Wizmark (X) vs Pejon 88 (L+8) BM3

  • 23 22

    @wizmark Insane battle! Full defense please.

  • 20 19

    @Pejon_88 yeah well, all or nothing! do you care in what order the nationalities die…eg uk stuff before russians, anzacs before us etc?

  • 23 22

    @wizmark Yes, sorry! Just save the UK as long as possible, but of course saving the best defense dice takes precedence.

  • 20 19

    @Pejon_88 cool…i guess it doesnt matter too much. If I win you have nothing left, if I lose its resign time!

  • 23 22

    @wizmark Haha that is very true!

  • 20 19

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 7 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            27 armour, 17 artilleries, 4 fighters, 6 infantry, 37 mech_infantrys and 5 tactical_bombers moved from Rostov to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            14 bombers, 4 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus
            3 fighters moved from Yugoslavia to Caucasus
            2 bombers moved from Western Germany to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 28 armour, 17 artilleries, 16 bombers, 11 fighters, 6 infantry, 39 mech_infantrys and 6 tactical_bombers
                British defend with 4 artilleries, 4 fighters, 21 infantry and 1 tactical_bomber; ANZAC defend with 9 fighters and 1 infantry; Americans defend with 4 bombers and 2 fighters; Russians defend with 6 aaGuns, 2 armour, 30 artilleries, 3 fighters, 37 infantry and 4 mech_infantrys
                    AA fire in Caucasus : 6/18 hits, 3.00 expected hits
                    6 fighters owned by the Germans lost in Caucasus
                    Germans roll dice for 28 armour, 17 artilleries, 16 bombers, 5 fighters, 6 infantry, 39 mech_infantrys and 6 tactical_bombers in Caucasus, round 2 : 42/117 hits, 47.17 expected hits
                    Russians roll dice for 6 aaGuns, 2 armour, 34 artilleries, 4 bombers, 18 fighters, 59 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 42/122 hits, 46.50 expected hits
                    32 infantry owned by the Russians, 6 infantry owned by the Germans, 6 aaGuns owned by the Russians, 4 bombers owned by the Americans and 36 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 28 armour, 17 artilleries, 16 bombers, 5 fighters, 3 mech_infantrys and 6 tactical_bombers in Caucasus, round 3 : 38/75 hits, 37.83 expected hits
                    Russians roll dice for 2 armour, 34 artilleries, 18 fighters, 27 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 33/86 hits, 35.17 expected hits
                    4 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 1 infantry owned by the ANZAC, 7 artilleries owned by the Russians, 17 artilleries owned by the Germans, 13 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 21 infantry owned by the British lost in Caucasus
                    Germans roll dice for 15 armour, 16 bombers, 5 fighters and 6 tactical_bombers in Caucasus, round 4 : 21/42 hits, 24.67 expected hits
                    Russians roll dice for 2 armour, 27 artilleries, 18 fighters and 1 tactical_bomber in Caucasus, round 4 : 26/48 hits, 22.50 expected hits
                    21 artilleries owned by the Russians, 1 bomber owned by the Germans, 5 fighters owned by the Germans, 14 armour owned by the Germans and 6 tactical_bombers owned by the Germans lost in Caucasus
                    Germans roll dice for 1 armour and 15 bombers in Caucasus, round 5 : 12/16 hits, 10.50 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 18 fighters and 1 tactical_bomber in Caucasus, round 5 : 12/27 hits, 15.50 expected hits
                    2 fighters owned by the Russians, 1 fighter owned by the ANZAC, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 12 bombers owned by the Germans and 4 artilleries owned by the British lost in Caucasus
                    Germans roll dice for 1 armour and 3 bombers in Caucasus, round 6 : 2/4 hits, 2.50 expected hits
                    Russians roll dice for 15 fighters in Caucasus, round 6 : 11/15 hits, 10.00 expected hits
                    1 fighter owned by the Russians, 1 fighter owned by the ANZAC, 3 bombers owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                Russians win with 13 fighters remaining. Battle score for attacker is -298
                Casualties for Germans: 28 armour, 17 artilleries, 16 bombers, 11 fighters, 6 infantry, 39 mech_infantrys and 6 tactical_bombers
                Casualties for Americans: 4 bombers
                Casualties for Russians: 6 aaGuns, 2 armour, 30 artilleries, 3 fighters, 37 infantry and 4 mech_infantrys
                Casualties for ANZAC: 2 fighters and 1 infantry
                Casualties for British: 4 artilleries, 21 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,1,2,6,5,2,4,5,1,2,4,6,4,5,1,2,3,5,4,2,4,1,5,6,2,4,5
            Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.67
    Russians : -5.67
    AA fire in Caucasus : : 3.00
    

    Savegame

  • 23 22

    @wizmark Well that was crazy good by the AAAs…

  • 20 19

    @Pejon_88 Dice went your way, a super aa roll may have decided it but axis rolls were slightly worse than the allies, which added up over the battle.

    Good game! I’ll post the result. Well played, you used the synergy between the allies very well!

  • 23 22

    @wizmark Yes thank you! It was very even throughout the game, I think. You had a bad start, but managed to get back into the fight. We could do a re-match if you like?

  • 20 19

    @Pejon_88 yeah it was a bad one from the dice rolls…japan lost so much stuff it could never get proper traction moving forward…would be interesting to know the overall dice averages.

    Happy for a rematch but I think I would need a big bid for allies…20-30 to make it competitive.
    Fed up with the axis at the mo…seem to be losing every game with them!

  • 23 22

    @wizmark Actually I found that the other day. Under Game, show dice stats.
    9249db09-35d0-4607-9b10-4a017e8cd9bc-image.png

  • 23 22

    @wizmark I can definitely play Axis, but 20-30 seems a bit steep. Don’t think we are that uneven. What about Allies+10?

  • 20 19

    @Pejon_88 lol japan rolled 5 and 6 more than anything else, and germany rolled 6 more than anything else…russians rolled 1 most, uk rolled 1 most and us rolled 1s (and 6s) most…think the dice were def in favour of the allies!

  • 23 22

    I think the most important stat is the average roll and here we see that the Allies were indeed slightly favoured.

  • 20 19

    @Pejon_88 on average yes, but 136 6s vs 100 1s, and 130 5’s vs 108 2’s for japan makes a lot of battles very skewed! Any way, now I can blame the dice and not myself which is all that matters! :joy:

    20 would only be 2 subs, an art and a mech, which would make the uk go less susceptible to bad dice killing me in T1…go on Mr Elite…you know you want to…I’m only a lowly tier 1! :grinning: :grinning:

  • 23 22

    @wizmark We can try that! A big challenge for me, since I don’t count myself as a very great Axis player :D
    I thought we were even during this game.

    How would you place the bid?

  • 20 19

    @Pejon_88 sub 98, sub 91 art alex mech cairo

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