19L axis-dominion (+4) vs Me1945 (allies) bm3


  • hi ME, I just realized I forgot to move that German marine from n.ita to s.ita. if you allow the late noncom, plz edit before doing your US turn. thanks

  • '21 '20 '18 '17 '16 '15 '14 '13

    OK. I will edit.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 infantry moved from Gibraltar to Spain
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from Syria to Turkey
            2 infantry moved from Trans-Jordan to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 marine moved from Trans-Jordan to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey
            2 infantry moved from Trans-Jordan to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Turkey
            1 bomber moved from Tsinghai to Sikang
            2 bombers moved from Gibraltar to Spain
            5 bombers moved from Eastern United States to Spain
            1 fighter moved from Gibraltar to Spain
            1 bomber moved from Iraq to Shensi
            1 bomber moved from Iraq to Turkey
            2 fighters moved from Rostov to Turkey
            4 fighters and 3 tactical_bombers moved from 98 Sea Zone to Turkey
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            5 fighters moved from 33 Sea Zone to Paulau Island
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from 99 Sea Zone to Turkey
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
            Battle in Crete
            Battle in Cyprus
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Greece from Germans, taking Crete from Italians, taking Cyprus from Italians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Turkey
                Americans attack with 2 armour, 1 bomber, 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
                Neutral_True defend with 8 infantry
                    Americans roll dice for 1 cruiser in Turkey, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 1 bomber, 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 6/19 hits, 8.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 2 armour, 1 bomber, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Turkey, round 3 : 8/17 hits, 7.67 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 2 armour, 1 bomber, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Paulau Island
                Americans attack with 5 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Spain
                Americans attack with 7 bombers, 1 fighter and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 7 bombers, 1 fighter and 4 infantry in Spain, round 2 : 6/12 hits, 5.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 7 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shensi to Tsinghai
            1 bomber moved from Turkey to Bryansk
            2 bombers moved from Spain to Trans-Jordan
            1 fighter moved from Spain to 99 Sea Zone
            1 fighter moved from Turkey to Trans-Jordan
            4 carriers, 1 destroyer and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Turkey to 98 Sea Zone
            4 fighters and 3 tactical_bombers moved from Turkey to 99 Sea Zone
            5 bombers moved from Spain to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Central America to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Southeast Mexico to Central United States
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            4 fighters moved from Paulau Island to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            2 fighters and 2 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Shensi from Japanese, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            2 infantry moved from Trans-Jordan to Saudi Arabia
            1 tactical_bomber moved from 98 Sea Zone to Saudi Arabia
            1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
            1 fighter moved from Iraq to Saudi Arabia
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Neutral_True defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Saudi Arabia, round 2 : 1/5 hits, 2.00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Saudi Arabia, round 3 : 1/5 hits, 2.00 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 aaGuns and 6 infantry moved from Eastern Persia to Persia
            1 artillery, 1 infantry and 2 marines moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
            1 fighter moved from Gibraltar to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            2 carriers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
            1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
            1 tactical_bomber moved from Trans-Jordan to Turkey
            1 fighter moved from Saudi Arabia to Turkey
            1 fighter moved from 99 Sea Zone to Bryansk
    
        Place Units - British
            1 fighter and 2 infantry placed in Persia
            2 artilleries and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -2.00
    Americans : -1.00
    Neutral_True : -2.33
    Chinese : 0.17
    Japanese : 0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 2 infantry
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag
    Shensi : 1 infantry
    Kansu : 1 infantry
    Tsinghai : 1 bomber, 1 fighter and 13 infantry
    Sikang : 2 infantry
    Western Australia : 1 artillery
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 1 submarine and 1 transport
    34 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
    Central United States : 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
    Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Belgian Congo : 1 mech_infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 2 aaGuns, 1 armour, 9 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
    Alexandria : 1 infantry
    Gibraltar : 1 aaGun, 1 airfield, 5 bombers, 1 fighter and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
    Cyprus : 2 infantry
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
    Anglo Egyptian Sudan : 1 infantry
    Rhodesia : 1 infantry
    Morocco : 1 flag, 2 infantry
    French Equatorial Africa : 1 flag
    French Central Africa : 1 flag
    Algeria : 1 flag, 1 airfield
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Bryansk : 1 bomber and 1 fighter
    Rostov : 1 armour and 2 fighters
    Turkey : 1 flag, 3 armour, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
    Saudi Arabia : 1 flag, 2 infantry
    106 Sea Zone : 1 flag
    93 Sea Zone : 1 submarine
    Eire : 1 flag
    Crete : 1 flag, 2 infantry
    Greece : 1 flag, 1 infantry
    99 Sea Zone : 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 8 transports
    97 Sea Zone : 2 submarines
    Iraq : 1 flag
    Eastern Persia : 1 flag
    101 Sea Zone : 2 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 3 aaGuns, 1 factory_minor, 1 fighter and 9 infantry
    Spain : 1 flag, 2 infantry
    98 Sea Zone : 1 submarine
    91 Sea Zone : 1 destroyer and 1 transport
    

    Production/PUs Summary :

    Germans : 49 / 67
    Russians : 30 / 34
    Japanese : 64 / 79
    Americans : 64 / 94
    Chinese : 4 / 5
    British : 35 / 41
    UK_Pacific : 0 / 0
    Italians : 14 / 11
    ANZAC : 10 / 22
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 12 / 0
    

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 infantry moved from Gibraltar to Spain
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from Syria to Turkey
            2 infantry moved from Trans-Jordan to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 marine moved from Trans-Jordan to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey
            2 infantry moved from Trans-Jordan to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Turkey
            1 bomber moved from Tsinghai to Sikang
            2 bombers moved from Gibraltar to Spain
            5 bombers moved from Eastern United States to Spain
            1 fighter moved from Gibraltar to Spain
            1 bomber moved from Iraq to Shensi
            1 bomber moved from Iraq to Turkey
            2 fighters moved from Rostov to Turkey
            4 fighters and 3 tactical_bombers moved from 98 Sea Zone to Turkey
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            5 fighters moved from 33 Sea Zone to Paulau Island
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from 99 Sea Zone to Turkey
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
            Battle in Crete
            Battle in Cyprus
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Greece from Germans, taking Crete from Italians, taking Cyprus from Italians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Turkey
                Americans attack with 2 armour, 1 bomber, 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
                Neutral_True defend with 8 infantry
                    Americans roll dice for 1 cruiser in Turkey, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 1 bomber, 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 6/19 hits, 8.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 2 armour, 1 bomber, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Turkey, round 3 : 8/17 hits, 7.67 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 2 armour, 1 bomber, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Paulau Island
                Americans attack with 5 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Spain
                Americans attack with 7 bombers, 1 fighter and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 7 bombers, 1 fighter and 4 infantry in Spain, round 2 : 6/12 hits, 5.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 7 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shensi to Tsinghai
            1 bomber moved from Turkey to Bryansk
            2 bombers moved from Spain to Trans-Jordan
            1 fighter moved from Spain to 99 Sea Zone
            1 fighter moved from Turkey to Trans-Jordan
            4 carriers, 1 destroyer and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Turkey to 98 Sea Zone
            4 fighters and 3 tactical_bombers moved from Turkey to 99 Sea Zone
            5 bombers moved from Spain to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Central America to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Southeast Mexico to Central United States
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            4 fighters moved from Paulau Island to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            2 fighters and 2 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Shensi from Japanese, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            2 infantry moved from Trans-Jordan to Saudi Arabia
            1 tactical_bomber moved from 98 Sea Zone to Saudi Arabia
            1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
            1 fighter moved from Iraq to Saudi Arabia
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Neutral_True defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Saudi Arabia, round 2 : 1/5 hits, 2.00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Saudi Arabia, round 3 : 1/5 hits, 2.00 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 aaGuns and 6 infantry moved from Eastern Persia to Persia
            1 artillery, 1 infantry and 2 marines moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
            1 fighter moved from Gibraltar to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            2 carriers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
            1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
            1 tactical_bomber moved from Trans-Jordan to Turkey
            1 fighter moved from Saudi Arabia to Turkey
            1 fighter moved from 99 Sea Zone to Bryansk
    
        Place Units - British
            1 fighter and 2 infantry placed in Persia
            2 artilleries and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 marine
            EDIT: Adding units owned by Germans to Southern Italy: 1 marine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2.00
    Americans : -1.00
    Neutral_True : -2.33
    Chinese : 0.17
    Japanese : 0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 2 infantry
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag
    Shensi : 1 infantry
    Kansu : 1 infantry
    Tsinghai : 1 bomber, 1 fighter and 13 infantry
    Sikang : 2 infantry
    Western Australia : 1 artillery
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 1 submarine and 1 transport
    34 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
    Central United States : 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
    Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Belgian Congo : 1 mech_infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 2 aaGuns, 1 armour, 9 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
    Alexandria : 1 infantry
    Gibraltar : 1 aaGun, 1 airfield, 5 bombers, 1 fighter and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
    Cyprus : 2 infantry
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
    Anglo Egyptian Sudan : 1 infantry
    Rhodesia : 1 infantry
    Morocco : 1 flag, 2 infantry
    French Equatorial Africa : 1 flag
    French Central Africa : 1 flag
    Algeria : 1 flag, 1 airfield
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Bryansk : 1 bomber and 1 fighter
    Rostov : 1 armour and 2 fighters
    Turkey : 1 flag, 3 armour, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
    Saudi Arabia : 1 flag, 2 infantry
    106 Sea Zone : 1 flag
    93 Sea Zone : 1 submarine
    Eire : 1 flag
    Crete : 1 flag, 2 infantry
    Greece : 1 flag, 1 infantry
    99 Sea Zone : 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 8 transports
    97 Sea Zone : 2 submarines
    Iraq : 1 flag
    Eastern Persia : 1 flag
    101 Sea Zone : 2 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 3 aaGuns, 1 factory_minor, 1 fighter and 9 infantry
    Spain : 1 flag, 2 infantry
    98 Sea Zone : 1 submarine
    91 Sea Zone : 1 destroyer and 1 transport
    

    Production/PUs Summary :

    Germans : 49 / 67
    Russians : 30 / 34
    Japanese : 64 / 79
    Americans : 64 / 94
    Chinese : 4 / 5
    British : 35 / 41
    UK_Pacific : 0 / 0
    Italians : 14 / 11
    ANZAC : 10 / 22
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 12 / 0
    

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    Your marine guy in S Italy in the 2nd map


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour moved from Ukraine to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from 75 Sea Zone to Anglo Egyptian Sudan
            1 bomber moved from India to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber, 4 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 4 fighters moved from Anglo Egyptian Sudan to Egypt
            1 cruiser and 1 marine moved from 79 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
                  Italians take French Madagascar from Neutral_Axis
            1 artillery, 1 battleship, 1 infantry, 1 marine and 4 transports moved from 79 Sea Zone to 72 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 72 Sea Zone to Mozambique
                  Italians take Mozambique from Neutral_True
            1 carrier moved from 75 Sea Zone to 72 Sea Zone
            1 destroyer moved from 79 Sea Zone to 72 Sea Zone
            2 carriers and 1 destroyer moved from 79 Sea Zone to 72 Sea Zone
            1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
            Italians collect 10 PUs (9 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Western Australia to Java
            1 fighter moved from Western Australia to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 bomber and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 bomber and 2 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber and 2 infantry in Java, round 4 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Western Australia
            1 bomber moved from Java to Western Australia
            1 fighter moved from 33 Sea Zone to Western Australia
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Persia to Bryansk
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.33
    

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
    Marianas : 1 artillery
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
    Western Australia : 2 aaGuns, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
    New Guinea : 1 infantry
    Java : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 transport
    33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
    22 Sea Zone : 1 flag
    62 Sea Zone : 1 destroyer
    Gibraltar : 1 fighter
    United Kingdom : 2 infantry
    Bryansk : 2 fighters
    

    Production/PUs Summary :

    Germans : 49 / 67
    Russians : 28 / 34
    Japanese : 60 / 79
    Americans : 64 / 94
    Chinese : 4 / 5
    British : 34 / 41
    UK_Pacific : 0 / 0
    Italians : 19 / 12
    ANZAC : 14 / 20
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 11 / 0
    

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    2 ANZAC ftrs are on ANZAC AC


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter moved from Ukraine to Rostov
            2 bombers and 2 fighters moved from Novgorod to Rostov
            1 artillery and 3 infantry moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from Baltic States to Belarus
            3 fighters and 5 tactical_bombers moved from Southern Italy to Rostov
            1 bomber moved from Germany to Rostov
            1 bomber moved from Suiyuyan to Rostov
            3 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Germans attack with 4 bombers, 6 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers
                British defend with 1 armour and 2 fighters; Russians defend with 1 aaGun, 6 infantry and 3 mech_infantrys
                    AA fire in Rostov : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Rostov
                    Germans roll dice for 4 bombers, 5 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 7/23 hits, 10.00 expected hits
                    Russians roll dice for 1 aaGun, 1 armour, 2 fighters, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 7/12 hits, 4.83 expected hits
                    6 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 3 : 7/16 hits, 8.83 expected hits
                    Russians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.83 expected hits
                    3 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Rostov
                Germans win with 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 fighter, 3 infantry and 6 mech_infantrys
                Casualties for Russians: 1 aaGun, 6 infantry and 3 mech_infantrys
                Casualties for British: 1 armour and 2 fighters
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to West India
            1 aaGun moved from Novgorod to Belarus
            2 infantry moved from Yugoslavia to Slovakia Hungary
            10 artilleries moved from Greater Southern Germany to Slovakia Hungary
            7 infantry moved from Germany to Slovakia Hungary
            3 armour moved from Poland to Slovakia Hungary
            2 mech_infantrys moved from Western Germany to Southern Italy
            5 mech_infantrys moved from Greater Southern Germany to Southern Italy
            3 fighters moved from Egypt to Southern Italy
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Southern France
            2 infantry moved from Western Germany to France
            1 artillery moved from West India to 79 Sea Zone
            1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Mozambique
            2 bombers, 5 fighters and 5 tactical_bombers moved from Rostov to Ukraine
            1 bomber moved from Rostov to Egypt
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Southern France
            1 infantry moved from Western Germany to France
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            2 transports moved from 113 Sea Zone to 112 Sea Zone
            2 artilleries moved from Norway to 112 Sea Zone
            2 artilleries moved from 112 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 airfield placed in West India
            1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.50
    AA fire in Rostov : : 0.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter moved from Ukraine to Rostov
            2 bombers and 2 fighters moved from Novgorod to Rostov
            1 artillery and 3 infantry moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from Baltic States to Belarus
            3 fighters and 5 tactical_bombers moved from Southern Italy to Rostov
            1 bomber moved from Germany to Rostov
            1 bomber moved from Suiyuyan to Rostov
            3 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Germans attack with 4 bombers, 6 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers
                British defend with 1 armour and 2 fighters; Russians defend with 1 aaGun, 6 infantry and 3 mech_infantrys
                    AA fire in Rostov : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Rostov
                    Germans roll dice for 4 bombers, 5 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 7/23 hits, 10.00 expected hits
                    Russians roll dice for 1 aaGun, 1 armour, 2 fighters, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 7/12 hits, 4.83 expected hits
                    6 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 3 : 7/16 hits, 8.83 expected hits
                    Russians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.83 expected hits
                    3 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Rostov
                Germans win with 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 fighter, 3 infantry and 6 mech_infantrys
                Casualties for Russians: 1 aaGun, 6 infantry and 3 mech_infantrys
                Casualties for British: 1 armour and 2 fighters
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to West India
            1 aaGun moved from Novgorod to Belarus
            2 infantry moved from Yugoslavia to Slovakia Hungary
            10 artilleries moved from Greater Southern Germany to Slovakia Hungary
            7 infantry moved from Germany to Slovakia Hungary
            3 armour moved from Poland to Slovakia Hungary
            2 mech_infantrys moved from Western Germany to Southern Italy
            5 mech_infantrys moved from Greater Southern Germany to Southern Italy
            3 fighters moved from Egypt to Southern Italy
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Southern France
            2 infantry moved from Western Germany to France
            1 artillery moved from West India to 79 Sea Zone
            1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Mozambique
            2 bombers, 5 fighters and 5 tactical_bombers moved from Rostov to Ukraine
            1 bomber moved from Rostov to Egypt
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Southern France
            1 infantry moved from Western Germany to France
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            2 transports moved from 113 Sea Zone to 112 Sea Zone
            2 artilleries moved from Norway to 112 Sea Zone
            2 artilleries moved from 112 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 airfield placed in West India
            1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 1 infantry
            EDIT: Changing ownership of Sweden from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
            EDIT: Adding units owned by Germans to Sweden: 7 infantry
            EDIT: Changing PUs for Germans from 62 to 65
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Changing ownership of Switzerland from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Adding units owned by Germans to Switzerland: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -5.50
    AA fire in Rostov : : 0.50
    Russians : 0.00
    

    Savegame


  • forgot to cash in on Sweden and swiztz. plz use latest map


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter moved from Ukraine to Rostov
            2 bombers and 2 fighters moved from Novgorod to Rostov
            1 artillery and 3 infantry moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from Baltic States to Belarus
            3 fighters and 5 tactical_bombers moved from Southern Italy to Rostov
            1 bomber moved from Germany to Rostov
            1 bomber moved from Suiyuyan to Rostov
            3 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Germans attack with 4 bombers, 6 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers
                British defend with 1 armour and 2 fighters; Russians defend with 1 aaGun, 6 infantry and 3 mech_infantrys
                    AA fire in Rostov : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Rostov
                    Germans roll dice for 4 bombers, 5 fighters, 3 infantry, 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 7/23 hits, 10.00 expected hits
                    Russians roll dice for 1 aaGun, 1 armour, 2 fighters, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 7/12 hits, 4.83 expected hits
                    6 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 3 : 7/16 hits, 8.83 expected hits
                    Russians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.83 expected hits
                    3 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Rostov
                Germans win with 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 fighter, 3 infantry and 6 mech_infantrys
                Casualties for Russians: 1 aaGun, 6 infantry and 3 mech_infantrys
                Casualties for British: 1 armour and 2 fighters
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to West India
            1 aaGun moved from Novgorod to Belarus
            2 infantry moved from Yugoslavia to Slovakia Hungary
            10 artilleries moved from Greater Southern Germany to Slovakia Hungary
            7 infantry moved from Germany to Slovakia Hungary
            3 armour moved from Poland to Slovakia Hungary
            2 mech_infantrys moved from Western Germany to Southern Italy
            5 mech_infantrys moved from Greater Southern Germany to Southern Italy
            3 fighters moved from Egypt to Southern Italy
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Southern France
            2 infantry moved from Western Germany to France
            1 artillery moved from West India to 79 Sea Zone
            1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Mozambique
            2 bombers, 5 fighters and 5 tactical_bombers moved from Rostov to Ukraine
            1 bomber moved from Rostov to Egypt
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Southern France
            1 infantry moved from Western Germany to France
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            2 transports moved from 113 Sea Zone to 112 Sea Zone
            2 artilleries moved from Norway to 112 Sea Zone
            2 artilleries moved from 112 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 airfield placed in West India
            1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 1 infantry
            EDIT: Changing ownership of Sweden from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
            EDIT: Adding units owned by Germans to Sweden: 7 infantry
            EDIT: Changing PUs for Germans from 62 to 65
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Changing ownership of Switzerland from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Adding units owned by Germans to Switzerland: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to France: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -5.50
    AA fire in Rostov : : 0.50
    Russians : 0.00
    

    Savegame


  • I reviewed the history of this game, and out of the 6 rounds of blocking German progress into the oil fields, I ended up attacking you 5 times, for a net score of 87. however, the lack of progress has cost me at least 96 income (6 x 16 income from Rostov, volg, and cauc), not to mention anything I may have gotten from the Middle East. so I guess your blocking strategy is working, though it’s close to breaking even.


  • @axis-dominion said in 19L axis-dominion (+4) vs Me1945 (allies) bm3:

    I reviewed the history of this game, and out of the 6 rounds of blocking German progress into the oil fields, I ended up attacking you 5 times, for a net score of 87. however, the lack of progress has cost me at least 96 income (6 x 16 income from Rostov, volg, and cauc), not to mention anything I may have gotten from the Middle East. so I guess your blocking strategy is working, though it’s close to breaking even.

    the first of the five rounds that I attacked (round 6 attack on Bryansk), I did badly, for a score of -3. and like I said, I skipped a round of attacking. so if i were to have attacked and scored well on these two rounds, then maybe I would’ve come out better.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 armour moved from Bryansk to Eastern Poland
                  Russians take Western Ukraine from Italians
                  Russians take Eastern Poland from Germans
            3 mech_infantrys moved from Bryansk to Archangel
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            7 armour, 2 infantry and 7 mech_infantrys moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Belarus
                Russians attack with 7 armour, 2 infantry and 7 mech_infantrys
                Germans defend with 1 aaGun, 2 artilleries and 2 infantry
                    Russians roll dice for 7 armour, 2 infantry and 7 mech_infantrys in Belarus, round 2 : 4/16 hits, 5.00 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 7 armour, 1 infantry and 7 mech_infantrys in Belarus, round 3 : 6/15 hits, 4.83 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 7 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Western Ukraine
            3 artilleries and 7 infantry moved from Russia to Bryansk
            2 armour moved from Vologda to Bryansk
            2 aaGuns and 18 infantry moved from Amur to Buryatia
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
    
        Place Units - Russians
            3 armour and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -1.00
    

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
    Belarus : 7 armour, 1 infantry and 7 mech_infantrys
    Bryansk : 1 aaGun, 10 armour, 17 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
    Rostov : 1 infantry
    Archangel : 3 mech_infantrys
    Eastern Poland : 1 armour
    Russia : 1 airfield, 3 armour, 1 factory_major and 4 mech_infantrys
    Western Ukraine : 1 infantry
    Volgograd : 1 factory_minor
    105 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 51 / 65
    Russians : 31 / 37
    Japanese : 60 / 79
    Americans : 64 / 94
    Chinese : 4 / 5
    British : 34 / 41
    UK_Pacific : 0 / 0
    Italians : 17 / 12
    ANZAC : 14 / 20
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 8 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
            1 fighter moved from Philippines to 34 Sea Zone
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to West India
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 1/6 hits, 2.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 3 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from 34 Sea Zone to Philippines
            1 tactical_bomber moved from 79 Sea Zone to Mozambique
            2 fighters moved from West India to Egypt
            1 fighter moved from West India to Egypt
            1 fighter moved from India to Mozambique
            1 bomber moved from West India to Mozambique
            1 infantry moved from West India to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            2 infantry moved from India to West India
            2 tactical_bombers moved from Java to 37 Sea Zone
            2 fighters moved from Java to 37 Sea Zone
            2 fighters moved from Shan State to 79 Sea Zone
            1 tactical_bomber moved from Shan State to 79 Sea Zone
            1 carrier moved from 37 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
            1 fighter moved from Japan to Philippines
            1 infantry moved from French Indo China to Shan State
            1 transport moved from 37 Sea Zone to 79 Sea Zone
            1 fighter moved from 79 Sea Zone to West India
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour moved from Manchuria to Chahar
            2 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Jehol
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from Suiyuyan to Hopei
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 37 Sea Zone
            1 submarine placed in 39 Sea Zone
            2 bombers placed in India
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.17
    

    Savegame


  • hold on a sec


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
            1 fighter moved from Philippines to 34 Sea Zone
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to West India
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 1/6 hits, 2.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 3 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from 34 Sea Zone to Philippines
            1 tactical_bomber moved from 79 Sea Zone to Mozambique
            2 fighters moved from West India to Egypt
            1 fighter moved from West India to Egypt
            1 fighter moved from India to Mozambique
            1 bomber moved from West India to Mozambique
            1 infantry moved from West India to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            2 infantry moved from India to West India
            2 tactical_bombers moved from Java to 37 Sea Zone
            2 fighters moved from Java to 37 Sea Zone
            2 fighters moved from Shan State to 79 Sea Zone
            1 tactical_bomber moved from Shan State to 79 Sea Zone
            1 carrier moved from 37 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
            1 fighter moved from Japan to Philippines
            1 infantry moved from French Indo China to Shan State
            1 transport moved from 37 Sea Zone to 79 Sea Zone
            1 fighter moved from 79 Sea Zone to West India
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour moved from Manchuria to Chahar
            2 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Jehol
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from Suiyuyan to Hopei
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 37 Sea Zone
            1 submarine placed in 39 Sea Zone
            2 bombers placed in India
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from West India: 1 fighter
            EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.17
    

    Savegame


  • 1 jap fig and 1 tac are on the G carrier

  • '21 '20 '18 '17 '16 '15 '14 '13

    Another point for the blocking analysis is the value of the Ger units reached already area close to Rus capital is higher than their nominal cost from my view.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.4k

Topics

1.8m

Posts