The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Battlestarpimptastica - Barbaloca Axis Vs ErinmoreS
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 armour moved from Russia to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Samara from Russians Germans take Novosibirsk from Russians 7 armour moved from Russia to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 1 armour moved from Romania to Ukraine 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Germany to Holland Belgium 2 armour moved from Germany to Denmark 2 armour moved from Germany to Holland Belgium Purchase Units - Germans Germans repair damage of 4x factory_major, 5x factory_minor, 3x factory_minor, 6x factory_minor, 6x airfield; Remaining resources: 72 PUs; Germans buy 1 destroyer, 6 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Non Combat Move - Germans 2 aaGuns moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Western Germany to France 2 fighters moved from Ukraine to Russia Place Units - Germans 1 destroyer placed in 93 Sea Zone 2 fighters placed in Novgorod 2 fighters placed in Western Germany 2 fighters placed in France 1 mech_infantry placed in Normandy Bordeaux Germans undo move 2. 1 fighter placed in Novgorod 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,2,6 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 4 infantry moved from Amur to Korea Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Japanese 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Kwangtung to 19 Sea Zone 1 bomber moved from Kwangtung to 35 Sea Zone 2 artilleries moved from Kwangtung to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 3 fighters moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - JapaneseCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Japanese 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Kwangtung to 19 Sea Zone 1 bomber moved from Kwangtung to 35 Sea Zone 2 artilleries moved from Kwangtung to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 3 fighters moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 2 transports Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 submarines; ANZAC defend with 1 destroyer, 5 fighters and 1 submarine Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 11/20 hits, 10.17 expected hits Units damaged: 3 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 9 fighters in 33 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese 3 submarines owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 9/20 hits, 10.17 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers and 9 fighters in 33 Sea Zone, round 3 : 10/16 hits, 9.33 expected hits 2 cruisers owned by the Americans, 5 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 cruisers, 7 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 5/15 hits, 8.50 expected hits Americans roll dice for 2 battleships and 5 fighters in 33 Sea Zone, round 4 : 4/7 hits, 4.67 expected hits 4 fighters owned by the Japanese and 5 fighters owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 cruisers, 3 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 5 : 5/11 hits, 6.33 expected hits Americans roll dice for 2 battleships in 33 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 battleship owned by the British, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 43 Casualties for Japanese: 6 carriers, 1 cruiser, 5 destroyers, 4 fighters and 1 tactical_bomber Casualties for ANZAC: 1 destroyer, 5 fighters and 1 submarine Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 submarines Casualties for British: 1 battleship and 1 destroyer Battle in Caroline Islands Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 tactical_bomber Japanese roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 tactical_bomber in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 tactical_bomber Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters and 3 tactical_bombers could not land in 33 Sea Zone and were removed 1 bomber moved from 35 Sea Zone to Japan 1 bomber moved from 19 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 3 fighters placed in Manchuria 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Americans : -1.50 Japanese : -4.50 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 4 transports moved from 91 Sea Zone to 92 Sea Zone 3 artilleries moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 4 artilleries, 2 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone 4 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Southern France 1 artillery moved from Shantung to Anhwe Chinese take Anhwe from Japanese 1 armour moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Kiangsi to Hunan Chinese take Hunan from Japanese 1 bomber moved from Amur to JapanCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 4 transports moved from 91 Sea Zone to 92 Sea Zone 3 artilleries moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 4 artilleries, 2 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone 4 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Southern France 1 artillery moved from Shantung to Anhwe Chinese take Anhwe from Japanese 1 armour moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Kiangsi to Hunan Chinese take Hunan from Japanese 1 bomber moved from Amur to Japan Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 17 Sea Zone Air Battle in Japan Americans attacks with 1 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 94 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 93 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Southern Italy Americans attack with 4 artilleries and 2 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries and 2 infantry in Southern Italy, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 3/4 hits, 1.67 expected hits 2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy Americans roll dice for 3 artilleries in Southern Italy, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 fighter and 