@simon33 No scrambles.
L20 #1 trulpen (X) vs Misterblue (A) BM3
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 13 Sea Zone to 16 Sea Zone 1 fighter moved from 13 Sea Zone to 16 Sea Zone 6 fighters moved from Hawaiian Islands to 16 Sea Zone 5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone 5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from France to Gibraltar 1 bomber moved from Alaska to Amur Combat - Americans Battle in Amur Americans attack with 1 bomber Germans defend with 1 armour Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Amur Germans win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Battle in Gibraltar Americans attack with 5 artilleries, 1 bomber, 2 fighters and 4 infantry Italians defend with 3 artilleries, 1 harbour and 2 marines Americans roll dice for 5 artilleries, 1 bomber, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/12 hits, 4,67 expected hits Italians roll dice for 3 artilleries and 2 marines in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/10 hits, 4,00 expected hits Italians roll dice for 2 marines in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits 2 marines owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 artilleries and 2 marines Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines moved from 13 Sea Zone to 26 Sea Zone 6 carriers, 2 cruisers, 3 destroyers and 17 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 11 fighters moved from Queensland to 26 Sea Zone 1 bomber moved from Queensland to India 2 fighters and 1 mech_infantry moved from Queensland to South Australia 1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from 91 Sea Zone to British Guiana 1 carrier, 2 destroyers and 3 transports moved from 112 Sea Zone to 91 Sea Zone 3 fighters moved from 112 Sea Zone to Slovakia Hungary 1 carrier moved from 112 Sea Zone to 127 Sea Zone Place Units - Americans 2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : -0,33 Americans : -2,83 Japanese : -0,33
-
TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 2 infantry moved from Denmark to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 2 fighters moved from Western Germany to Novgorod 2 bombers moved from Iraq to Southern Italy
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 13 Sea Zone to 16 Sea Zone 1 fighter moved from 13 Sea Zone to 16 Sea Zone 6 fighters moved from Hawaiian Islands to 16 Sea Zone 5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone 5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from France to Gibraltar 1 bomber moved from Alaska to Amur Combat - Americans Battle in Amur Americans attack with 1 bomber Germans defend with 1 armour Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Amur Germans win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Battle in Gibraltar Americans attack with 5 artilleries, 1 bomber, 2 fighters and 4 infantry Italians defend with 3 artilleries, 1 harbour and 2 marines Americans roll dice for 5 artilleries, 1 bomber, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/12 hits, 4,67 expected hits Italians roll dice for 3 artilleries and 2 marines in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/10 hits, 4,00 expected hits Italians roll dice for 2 marines in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits 2 marines owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 artilleries and 2 marines Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines moved from 13 Sea Zone to 26 Sea Zone 6 carriers, 2 cruisers, 3 destroyers and 17 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 11 fighters moved from Queensland to 26 Sea Zone 1 bomber moved from Queensland to India 2 fighters and 1 mech_infantry moved from Queensland to South Australia 1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from 91 Sea Zone to British Guiana 1 carrier, 2 destroyers and 3 transports moved from 112 Sea Zone to 91 Sea Zone 3 fighters moved from 112 Sea Zone to Slovakia Hungary 1 carrier moved from 112 Sea Zone to 127 Sea Zone Place Units - Americans 2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Denmark to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 2 fighters moved from Western Germany to Novgorod 2 bombers moved from Iraq to Southern Italy Combat - British Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/2 hits, 0,33 expected hits Bombing raid in Southern Italy rolls: 4,6 and causes: 10 damage to unit: factory_upgrade Bombing raid in Southern Italy causes 10 damage total. Battle in Novgorod British attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 2 armour and 1 mech_infantry British roll dice for 2 artilleries, 2 fighters and 4 infantry in Novgorod, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/4 hits, 1,67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Novgorod British roll dice for 2 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 1/5 hits, 2,00 expected hits Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Novgorod British roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Novgorod British win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 1 infantry Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Novgorod to 127 Sea Zone 4 aaGuns, 1 artillery and 9 infantry moved from Western Germany to France 1 armour and 1 infantry moved from Holland Belgium to France 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 2 bombers moved from Southern Italy to France 1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 2 transports moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from West India to India 3 infantry moved from Eastern Persia to West India 3 armour moved from Persia to Eastern Persia 1 armour, 3 fighters and 5 mech_infantrys moved from Iraq to Eastern Persia 3 fighters moved from Eastern Persia to India 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt Place Units - British 3 armour placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,83 Italians : -0,33 British : -2,33 Americans : -2,83 AA fire in Southern Italy : : -0,33 Japanese : -0,33
-
ncm edit incoming…
-
Nevermind, det franska flyget får klara sig självt. :(
-
Jo, det är nog inte värt att offra sig för det.
-
Men får korrigera: Det franska flyget får inte klara sig självt.
-
Är Italien snäll och inte anfaller? :)
-
…eller var det tvärtom?
-
Är rätt trött. Missade att jag ju kan bygga i N Italien. Lagade för 4 och köpte 2 fig, 1 inf, 1 art. Är det ok om jag ändrar? Skippar en fig. Måste försöka tänka till så det funkar, men landenheter.
-
Visst! …
-
Vielen Dank, mein Schatz!
