Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
2 Elites and 3 Tanks moved from Bulgaria to Istanbul
1 Adv.Fighter and 1 Fighter moved from Bulgaria to Istanbul
2 Mech.Infs moved from Bucharest to Istanbul
2 Infantrys moved from E.Romania to Vinnytsia
2 Elites and 3 Infantrys moved from Vinnytsia to Kiev
1 Infantry moved from E.Romania to Vinnytsia
2 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Istanbul
Romanians attack with 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks
Neutral defend with 1 Bunker and 2 Infantrys
Romanians roll dice for 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks in Istanbul, round 2 : 5/9 hits, 4.00 expected hits
Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 0/3 hits, 1.17 expected hits
1 Bunker owned by the Neutral and 2 Infantrys owned by the Neutral lost in Istanbul
Romanians loses 0 PUs for violating Istanbuls neutrality.
Romanians win, taking Istanbul from Neutral with 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Bunker and 2 Infantrys
Non Combat Move - Romanians
1 Adv.Fighter and 1 Fighter moved from Istanbul to Bulgaria
Place Units - Romanians
1 Elite and 3 Infantrys placed in Vinnytsia
2 Infantrys and 2 Mech.Infs placed in Bucharest
Turn Complete - Romanians
Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Romanians : 1.00
Neutral : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
2 Artillerys and 1 Tank moved from Malaya to S.Thailand
2 Artillerys, 1 Fighter, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 4 Artillerys, 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank
British defend with 8 Infantrys; Anzac defend with 5 Fighters
Thai roll dice for 4 Artillerys, 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 4/10 hits, 3.83 expected hits
British roll dice for 5 Fighters and 8 Infantrys in S.Thailand, round 2 : 5/13 hits, 5.17 expected hits
3 Infantrys owned by the Thai, 4 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in S.Thailand
Thai roll dice for 2 Artillerys, 1 Fighter, 1 Marine and 1 Tank in S.Thailand, round 3 : 2/5 hits, 2.17 expected hits
British roll dice for 5 Fighters and 4 Infantrys in S.Thailand, round 3 : 5/9 hits, 3.83 expected hits
1 Tank owned by the Thai, 2 Infantrys owned by the British, 1 Fighter owned by the Thai, 2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in S.Thailand
British win with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is -27
Casualties for Thai: 4 Artillerys, 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank
Casualties for British: 6 Infantrys
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 1.00
Thai : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
6 Fighters moved from Minamitori to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 95 Sea Zone
2 Adv.Fighters moved from 103 Sea Zone to 109 Sea Zone
2 B.Carriers and 1 Destroyer moved from 96 Sea Zone to 102 Sea Zone
2 Battleships, 4 Carriers, 1 Cruiser, 6 Destroyers and 1 Submarine moved from 103 Sea Zone to 102 Sea Zone
Purchase Units - Americans
Americans buy 2 Destroyers, 3 Elites, 3 Fighters, 1 Infantry, 1 S.Bomber, 2 S.Submarines and 1 Transport; Remaining resources: 4 PUs;
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 6 Fighters
Yamamoto defend with 4 Submarines
Americans roll dice for 6 Fighters in 85 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
2 Submarines owned by the Yamamoto lost in 85 Sea Zone
2 Submarines owned by the Yamamoto Submerged
Americans win with 6 Fighters remaining. Battle score for attacker is 14
Casualties for Yamamoto: 2 Submarines
Battle in 109 Sea Zone
Americans attack with 2 Adv.Fighters
Yamamoto defend with 1 Submarine
Americans roll dice for 2 Adv.Fighters in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Yamamoto lost in 109 Sea Zone
Americans win with 2 Adv.Fighters remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in 102 Sea Zone
Americans attack with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 7 Destroyers and 1 Submarine
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser and 7 Destroyers in 102 Sea Zone, round 2 : 6/16 hits, 5.17 expected hits
1 Submarine owned by the Yamamoto lost in 102 Sea Zone
Americans win with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 7 Destroyers and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in 95 Sea Zone
Americans attack with 1 Adv.Fighter and 1 Fighter
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 Submarine owned by the Yamamoto lost in 95 Sea Zone
Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
2 Adv.Fighters moved from 109 Sea Zone to 102 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone
2 Fighters moved from 85 Sea Zone to 102 Sea Zone
4 Fighters moved from 85 Sea Zone to Minamitori
1 Elite and 3 Infantrys moved from Johnston to 97 Sea Zone
1 Elite, 3 Infantrys and 4 S.Submarines moved from 97 Sea Zone to 102 Sea Zone
1 Elite and 3 Infantrys moved from 102 Sea Zone to Ulithi
1 Artillery moved from Ulithi to Yap
2 Artillerys and 1 Tank moved from Kusaie to 103 Sea Zone
1 Tank moved from Rongelap to 103 Sea Zone
1 Artillery moved from Rongelap to 103 Sea Zone
1 Tank moved from Nauru to 103 Sea Zone
1 Marine moved from Jaluit to 103 Sea Zone
1 Infantry moved from Jaluit to 103 Sea Zone
3 Infantrys moved from Kusaie to 103 Sea Zone
2 Infantrys moved from Rongelap to 103 Sea Zone
1 Infantry moved from Nauru to 103 Sea Zone
3 Artillerys, 7 Infantrys, 1 Marine, 3 Tanks and 7 Transports moved from 103 Sea Zone to 102 Sea Zone
3 Artillerys, 7 Infantrys, 1 Marine and 3 Tanks moved from 102 Sea Zone to Ulithi
2 Destroyers and 1 Submarine moved from 98 Sea Zone to 96 Sea Zone
1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
3 Fighters moved from San Francisco to Johnston
Place Units - Americans
2 Destroyers placed in 95 Sea Zone
2 S.Submarines placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 Destroyer
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 Destroyer
EDIT: Turning off Edit Mode
1 Transport placed in 98 Sea Zone
1 Fighter and 1 S.Bomber placed in Pearl Harbor
3 Elites, 2 Fighters and 1 Infantry placed in San Francisco
Americans undo move 5.
