour owned by the British lost in Western Europe Germans win, taking Western Europe from British with 2 artilleries, 10 bombers and 5 fighters remaining. Battle score for attacker is 33 Casualties for Germans: 3 artilleries and 6 infantry Casualties for British: 4 armour, 4 artilleries and 9 infantry Non Combat Move - Germans 10 bombers moved from Western Europe to Germany 5 fighters moved from Western Europe to Germany 4 artilleries and 4 infantry moved from Eastern Europe to Germany 4 armour moved from Ukraine S.S.R. to Germany 1 armour moved from Belorussia to Germany 2 fighters moved from Caucasus to Germany 3 fighters moved from West Russia to Germany 1 fighter moved from Karelia S.S.R. to Germany 4 infantry moved from Ukraine S.S.R. to Balkans 1 artillery and 1 infantry moved from Ukraine S.S.R. to Balkans 2 artilleries moved from Ukraine S.S.R. to Balkans Place Units - Germans 8 fighters and 2 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 1.83 British : 1.00 Russians : -0.67 -
TripleA Turn Summary: British round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Purchase Units - British British buy 1 carrier, 1 factory, 2 fighters and 8 infantry; Remaining resources: 2 PUs; Combat Move - British 3 infantry moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Western Europe 4 bombers moved from United Kingdom to Germany 3 infantry moved from Italian East Africa to Belgian Congo 3 armour moved from Italian East Africa to Belgian Congo 2 infantry moved from Anglo Egypt to Belgian Congo 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Spain 3 fighters moved from Anglo Egypt to Spain 1 submarine moved from 7 Sea Zone to 12 Sea Zone 12 fighters moved from 7 Sea Zone to Western Europe 2 armour moved from Anglo Egypt to Belgian Congo 3 armour moved from Anglo Egypt to Italian East Africa 2 infantry moved from Anglo Egypt to Trans-Jordan 4 armour moved from Anglo Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Persia Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/4 hits, 0.67 expected hits Bombing raid in Germany rolls: 6,2,4,4 and causes: 16 damage to unit: factory Bombing raid in Germany causes 16 damage total. Battle in Belgian Congo British attack with 5 armour and 5 infantry Americans defend with 1 armour, 1 factory and 3 infantry British roll dice for 5 armour and 5 infantry in Belgian Congo, round 2 : 1/10 hits, 3.33 expected hits Americans roll dice for 1 armour and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans and 1 infantry owned by the British lost in Belgian Congo British roll dice for 5 armour and 4 infantry in Belgian Congo, round 3 : 3/9 hits, 3.17 expected hits Americans roll dice for 1 armour and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 1.17 expected hits 1 armour owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Americans with 5 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 3 infantry Casualties for Americans: 1 armour and 3 infantry Battle in Persia British attack with 1 artillery and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Persia British win, taking Persia from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Battle in Western Europe British attack with 12 fighters and 3 infantry Germans defend with 2 artilleries British roll dice for 3 battleships in Western Europe, round 2 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Western Europe, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 12 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Non Combat Move - British 12 fighters moved from Western Europe to 7 Sea Zone 4 bombers moved from Germany to United Kingdom Place Units - British 1 factory placed in Spain 1 carrier and 2 fighters placed in 7 Sea Zone 3 infantry placed in Italian East Africa 5 infantry placed in United Kingdom Turn Complete - British British collect 72 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.17 Americans : 0.33 Chinese : 0.67 AA fire in Germany : : -0.67 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 factory and 10 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 4 infantry moved from Argentina to 21 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 infantry, 2 submarines and 2 transports moved from 21 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Venezuela 1 artillery moved from Brazil to Venezuela 4 fighters moved from Argentina to Venezuela 3 bombers moved from Argentina to Venezuela 2 infantry moved from Australia to 46 Sea Zone 2 battleships, 5 infantry and 3 transports moved from 46 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 3 fighters moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East 2 fighters moved