3 infantry in Southern Italy, round 3 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Americans lost in Southern Italy Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 fighter and 3 infantry in Southern Italy, round 4 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 5 : 3/3 hits, 1.33 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win with 1 fighter and 2 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 4 artilleries and 2 infantry Casualties for Italians: 2 aaGuns and 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 carriers moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from 93 Sea Zone to 95 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from French West Africa to Gibraltar 4 fighters moved from French West Africa to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 bomber moved from Normandy Bordeaux to Gibraltar 1 bomber moved from Japan to Iwo Jima 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe Place Units - Americans 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Vyborg: 1 bomber EDIT: Adding units owned by Americans to United Kingdom: 1 bomber EDIT: Turning off Edit Mode 2 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Samara British take Samara from Germans 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd Purchase Units - British British buy 3 artilleries, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Novosibirsk British attack with 1 armour and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Novosibirsk 1 armour owned by the British retreated to Kazakhstan Germans win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Volgograd British attack with 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 8 armour and 1 factory_minor British roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 8 armour in Volgograd, round 2 : 3/8 hits, 4.00 expected hits 1 mech_infantry owned by the British, 4 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Volgograd British roll dice for 3 armour, 1 artillery and 1 fighter in Volgograd, round 3 : 1/5 hits, 2.33 expected hits Germans roll dice for 4 armour in Volgograd, round 3 : 2/4 hits, 2.00 expected hits 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Volgograd British roll dice for 2 armour and 1 fighter in Volgograd, round 4 : 3/3 hits, 1.50 expected hits Germans roll dice for 3 armour in Volgograd, round 4 : 1/3 hits, 1.50 expected hits 3 armour owned by the Germans and 1 armour owned by the British lost in Volgograd British win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 21 Casualties for British: 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry Casualties for Germans: 8 armour Battle in Rostov British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 1 fighter moved from Volgograd to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 2 artilleries moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia 2 fighters moved from Egypt to Caucasus 2 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from India to Eastern Persia 1 tactical_bomber moved from India to Caucasus 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Burma to Yunnan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - British 2 artilleries and 1 mech_infantry placed in Persia 1 artillery and 2 mech_infantrys placed in Iraq 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -1.33 Defenders Fire, : : -0.17 Italians : 3.00 British : -1.67 AA fire in Japan : : -0.17 Americans : 0.17 AA fire in Southern France : : -0.17 AA fire in Normandy Bordeaux : : -0.17 Attackers Fire, : : -0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - Italians 2 infantry moved from Tunisia to Libya 1 fighter moved from Southern Italy to Libya 1 armour moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Volgograd 1 armour moved from Bryansk to Rostov 2 fighters moved from Ukraine to Northern Italy 2 fighters moved from Ukraine to Southern Italy 4 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Algeria to Tunisia 1 fighter moved from Northern Italy to Southern France Purchase Units - Italians Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Volgograd Italians attack with 1 armour, 1 bomber and 1 fighter British defend with 1 armour and 1 factory_minor Italians roll dice for 1 armour, 1 bomber and 1 fighter in Volgograd, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Italians win, taking Volgograd from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Libya Italians attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Libya, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Libya Italians win, taking Libya from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from Volgograd to Ukraine 1 bomber moved from Volgograd to Western Ukraine 1 fighter moved from Libya to Tunisia Place Units - Italians 1 fighter and 1 infantry placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.83 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 1 fighter moved from 17 Sea Zone to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 2 battleships, 1 cruiser and 2 transports ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 33 Sea Zone Japanese win with 2 transports remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 bomber, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 2 battleships and 1 cruiser Non Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 tactical_bomber placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria 1 infantry moved from Caucasus to Kazakhstan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : 1.50 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 armour moved from Urals to Samara 1 armour moved from Novosibirsk to Kazakhstan 3 bombers moved from Ukraine to Kazakhstan 2 fighters moved from Russia to Samara 1 bomber moved from Ukraine to Samara 3 tactical_bombers moved from Ukraine to Kazakhstan 1 armour moved from Ukraine to Tambov 2 armour moved from Denmark to Holland Belgium 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from