Got pretty lucky with that one.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ll do that ncm on anzac turn if its legal
If you unloaded from them, it won’t be legal. Can’t load the same turn.
yes i can unload from them, but i can not load new units to them the same uk turn
cheers
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What I said. :)
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gamerman confirmed it
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It’s for the best.
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uk si ok, u may proceed with italy
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from Bessarabia to Western Ukraine 3 mech_infantrys moved from Romania to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 2 infantry British defend with 1 armour and 1 factory_minor Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Western Ukraine Italians attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys Russians defend with 1 artillery Italians roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/9 hits, 2,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 5/8 hits, 2,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2,3,5,4,6,5,1,3,4 Italians collect 4 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 3,67 British : -0,50 French : -0,33 Russians : -0,33
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the 2 french guys are on 2 uk tranies
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the map
germany onsada.tsvg
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Ok, will get right to it.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 fighter moved from New South Wales to New Zealand 2 submarines moved from 63 Sea Zone to 26 Sea Zone 1 cruiser and 1 submarine moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Belarus to Bryansk 5 artilleries and 24 infantry moved from Ukraine to Bryansk 1 armour moved from Urals to Kazakhstan Germans take Novosibirsk from Russians Germans take Kazakhstan from Russians 1 bomber moved from Novgorod to Rostov 3 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 5 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 25 infantry in Bryansk, round 2 : 4/30 hits, 6,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 5 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer and 3 fighters British defend with 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Rostov Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 119 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 3 fighters moved from 125 Sea Zone to Western Germany 2 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 2 armour and 7 mech_infantrys moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Novgorod 1 bomber moved from Rostov to Southern Italy 6 armour moved from Vologda to Kazakhstan 5 mech_infantrys moved from Urals to Kazakhstan 1 infantry moved from Urals to Vologda 1 aaGun, 1 artillery and 4 infantry moved from Archangel to Belarus 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 11 mech_infantrys moved from Archangel to Bryansk Place Units - Germans 1 destroyer and 2 submarines placed in 112 Sea Zone 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in France Germans undo move 4. 1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1,1,2,3,6,6,6,4,3 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,00 British : 0,50 Russians : -1,00
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its nice of u to posting my turn. thanks :)
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Gets more clear that way, especially for the massive audience, so I’m happy to help out.
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this is the map before combat
i ll try to change to other dice server to see if there are any changes
cheers
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internal dice roller maybe will do
the other one wont
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if u re ready to accept internal dice roller we proceed with it
if not
i ll roll manually each time
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Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi 2 artilleries and 2 infantry moved from Volgograd to Rostov 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 artillery and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Rostov Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Shensi Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 mech_infantry moved from India to Yunnan 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Russians 1 infantry placed in Volgograd 1 artillery and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun and 2 infantry EDIT: Adding units owned by Russians to Samara: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
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i suggest from now on, when there is little dices i roll it here
and when are a lot of them
u roll via dice server for me
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I have a better suggestion. You just post the combat moves and I’ll execute, post, and you can continue from there. Lets do it as standard. I prefer that we roll in the client as much as possible.