Hm - so it is possible for China to rake in 5 infantry per turn after all. Interesting.
Oh, and Wilson2, you didn’t give credit to Japan as being a possible controller of the UK. With long range heavy bombing paratroopers, anything’s possible.
Mechanized and Motorized Infantry ( elite infantry)
US/Russia - M3 Halftrack
Germany - SdKfz 251
British - M3 Halftrack
Japan -SdKfz 251
Italy - Krauss-Maffei KM m 11 or SdKfz 251
Fighter-Bombers
Russia - Il-2M3 Shturmovik or PE-3
Germany - JU-87
British - Hawker Typhoon
U.S.A - SBD Dauntless
Japan - Aichi DA3 Val or Kate
http://www.air-and-space.com/20051022 Edwards/DSC_1620 Harvard Mk IV N2047 Kate left rear taxiing l.jpg
or judy http://www.cv13.com/d4ylat1.gif
Italians - JU-87
Bombers:
Italy
Savoia Marchetti sm79-1
Italian naval pieces:
BB: http://www.regiamarina.net/arsenals/ships_it/battleships/battle_us.htm ( prefer Littorio Class)
CA: http://dadamo.us/arsenals/ships_it/cruisers_heavy/crui_heavy_us.htm (prefer Zara)
DD: I dont think you need one.
AP: dont think you need one
SS: dont think you need one
Artillery:
i saw that they have and it really looks too close to the Japanese artillery. So save the money.
Self Propelled Artillery:
Germany: http://www.achtungpanzer.com/images/elep_1.jpg (elephant)
Soviet: Katyuska or SU-122 http://www.battlefield.ru/tanks/su122/su122_1.jpg
American: M-10 or M36 tank destroyer
Italy: http://k53.pbase.com/u45/kuklabubs/upload/34640934.ItalianTankDestroyerSemovent4732.jpg
Japan:http://mailer.fsu.edu/~akirk/tanks/japan/JapanHo-NiType1TankDestroyer.jpg
i think the Wespe would be a better choice for a German self-propelled artillery piece: http://www.figuren-modellbau.de/fahrzeuge/matchbox-40077-wespe-panzer-artillerie.jpg
nooo not that silly wespe. take the bigger gun pls. the hummel!! :roll:
http://de.wikipedia.org/w/index.php?title=Datei:SdKfz165.jpg&filetimestamp=20060502074613 hummel = Bumblebee
http://de.wikipedia.org/w/index.php?title=Datei:SdKfz124.jpg&filetimestamp=20060730212132 wespe = wasp
adolf actually forbid the use of theese names, cuz they were too cute :)
those pieces look so similar i don’t think it matters if you go for one or the other (when you take them down to the scale of the models used in A&A you can see what i mean). i know just over a 100 more of the Hummel were built than the Wespe, but i think the Wespe is more iconic :-P
i know your right, but we all like bigger guns, dont we? :D
Yes old style telephones. The kind they use on Combat! Starring Vic Morrow. Use them to communicate orders to teammates.
id really like to see this done in plastic. A perfect replacement for the blockhouse
that’s pretty much how i pictured the block house to look :-)
Of course they dropped the ball as the original post mentioned. But this is a board game under a certain price that most (or hopefully at least some) will pay If you want realism check out: http://www.ghqmodels.com/.
That belongs in the ultra mega deluxe premium edition of axis and allies. ;)
exactly. nice models though
Mechanized and Motorized Infantry ( elite infantry)
US/Russia - M3 Halftrack
Germany -SdKfz 251Bren Carrier
British - M3 Halftrack
Japan -SdKfz 251
Italy - Krauss-Maffei KM m 11 or SdKfz 251
Sorry IL, the British have to have a Bren Carrier :-)
I also like the SdKfz 251 but I thought the 250 looked closer to the Japanese one and this could be shared by both. I have a friend in Arizona that owns one. (Actually these are OT-810s. These are the Czech built version of the 251).
http://i2.photobucket.com/albums/y25/gracefuldragons/Feb23-252007CampNavajo.jpg037.jpg
If anyone want to see nice pictures of a real one you can go here.
http://www.sdkfz251.com/
Fighter-Bombers
Russia - Il-2M3 Shturmovik or PE-3
I really like the PE-3 too but my concern was that it could be mistaken for a Bomber but on the other hand the IL-2M3 can be mistaken as a fighter. One way to avoid confusion with the PE-3 is to make it the same size as a fighter. Anyway, I was using the following criteria for selecting Fighter/Dive Bombers.
1. Avoid choosing a plane that looked too much like a fighter or bomber to avoid confusion with those units. This was easy except for the British. They were the only country who really did not have a successful dive bomber that was built in large number. They made great fighter-bombers but look too much like fighters.
2. Recognition.
3. Numbers built.
Self Propelled Artillery:
Personally I don’t think SPA are needed as a separate unit. I usually consider them as part of the mechanized infantry which usually comprised of light tanks, halftracks, armored cars and self propelled artillery.
However if SPAs are made. I would prefer pieces with open tops. Again this will help confusing SPAs with tanks. So here are my choices for SPAs
Self Propelled Artillery:
Germany: SdKfz16 or SdKfz 124 Wespe
Soviet: SU-76 http://www.missing-lynx.com/gallery/russia/su76_marjorana.html
American: M-7 Priest http://planetarmor.com/forums/showthread.php?t=3132
Italy: Italian Tank Destroyer Semovent 47/23
Japan: Ho-NiType1TankDestroyer
I’ve never posted here before (I generally prefer to read what others have written), but the possibility of obtaining high quality pieces in a new variety of molds is too interesting a topic to pass up. I’ve never felt too discontented in regards to the quality of AAM pieces since Revised, but they could stand to be improved (although I have not yet purchased AA50, I have seen pictures of its pieces online and see that a few have indeed decreased in quality, particularly the T-34). As well, even if the quality of the pieces was high, I am not entirely satisfied with some unit choices and would be happy to see them replaced with others.
As I understand Field Marshall Games’ earlier post, the plan is to produce a complete set for each nation, regardless of whether certain pieces are currently deemed acceptable by the community at large. Thus, as an example, a new UK set could not only include a new destroyer mold, but a new carrier mold (even if the UK carrier was almost universally accepted as being adequate as it stands; as noted, this would provide purchasers with a more balanced number of units for each nation and avoid the need to pick and match parts from various games. With this in mind, I will list my own preferences for each nation in regards to each unit type, then post my 15 top wants at the end (I realize that although each nation will receive a unit mold for each type, some molds of deemed lesser importance will be shared between nations, but this list is best-case scenario for me). I also realize that by now, FMG is probably already beginning production and is no longer noting ideas, but I feel like posting anyway, if only for fun:
USSR:
UK:
US:
Japan:
Germany:
Italy:
France (assuming France will be added):
I didn’t mention infantry, as I assume each nation will receive an accurate and unique infantry piece.
New Unit Classes:
Anyway, for Half-Tracks:
Trucks:
Top 12 Molds (as differing from AAR/AA50, although I realize that none will be copied from those games):
That’s all for now, I can’t think of anything else I want to say at the moment.
WOW! for a first post thats great!
I go with your ideas and i forgot to replace the uk DD. Thats a good point.
Also you use the normal military abbreviations for naval. Good job!
Thank you very much, but after checking over my post, I did forget a few things I had wanted to mention:
New Unit Types:
Light or Escort Carrier/CVL or CVE:
Light Cruiser/CL:
Self-Propelled Artillery:
Tank Destroyers:
Light Tanks:
Fighter-Bomber/Medium Bomber:
Blockhouses, Bunkers or Pillboxes:
Heavy Tanks:
I would like to finish up by talking about plastic colours a little bit more. First, I may have mentioned this, but it is extremely important to match previously existing AAM colours (these seem to have been largely consistent, other than the UK and Germany). Remember to borrow or otherwise obtain samples to check the existing colours, or at least see uploaded comparison pictures under AA50 on Boardgame geek. Anyway, the main colours to consider replicating are these:
I believe you may also want to consider the following colours:
I would also like to suggest that rather than have fixed colours for certain nations’ units, you should allow customers to choose the colour in which they would rather order their units, if this is at all possible (or at least allow a few colours per unit tree).
One other thing; mentioning neutrals above made me realize that I forgot to mention neutral unit choices. As noted, it would be best to combine nations (mostly Sweden, Spain and Turkey), so I will list choices for those three units combined for one neutral ‘nation’ slot:
For neutral nations, we probably wouldn’t need most of these unit types anyway.
I have more I want to say about unit choices, but I have to go and do some work now - lots of readings to do for class tomorrow.
To Table Tactics and/or FMG - I’m in for $100…easy…based on the direction this thread is taking.
I agree with a number of the points already made regarding piece priority:
Focus first production on those pieces that will enhance/strengthen/expand/round out the existing A&A games. I think IL and AG124 sum those key units up very well. The first production should be the units that turn AA50 into a true Anniversary Edition…
Italy having it’s own complete line of units seems to be the priority; then rounding out several UK & SU units. This would fix the dissapointment with AA50 units.
Adding a line of French units in blue would allow for smoother 1939 game variants. This would also create a new level of playing scenarios, including using some of these units as Free French or Vichy French in post-1940 game versions.
Mech Infantry, Trucks, Bunker/Fortification, Commander and Rail Gun are the “new” unit types that top my list. These add a whole new angle to the game. One question would be if the different unit types get expanded to such a point (i.e. light tank, heavy tank, light cruiser, mech infantry, etc.) does their need to be a D8/D10/D12 system drawn up to accomodate enough unit-by-unit variation?
Minor Axis Powers (Finland/Bulgaria/Romania/Hungary) as a complete expansion set down the road was another great idea previously posted.
The piece colors should match AA50. This makes for easy integration (and I would think an easier sale to the not-so-hardcore players).\
I hope and pray this really gets off the ground…
We will get this off the ground. Everyone must understand that this is a HUGE process with great deal of expense and risk. I am reading every post here and I check every day.
Thanks for all the great ideas.
Once I get a decent quote on cost of this project I will finalize the unit types and numbers.
BTW - Here are some boardgamegeek links to images demonstrating the variations in A&A colours which should be taken into account; I don’t know if either Boardgamegeek or this forum allow image hotlinking, so for now, I’ll just post page links:
Different shades of red and burgundy for the USSR, as illustrated by the T-34.
http://www.boardgamegeek.com/image/424483
A better illustration of the difference between USSRs shades of red.
http://www.boardgamegeek.com/image/424452
Different colours for the UK, as illustrated by the Matilda and UK Sherman.
http://www.boardgamegeek.com/image/424344
Two different colours for Japan, as illustrated by several different Japanese pieces.
http://www.boardgamegeek.com/image/424338
Different colours for Germany, as illustrated by the Panther.
http://www.boardgamegeek.com/image/424334
The 6 current unit colours of AA50, excluding IC’s and AA units, and China.
http://www.boardgamegeek.com/image/417596
@ FieldMarshallGames - Glad to hear of any progress you make with this project; please keep us informed of any developments, if you can. I think there appears to be a considerable amount of support here for such pieces, as long as they are of high quality (which I have no doubt that they will be). :-)
AG124
Very nice post indeed. I like your in depth explanations. Obviously you have put a lot of time and research into this. Here are my thoughts on some of the units you discussed.
While I would love to have all the pieces that you describe. My concern is that if we start to add a lot of pieces it would move A&A away from a strategic game to a tactical one. I think the selection of units should be choses for their over all strategic importance.
Light or Escort Carrier/CVL or CVE:
I am strongly in favor of this piece. Carriers are expensive and I think by adding these units it would allow more flexibility in spending IPC. This unit would benefit the Japanese, US (Historically they built the most) and and to a lesser extent England but the Japanese would benefit the most. They are already under funded compared to other nation and they need to make the most of the purchases.
Light Cruiser/CL:
- I don’t think this would be a very good choice, as it feels like splitting hairs when we already have a good cruiser unit type which works well at this level of strategic abstraction; plus, it would just be another similar-looking piece to confuse certain members of this community. I wouldn’t recommend considering such a unit, but here are my choices anyway:
I agree.
Self-Propelled Artillery:
- This is an idea I like; the unit molds would look distinctive, and they could have a well-defined role in the game - they could either support tanks the way current artillery supports infantry, or they could support infantry themselves but differ in having a movement of two instead of one.
Yes, agree.
Tank Destroyers:
I’m not in favor of these units. Over all these units did not have a significant importance on the strategic level. Very rarely were battalions or division were made primarily with TD. Most of these units served primarily with mechanized unit. They did serve with armor units as scout and infantry units as support. Also, I agree that trying to incorporate them in A&A would be difficult.
Light Tanks:
I feel this unit would serve no purpose in A&A. Mainly because it would have the same cost and stats as mechanized infantry. (PIC-4, Att-2, Def-2, Mov-2). Although Lt Tanks did serve as front line units in the very beginning of the war they quickly became obsolete and were eventually assimilated by mechanized units.
If they do make a light tank, the only thing I would change from your list is that I would give the US an M-5 Stuart instead of a M-3.
Fighter-Bomber/Medium Bomber:
To me these are two very different units and should not be lumped together. However I feel both have important roles and are high on my list of new pieces that I would like to see.
Fighter-Bombers: I would also included Dive & Torpedo Bombers in this category. As I stated in a earlier post. These units were designed for ground support and to take on individual targets. So I would give them high attacks but lower defense since most were not able to defend themselves well against fighters. I would give them the following stats.
IPC - 1 or 2 less than a fighter
Att - 3
Def - 3 or 2 if defending fighter is present
Rng - 4
Medium Bombers: I would give medium bombers strategic capabilities but at half that of heavy bombers. I would give them the following stats.
IPC - 12 for A&A or 10 for A&A50
Att - 3
Def - 1
Rng - 6
Over all by incorporating FT/DV & Medium Bombers, it gives everyone the option to obtain an economical Air Force. This would be most benifical to the Axis sincw they start the game with the most territory to attack and defend.
Heavy Tanks:
I would make this an R&D role.
I like his posts as well. And the best thing is he does not do book recommendations for books everybody has read.
I think the colors definatly need to match AA50 colors. no question
Also the fighter-bomber is the correct generic term for tactical bomber, dive-bomber, torpedo-bomber
IPC - 1 or 2 less than a fighter ( think 8 IPC)
Att - 3
Def - 3 or 2 if defending fighter is present
Rng - 4
I like the idea in bold! Its a new way of expression and its great!
I don’t see medium bombers. WE got 3 types of bombers already –-fighter,normal, and heavy -(thru tech)
If you must make these then you go this route:
Interceptor:
IPC - 10 IPC
Att - 3
Def - 3
Rng - 4
special ability:
Can “jump” into any adjacent combat on defense when enemy planes are used, or they perform a SBR ( defend at 3)
Fighter-Bomber:
IPC - 10 IPC
Att - 3
Def - 2 if defending fighter is present
Rng - 4
special ability:
Can SBR at 50% rate (rounded down)