France to Holland Belgium 1 fighter moved from Western Germany to France 1 fighter moved from Novgorod to Samara 1 fighter moved from France to Southern France 1 fighter moved from Western Germany to Southern France Purchase Units - Germans Germans buy 6 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Kazakhstan Germans attack with 1 armour, 3 bombers and 3 tactical_bombers British defend with 1 armour; French defend with 1 infantry Germans roll dice for 1 armour, 3 bombers and 3 tactical_bombers in Kazakhstan, round 2 : 2/7 hits, 4.17 expected hits Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the French and 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 armour Casualties for French: 1 infantry Battle in Samara Germans attack with 1 armour, 1 bomber and 3 fighters British defend with 1 mech_infantry Germans roll dice for 1 armour, 1 bomber and 3 fighters in Samara, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Samara Germans win, taking Samara from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 1 bomber moved from Samara to Ukraine 1 fighter moved from Samara to Ukraine 1 fighter moved from Samara to Ukraine 1 fighter moved from Samara to Russia 3 bombers moved from Kazakhstan to Ukraine 3 tactical_bombers moved from Kazakhstan to Novosibirsk Place Units - Germans 3 armour placed in Russia 3 armour placed in Novgorod 2 fighters and 1 infantry placed in Western Germany 2 fighters placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,2,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -1.83 British : -0.33 Russians : -0.83 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Olgiy to Kansu 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Jehol 1 infantry moved from Dzavhan to Yenisey 1 tactical_bomber moved from Northwest Persia to Szechwan Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 3 fighters moved from Manchuria to Korea 1 mech_infantry moved from Manchuria to Korea 4 infantry moved from Manchuria to Korea 2 bombers moved from Japan to Korea 1 fighter moved from Japan to Korea 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 artillery moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians Purchase Units - Japanese Japanese buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Korea Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 tactical_bomber; Russians defend with 2 aaGuns and 4 infantry AA fire in Korea : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 1 mech_infantry in Korea, round 2 : 6/15 hits, 5.50 expected hits Americans roll dice for 2 aaGuns, 1 artillery, 5 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2.50 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 1 mech_infantry in Korea, round 3 : 9/13 hits, 5.17 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Korea, round 3 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 tactical_bomber owned by the ANZAC and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 34 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for Russians: 2 aaGuns and 4 infantry Casualties for ANZAC: 1 tactical_bomber Non Combat Move - Japanese 2 bombers moved from Korea to Japan 1 fighter moved from Korea to Japan 1 fighter moved from Korea to Japan 2 fighters moved from Korea to Manchuria Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
AA fire in Korea : : -1.00 Americans : -1.67 Japanese : 4.33 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Southern Italy 2 infantry moved from 95 Sea Zone to Southern Italy 2 bombers moved from Gibraltar to Southern Italy 1 bomber moved from Gibraltar to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 bomber moved from Iwo Jima to 13 Sea ZoneCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Southern Italy 2 infantry moved from 95 Sea Zone to Southern Italy 2 bombers moved from Gibraltar to Southern Italy 1 bomber moved from Gibraltar to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 bomber moved from Iwo Jima to 13 Sea Zone Purchase Units - Americans Americans buy 3 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 13 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 13 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 13 Sea Zone Americans roll dice for 1 bomber in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 13 Sea Zone Japanese win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber and 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/13 hits, 6.67 expected hits Italians roll dice for 3 fighters and 3 infantry in Southern Italy, round 2 : 6/6 hits, 3.00 expected hits 2 tactical_bombers owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 3 fighters owned by the Italians and 3 infantry owned by the Italians lost in Southern Italy Americans captures 23PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is -5 Casualties for Americans: 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers Casualties for Italians: 3 fighters and 3 infantry Non Combat Move - Americans 2 bombers moved from Southern Italy to Malta 1 carrier moved from 92 Sea Zone to 95 Sea Zone 4 fighters moved from Southern Italy to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Malta 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour, 2 artilleries, 1 bomber and 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Malta 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 armour moved from Hunan to Kiangsi 1 carrier and 1 fighter moved from 17 Sea Zone to 33 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 3 artilleries, 1 fighter and 4 infantry moved from Kwangsi to Kwangtung Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangtung Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangtung, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 3 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/6 hits, 2.17 expected hits Japanese roll dice for 3 mech_infantrys in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry and 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Jehol 