@sunkhareb no scram thanks
LennardF v AKreider (Allies + 10) game #3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Szechwan to Sikang 2 armour and 2 mech_infantrys moved from Tsinghai to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Shensi 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Szechwan to Hopei 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Hunan to Hopei 1 tactical_bomber moved from Philippines to Yunnan 1 tactical_bomber moved from Philippines to Yunnan 1 tactical_bomber moved from Philippines to Yunnan 2 fighters moved from Philippines to 6 Sea Zone 2 fighters moved from Hunan to 6 Sea Zone 1 bomber moved from Kweichow to Sikang Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 2 infantry Battle in Hopei Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Yunnan to Kwangtung 3 tactical_bombers moved from Yunnan to Hunan 1 aaGun moved from Kweichow to Hunan 1 bomber moved from Hopei to Hunan 1 bomber moved from Sikang to Hunan Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 2 carriers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 1 marine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to Japan: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.67 Chinese : -1.00 Japanese : -2.00
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Ouch. You got your 5% there and it’s about a 20 IPC swing on Sumatra. I could have bombarded but it seemed like weak play. God dammit!
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Technically a 7% odds of holding (1% of that was a tie). As a general note, as unlikely things do happen it sometimes make sense to have a backup plan. For instance, I’ve got a mobile infantry in Western US in case Japan decides to attack Alaska. Without a way of re-invading you can lose two turns of income.
It might be useful for ANZACs to always have a transport ready in case Japan leaves any islands open.
In this case, you don’t have a way of re-invading if I kill the infantry on Java…
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Java Combat - Americans Battle in Java Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Java Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Western United States to Queensland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 6 submarines placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Java Combat - Americans Battle in Java Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Java Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Western United States to Queensland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 6 submarines placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 4 fighters and 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from 95 Sea Zone to Tunisia 1 fighter moved from 95 Sea Zone to Tunisia 1 bomber moved from Egypt to Tunisia 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 mech_infantrys moved from Northwest Persia to Rostov 1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter moved from India to Yunnan 2 infantry moved from Burma to Yunnan Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Rostov British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Rostov from Italians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Tunisia British attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 5/11 hits, 5.00 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia British roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters and 1 mech_infantry in Tunisia, round 3 : 4/10 hits, 4.83 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 4 cruisers, 2 destroyers and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Tunisia to Algeria 2 armour and 4 mech_infantrys moved from Northwest Persia to Volgograd 1 infantry moved from Northwest Persia to Caucasus 1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Russia 3 infantry moved from India to Burma 1 fighter moved from Yunnan to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Tunisia to 98 Sea Zone 1 fighter moved from Tunisia to 98 Sea Zone 1 fighter moved from Tunisia to Gibraltar 1 fighter moved from Tunisia to Gibraltar 1 fighter moved from Tunisia to Algeria 1 fighter moved from Tunisia to Algeria 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from West India to India 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to Turkmenistan Place Units - British 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 98 Sea Zone 1 submarine placed in 110 Sea Zone 1 artillery placed in United Kingdom 3 infantry placed in Persia Turn Complete - British British collect 47 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs Place Units - UK_Pacific 1 armour and 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour and 1 artillery
Combat Hit Differential Summary :
British : 1.17 Italians : -1.00 Americans : 0.33 Japanese : 2.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 2 fighters moved from Ukraine to Rostov 1 artillery moved from Bulgaria to Greece Italians take Greece from British 2 mech_infantrys moved from Southern Italy to France Combat - Italians Battle in Rostov Italians attack with 2 artilleries, 1 bomber, 2 fighters and 1 infantry British defend with 2 mech_infantrys Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Rostov, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 2 armour moved from Ukraine to Romania 2 fighters moved from Rostov to Romania Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New South Wales to Western Australia 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,1 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New South Wales to Western Australia 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,1 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Belarus 2 infantry moved from Archangel to Vologda 2 bombers moved from Ukraine to Vologda 20 armour moved from Ukraine to Caucasus 15 mech_infantrys moved from Ukraine to Caucasus 3 tactical_bombers moved from Ukraine to Romania 2 tactical_bombers moved from Ukraine to Germany 2 fighters moved from Ukraine to Germany 5 artilleries and 23 infantry moved from Ukraine to Bessarabia 12 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 artillery and 9 infantry moved from Novgorod to Baltic States 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Western Germany to Germany 3 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 4 infantry moved from Greater Southern Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/5 hits, 1.83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda retreated to Vologda Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 20 armour and 15 mech_infantrys British defend with 1 infantry Germans roll dice for 20 armour and 15 mech_infantrys in Caucasus, round 2 : 15/35 hits, 12.