edited. use latest if you can
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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its nice of u to posting my turn. thanks :)
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Gets more clear that way, especially for the massive audience, so I’m happy to help out.
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this is the map before combat
i ll try to change to other dice server to see if there are any changes
cheers
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internal dice roller maybe will do
the other one wont
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if u re ready to accept internal dice roller we proceed with it
if not
i ll roll manually each time
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Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi 2 artilleries and 2 infantry moved from Volgograd to Rostov 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 artillery and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Rostov Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Shensi Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 mech_infantry moved from India to Yunnan 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Russians 1 infantry placed in Volgograd 1 artillery and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun and 2 infantry EDIT: Adding units owned by Russians to Samara: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
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i suggest from now on, when there is little dices i roll it here
and when are a lot of them
u roll via dice server for me
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I have a better suggestion. You just post the combat moves and I’ll execute, post, and you can continue from there. Lets do it as standard. I prefer that we roll in the client as much as possible.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I have a better suggestion. You just post the combat moves and I’ll execute, post, and you can continue from there. Lets do it as standard. I prefer that we roll in the client as much as possible.
thats what i propposed
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or u wish that i do not roll even small ones here on the forum?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
or u wish that i do not roll even small ones here on the forum?
Yep, would prefer that. We don’t have to stress.
I’m not at home, so won’t be able to do any move in a few hours still. Maybe 5 h.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 2 infantry moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 1 battleship moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 bomber moved from Hunan to Kweichow 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 fighter moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter moved from French Indo China to Kwangsi 1 bomber moved from Hunan to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in New Guinea Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Non Combat Move - Japanese 2 carriers moved from 37 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone 1 fighter moved from Malaya to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 46 Sea Zone
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : -1,00 UK_Pacific : -0,33 Japanese : 1,00
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I had planned to attack Iwo Jima, but forgot about it. Too tired now.
There’s some weird shit going on here. For some reason it didn’t load the dicemails, so went with internal dice. Like happened to you, I guess. I did the battles, but got a bit suspicious since the dice were rolled instantly. I reloaded and then I notice that our dicemails refuse to come up. Nothing like that in any of my other games.
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Ah, of course, this is because I uploaded your file. It doesn’t carry info on dicemail anymore.
I will try if it works to just put it in there again on the separate battle.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 tactical_bomber moved from Japan to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 fighter moved from Japan to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iwo Jima Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Iwo Jima, round 2 : 5/11 hits, 5,50 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -0,50
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That seemed to work, but I just need to remember to fix that every time I upload your file then. Will probably forget sometimes.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 2 infantry moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 1 battleship moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 bomber moved from Hunan to Kweichow 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 fighter moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter moved from French Indo China to Kwangsi 1 bomber moved from Hunan to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in New Guinea Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from Iwo Jima: 2 infantry EDIT: Changing ownership of Iwo Jima from Americans to Japanese EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Turning off Edit Mode 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 tactical_bomber moved from Japan to Iwo Jima 1 fighter moved from Japan to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from Kweichow to French Indo China 1 tactical_bomber moved from Kwangsi to Malaya 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone 2 carriers moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 46 Sea Zone 1 submarine moved from 74 Sea Zone to 57 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 46 Sea Zone 1 fighter moved from Malaya to 46 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 46 Sea Zone 1 fighter moved from Shan State to Malaya 2 fighters moved from Kwangsi to French Indo China 1 fighter moved from Shan State to Malaya 2 infantry moved from Kwangtung to Kwangsi 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 tactical_bomber moved from Shan State to French Indo China 1 infantry moved from French Indo China to Kwangsi 1 transport moved from 37 Sea Zone to 46 Sea Zone 5 fighters and 4 tactical_bombers moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 1 artillery, 1 fighter, 3 infantry and 1 marine placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : -1,00 UK_Pacific : -0,33 Japanese : 1,00
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i ll put diceserver in my file too,
but i wont dice it
so u dont have to alter it each time
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Thanks, think that we both look for it will make it more stable.