TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Siam
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.17
@jim010 annoying when triple a doesn’t follow the rules. Big round coming up, USA is in the mix.
USA is not at war until the end of their build turn.
@jim010 USA is at war now. Top of Round 4. Per the rules, declared war at end of turn 3 and collected all bonuses. So JAPAN definitely wants to brace for attack - that’s why my ships are aligned to prevent any ship blocker moving in between Hawaii and SZ 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery and 6 infantry moved from Karelia to Novgorod
19 armour, 4 artilleries, 24 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
Germans take Belarus from Russians
6 armour and 1 mech_infantry moved from Poland to Belarus
1 fighter moved from Southern France to Western Germany
2 artilleries moved from Southern France to France
1 artillery moved from Western Germany to France
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
8 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 48 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 fighters moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
4 aaGuns, 2 armour, 3 artilleries, 43 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Samara
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
5 infantry placed in Russia
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 unit repaired.
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Yunnan
2 artilleries moved from Hunan to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
2 bombers moved from Kwangsi to Siam
3 artilleries, 7 fighters, 5 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
3 armour moved from Kwangtung to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siam
Japanese attack with 2 bombers
ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers in Siam, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Siam, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in Siam
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Yunnan
Japanese attack with 4 armour, 5 artilleries, 9 fighters, 6 infantry and 8 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 7 infantry; Chinese defend with 3 artilleries and 14 infantry
AA fire in Yunnan : 0/6 hits, 1.00 expected hits
Japanese roll dice for 4 armour, 5 artilleries, 9 fighters, 6 infantry and 8 tactical_bombers in Yunnan, round 2 : 12/32 hits, 15.33 expected hits
Chinese roll dice for 2 aaGuns, 1 armour, 5 artilleries, 1 fighter and 21 infantry in Yunnan, round 2 : 9/28 hits, 9.83 expected hits
6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 aaGuns owned by the British and 10 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 4 armour, 2 artilleries, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 8/23 hits, 12.50 expected hits
Chinese roll dice for 1 armour, 5 artilleries, 1 fighter and 11 infantry in Yunnan, round 3 : 6/18 hits, 6.50 expected hits
1 tactical_bomber owned by the Japanese, 2 artilleries owned by the Japanese, 3 armour owned by the Japanese, 4 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 9 fighters and 7 tactical_bombers in Yunnan, round 4 : 11/17 hits, 9.67 expected hits
Chinese roll dice for 1 armour, 5 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 2/10 hits, 3.83 expected hits
2 fighters owned by the Japanese, 2 artilleries owned by the British, 3 infantry owned by the British, 1 fighter owned by the British, 3 artilleries owned by the Chinese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 3 armour, 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 7 infantry
Casualties for Chinese: 3 artilleries and 14 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
7 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Siam to Kwangsi
2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
5 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Amur to Sakha
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
1 fighter and 4 submarines placed in 6 Sea Zone
1 airfield placed in Kwangsi
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
AA fire in Yunnan : : -1.00
Chinese : -3.50
Japanese : -4.50
If you hit japan, put 1 kamikazi on each destroyer, cruiser and carrier. Use them all, but 1 each only.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 101 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
2 bombers moved from Midway to Queensland
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 bomber and 2 fighters placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Sikang
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 101 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
2 bombers moved from Midway to Queensland
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 bomber and 2 fighters placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Sikang
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 119 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 armour, 2 infantry and 3 mech_infantrys moved from India to Burma
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber and 1 tactical_bomber moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 battleship moved from 54 Sea Zone to 42 Sea Zone
Place Units - British
3 fighters placed in Persia
2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.17
Americans : 0.50
Chinese : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Ukraine
Italians take Bessarabia from Russians
Italians take Ukraine from Russians
1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from ANZAC
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Algeria to Libya
5 submarines moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Dutch New Guinea to New Guinea
1 battleship and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 airfield placed in Java
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Dutch New Guinea to New Guinea
1 battleship and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 airfield placed in Java
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@jim010 Challenging. Have not seen the German Panzer Strategy before. Combined with an equally aggressive Japanese force. Has me studying the board between moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
5 armour moved from Baltic States to Bryansk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Southern Italy to Smolensk
2 mech_infantrys moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
24 armour, 4 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Novgorod to Belarus
8 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in Bryansk
Germans attack with 29 armour, 4 artilleries, 23 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 29 armour, 4 artilleries, 23 infantry and 1 mech_infantry in Bryansk, round 2 : 19/57 hits, 20.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 29 armour, 4 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Smolensk to Belarus
3 artilleries moved from France to Southern France
Place Units - Germans
3 armour placed in Novgorod
3 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.33
I’m probably going to concede
@jim010 WHAT !?!
Don’t worry, I’ll play out the rounds until the decisive battle. But my odds of that battle are dropping out of my favour. And my pacific play is no good.
@jim010 sounds like you are saying, “trying to win both sides.” That is very difficult in a well played match. imho, you can “win” on one side if Allies are forced to spend on both sides. Are you saying you think your Tank strat is doomed? Because provided you force Allies to spend in Pacific, it is a shit ton of armor. and I’ve had to back up more than I normally would.