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians repair damage of 4x factory_upgrade; Remaining resources: 27 PUs; Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to Western Germany 1 artillery and 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 2 infantry moved from Northern Italy to Western Germany Combat - Italians Battle in Western Germany Italians attack with 2 artilleries and 8 infantry French defend with 1 fighter; Americans defend with 1 airfield, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries and 8 infantry in Western Germany, round 2 : 2/10 hits, 2,33 expected hits Americans roll dice for 1 fighter in Western Germany, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Greater Southern Germany 1 mech_infantry moved from Northern Italy to Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun and 2 artilleries moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 artillery, 2 fighters and 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 fighter EDIT: Adding units owned by Italians to Northern Italy: 3 infantry EDIT: Changing unit bombing damage for these Italians owned units to: factory_upgrade = 7 EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 0,33
-
Kan knappt hålla ögonen öppna och det är segt att försöka tänka. Säg till om något inte stämmer.
Måste försöka kolla hur det är att hålla både N Italien och WG, men pallar inte just nu.
Om du tänker att det påverkas av Frankrike, så avvakta.
-
Jag rekommenderar sömn. Ser väl rätt ut. Men du kan korrigera vid behov när det är Tysklands tur. Förslagsvis tidigast imorn. Blir inget mer för mig inatt i vilket fall, efter France/Anzac.
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 3 fighters and 12 infantry moved from Queensland to South Australia 3 infantry moved from New South Wales to South Australia 1 transport moved from 52 Sea Zone to 64 Sea Zone 1 cruiser and 1 transport moved from 13 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,2,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,6,1 ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs Purchase Units - French French buy 3 infantry; Remaining resources: 6 PUs; Combat Move - French 1 fighter and 2 infantry moved from France to Southern France 1 infantry moved from Vyborg to Karelia Russians take Karelia from Germans Combat - French Battle in Southern France French attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France French win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Southern France to France Place Units - French 3 infantry placed in France Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1 French collect 14 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,67 French : -0,67
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Northern Italy to Southern France 2 bombers moved from Northern Italy to Southern France 1 mech_infantry moved from Germany to Denmark Germans take Denmark from British 1 mech_infantry moved from Germany to Holland Belgium Germans take Holland Belgium from British 2 infantry moved from Germany to Poland 4 fighters moved from Germany to Poland 1 infantry moved from Finland to Karelia 1 mech_infantry moved from Finland to Norway Germans take Norway from Americans 1 bomber moved from Germany to Karelia Combat - Germans Battle in Southern France Germans attack with 2 bombers and 2 infantry French defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers and 2 infantry in Southern France, round 2 : 1/4 hits, 1,67 expected hits French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France Germans roll dice for 2 bombers and 1 infantry in Southern France, round 3 : 0/3 hits, 1,50 expected hits French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 1 infantry in Southern France, round 4 : 2/3 hits, 1,50 expected hits French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for French: 2 infantry Battle in Karelia Germans attack with 1 bomber and 1 infantry French defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Karelia, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Poland Germans attack with 4 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 4 fighters and 2 infantry in Poland, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Poland to Finland 1 bomber moved from Karelia to Finland 2 bombers moved from Southern France to Western Germany 2 artilleries moved from Northern Italy to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 fighter moved from Poland to Western Germany 2 fighters moved from Poland to Germany Place Units - Germans 2 artilleries and 8 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1,83 French : 0,67 Russians : 0,00
-
TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Slovakia Hungary to Greater Southern Germany 2 infantry moved from Slovakia Hungary to Poland 8 armour, 1 artillery and 4 mech_infantrys moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Yugoslavia 1 armour and 3 artilleries moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Bessarabia to Poland 1 bomber moved from Bessarabia to Greater Southern Germany 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 mech_infantrys moved from Belarus to Karelia 1 fighter moved from Russia to Karelia 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter moved from Bessarabia to Kazakhstan 7 infantry moved from Tsinghai to Shensi
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Slovakia Hungary to Greater Southern Germany 2 infantry moved from Slovakia Hungary to Poland 8 armour, 1 artillery and 4 mech_infantrys moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Yugoslavia 1 armour and 3 artilleries moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Bessarabia to Poland 1 bomber moved from Bessarabia to Greater Southern Germany 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 mech_infantrys moved from Belarus to Karelia 1 fighter moved from Russia to Karelia 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter moved from Bessarabia to Kazakhstan 7 infantry moved from Tsinghai to Shensi Combat - Russians Battle in Shensi Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Karelia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Russians attack with 1 bomber and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Greater Southern Germany, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yugoslavia Russians attack with 10 armour, 4 artilleries and 4 mech_infantrys Italians defend with 1 infantry Russians roll dice for 10 armour, 4 artilleries and 4 mech_infantrys in Yugoslavia, round 2 : 8/18 hits, 7,67 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 10 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 bomber moved from Greater Southern Germany to Romania 1 fighter and 1 tactical_bomber moved from Poland to Romania 2 artilleries and 1 infantry moved from Bessarabia to Romania 1 armour and 2 mech_infantrys moved from Ukraine to Romania 1 armour and 2 mech_infantrys moved from Belarus to Romania 2 infantry moved from Belarus to Eastern Poland 1 infantry moved from Archangel to 127 Sea Zone 1 fighter moved from Karelia to Novgorod 1 aaGun moved from Tsinghai to Shensi 1 fighter moved from Kazakhstan to Tsinghai 2 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 1 fighter and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 50 PUs; end with 51 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : 2,17 Japanese : 0,00
-
Spring! Björnen är lös! :)