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Anhwe Place Units - Chinese 3 artilleries and 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Combat Move - British 1 armour moved from Northwest Persia to Rostov 1 mech_infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Kazakhstan 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 1 armour moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Northwest Persia to Volgograd 2 fighters moved from Caucasus to Volgograd Purchase Units - British British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs; Combat - British Battle in Volgograd British attack with 2 fighters and 2 mech_infantrys Italians defend with 1 armour and 1 factory_minor British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Volgograd British win, taking Volgograd from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in Rostov British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in Kazakhstan British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 2 fighters moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 2 artilleries moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 2 artilleries moved from Persia to Northwest Persia 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 artillery moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Egypt to Southern Italy 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Kwangsi Place Units - British 3 fighters placed in Egypt 3 mech_infantrys placed in Iraq British undo move 2. 3 mech_infantrys placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs Some Units in India change ownership: 1 fighter and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.50 Italians : 4.00 British : 0.83 Americans : 0.17 Chinese : 1.17 Japanese : 0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Italians 1 bomber moved from Western Ukraine to Southern Italy 1 fighter moved from Tunisia to Southern Italy 3 fighters moved from Northern Italy to Southern Italy 2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 5 infantry moved from Southern France to Northern Italy 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Ukraine to Northern Italy 2 infantry moved from Tunisia to Libya Combat - Italians Battle in Southern Italy Italians attack with 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry British defend with 3 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/10 hits, 4.50 expected hits Americans roll dice for 1 artillery and 3 fighters in Southern Italy, round 2 : 3/4 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 3 fighters owned by the British and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 23 Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Americans: 1 artillery Casualties for British: 3 fighters Non Combat Move - Italians 5 fighters moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 0.67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - ANZAC 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Caroline Islands Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from Caucasus to Kazakhstan Place Units - ANZAC 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 armour moved from Russia to Rostov 2 armour moved from Russia to Volgograd 1 armour moved from Samara to Kazakhstan 1 fighter moved from Novgorod to Rostov 1 fighter moved from Russia to Rostov 3 armour moved from Novgorod to Bryansk 3 tactical_bombers moved from Novosibirsk to Kazakhstan 2 fighters moved from Ukraine to Volgograd 3 bombers moved from Ukraine to Kazakhstan 1 armour moved from Tambov to Kazakhstan 1 bomber moved from Ukraine to Kazakhstan 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry moved from Denmark to Western Germany 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from France to Southern France 1 fighter moved from France to Holland Belgium Purchase Units - Germans Germans buy 7 armour and 3 fighters; Remaining resources: 0 PUs; Combat - Germans Battle in Rostov Germans attack with 1 armour and 2 fighters British defend with 1 armour Germans roll dice for 1 armour and 2 fighters in Rostov, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Volgograd Germans attack with 2 armour and 2 fighters British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 2 armour, 4 bombers and 3 tactical_bombers British defend with 1 armour and 1 mech_infantry; ANZAC defend with 1 infantry Germans roll dice for 2 armour, 4 bombers and 3 tactical_bombers in Kazakhstan, round 2 : 4/9 hits, 5.50 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC and 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 armour, 4 bombers and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for British: 1 armour and 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 4 bombers moved from Kazakhstan to Ukraine 3 tactical_bombers moved from Kazakhstan to Samara 2 fighters moved from Volgograd to Ukraine 2 fighters moved from Rostov to Ukraine 3 aaGuns moved from Novgorod to Belarus Place Units - Germans 3 armour placed in Russia 3 armour placed in Novgorod 1 armour and 2 fighters placed in France 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,4,5 Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -2.