from Buryatia S.S.R. to Soviet Far East 3 armour and 8 infantry moved from Japan to 60 Sea Zone 3 armour and 8 infantry moved from 60 Sea Zone to Buryatia S.S.R. 4 fighters moved from 60 Sea Zone to Manchuria 1 bomber moved from Japan to Manchuria 2 fighters moved from 60 Sea Zone to Manchuria Combat - Japanese Battle in Venezuela Japanese attack with 1 artillery, 3 bombers, 4 fighters and 4 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 2 cruisers in Venezuela, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 3 bombers, 4 fighters and 4 infantry in Venezuela, round 2 : 4/12 hits, 5.17 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Venezuela Japanese loses 0 PUs for violating Venezuelas neutrality. Japanese win, taking Venezuela from Neutral with 1 artillery, 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Neutral: 5 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 9 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 9 fighters and 1 infantry in Manchuria, round 2 : 5/12 hits, 5.83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 9 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Soviet Far East Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Soviet Far East, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery and 2 fighters in Soviet Far East, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Soviet Far East Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Manchuria to Japan 5 fighters moved from Manchuria to 60 Sea Zone 1 fighter moved from Manchuria to 60 Sea Zone 3 fighters moved from Manchuria to Buryatia S.S.R. 3 bombers moved from Venezuela to Argentina 2 fighters moved from Venezuela to Argentina 2 fighters moved from Venezuela to Argentina Place Units - Japanese 1 factory placed in Buryatia S.S.R. 2 artilleries and 10 infantry placed in Japan 1 bomber placed in Australia Japanese undo move 3. Japanese undo move 2. 2 artilleries, 1 bomber and 9 infantry placed in Japan 1 infantry placed in Australia Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Neutral : 0.33 Chinese : 0.33 Russians : 1.33 Japanese : -3.33 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Purchase Units - Chinese Chinese buy 8 armour; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from China to Manchuria 3 infantry moved from China to Sinkiang 3 infantry moved from China to Sinkiang 3 infantry moved from China to Sinkiang 3 infantry moved from China to Sinkiang 6 armour moved from China to Sinkiang 6 armour moved from China to Sinkiang 2 infantry moved from China to Sinkiang 1 infantry moved from Himalaya to Afghanistan 4 infantry moved from Himalaya to Sinkiang 7 infantry moved from China to Sinkiang 13 artilleries moved from China to Sinkiang 3 bombers moved from China to Manchuria 1 bomber moved from China to Buryatia S.S.R. 1 bomber moved from Manchuria to Buryatia S.S.R. Combat - Chinese Strategic bombing raid in Buryatia S.S.R. Bombing raid in Buryatia S.S.R. rolls: 2,4 and causes: 6 damage to unit: factory Bombing raid in Buryatia S.S.R. causes 6 damage total. Battle in Sinkiang Chinese attack with 12 armour, 13 artilleries and 25 infantry Russians defend with 1 infantry Chinese roll dice for 12 armour, 13 artilleries and 25 infantry in Sinkiang, round 2 : 16/50 hits, 16.67 expected hits Russians roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang Chinese win, taking Sinkiang from Russians with 12 armour, 13 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Manchuria Chinese attack with 2 bombers and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 bombers moved from Manchuria to China 2 bombers moved from Buryatia S.S.R. to Sinkiang 2 bombers moved from Sinkiang to China 1 aaGun moved from China to Sinkiang 1 aaGun moved from China to Sinkiang 1 aaGun moved from India to Himalaya Place Units - Chinese 8 armour placed in China Turn Complete - Chinese Chinese collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : -0.33 Russians : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19 Purchase Units - Russians Russians buy 4 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 fighters moved from Russia to West Russia 11 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Archangel to Russia 4 infantry moved from Russia to West Russia 20 infantry moved from Russia to Caucasus Combat - Russians Battle in West Russia Russians attack with 6 fighters and 4 infantry Germans defend with 2 infantry Russians roll dice for 6 fighters and 4 infantry in West Russia, round 2 : 5/10 hits, 3.67 expected hits Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 6 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 12 armour and 20 infantry Germans defend with 1 artillery, 1 factory and 1 infantry Russians roll dice for 12 armour and 20 infantry in Caucasus, round 2 : 9/32 hits, 9.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 12 armour and 19 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Caucasus 6 fighters moved from West Russia to Russia Place Units - Russians 4 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.00 -
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19 Purchase Units - Germans Germans repair damage of 16x factory; Remaining resources: 27 PUs; Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Karelia S.S.R. to Norway 4 bombers moved from Germany to United Kingdom 2 bombers moved from Germany to Spain 4 bombers moved from Germany to Norway 5 fighters moved from Germany to Norway 2 infantry moved from Germany to Western Europe 10 fighters moved from Germany to Western Europe 4 fighters moved from Germany to Western Europe Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 1,3,2 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Strategic bombing raid in Spain Bombing raid in Spain rolls: 4,2 and causes: 6 damage to unit: factory Bombing raid in Spain causes 6 damage total. Battle in Norway Germans attack with 1 artillery, 4 bombers, 5 fighters and 1 infantry British defend with 3 artilleries Germans roll dice for 1 artillery, 4 bombers, 5 fighters and 1 infantry in Norway, round 2 : 7/11 hits, 5.83 expected hits British roll dice for 3 artilleries in Norway, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 artilleries owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 4 bombers and 5 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 3 artilleries Battle in Western Europe Germans attack with 14 fighters and 2 infantry British defend with 3 infantry Germans roll dice for 14 fighters and 2 infantry in Western Europe, round 2 : 7/16 hits, 7.33 expected hits British roll dice for 3 infantry in Western Europe, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 14 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 11 fighters moved from Western Europe to Germany 5 fighters moved from Norway to Germany 4 bombers moved from Norway to Germany 3 bombers moved from United Kingdom to Germany 3 artilleries and 5 infantry moved from Balkans to Germany 1 infantry moved from Ukraine S.S.R. to Belorussia 3 artilleries and 3 infantry moved from Ukraine S.S.R. to Eastern Europe 2 bombers moved from Spain to Germany 3 fighters moved from Western Europe to Germany Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.83 British : -1.00 AA fire in United Kingdom : : 0.33 -
TripleA Turn Summary: British round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19 Purchase Units - British British repair damage of 6x factory, 6x factory; Remaining resources: 62 PUs; British buy 1 aaGun, 3 artilleries, 1 bomber and 10 infantry; Remaining resources: 2 PUs; Combat Move - British 7 fighters moved from 7 Sea Zone to Western Europe 7 fighters moved from 7 Sea Zone to Norway 4 battleships, 7 carriers, 3 cruisers, 6 destroyers, 8 submarines and 5 transports moved from 7 Sea Zone to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 8 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Norway 6 infantry moved from 6 Sea Zone to Western Europe 1 artillery moved from 6 Sea Zone to Western Europe 1 infantry moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Southern Europe 3 bombers moved from United Kingdom to Germany 2 infantry moved from Belgian Congo to Angola 2 infantry moved from Kenya to Angola 2 armour moved from Belgian Congo to Angola 1 infantry moved from Italian East Africa to Kenya 1 artillery moved from Persia to India British take India from Chinese 1 infantry moved from Trans-Jordan to Persia 3 fighters moved from Spain to Trans-Jordan 2 infantry moved from Libya to Anglo Egypt Combat - British Strategic bombing raid in Southern Europe Bombing raid in Southern Europe rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Southern Europe causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 1,2 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in Angola British attack with 2 armour and 4 infantry Americans defend with 1 infantry British roll dice for 2 armour and 4 infantry in Angola, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Angola British win, taking Angola from Americans with 2 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway British attack with 1 artillery, 7 fighters and 1 infantry Germans defend with 1 artillery British roll dice for 2 battleships in Norway, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 artillery and 7 