L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • this is the map before combat

    i ll try to change to other dice server to see if there are any changes

    cheers



  • internal dice roller maybe will do

    the other one wont


  • if u re ready to accept internal dice roller we proceed with it

    if not

    i ll roll manually each time


  • Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi
            2 artilleries and 2 infantry moved from Volgograd to Rostov
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 artillery and 1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Shensi
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            1 mech_infantry moved from India to Yunnan
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 artillery and 8 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun and 2 infantry
            EDIT: Adding units owned by Russians to Samara: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    sada.tsvg


  • i suggest from now on, when there is little dices i roll it here

    and when are a lot of them

    u roll via dice server for me


  • I have a better suggestion. You just post the combat moves and I’ll execute, post, and you can continue from there. Lets do it as standard. I prefer that we roll in the client as much as possible.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I have a better suggestion. You just post the combat moves and I’ll execute, post, and you can continue from there. Lets do it as standard. I prefer that we roll in the client as much as possible.

    thats what i propposed


  • or u wish that i do not roll even small ones here on the forum?


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    or u wish that i do not roll even small ones here on the forum?

    Yep, would prefer that. We don’t have to stress.

    I’m not at home, so won’t be able to do any move in a few hours still. Maybe 5 h.


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            2 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone
            1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
            1 battleship moved from 37 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Kweichow
            1 bomber moved from Hunan to Kweichow
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 fighter moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 fighter moved from French Indo China to Kwangsi
            1 bomber moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in New Guinea
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 1/4 hits, 1,00 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 37 Sea Zone to 46 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
            1 fighter moved from Malaya to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 46 Sea Zone
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : -1,00
    UK_Pacific : -0,33
    Japanese : 1,00
    

    Savegame


  • I had planned to attack Iwo Jima, but forgot about it. Too tired now.

    There’s some weird shit going on here. For some reason it didn’t load the dicemails, so went with internal dice. Like happened to you, I guess. I did the battles, but got a bit suspicious since the dice were rolled instantly. I reloaded and then I notice that our dicemails refuse to come up. Nothing like that in any of my other games.


  • Ah, of course, this is because I uploaded your file. It doesn’t carry info on dicemail anymore.

    I will try if it works to just put it in there again on the separate battle.


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            1 tactical_bomber moved from Japan to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 fighter moved from Japan to 17 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Iwo Jima
                Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Iwo Jima, round 2 : 5/11 hits, 5,50 expected hits
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : -0,50
    

    Savegame


  • That seemed to work, but I just need to remember to fix that every time I upload your file then. Will probably forget sometimes.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            2 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone
            1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
            1 battleship moved from 37 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Kweichow
            1 bomber moved from Hunan to Kweichow
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 fighter moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 fighter moved from French Indo China to Kwangsi
            1 bomber moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in New Guinea
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 1/4 hits, 1,00 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iwo Jima: 2 infantry
            EDIT: Changing ownership of Iwo Jima from Americans to Japanese
            EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Japan: 1 infantry
            EDIT: Turning off Edit Mode
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            1 tactical_bomber moved from Japan to Iwo Jima
            1 fighter moved from Japan to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Kiangsu to Anhwe
            2 bombers moved from Kweichow to French Indo China
            1 tactical_bomber moved from Kwangsi to Malaya
            1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
            2 carriers moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 submarine moved from 37 Sea Zone to 46 Sea Zone
            1 submarine moved from 74 Sea Zone to 57 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 46 Sea Zone
            1 fighter moved from Malaya to 46 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 46 Sea Zone
            1 fighter moved from Shan State to Malaya
            2 fighters moved from Kwangsi to French Indo China
            1 fighter moved from Shan State to Malaya
            2 infantry moved from Kwangtung to Kwangsi
            1 aaGun, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            1 tactical_bomber moved from Shan State to French Indo China
            1 infantry moved from French Indo China to Kwangsi
            1 transport moved from 37 Sea Zone to 46 Sea Zone
            5 fighters and 4 tactical_bombers moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            1 artillery, 1 fighter, 3 infantry and 1 marine placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : -1,00
    UK_Pacific : -0,33
    Japanese : 1,00
    

    Savegame


  • i ll put diceserver in my file too,

    but i wont dice it

    so u dont have to alter it each time


  • Thanks, think that we both look for it will make it more stable.


  • US thinkking


  • only one small battle so i ll roll it here

Suggested Topics

  • 46
  • 66
  • 97
  • 39
  • 64
  • 210
  • 342
  • 952
Axis & Allies Boardgaming Custom Painted Miniatures

81

Online

17.8k

Users

40.4k

Topics

1.8m

Posts