3 Elites, 2 Fighters and 1 Infantry placed in Washington
Turn Complete - Americans
Americans collect 98 PUs; end with 102 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33
Americans : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
3 Artillerys and 3 Infantrys moved from Vinnytsia to Kiev
1 Infantry moved from Brest to Kiev
2 ArmoredCars and 2 Tanks moved from Warsaw to Kiev
3 Infantrys moved from Krakow to Brest
1 Adv.Fighter and 1 Fighter moved from 24 Sea Zone to 6 Sea Zone
2 Fighters moved from 22 Sea Zone to 6 Sea Zone
1 Stuka moved from Oulu to 6 Sea Zone
1 Stuka moved from Oulu to 6 Sea Zone
4 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Artillerys moved from Hamburg to 23 Sea Zone
1 Submarine moved from 5 Sea Zone to 6 Sea Zone
4 Submarines moved from 17 Sea Zone to 18 Sea Zone
4 Infantrys moved from Hamburg to 23 Sea Zone
1 Infantry moved from Pomerania to 23 Sea Zone
3 Artillerys, 5 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery moved from Lapland to Murmansk
Germans take Murmansk from Russians
1 HeavyTank moved from Lapland to Finnmark
Germans take Finnmark from Russians
1 HeavyTank moved from Finnmark to Nordland
Germans take Nordland from British
3 Artillerys and 5 Infantrys moved from 24 Sea Zone to Latvia
2 Mech.Infs moved from Danzig to Kiev
1 ArmoredCar moved from Lithuania to Latvia
8 Infantrys moved from Danzig to East Prussia
4 Mech.Infs moved from Bohemia to Kiev
1 Mech.Inf moved from Bohemia to Kiev
4 Infantrys moved from Bohemia to Krakow
1 ArmoredCar moved from La Mancha to Leon
1 ArmoredCar moved from Valencia to Madrid
3 Tanks moved from Valencia to Leon
8 Tanks moved from La Mancha to Madrid
1 Tank moved from Valencia to Leon
1 Tank moved from Valencia to Madrid
2 Infantrys moved from Mersa Matruh to Lower Egypt
2 Infantrys moved from Mersa Matruh to New Valley
2 Artillerys and 2 Infantrys moved from Rhine to Hamburg
4 Infantrys moved from Belgium to Netherlands
4 Infantrys moved from Picardy to Belgium
2 Artillerys and 2 Infantrys moved from Paris to Picardy
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 2 Fighters, 2 HeavyTanks, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Lower Egypt
Germans attack with 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Infantrys in Lower Egypt, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Infantrys in Lower Egypt, round 4 : 0/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Infantrys in Lower Egypt, round 5 : 0/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Infantrys in Lower Egypt, round 6 : 0/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Infantrys in Lower Egypt, round 7 : 0/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Infantrys in Lower Egypt, round 8 : 1/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 8 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lower Egypt
Germans win, taking Lower Egypt from British with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in New Valley
Germans attack with 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in New Valley
Germans win, taking New Valley from British with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Leon
Germans attack with 1 ArmoredCar and 4 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 1 ArmoredCar and 4 Tanks in Leon, round 2 : 2/5 hits, 2.33 expected hits
Neutral roll dice for 3 Infantrys in Leon, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Leon
Germans roll dice for 1 ArmoredCar and 4 Tanks in Leon, round 3 : 3/5 hits, 2.33 expected hits
Neutral roll dice for 1 Infantry in Leon, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Leon
Germans loses 0 PUs for violating Leons neutrality.
Germans win, taking Leon from Neutral with 1 ArmoredCar and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Madrid
Germans attack with 1 ArmoredCar and 9 Tanks
Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
Germans roll dice for 1 ArmoredCar and 9 Tanks in Madrid, round 2 : 7/10 hits, 4.83 expected hits
Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 2/6 hits, 2.50 expected hits
1 ArmoredCar owned by the Germans, 3 Tanks owned by the Neutral, 3 Infantrys owned by the Neutral and 1 Tank owned by the Germans lost in Madrid
Germans loses 0 PUs for violating Madrids neutrality.
Germans win, taking Madrid from Neutral with 8 Tanks remaining. Battle score for attacker is 12
Casualties for Germans: 1 ArmoredCar and 1 Tank
Casualties for Neutral: 3 Infantrys and 3 Tanks
Battle in Latvia
Germans attack with 1 ArmoredCar, 3 Artillerys and 5 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 ArmoredCar, 3 Artillerys and 5 Infantrys in Latvia, round 2 : 2/9 hits, 2.67 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 ArmoredCar, 3 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in 18 Sea Zone
Germans attack with 4 Submarines
French defend with 1 Cruiser, 1 Destroyer and 1 Transport
Germans roll dice for 4 Submarines in 18 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 18 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
1 Transport owned by the French and 1 Destroyer owned by the French lost in 18 Sea Zone
Germans roll dice for 4 Submarines in 18 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 Cruiser owned by the French lost in 18 Sea Zone
Germans win with 4 Submarines remaining. Battle score for attacker is 26
Casualties for French: 1 Cruiser, 1 Destroyer and 1 Transport
Battle in 6 Sea Zone
Germans attack with 1 Adv.Fighter, 3 Fighters, 2 Stukas and 1 Submarine
British defend with 1 Battleship, 1 Destroyer and 2 Transports; Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Adv.Fighter, 3 Fighters and 2 Stukas in 6 Sea Zone, round 2 : 0/6 hits, 2.50 expected hits
Russians roll dice for 1 Battleship, 2 Destroyers and 4 Transports in 6 Sea Zone, round 2 : 4/7 hits, 2.00 expected hits
1 Submarine owned by the Germans and 3 Fighters owned by the Germans lost in 6 Sea Zone
1 Submarine owned by the Russians Submerged
retreated to 6 Sea Zone
Russians win with 1 Battleship, 2 Destroyers and 4 Transports remaining. Battle score for attacker is -31
Casualties for Germans: 3 Fighters and 1 Submarine
Non Combat Move - Germans
1 Adv.Fighter and 2 Stukas moved from 6 Sea Zone to Oulu
1 Carrier moved from 24 Sea Zone to 22 Sea Zone
1 Battleship moved from 22 Sea Zone to 24 Sea Zone
Place Units - Germans
2 Adv.Fighters and 2 Fighters placed in 22 Sea Zone
3 Infantrys placed in Kiev
2 HeavyTanks, 1 Infantry and 1 Tank placed in Warsaw
5 Infantrys placed in Bohemia
15 Infantrys placed in Berlin
2 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -1.33
Neutral : -1.83
British : -1.67
French : -1.00
Russians : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
10 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
1 Artillery, 12 Infantrys and 2 Mot.Infs moved from Rostov to Kursk
6 Infantrys moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Kuybyshev to Saratov
6 ArmoredCars, 4 Artillerys, 2 Fighters, 6 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks moved from Chita to Hulunbuir
2 Mech.Rockets and 2 Mot.Infs moved from Sibirsky to Olyokminsk
2 HeavyTanks and 6 Mot.Infs moved from N.Buryat Mongolia to Hulunbuir
Purchase Units - Russians
Russians buy 3 Bunkers, 2 HeavyTanks and 28 Infantrys; Remaining resources: 3 PUs;
Combat - Russians
Battle in Hulunbuir
Russians attack with 6 ArmoredCars, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 6 Mech.Infs, 10 Mot.Infs and 5 Tanks
Hisaichi defend with 6 ArmoredCars, 1 Bunker, 1 Elite, 7 Infantrys, 1 Marine, 2 Mech.Infs and 10 Tanks; Yamamoto defend with 5 Infantrys, 1 Marine and 3 Tanks
Russians roll dice for 6 ArmoredCars, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 6 Mech.Infs, 10 Mot.Infs and 5 Tanks in Hulunbuir, round 2 : 13/41 hits, 13.50 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 6 ArmoredCars, 1 Bunker, 1 Elite, 12 Infantrys, 2 Marines, 2 Mech.Infs and 13 Tanks in Hulunbuir, round 2 : 10/37 hits, 13.67 expected hits
6 ArmoredCars owned by the Hisaichi, 5 Infantrys owned by the Yamamoto, 10 Mot.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 6 ArmoredCars, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 6 Mech.Infs and 5 Tanks in Hulunbuir, round 3 : 8/31 hits, 11.83 expected hits
Hisaichi roll dice for 1 Bunker, 1 Elite, 6 Infantrys, 2 Marines, 2 Mech.Infs and 13 Tanks in Hulunbuir, round 3 : 11/25 hits, 10.67 expected hits
1 Elite owned by the Hisaichi, 5 ArmoredCars owned by the Russians, 6 Infantrys owned by the Russians, 1 Marine owned by the Yamamoto and 6 Infantrys owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 1 ArmoredCar, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Mech.Infs and 5 Tanks in Hulunbuir, round 4 : 10/20 hits, 8.17 expected hits
Hisaichi roll dice for 1 Bunker, 1 Marine, 2 Mech.Infs and 13 Tanks in Hulunbuir, round 4 : 6/17 hits, 8.00 expected hits
1 ArmoredCar owned by the Russians, 4 Tanks owned by the Hisaichi, 4 Artillerys owned by the Russians, 1 Mech.Inf owned by the Russians, 2 Mech.Infs owned by the Hisaichi, 3 Tanks owned by the Yamamoto and 1 Marine owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Fighters, 2 HeavyTanks, 5 Mech.Infs and 5 Tanks in Hulunbuir, round 5 : 9/14 hits, 6.17 expected hits
Hisaichi roll dice for 1 Bunker and 6 Tanks in Hulunbuir, round 5 : 3/7 hits, 3.50 expected hits
6 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 3 Mech.Infs owned by the Russians lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 2 Fighters, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 16
Casualties for Russians: 6 ArmoredCars, 4 Artillerys, 6 Infantrys, 4 Mech.Infs and 10 Mot.Infs
Casualties for Hisaichi: 6 ArmoredCars, 1 Bunker, 1 Elite, 7 Infantrys, 1 Marine, 2 Mech.Infs and 10 Tanks
Casualties for Yamamoto: 5 Infantrys, 1 Marine and 3 Tanks
Non Combat Move - Russians
2 Fighters moved from Hulunbuir to N.Buryat Mongolia
1 AAGun moved from Chita to N.Buryat Mongolia
Place Units - Russians
2 HeavyTanks placed in N.Buryat Mongolia
1 Bunker placed in Kursk
1 Bunker placed in Rostov
1 Bunker placed in Yaroslavl
4 Infantrys placed in Leningrad
2 Infantrys placed in S.Karelia
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
Turn Complete - Russians
Russians collect 86 PUs; end with 89 PUs
Combat Hit Differential Summary :
Hisaichi : -5.83
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
2 Infantrys moved from N.Tunisia to S.Algeria
1 ArmoredCar moved from N.Tunisia to S.Algeria
1 HeavyTank moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 HeavyTank moved from Nigeria to French Sudan
Italians take French Sudan from French
1 HeavyTank moved from Equatoria to Nubia
1 Tank moved from Mersa Matruh to Nubia
Purchase Units - Italians
Italians buy 2 ArmoredCars, 4 Artillerys, 1 Factory, 11 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in S.Algeria
Italians attack with 1 ArmoredCar and 2 Infantrys
French defend with 1 Infantry
Italians roll dice for 1 ArmoredCar and 2 Infantrys in S.Algeria, round 2 : 1/3 hits, 0.67 expected hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Algeria
Italians win, taking S.Algeria from French with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for French: 1 Infantry
Battle in Nubia
Italians attack with 1 HeavyTank and 1 Tank
British defend with 1 Tank
Italians roll dice for 1 HeavyTank and 1 Tank in Nubia, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 Tank in Nubia, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Nubia
Italians win, taking Nubia from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Non Combat Move - Italians
3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 30 Infantrys and 3 Tanks moved from Mersa Matruh to Lower Egypt
5 Transports moved from 48 Sea Zone to 46 Sea Zone
1 HeavyTank moved from Rome to 46 Sea Zone
9 Infantrys moved from Rome to 46 Sea Zone
3 Transports moved from 48 Sea Zone to 47 Sea Zone
1 Tank moved from N.Tunisia to 47 Sea Zone
2 Artillerys moved from Tunis to 47 Sea Zone
2 Infantrys moved from Tunis to 47 Sea Zone
2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 47 Sea Zone to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
5 Infantrys moved from Lombardy to Tuscany
1 Infantry moved from Provence to Lombardy
1 HeavyTank, 9 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
6 Artillerys, 9 Infantrys and 2 Tanks moved from Tobruk to Mersa Matruh
2 Artillerys, 1 HeavyTank, 12 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
2 Fighters moved from N.Tunisia to 48 Sea Zone
1 Destroyer moved from 56 Sea Zone to 48 Sea Zone
3 Mech.Infs moved from Hun to Lower Egypt
1 ArmoredCar moved from N.Tunisia to N.Algeria
1 Elite moved from Kufra to Darfur
Place Units - Italians
1 Factory placed in Campania
1 Mech.Inf, 1 Mot.Inf and 1 Tank placed in Hun
2 Artillerys and 2 Infantrys placed in Tunis
2 ArmoredCars, 2 Artillerys and 6 Infantrys placed in Rome
3 Infantrys placed in Lombardy
Turn Complete - Italians
Italians collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.50
French : 0.67
@dawgoneit sorry i’m taking longer to do my moves working my garden.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Elite, 6 Infantrys and 1 Tank moved from E.Morocco to S.Algeria
1 Artillery, 6 Infantrys and 1 Tank moved from E.Morocco to N.Algeria
1 Tank moved from E.Morocco to S.Algeria
2 Infantrys moved from W.Morocco to Mauritania
Purchase Units - French
French buy 2 ArmoredCars, 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - French
Battle in N.Algeria
French attack with 1 Artillery, 6 Infantrys and 1 Tank
Italians defend with 1 ArmoredCar
French roll dice for 1 Artillery, 6 Infantrys and 1 Tank in N.Algeria, round 2 : 2/8 hits, 2.00 expected hits
Italians roll dice for 1 ArmoredCar in N.Algeria, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in N.Algeria
French win, taking N.Algeria from Italians with 1 Artillery, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in S.Algeria
French attack with 1 Elite, 6 Infantrys and 2 Tanks
Italians defend with 1 ArmoredCar and 1 Infantry
French roll dice for 1 Elite, 6 Infantrys and 2 Tanks in S.Algeria, round 2 : 1/9 hits, 2.33 expected hits
Italians roll dice for 1 ArmoredCar and 1 Infantry in S.Algeria, round 2 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Italians lost in S.Algeria
French roll dice for 1 Elite, 6 Infantrys and 2 Tanks in S.Algeria, round 3 : 2/9 hits, 2.33 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in S.Algeria
French win, taking S.Algeria from Italians with 1 Elite, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Italians: 1 ArmoredCar and 1 Infantry
Non Combat Move - French
1 Adv.Fighter and 2 Fighters moved from E.Morocco to Mauritania
Place Units - French
1 Bunker placed in Mauritania
2 Infantrys placed in Syria
1 ArmoredCar and 1 Tank placed in W.Morocco
1 ArmoredCar and 3 Infantrys placed in E.Morocco
Turn Complete - French
French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.00
French : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
4 Infantrys moved from Peking to Hulunbuir
4 ArmoredCars moved from Chahar to Hulunbuir
1 Infantry moved from S.French Indochina to N.Thailand
Thai take N.Thailand from British
1 Submarine moved from 107 Sea Zone to 108 Sea Zone
1 Submarine moved from 107 Sea Zone to 101 Sea Zone
1 Submarine moved from 101 Sea Zone to 86 Sea Zone
1 Fighter moved from 101 Sea Zone to 86 Sea Zone
1 Submarine moved from 101 Sea Zone to 86 Sea Zone
2 Submarines moved from 107 Sea Zone to 85 Sea Zone
1 Battleship, 1 Carrier, 2 Cruisers, 5 Destroyers, 2 S.Submarines and 3 Submarines moved from 101 Sea Zone to 85 Sea Zone
3 Infantrys and 1 Marine moved from S.French Indochina to N.French Indochina
Purchase Units - Yamamoto
Yamamoto buy 2 Bunkers, 1 Destroyer, 1 Fighter, 7 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Hulunbuir
Yamamoto attack with 4 ArmoredCars and 4 Infantrys
Russians defend with 2 HeavyTanks, 2 Mech.Infs and 5 Tanks
Yamamoto roll dice for 4 ArmoredCars and 4 Infantrys in Hulunbuir, round 2 : 2/8 hits, 2.00 expected hits
Russians roll dice for 2 HeavyTanks, 2 Mech.Infs and 5 Tanks in Hulunbuir, round 2 : 6/9 hits, 4.50 expected hits
2 Mech.Infs owned by the Russians, 4 Infantrys owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Hulunbuir
Yamamoto roll dice for 2 ArmoredCars in Hulunbuir, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 HeavyTanks and 5 Tanks in Hulunbuir, round 3 : 3/7 hits, 3.83 expected hits
2 ArmoredCars owned by the Yamamoto lost in Hulunbuir
Russians win with 2 HeavyTanks and 5 Tanks remaining. Battle score for attacker is -12
Casualties for Yamamoto: 4 ArmoredCars and 4 Infantrys
Casualties for Russians: 2 Mech.Infs
Battle in N.French Indochina
Yamamoto attack with 3 Infantrys and 1 Marine
British defend with 1 Infantry
Yamamoto roll dice for 3 Infantrys and 1 Marine in N.French Indochina, round 2 : 0/4 hits, 1.00 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Marine in N.French Indochina, round 3 : 0/4 hits, 1.00 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Marine in N.French Indochina, round 4 : 1/4 hits, 1.00 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 86 Sea Zone
Yamamoto attack with 1 Fighter and 2 Submarines
Americans defend with 1 Destroyer
Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Fighter and 2 Submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Non Combat Move - Yamamoto
1 Fighter moved from 86 Sea Zone to 85 Sea Zone
Place Units - Yamamoto
4 Infantrys placed in Davao
1 Destroyer, 1 Fighter and 2 Submarines placed in 85 Sea Zone
1 Bunker placed in Tokyo
3 Infantrys and 1 Tank placed in Tokyo
1 Bunker placed in Chubu
Turn Complete - Yamamoto
Yamamoto collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
French : -1.00
Yamamoto : -2.33
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Elite moved from Szechwan to Kweichow
Chinese take Kweichow from Hisaichi
2 Artillerys, 1 Elite and 2 Marines moved from Szechwan to Hupeh
8 ArmoredCars moved from Ningsia to Shansi
1 Infantry and 3 Tanks moved from Shensi to Shansi
2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from Ningsia to Suiyuan
4 ArmoredCars moved from Gobi Altai to Suiyuan
1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Hsining to E.Qinghai
4 ArmoredCars moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 2 Artillerys, 1 Elite and 2 Marines
Hisaichi defend with 1 Artillery and 1 Marine
Chinese roll dice for 2 Artillerys, 1 Elite and 2 Marines in Hupeh, round 2 : 2/5 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Marine in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 Artillerys, 1 Elite and 2 Marines remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery and 1 Marine
Battle in Shansi
Chinese attack with 8 ArmoredCars, 1 Infantry and 3 Tanks
Hisaichi defend with 1 ArmoredCar and 1 Marine
Chinese roll dice for 8 ArmoredCars, 1 Infantry and 3 Tanks in Shansi, round 2 : 3/12 hits, 4.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 2 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 8 ArmoredCars, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 ArmoredCar and 1 Marine
Battle in Suiyuan
Chinese attack with 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine in Suiyuan, round 2 : 3/10 hits, 3.67 expected hits
Hisaichi roll dice for 2 ArmoredCars in Suiyuan, round 2 : 1/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 3 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 2 ArmoredCars
Non Combat Move - Chinese
1 AAGun moved from Ningsia to Suiyuan
1 AAGun moved from Shensi to Shansi
Place Units - Chinese
4 ArmoredCars placed in Urumqi
2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Chinese : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Artillery, 1 Infantry and 1 Tank moved from Peking to Hulunbuir
2 Tanks moved from Chahar to Hulunbuir
2 Fighters moved from Chahar to Hulunbuir
1 ArmoredCar moved from Chahar to Anhwei
1 ArmoredCar and 3 Infantrys moved from Chahar to Shantung
4 Infantrys moved from Kwangsi to N.French Indochina
2 Infantrys moved from Kwangtung to Kwangsi
6 Infantrys moved from Hong Kong to Kwangtung
1 Mech.Inf moved from Changchun to Hulunbuir
1 ArmoredCar moved from Heilungchiang to Hulunbuir
1 ArmoredCar moved from Ayan to Hulunbuir
Purchase Units - Hisaichi
Hisaichi buy 4 Fighters and 17 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hulunbuir
Hisaichi attack with 2 ArmoredCars, 1 Artillery, 2 Fighters, 1 Infantry, 1 Mech.Inf and 3 Tanks
Russians defend with 2 HeavyTanks and 5 Tanks
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 2 Fighters, 1 Infantry, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 2 : 5/10 hits, 3.83 expected hits
Russians roll dice for 2 HeavyTanks and 5 Tanks in Hulunbuir, round 2 : 4/7 hits, 3.83 expected hits
2 ArmoredCars owned by the Hisaichi, 5 Tanks owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir
Hisaichi roll dice for 2 Fighters, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 3 : 4/6 hits, 2.50 expected hits
Russians roll dice for 2 HeavyTanks in Hulunbuir, round 3 : 1/2 hits, 1.33 expected hits
1 Mech.Inf owned by the Hisaichi and 2 HeavyTanks owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 2 Fighters and 3 Tanks remaining. Battle score for attacker is 19
Casualties for Hisaichi: 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Mech.Inf
Casualties for Russians: 2 HeavyTanks and 5 Tanks
Non Combat Move - Hisaichi
2 Fighters moved from Hulunbuir to Peking
6 Infantrys moved from Kirin to Heilungchiang
1 Artillery and 6 Infantrys moved from Changchun to Kirin
1 Infantry moved from British Borneo to East And South Borneo
Place Units - Hisaichi
4 Fighters placed in Banjarmasin
6 Infantrys placed in Hong Kong
3 Infantrys placed in Peking
8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Hisaichi : 2.67
Russians : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
2 Tanks moved from N.Saudi Arabia to Lower Egypt
3 Adv.Fighters, 1 Artillery, 15 Infantrys and 5 Tanks moved from Cairo to Lower Egypt
2 Tanks moved from S.Saudi Arabia to Palestine
2 Artillerys moved from Palestine to Lower Egypt
1 Fighter, 10 Infantrys and 5 Tanks moved from Palestine to Lower Egypt
2 Mech.Infs moved from South Africa to Kenya
2 Tanks moved from Cape Town to Rhodesia
2 Mech.Infs moved from Kenya to Equatoria
British take Equatoria from Italians
1 Elite moved from Italian East Africa to 58 Sea Zone
1 Cruiser, 1 Elite and 1 Submarine moved from 58 Sea Zone to 57 Sea Zone
1 Artillery and 1 Infantry moved from Italian East Africa to Nubia
1 Elite moved from 57 Sea Zone to Nubia
1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to Iraq
5 Tanks moved from Syria to Lower Egypt
1 Cruiser and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
5 Infantrys moved from Madras to 60 Sea Zone
1 Cruiser, 5 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
5 Infantrys moved from 65 Sea Zone to Malaya
British take Malaya from Thai
1 Destroyer and 2 Submarines moved from 65 Sea Zone to 110 Sea Zone
8 Infantrys moved from Yunnan to N.Thailand
5 Infantrys moved from Assam to Yunnan
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Bihar to Assam
2 Infantrys moved from Northern Ireland to Dublin
2 Infantrys moved from Scotland to Northern Ireland
1 Infantry moved from London to Manchester
Purchase Units - British
British buy 2 Bunkers, 24 Infantrys and 6 Tanks; Remaining resources: 7 PUs;
Combat - British
Battle in Nubia
British attack with 1 Artillery, 1 Elite and 1 Infantry
Italians defend with 1 HeavyTank and 1 Tank
British roll dice for 1 Cruiser in Nubia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Nubia, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 HeavyTank and 1 Tank in Nubia, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the British lost in Nubia
British roll dice for 1 Artillery and 1 Elite in Nubia, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 HeavyTank and 1 Tank in Nubia, round 3 : 2/2 hits, 1.17 expected hits
1 Elite owned by the British, 1 Tank owned by the Italians and 1 Artillery owned by the British lost in Nubia
Italians win with 1 HeavyTank remaining. Battle score for attacker is -4
Casualties for British: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Italians: 1 Tank
Battle in Lower Egypt
British attack with 3 Adv.Fighters, 3 Artillerys, 1 Fighter, 25 Infantrys and 17 Tanks
Germans defend with 1 Infantry; Italians defend with 3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 30 Infantrys, 3 Mech.Infs and 3 Tanks
British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Fighter, 25 Infantrys and 17 Tanks in Lower Egypt, round 2 : 13/49 hits, 16.00 expected hits
Germans roll dice for 3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 31 Infantrys, 3 Mech.Infs and 3 Tanks in Lower Egypt, round 2 : 8/43 hits, 15.33 expected hits
1 Infantry owned by the Germans, 12 Infantrys owned by the Italians and 8 Infantrys owned by the British lost in Lower Egypt
British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Fighter, 17 Infantrys and 17 Tanks in Lower Egypt, round 3 : 22/41 hits, 14.67 expected hits
Germans roll dice for 3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 18 Infantrys, 3 Mech.Infs and 3 Tanks in Lower Egypt, round 3 : 15/30 hits, 11.00 expected hits
1 Elite owned by the Italians, 3 Artillerys owned by the Italians, 18 Infantrys owned by the Italians and 15 Infantrys owned by the British lost in Lower Egypt
British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Fighter, 2 Infantrys and 17 Tanks in Lower Egypt, round 4 : 9/26 hits, 12.00 expected hits
Germans roll dice for 1 Fighter, 1 HeavyTank, 3 Mech.Infs and 3 Tanks in Lower Egypt, round 4 : 4/8 hits, 3.67 expected hits
1 HeavyTank owned by the Italians, 1 Fighter owned by the Italians, 3 Tanks owned by the Italians, 2 Artillerys owned by the British, 2 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Germans with 3 Adv.Fighters, 1 Artillery, 1 Fighter and 17 Tanks remaining. Battle score for attacker is 67
Casualties for British: 2 Artillerys and 25 Infantrys
Casualties for Germans: 1 Infantry
Casualties for Italians: 3 Artillerys, 1 Elite, 1 Fighter, 1 HeavyTank, 30 Infantrys, 3 Mech.Infs and 3 Tanks
Battle in N.Thailand
British attack with 8 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 8 Infantrys in N.Thailand, round 2 : 1/8 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.Thailand
British win, taking N.Thailand from Thai with 8 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
1 AAGun moved from Assam to Burma
1 AAGun moved from Calcutta to Assam
1 AAGun moved from South Africa to Rhodesia
3 Adv.Fighters and 1 Fighter moved from Lower Egypt to Cairo
Place Units - British
1 Bunker and 6 Tanks placed in Cairo
1 Bunker and 2 Infantrys placed in Palestine
2 Infantrys placed in N.Saudi Arabia
2 Infantrys placed in S.Saudi Arabia
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
Turn Complete - British
British collect 99 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -3.00
British : -0.33
Italians : 0.67
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 unit repaired.
1 Infantry moved from New South Wales to South Australia
3 Infantrys moved from Townsville to Northern Territory
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Java
Purchase Units - Anzac
Anzac buy 6 Transports; Remaining resources: 3 PUs;
Non Combat Move - Anzac
Place Units - Anzac
3 Transports placed in 67 Sea Zone
3 Transports placed in 113 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Submarine moved from 110 Sea Zone to 106 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Infantry and 3 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 106 Sea Zone
Dutch attack with 1 Submarine
Hisaichi defend with 1 T.Boat
Dutch roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Hisaichi lost in 106 Sea Zone
Dutch win with 1 Submarine remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 T.Boat
Non Combat Move - Dutch
Place Units - Dutch
2 Transports placed in 110 Sea Zone
1 Transport placed in 110 Sea Zone
Dutch undo move 1.
1 Transport placed in 110 Sea Zone
1 Transport placed in 110 Sea Zone
1 Infantry placed in Java
Turn Complete - Dutch
Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Dutch : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Artillery moved from N.Karelia to Oulu
6 Infantrys moved from Tampere to Oulu
1 Elite and 5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Artillerys and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
2 Elites, 2 Mech.Infs and 3 Tanks moved from Istanbul to Bursa
1 Adv.Fighter and 1 Fighter moved from Bulgaria to Bursa
2 Infantrys moved from E.Romania to Vinnytsia
1 Elite and 6 Infantrys moved from Vinnytsia to Kiev
2 Mech.Infs moved from Bucharest to Istanbul
2 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 7 Infantrys and 1 JetFighter; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Bursa
Romanians attack with 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank
AA fire in Bursa : 1/2 hits, 0.33 expected hits
1 Adv.Fighter owned by the Romanians lost in Bursa
Romanians roll dice for 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks in Bursa, round 2 : 4/8 hits, 3.50 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 2/5 hits, 2.00 expected hits
1 Fighter owned by the Romanians, 1 Elite owned by the Romanians and 3 Infantrys owned by the Neutral lost in Bursa
Romanians roll dice for 1 Elite, 2 Mech.Infs and 3 Tanks in Bursa, round 3 : 2/6 hits, 2.67 expected hits
Neutral roll dice for 1 Bunker and 1 Tank in Bursa, round 3 : 2/2 hits, 1.00 expected hits
1 Bunker owned by the Neutral, 2 Mech.Infs owned by the Romanians and 1 Tank owned by the Neutral lost in Bursa
Romanians loses 0 PUs for violating Bursas neutrality.
Romanians win, taking Bursa from Neutral with 1 Elite and 3 Tanks remaining. Battle score for attacker is -16
Casualties for Romanians: 1 Adv.Fighter, 1 Elite, 1 Fighter and 2 Mech.Infs
Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank
Non Combat Move - Romanians
1 AAGun moved from Greece to Istanbul
Place Units - Romanians
3 Infantrys and 1 JetFighter placed in Bucharest
4 Infantrys placed in Vinnytsia
Turn Complete - Romanians
Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : -0.17
Neutral : 1.00
AA fire in Bursa : : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 1 Bunker, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 2 Artillerys, 3 Infantrys and 1 Marine
British defend with 2 Infantrys; Anzac defend with 5 Fighters
Thai roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in S.Thailand, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 5 Fighters and 2 Infantrys in S.Thailand, round 2 : 4/7 hits, 3.17 expected hits
3 Infantrys owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
1 Artillery and 1 Marine retreated to Bangkok
British win with 5 Fighters remaining. Battle score for attacker is -6
Casualties for Thai: 1 Artillery and 3 Infantrys
Casualties for British: 2 Infantrys
Non Combat Move - Thai
Place Units - Thai
1 Bunker, 1 Elite and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
British : 0.83
Thai : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
2 Adv.Fighters and 2 Fighters moved from 102 Sea Zone to 108 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 101 Sea Zone
1 Destroyer moved from 102 Sea Zone to 101 Sea Zone
2 Infantrys moved from Ulithi to 102 Sea Zone
2 Infantrys and 2 S.Submarines moved from 102 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Peleliu
1 Infantry moved from 101 Sea Zone to Guam
3 Artillerys and 3 Tanks moved from Ulithi to 102 Sea Zone
1 Elite, 6 Infantrys and 1 Marine moved from Ulithi to 102 Sea Zone
2 Infantrys moved from Ulithi to 102 Sea Zone
2 Destroyers moved from 96 Sea Zone to 86 Sea Zone
1 Submarine moved from 96 Sea Zone to 86 Sea Zone
1 S.Submarine moved from 95 Sea Zone to 88 Sea Zone
1 Infantry moved from Midway to 88 Sea Zone
1 Infantry and 1 S.Submarine moved from 88 Sea Zone to 86 Sea Zone
1 Infantry moved from 86 Sea Zone to Iwo Jima
3 Artillerys, 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 5 Destroyers, 1 Elite, 8 Infantrys, 1 Marine, 2 S.Submarines, 1 Submarine, 3 Tanks and 7 Transports moved from 102 Sea Zone to 86 Sea Zone
3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks moved from 86 Sea Zone to Saipan
1 Destroyer moved from 95 Sea Zone to 76 Sea Zone
1 Destroyer and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
2 Infantrys moved from Johnston to 98 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 98 Sea Zone to 88 Sea Zone
3 Fighters moved from Johnston to 95 Sea Zone
1 S.Bomber moved from Pearl Harbor to 107 Sea Zone
1 Fighter moved from 108 Sea Zone to 107 Sea Zone
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Bunker, 3 Elites, 1 L.Fighter, 1 Marine, 1 S.Bomber and 3 S.Submarines; Remaining resources: 3 PUs;
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 8 Destroyers, 4 S.Submarines, 2 Submarines and 7 Transports
Yamamoto defend with 2 Submarines
Americans roll dice for 4 S.Submarines and 2 Submarines in 86 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 B.Carrier owned by the Americans
2 Submarines owned by the Yamamoto lost in 86 Sea Zone
Americans win with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 8 Destroyers, 4 S.Submarines, 2 Submarines and 7 Transports remaining. Battle score for attacker is 14
Casualties for Yamamoto: 2 Submarines
Battle in 101 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 S.Submarines
Yamamoto defend with 1 Submarine
Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 101 Sea Zone
Americans win with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 S.Submarines remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in 107 Sea Zone
Americans attack with 1 Fighter and 1 S.Bomber
Hisaichi defend with 1 Destroyer and 2 Transports
Americans roll dice for 1 Fighter and 1 S.Bomber in 107 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Hisaichi roll dice for 1 Destroyer and 2 Transports in 107 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
1 Transport owned by the Hisaichi lost in 107 Sea Zone
Americans roll dice for 1 Fighter and 1 S.Bomber in 107 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Hisaichi roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Hisaichi lost in 107 Sea Zone
Americans roll dice for 1 Fighter and 1 S.Bomber in 107 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Hisaichi roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 107 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 12
Casualties for Hisaichi: 1 Destroyer and 2 Transports
Casualties for Americans: 1 Fighter
Battle in Saipan
Americans attack with 3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks
Yamamoto defend with 1 AAGun and 1 Bunker
Americans roll dice for 3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks in Saipan, round 2 : 6/16 hits, 5.17 expected hits
Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Yamamoto lost in Saipan
Americans win, taking Saipan from Yamamoto with 3 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Bunker
Battle in Guam
Battle in Peleliu
Battle in Iwo Jima
Battle in 108 Sea Zone
Americans attack with 2 Adv.Fighters and 1 Fighter
Yamamoto defend with 1 Submarine
Americans roll dice for 2 Adv.Fighters and 1 Fighter in 108 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 Submarine owned by the Yamamoto lost in 108 Sea Zone
Americans win, taking Guam from Yamamoto, taking Peleliu from Yamamoto, taking Iwo Jima from Yamamoto with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
2 Adv.Fighters and 1 Fighter moved from 108 Sea Zone to 86 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to 86 Sea Zone
1 Fighter moved from Pearl Harbor to 95 Sea Zone
1 Fighter moved from 95 Sea Zone to 86 Sea Zone
1 Infantry and 1 Tank moved from South Atlantic USA to Northeast USA
1 Infantry moved from Northeast USA to Washington
1 S.Bomber moved from 107 Sea Zone to Yap
Place Units - Americans
1 B.Carrier and 1 S.Submarine placed in 95 Sea Zone
2 S.Submarines placed in 95 Sea Zone
1 Bunker placed in Minamitori
1 L.Fighter and 1 S.Bomber placed in Pearl Harbor
3 Elites and 1 Marine placed in Washington
Turn Complete - Americans
Americans collect 105 PUs; end with 108 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Yamamoto : -0.50
Americans : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
4 Tanks moved from Madrid to Navarre
2 Tanks moved from Leon to Portugal
4 Tanks moved from Madrid to Portugal
1 ArmoredCar and 1 Tank moved from Leon to Navarre
1 Tank moved from Leon to Portugal
2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to Leningrad
1 Adv.Fighter and 2 Stukas moved from Oulu to Leningrad
1 ArmoredCar, 3 Artillerys and 5 Infantrys moved from Latvia to Leningrad
4 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys moved from Pomerania to 23 Sea Zone
2 Artillerys, 6 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 6 Infantrys moved from 24 Sea Zone to Leningrad
1 Artillery moved from Murmansk to Lapland
1 Infantry moved from New Valley to Darfur
1 HeavyTank moved from Nordland to Lapland
Purchase Units - Germans
Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 6 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Navarre
Germans attack with 1 ArmoredCar and 5 Tanks
Neutral defend with 2 Bunkers
Germans roll dice for 1 ArmoredCar and 5 Tanks in Navarre, round 2 : 2/6 hits, 2.83 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans lost in Navarre
Germans roll dice for 5 Tanks in Navarre, round 3 : 2/5 hits, 2.50 expected hits
Neutral roll dice for 2 Bunkers in Navarre, round 3 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the Neutral lost in Navarre
Germans loses 0 PUs for violating Navarres neutrality.
Germans win, taking Navarre from Neutral with 5 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 2 Bunkers
Battle in Portugal
Germans attack with 7 Tanks
Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
Germans roll dice for 7 Tanks in Portugal, round 2 : 5/7 hits, 3.50 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits
1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Germans lost in Portugal
Germans roll dice for 5 Tanks in Portugal, round 3 : 2/5 hits, 2.50 expected hits
Neutral roll dice for 1 Bunker in Portugal, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Portugal
Germans loses 0 PUs for violating Portugals neutrality.
Germans win, taking Portugal from Neutral with 5 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 2 Tanks
Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
Battle in Leningrad
Germans attack with 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 11 Infantrys and 2 Stukas
British defend with 1 Bomber; Russians defend with 1 AAGun, 3 Bunkers, 1 Factory and 14 Infantrys
AA fire in Leningrad : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 Battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 11 Infantrys and 2 Stukas in Leningrad, round 2 : 7/24 hits, 8.17 expected hits
Units damaged: 3 Bunkers owned by the Russians
Russians roll dice for 1 Bomber, 3 Bunkers and 14 Infantrys in Leningrad, round 2 : 4/18 hits, 6.33 expected hits
1 Bomber owned by the British, 3 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 7 Infantrys and 2 Stukas in Leningrad, round 3 : 8/20 hits, 7.50 expected hits
Russians roll dice for 3 Bunkers and 11 Infantrys in Leningrad, round 3 : 4/14 hits, 5.17 expected hits
8 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 3 Infantrys and 2 Stukas in Leningrad, round 4 : 8/16 hits, 6.17 expected hits
Russians roll dice for 3 Bunkers and 3 Infantrys in Leningrad, round 4 : 1/6 hits, 2.50 expected hits
3 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 2 Fighters, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 42
Casualties for Germans: 9 Infantrys
Casualties for British: 1 Bomber
Casualties for Russians: 3 Bunkers and 14 Infantrys
Non Combat Move - Germans
2 Carriers moved from 22 Sea Zone to 24 Sea Zone
1 Adv.Fighter moved from Leningrad to Oulu
2 Adv.Fighters and 2 Fighters moved from Leningrad to 24 Sea Zone
2 Stukas moved from Leningrad to Oulu
4 Submarines moved from 18 Sea Zone to 21 Sea Zone
2 Destroyers and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone
1 Infantry moved from East Prussia to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Lapland
7 Infantrys moved from East Prussia to Latvia
3 Infantrys moved from Brest to Kiev
2 HeavyTanks and 1 Tank moved from Warsaw to Kiev
1 Infantry moved from Warsaw to Brest
4 Infantrys moved from Krakow to Brest
5 Infantrys moved from Pomerania to Danzig
6 Infantrys moved from Bohemia to Krakow
15 Infantrys moved from Berlin to Brandenburg
2 Artillerys moved from Picardy to Belgium
2 Infantrys moved from Rhine to Belgium
2 Infantrys moved from Belgium to Picardy
Place Units - Germans
1 Bunker and 3 HeavyTanks placed in Kiev
2 HeavyTanks and 2 Tanks placed in Warsaw
3 Mech.Infs placed in Bohemia
1 ArmoredCar, 1 HeavyTank and 3 Tanks placed in Madrid
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
Germans undo move 5.
2 ArmoredCars placed in Bohemia
1 ArmoredCar, 2 Artillerys and 3 Infantrys placed in Hamburg
Turn Complete - Germans
Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : 0.17
Neutral : -1.17
Russians : -5.00
AA fire in Leningrad : : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
4 Infantrys moved from Arkhangelsk to S.Karelia
8 Infantrys moved from Rostov to Kursk
2 Infantrys moved from Saratov to Rostov
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
1 Artillery and 2 Infantrys moved from Kursk to Donetsk
3 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
4 Infantrys moved from Yaroslavl to S.Karelia
1 Infantry moved from N.Buryat Mongolia to Ayan
1 Mech.Rocket moved from Olyokminsk to Ayan
2 HeavyTanks moved from N.Buryat Mongolia to Hulunbuir
1 Mech.Rocket and 2 Mot.Infs moved from Olyokminsk to Hulunbuir
2 Fighters moved from N.Buryat Mongolia to Hulunbuir
Purchase Units - Russians
Russians buy 5 Bunkers and 29 Infantrys; Remaining resources: 1 PUs;
Combat - Russians
Battle in Hulunbuir
Russians attack with 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 2 Mot.Infs
Hisaichi defend with 3 Tanks
Russians roll dice for 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 2 Mot.Infs in Hulunbuir, round 2 : 1/7 hits, 2.83 expected hits
Hisaichi roll dice for 3 Tanks in Hulunbuir, round 2 : 0/3 hits, 1.50 expected hits
1 Tank owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 2 Mot.Infs in Hulunbuir, round 3 : 1/7 hits, 2.83 expected hits
Hisaichi roll dice for 2 Tanks in Hulunbuir, round 3 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 Mot.Inf owned by the Russians lost in Hulunbuir
Russians roll dice for 2 Fighters, 2 HeavyTanks, 1 Mech.Rocket and 1 Mot.Inf in Hulunbuir, round 4 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Tank in Hulunbuir, round 4 : 1/1 hits, 0.50 expected hits
1 Mech.Rocket owned by the Russians and 1 Tank owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 2 Fighters, 2 HeavyTanks and 1 Mot.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 3 Tanks
Casualties for Russians: 1 Mech.Rocket and 1 Mot.Inf
Battle in Ayan
Russians attack with 1 Infantry and 1 Mech.Rocket
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Mech.Rocket in Ayan, round 2 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 AAGun moved from Tula to Kursk
1 AAGun moved from Chimkent to Kuybyshev
1 AAGun moved from Ufa to Kuybyshev
2 Fighters moved from Hulunbuir to Chita
Place Units - Russians
1 Bunker placed in Chita
1 Bunker placed in Kursk
1 Bunker and 2 Infantrys placed in S.Karelia
1 Bunker placed in Rostov
1 Bunker placed in Yaroslavl
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 86 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.67
Hisaichi : -1.33
Russians : -4.00