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 20 armour and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Ukraine to Bessarabia 2 bombers moved from Vologda to Baltic States 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in Novgorod 4 infantry and 1 mech_infantry placed in Western Germany Germans undo move 3. 2 infantry placed in France 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 5.00 British : -1.00 Russians : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Rostov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 artilleries Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 2 artilleries Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 3 infantry moved from Samara to Vologda 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Tambov 1 aaGun moved from Samara to Russia 1 aaGun moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.33 Russians : -1.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Sikang to Yunnan 2 mech_infantrys moved from Sikang to Yunnan 4 artilleries and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 2 artilleries moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Anhwe to Hunan 2 tactical_bombers moved from Kwangtung to Yunnan 3 tactical_bombers moved from Hunan to Yunnan 2 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Yunnan to Shan State 2 bombers moved from Hunan to Shan State 3 tactical_bombers moved from Yunnan to Shan State 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to 54 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 marine, 5 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 2 bombers, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 0/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 1 infantry and 3 tactical_bombers in Shan State, round 3 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers and 3 tactical_bombers moved from Shan State to Yunnan 1 aaGun moved from Hunan to Yunnan 1 fighter moved from 54 Sea Zone to 33 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 infantry and 2 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 3 fighters placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship and 1 marine EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to Caroline Islands: 1 marine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
UK_Pacific : -1.33 Japanese : -3.00
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If you attack Yunnan then don’t take my bombers until you have enough good luck that it’s getting close to parity… then ask please. Thanks!
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Sees big stack of units (7 different types) and plans out move with a focus on holding Shan State. Sees comment, checks out odds on attacking Yunnan.
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-10 IPC, forgetaboutit
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese
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fuhgeddaboutit, this is not the territory you are looking for.
I see China, did you skip the US?
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 destroyers and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Queensland to India 5 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 7 infantry moved from 91 Sea Zone to Morocco 6 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 destroyers and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 armour and 3 mech_infantrys moved from Volgograd to Tsinghai 1 armour moved from Turkmenistan to Tsinghai 1 bomber moved from Russia to Novgorod 1 fighter moved from Russia to Tsinghai 1 tactical_bomber moved from Russia to Tsinghai 1 armour moved from Volgograd to Tsinghai 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 bomber moved from Algeria to Northern Italy 1 fighter moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 4 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from 99 Sea Zone to Greece 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece Combat - British Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in French Madagascar Battle in Greece British attack with 2 artilleries, 2 fighters and 2 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 3 cruisers in Greece, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Greece British win, taking French Madagascar from Neutral_Axis, taking Greece from Italians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Normandy Bordeaux British attack with 5 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 5 fighters and 3 infantry in Normandy Bordeaux, round 2 : 6/8 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Tsinghai British attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 3/8 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai British win, taking Tsinghai from Japanese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Siam to Burma 1 fighter moved from Shan State to Burma 1 armour and 2 artilleries moved from India to Burma 1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 armour moved from Tunisia to Tobruk 1 artillery moved from Tunisia to Libya 1 mech_infantry moved from French West Africa to French Equatorial Africa 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Algeria to Gibraltar 1 bomber moved from Northern Italy to Algeria 1 bomber moved from Novgorod to Russia 1 fighter and 1 tactical_bomber moved from Tsinghai to Samara 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to 99 Sea Zone 1 fighter moved from Greece to 99 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 2 submarines placed in 98 Sea Zone 3 infantry placed in Persia 2 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 46 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : 0.00 British : 4.83 Italians : -0.33 AA fire in Northern Italy : : -0.17 Japanese : 1.33 AA fire in Novgorod : : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Romania to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia 2 mech_infantrys moved from France to Southern Italy Combat - Italians Battle in Northwest Persia Italians attack with 1 bomber and 2 fighters British defend with 1 infantry Italians roll dice for 1 bomber and 2 fighters in Northwest Persia, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Northwest Persia to Caucasus 2 armour moved from Romania to Greater Southern Germany Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,6 Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 57 Sea Zone 1 carrier and 1 submarine moved from 62 Sea Zone to 57 Sea Zone 2 fighters moved from Western Australia to 57 Sea Zone 1 fighter moved from Western Australia to Sumatra 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :