@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
Wizmark (X) vs Pejon 88 (L+8) BM3
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 armour moved from Tsinghai to Hopei Place Units - Italians 2 submarines placed in 110 Sea Zone 1 submarine placed in 105 Sea Zone 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,1,5,5,3,6,5,3,6,2,4,3,5,6,4,4,5,5,3,4,6,6,5,3,4,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Italians collect 20 PUs (8 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Java to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from 43 Sea Zone to Java 1 fighter moved from Queensland to Java 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters and 1 infantry moved from New South Wales to Queensland 3 fighters moved from Egypt to Caucasus 2 fighters moved from Yunnan to Caucasus Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : -1,33 Japanese : -1,00 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Java to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from 43 Sea Zone to Java 1 fighter moved from Queensland to Java 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters and 1 infantry moved from New South Wales to Queensland 3 fighters moved from Egypt to Caucasus 2 fighters moved from Yunnan to Caucasus Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,33 Japanese : -1,00 -
TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; Germans buy 7 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 27 armour, 17 artilleries, 4 fighters, 6 infantry, 37 mech_infantrys and 5 tactical_bombers moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 14 bombers, 4 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus 3 fighters moved from Yugoslavia to Caucasus 2 bombers moved from Western Germany to Caucasus -
@Pejon_88 last throw of the dice…if id have had 1 more turn blocking your fleet I think I could have done better, but you made good use of those russian planes.
Just need to ask whether you want the bombers saved or go for max def in which case they will be in the first casualties.
And which nationalities to die first or to be saved?
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@wizmark Insane battle! Full defense please.
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@Pejon_88 yeah well, all or nothing! do you care in what order the nationalities die…eg uk stuff before russians, anzacs before us etc?
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@wizmark Yes, sorry! Just save the UK as long as possible, but of course saving the best defense dice takes precedence.
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@Pejon_88 cool…i guess it doesnt matter too much. If I win you have nothing left, if I lose its resign time!
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@wizmark Haha that is very true!
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; Germans buy 7 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 27 armour, 17 artilleries, 4 fighters, 6 infantry, 37 mech_infantrys and 5 tactical_bombers moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 14 bombers, 4 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus 3 fighters moved from Yugoslavia to Caucasus 2 bombers moved from Western Germany to Caucasus Combat - Germans Battle in Caucasus Germans attack with 28 armour, 17 artilleries, 16 bombers, 11 fighters, 6 infantry, 39 mech_infantrys and 6 tactical_bombers British defend with 4 artilleries, 4 fighters, 21 infantry and 1 tactical_bomber; ANZAC defend with 9 fighters and 1 infantry; Americans defend with 4 bombers and 2 fighters; Russians defend with 6 aaGuns, 2 armour, 30 artilleries, 3 fighters, 37 infantry and 4 mech_infantrys AA fire in Caucasus : 6/18 hits, 3.00 expected hits 6 fighters owned by the Germans lost in Caucasus Germans roll dice for 28 armour, 17 artilleries, 16 bombers, 5 fighters, 6 infantry, 39 mech_infantrys and 6 tactical_bombers in Caucasus, round 2 : 42/117 hits, 47.17 expected hits Russians roll dice for 6 aaGuns, 2 armour, 34 artilleries, 4 bombers, 18 fighters, 59 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 42/122 hits, 46.50 expected hits 32 infantry owned by the Russians, 6 infantry owned by the Germans, 6 aaGuns owned by the Russians, 4 bombers owned by the Americans and 36 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 28 armour, 17 artilleries, 16 bombers, 5 fighters, 3 mech_infantrys and 6 tactical_bombers in Caucasus, round 3 : 38/75 hits, 37.83 expected hits Russians roll dice for 2 armour, 34 artilleries, 18 fighters, 27 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 33/86 hits, 35.17 expected hits 4 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 1 infantry owned by the ANZAC, 7 artilleries owned by the Russians, 17 artilleries owned by the Germans, 13 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 21 infantry owned by the British lost in Caucasus Germans roll dice for 15 armour, 16 bombers, 5 fighters and 6 tactical_bombers in Caucasus, round 4 : 21/42 hits, 24.67 expected hits Russians roll dice for 2 armour, 27 artilleries, 18 fighters and 1 tactical_bomber in Caucasus, round 4 : 26/48 hits, 22.50 expected hits 21 artilleries owned by the Russians, 1 bomber owned by the Germans, 5 fighters owned by the Germans, 14 armour owned by the Germans and 6 tactical_bombers owned by the Germans lost in Caucasus Germans roll dice for 1 armour and 15 bombers in Caucasus, round 5 : 12/16 hits, 10.50 expected hits Russians roll dice for 2 armour, 6 artilleries, 18 fighters and 1 tactical_bomber in Caucasus, round 5 : 12/27 hits, 15.50 expected hits 2 fighters owned by the Russians, 1 fighter owned by the ANZAC, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 12 bombers owned by the Germans and 4 artilleries owned by the British lost in Caucasus Germans roll dice for 1 armour and 3 bombers in Caucasus, round 6 : 2/4 hits, 2.50 expected hits Russians roll dice for 15 fighters in Caucasus, round 6 : 11/15 hits, 10.00 expected hits 1 fighter owned by the Russians, 1 fighter owned by the ANZAC, 3 bombers owned by the Germans and 1 armour owned by the Germans lost in Caucasus Russians win with 13 fighters remaining. Battle score for attacker is -298 Casualties for Germans: 28 armour, 17 artilleries, 16 bombers, 11 fighters, 6 infantry, 39 mech_infantrys and 6 tactical_bombers Casualties for Americans: 4 bombers Casualties for Russians: 6 aaGuns, 2 armour, 30 artilleries, 3 fighters, 37 infantry and 4 mech_infantrys Casualties for ANZAC: 2 fighters and 1 infantry Casualties for British: 4 artilleries, 21 infantry and 1 tactical_bomber Non Combat Move - Germans Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,1,2,6,5,2,4,5,1,2,4,6,4,5,1,2,3,5,4,2,4,1,5,6,2,4,5 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -7.67 Russians : -5.67 AA fire in Caucasus : : 3.00 -
@wizmark Well that was crazy good by the AAAs…
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@Pejon_88 Dice went your way, a super aa roll may have decided it but axis rolls were slightly worse than the allies, which added up over the battle.
Good game! I’ll post the result. Well played, you used the synergy between the allies very well!
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@wizmark Yes thank you! It was very even throughout the game, I think. You had a bad start, but managed to get back into the fight. We could do a re-match if you like?
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@Pejon_88 yeah it was a bad one from the dice rolls…japan lost so much stuff it could never get proper traction moving forward…would be interesting to know the overall dice averages.
Happy for a rematch but I think I would need a big bid for allies…20-30 to make it competitive.
Fed up with the axis at the mo…seem to be losing every game with them! -
@wizmark Actually I found that the other day. Under Game, show dice stats.

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@wizmark I can definitely play Axis, but 20-30 seems a bit steep. Don’t think we are that uneven. What about Allies+10?
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@Pejon_88 lol japan rolled 5 and 6 more than anything else, and germany rolled 6 more than anything else…russians rolled 1 most, uk rolled 1 most and us rolled 1s (and 6s) most…think the dice were def in favour of the allies!
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I think the most important stat is the average roll and here we see that the Allies were indeed slightly favoured.
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@Pejon_88 on average yes, but 136 6s vs 100 1s, and 130 5’s vs 108 2’s for japan makes a lot of battles very skewed! Any way, now I can blame the dice and not myself which is all that matters! :joy:
20 would only be 2 subs, an art and a mech, which would make the uk go less susceptible to bad dice killing me in T1…go on Mr Elite…you know you want to…I’m only a lowly tier 1! :grinning: :grinning:





