@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
8 submarines moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone
1 fighter moved from 41 Sea Zone to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone
1 fighter moved from 37 Sea Zone to 74 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 bomber
EDIT: Adding units owned by Japanese to Kweichow: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 bomber
EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17
Japanese : -1,50
Hade lite knepigt att hitta ett safe haven för sb:n. Tänker att det får bli Anwhe.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 13 Sea Zone to 16 Sea Zone
1 fighter moved from 13 Sea Zone to 16 Sea Zone
6 fighters moved from Hawaiian Islands to 16 Sea Zone
5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from France to Gibraltar
1 bomber moved from Alaska to Amur
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 13 Sea Zone to 16 Sea Zone
1 fighter moved from 13 Sea Zone to 16 Sea Zone
6 fighters moved from Hawaiian Islands to 16 Sea Zone
5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from France to Gibraltar
1 bomber moved from Alaska to Amur
Combat - Americans
Battle in Amur
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Amur
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Battle in Gibraltar
Americans attack with 5 artilleries, 1 bomber, 2 fighters and 4 infantry
Italians defend with 3 artilleries, 1 harbour and 2 marines
Americans roll dice for 5 artilleries, 1 bomber, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/12 hits, 4,67 expected hits
Italians roll dice for 3 artilleries and 2 marines in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/10 hits, 4,00 expected hits
Italians roll dice for 2 marines in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
2 marines owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 3 artilleries and 2 marines
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines moved from 13 Sea Zone to 26 Sea Zone
6 carriers, 2 cruisers, 3 destroyers and 17 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
11 fighters moved from Queensland to 26 Sea Zone
1 bomber moved from Queensland to India
2 fighters and 1 mech_infantry moved from Queensland to South Australia
1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 carrier, 2 destroyers and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from 112 Sea Zone to Slovakia Hungary
1 carrier moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
Americans : -2,83
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
2 infantry moved from Denmark to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
2 bombers moved from Iraq to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 13 Sea Zone to 16 Sea Zone
1 fighter moved from 13 Sea Zone to 16 Sea Zone
6 fighters moved from Hawaiian Islands to 16 Sea Zone
5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from France to Gibraltar
1 bomber moved from Alaska to Amur
Combat - Americans
Battle in Amur
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Amur
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Battle in Gibraltar
Americans attack with 5 artilleries, 1 bomber, 2 fighters and 4 infantry
Italians defend with 3 artilleries, 1 harbour and 2 marines
Americans roll dice for 5 artilleries, 1 bomber, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/12 hits, 4,67 expected hits
Italians roll dice for 3 artilleries and 2 marines in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/10 hits, 4,00 expected hits
Italians roll dice for 2 marines in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
2 marines owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 3 artilleries and 2 marines
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines moved from 13 Sea Zone to 26 Sea Zone
6 carriers, 2 cruisers, 3 destroyers and 17 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
11 fighters moved from Queensland to 26 Sea Zone
1 bomber moved from Queensland to India
2 fighters and 1 mech_infantry moved from Queensland to South Australia
1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 carrier, 2 destroyers and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from 112 Sea Zone to Slovakia Hungary
1 carrier moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Denmark to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
2 bombers moved from Iraq to Southern Italy
Combat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits, 0,33 expected hits
Bombing raid in Southern Italy rolls: 4,6 and causes: 10 damage to unit: factory_upgrade
Bombing raid in Southern Italy causes 10 damage total.
Battle in Novgorod
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 2 armour and 1 mech_infantry
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Novgorod, round 2 : 2/8 hits, 2,67 expected hits
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/4 hits, 1,67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Novgorod
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1,00 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Novgorod
British roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Novgorod
British win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Novgorod to 127 Sea Zone
4 aaGuns, 1 artillery and 9 infantry moved from Western Germany to France
1 armour and 1 infantry moved from Holland Belgium to France
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Southern Italy to France
1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone
2 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from West India to India
3 infantry moved from Eastern Persia to West India
3 armour moved from Persia to Eastern Persia
1 armour, 3 fighters and 5 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,83
Italians : -0,33
British : -2,33
Americans : -2,83
AA fire in Southern Italy : : -0,33
Japanese : -0,33
ncm edit incoming…
Nevermind, det franska flyget får klara sig självt. :(
Jo, det är nog inte värt att offra sig för det.
Men får korrigera: Det franska flyget får inte klara sig självt.
Är Italien snäll och inte anfaller? :)
…eller var det tvärtom?
Är rätt trött. Missade att jag ju kan bygga i N Italien. Lagade för 4 och köpte 2 fig, 1 inf, 1 art. Är det ok om jag ändrar? Skippar en fig. Måste försöka tänka till så det funkar, men landenheter.
Visst! …
Vielen Dank, mein Schatz!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 4x factory_upgrade; Remaining resources: 27 PUs;
Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
2 infantry moved from Northern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 2 artilleries and 8 infantry
French defend with 1 fighter; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 8 infantry in Western Germany, round 2 : 2/10 hits, 2,33 expected hits
Americans roll dice for 1 fighter in Western Germany, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for French: 1 fighter
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 2 artilleries moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 artillery, 2 fighters and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 fighter
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Changing unit bombing damage for these Italians owned units to: factory_upgrade = 7
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 0,33
Kan knappt hålla ögonen öppna och det är segt att försöka tänka. Säg till om något inte stämmer.
Måste försöka kolla hur det är att hålla både N Italien och WG, men pallar inte just nu.
Om du tänker att det påverkas av Frankrike, så avvakta.
Jag rekommenderar sömn. Ser väl rätt ut. Men du kan korrigera vid behov när det är Tysklands tur. Förslagsvis tidigast imorn. Blir inget mer för mig inatt i vilket fall, efter France/Anzac.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 armour, 1 artillery, 3 fighters and 12 infantry moved from Queensland to South Australia
3 infantry moved from New South Wales to South Australia
1 transport moved from 52 Sea Zone to 64 Sea Zone
1 cruiser and 1 transport moved from 13 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,2,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,6,1
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Purchase Units - French
French buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - French
1 fighter and 2 infantry moved from France to Southern France
1 infantry moved from Vyborg to Karelia
Russians take Karelia from Germans
Combat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Southern France to France
Place Units - French
3 infantry placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
French collect 14 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,67
French : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Northern Italy to Southern France
2 bombers moved from Northern Italy to Southern France
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from British
1 mech_infantry moved from Germany to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Germany to Poland
4 fighters moved from Germany to Poland
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
1 bomber moved from Germany to Karelia
Combat - Germans
Battle in Southern France
Germans attack with 2 bombers and 2 infantry
French defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Southern France, round 2 : 1/4 hits, 1,67 expected hits
French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
Germans roll dice for 2 bombers and 1 infantry in Southern France, round 3 : 0/3 hits, 1,50 expected hits
French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers and 1 infantry in Southern France, round 4 : 2/3 hits, 1,50 expected hits
French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Battle in Karelia
Germans attack with 1 bomber and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Karelia, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Poland
Germans attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 4 fighters and 2 infantry in Poland, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Finland
1 bomber moved from Karelia to Finland
2 bombers moved from Southern France to Western Germany
2 artilleries moved from Northern Italy to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Poland to Western Germany
2 fighters moved from Poland to Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1,83
French : 0,67
Russians : 0,00