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in Western Europe British attack with 1 artillery, 7 fighters and 7 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 3 cruisers in Western Europe, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 1 artillery, 7 fighters and 7 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 7 fighters moved from Western Europe to 6 Sea Zone 7 fighters moved from Norway to 6 Sea Zone 2 bombers moved from Germany to United Kingdom 1 bomber moved from Southern Europe to United Kingdom Place Units - British 1 aaGun and 2 infantry placed in Spain 3 artilleries placed in Italian East Africa 1 bomber and 8 infantry placed in United Kingdom Turn Complete - British British collect 75 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 0.83 Americans : -0.33 AA fire in Germany : : 0.50 -
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19 Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 60 PUs; Japanese buy 2 aaGuns, 2 armour, 1 artillery and 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 2 battleships, 5 infantry and 3 transports moved from 30 Sea Zone to 38 Sea Zone 5 infantry moved from 38 Sea Zone to Australia 1 artillery and 2 infantry moved from Venezuela to Brazil 3 bombers and 4 fighters moved from Argentina to 25 Sea Zone 1 infantry moved from Yakut S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Buryatia S.S.R. to Manchuria 5 fighters moved from Buryatia S.S.R. to Manchuria 6 fighters moved from 60 Sea Zone to Manchuria 2 artilleries and 9 infantry moved from Japan to 60 Sea Zone 2 artilleries and 9 infantry moved from 60 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Manchuria Japanese attack with 11 fighters and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 11 fighters and 3 infantry in Manchuria, round 2 : 6/14 hits, 6.00 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 11 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 25 Sea Zone Japanese attack with 3 bombers and 4 fighters Americans defend with 3 battleships, 2 carriers and 2 transports Japanese roll dice for 3 bombers and 4 fighters in 25 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Units damaged: 3 battleships owned by the Americans Americans roll dice for 3 battleships, 2 carriers and 2 transports in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits 3 fighters owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone Japanese roll dice for 3 bombers and 1 fighter in 25 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits Americans roll dice for 3 battleships, 1 carrier and 2 transports in 25 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 carrier owned by the Americans and 2 battleships owned by the Americans lost in 25 Sea Zone Japanese roll dice for 2 bombers in 25 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship and 2 transports in 25 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 25 Sea Zone 2 transports owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 38 Casualties for Japanese: 2 bombers and 4 fighters Casualties for Americans: 3 battleships, 2 carriers and 2 transports Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Australia 6 fighters moved from Manchuria to 60 Sea Zone 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 2 aaGuns and 1 infantry placed in Buryatia S.S.R. 1 armour, 1 artillery and 10 infantry placed in Japan 1 armour placed in Australia Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : 0.33 Japanese : 0.17 -
TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 19 Purchase Units - Chinese Chinese buy 11 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Afghanistan to India 1 armour moved from Sinkiang to India 3 bombers moved from China to India 5 fighters moved from China to Manchuria 1 bomber moved from China to Manchuria 2 armour moved from China to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 2 armour, 1 bomber and 5 fighters Japanese defend with 2 infantry Chinese roll dice for 2 armour, 1 bomber and 5 fighters in Manchuria, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 2 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in India Chinese attack with 1 armour, 3 bombers and 1 infantry British defend with 1 artillery and 1 factory Chinese roll dice for 1 armour, 3 bombers and 1 infantry in India, round 2 : 1/5 hits, 2.67 expected hits British roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Chinese lost in India Chinese win, taking India from British with 1 armour and 3 bombers remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Chinese 3 bombers moved from India to China 1 armour moved from Sinkiang to Afghanistan 2 aaGuns, 10 armour, 13 artilleries and 25 infantry moved from Sinkiang to China 1 bomber and 5 fighters moved from Manchuria to China Place Units - Chinese 11 infantry placed in China Turn Complete - Chinese Chinese collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
British : 0.67 Chinese : -1.83 Japanese : -0.67 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20 Purchase Units - Russians Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Turkey 6 fighters moved from Russia to Turkey 3 infantry moved from Russia to Caucasus Combat - Russians Battle in Turkey Russians attack with 6 fighters and 2 infantry British defend with 1 infantry Russians roll dice for 6 fighters and 2 infantry in Turkey, round 2 : 5/8 hits, 3.33 expected hits British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey Russians win, taking Turkey from British with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Russians 6 fighters moved from Turkey to Caucasus Place Units - Russians 3 artilleries placed in Caucasus 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
British : -0.33 Russians : 1.67 -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 36 PUs; Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Eastern Europe to Karelia S.S.R. 3 artilleries moved from Eastern Europe to Germany 5 infantry moved from Germany to Western Europe 9 bombers and 19 fighters moved from Germany to Western Europe Combat - Germans Battle in Western Europe Germans attack with 9 bombers, 19 fighters and 5 infantry British defend with 1 artillery and 7 infantry Germans roll dice for 9 bombers, 19 fighters and 5 infantry in Western Europe, round 2 : 14/33 hits, 16.33 expected hits British roll dice for 1 artillery and 7 infantry in Western Europe, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 9 bombers, 19 fighters and 2 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 3 infantry Casualties for British: 1 artillery and 7 infantry Non Combat Move - Germans 9 bombers moved from Western Europe to Germany 10 fighters moved from Western Europe to Germany 9 fighters moved from Western Europe to Germany 3 infantry moved from Germany to Eastern Europe 2 infantry moved from Germany to Eastern Europe Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -2.33 British : 0.33 -
TripleA Turn Summary: British round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 20 Purchase Units - British British buy 1 aaGun, 2 bombers, 13 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 8 infantry moved from United Kingdom to 6 Sea Zone 8 infantry moved from 6 Sea Zone to Western Europe 3 bombers moved from United Kingdom to Germany 3 infantry moved from Trans-Jordan to Turkey 3 fighters moved from Trans-Jordan to Turkey 14 fighters moved from 6 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/4 hits, 0.67 expected hits Bombing raid in Germany rolls: 5,2,6,4 and causes: 17 damage to unit: factory Bombing raid in Germany causes 17 damage total. Battle in Turkey British attack with 3 fighters and 3 infantry Russians defend with 2 infantry British roll dice for 3 fighters and 3 infantry in Turkey, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Turkey British win, taking Turkey from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Europe British attack with 14 fighters and 8 infantry Germans defend with 2 infantry British roll dice for 4 battleships and 3 cruisers in Western Europe, round 2 : 4/7 hits, 4.17 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Europe British win, taking Western Europe from Germans with 14 fighters and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 14 fighters moved from Western Europe to 6 Sea Zone 1 aaGun moved from Spain to Western Europe 3 fighters moved from Turkey to Trans-Jordan 2 infantry moved from Anglo Egypt to Trans-Jordan 3 armour moved from Italian East Africa to Trans-Jordan 3 armour moved from Belgian Congo to Trans-Jordan 3 artilleries moved from Italian East Africa to Anglo Egypt 2 infantry moved from Italian East Africa to Anglo Egypt 2 armour moved from Angola to Anglo Egypt 2 infantry moved from Kenya to Italian East Africa 4 infantry moved from Angola to Belgian Congo 1 aaGun moved from United Kingdom to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Western Europe 4 bombers moved from Germany to United Kingdom Place Units - British 3 infantry placed in Italian East Africa 1 aaGun and 2 infantry placed in Spain 1 transport placed in 6 Sea Zone 2 bombers and 8 infantry placed in United Kingdom Turn Complete - British British collect 72 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 0.83 Russians : -0.67 AA fire in Germany : : -0.67