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Amur to Buryatia 5 infantry moved from Amur to Buyant-Uhaa 2 infantry moved from Amur to Buyant-Uhaa 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Jehol to Buyant-Uhaa 1 infantry moved from Chahar to Buyant-Uhaa 1 tactical_bomber moved from Szechwan to Buyant-Uhaa Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Japanese 1 artillery moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 2 infantry moved from Korea to Amur 2 fighters moved from Manchuria to Amur 2 bombers moved from Japan to Amur 2 fighters moved from Japan to Amur 1 mech_infantry moved from Korea to Manchuria 2 artilleries moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 4 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Manchuria to Amur Purchase Units - Japanese Japanese buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Amur Japanese attack with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Amur, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Amur to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Amur to Manchuria 2 bombers moved from Amur to Japan Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Russians : -0.33 Japanese : -0.83 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from Gibraltar to Northern Italy 3 bombers moved from Malta to Northern Italy 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy 1 bomber moved from Gibraltar to Southern Italy 1 fighter moved from Malta to Southern Italy 8 fighters moved from 95 Sea Zone to Northern Italy Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 6 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour AA fire in Southern Italy : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 aaGun and 1 artillery in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 aaGun and 1 artillery in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour and 1 bomber in Southern Italy, round 4 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Southern Italy Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Southern Italy, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy Italians win with no units remaining. Battle score for attacker is -22 Casualties for Americans: 1 armour, 1 bomber, 1 fighter and 1 infantry Casualties for Italians: 1 aaGun and 1 artillery Battle in Northern Italy Americans attack with 2 artilleries, 3 bombers, 9 fighters and 2 infantry Italians defend with 1 aaGun, 1 bomber, 1 factory_major, 6 fighters and 5 infantry AA fire in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 3 bombers, 9 fighters and 2 infantry in Northern Italy, round 2 : 9/16 hits, 7.83 expected hits Italians roll dice for 1 aaGun, 1 bomber, 6 fighters and 5 infantry in Northern Italy, round 2 : 6/12 hits, 5.83 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 fighters owned by the Italians and 5 infantry owned by the Italians lost in Northern Italy Americans roll dice for 3 bombers and 7 fighters in Northern Italy, round 3 : 5/10 hits, 5.50 expected hits Italians roll dice for 4 fighters in Northern Italy, round 3 : 2/4 hits, 2.67 expected hits 2 fighters owned by the Americans and 4 fighters owned by the Italians lost in Northern Italy Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 38 Casualties for Americans: 2 artilleries, 4 fighters and 2 infantry Casualties for Italians: 1 aaGun, 1 bomber, 6 fighters and 5 infantry Non Combat Move - Americans 5 fighters moved from Northern Italy to 95 Sea Zone 3 bombers moved from Northern Italy to Malta 3 fighters moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 armour moved from Kiangsi to Jehol 1 artillery and 2 infantry moved from Kiangsi to Anhwe Place Units - Americans 2 artilleries and 6 infantry placed in Central United States 4 fighters and 1 tactical_bomber placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese 4 artilleries and 5 infantry moved from Jehol to Manchuria 1 fighter moved from Kiangsi to Manchuria Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Manchuria Chinese attack with 4 artilleries, 1 fighter and 5 infantry Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters and 14 infantry AA fire in Manchuria : 0/1 hits, 0.17 expected hits Chinese roll dice for 4 artilleries, 1 fighter and 5 infantry in Manchuria, round 2 : 4/10 hits, 3.33 expected hits Japanese roll dice for 1 aaGun, 2 artilleries, 2 fighters and 14 infantry in Manchuria, round 2 : 7/18 hits, 6.67 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Manchuria 2 artilleries owned by the Chinese retreated to Jehol Japanese win with 2 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 2 artilleries and 5 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Kwangsi Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Combat Move - British 1 mech_infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Volgograd 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov Purchase Units - British British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Rostov British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov British win, taking Rostov from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Volgograd British attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry Germans defend with 2 armour and 1 factory_minor British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 2 armour Battle in Kazakhstan British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 armour British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - British 1 tactical_bomber moved from Kazakhstan to Caucasus 2 fighters moved from Volgograd to Caucasus 2 fighters and 1 tactical_bomber moved from Rostov to Caucasus 3 artilleries moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Egypt to Caucasus 1 fighter moved from Egypt to Caucasus 1 armour moved from India to Eastern Persia 1 fighter moved from India to Caucasus 3 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kiangsi to Anhwe 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to Central United States Place Units - British 3 fighters placed in Egypt 3 mech_infantrys placed in Iraq British undo move 1. 3 fighters placed in Persia Turn Complete - British British collect 38 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 fighters and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 2 fighters and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.50 Italians : 1.17 British : 4.00 AA fire in Southern Italy : : 0.67 Americans : -2.17 AA fire in Northern Italy : : -0.50 Chinese : 0.67 AA fire in Manchuria : : -0.17 Japanese : 0.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Italians 4 infantry moved from Libya to Tobruk Italians take Tobruk from British Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :





