@Daaras @GeneralDisarray Good luck gents!
L20 #1 trulpen (X) vs 666 (A+7) BM3
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I’ll roll the dice and then you can decide. If there’s no convoy, there’s no issue, except the sub stands a little bit better more central.
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[dice 2d6]
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2d6: 2, 4
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 1 mech_infantry moved from Caucasus to Turkmenistan Italians take Turkmenistan from Russians Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 bombers moved from Caucasus to Southern Italy 2 armour and 1 mech_infantry moved from Caucasus to Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Changing PUs for British from 35 to 33 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.33 British : 0.67 -
@trulpen ok, I moved your sub and took out 2ipc’s from the UK
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Hunan to India 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33Territory Summary for ANZAC :
India : 3 fighters Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag 19 Sea Zone : 1 flag, 1 submarine 54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 3 transports Egypt : 1 infantry Syria : 1 flag Ethiopia : 1 flag Iraq : 1 infantryProduction/PUs Summary :
Germans : 66 / 96 Russians : 17 / 20 Japanese : 44 / 52 Americans : 53 / 88 Chinese : 13 / 18 British : 34 / 35 UK_Pacific : 9 / 8 Italians : 14 / 14 ANZAC : 12 / 20 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@trulpen fyi…one usa CV has two anzac fgt’s…
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Hunan to India 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33Territory Summary for ANZAC and French :
India : 3 fighters Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag 19 Sea Zone : 1 flag, 1 submarine 54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 3 transports Gibraltar : 1 fighter Egypt : 1 infantry United Kingdom : 2 infantry Tunisia : 1 infantry Ethiopia : 1 flag Iraq : 1 infantryProduction/PUs Summary :
Germans : 66 / 96 Russians : 17 / 20 Japanese : 44 / 52 Americans : 53 / 88 Chinese : 13 / 18 British : 34 / 35 UK_Pacific : 9 / 8 Italians : 14 / 14 ANZAC : 12 / 20 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
@dicebot said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
2d6: 2, 4
hmm, dice bot? how does that work?
Just like it shows.
You write “dice ndx” but within brackets instead of citations.
That means you can roll d1’s. :)
[dice 38d1]
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38d1: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
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Except that it doesn’t seem to be able to make a new row, but there should be 38 1’s there.
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@trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
Except that it doesn’t seem to be able to make a new row, but there should be 38 1’s there.
just like our old dice roller, in the old forum…nice. i will give it a try…
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@dicebot [dice 2d6]
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2d6: 6, 2
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@dicebot 2 inf: [dice 2d6]
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2d6: 3, 1
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@trulpen this is a good tool to have. thanks
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 35 to 33 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 124 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Scotland 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to Eire 1 transport moved from 111 Sea Zone to 112 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone 4 infantry moved from 111 Sea Zone to Scotland 1 bomber moved from Western Germany to 104 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from Volgograd to Samara 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 mech_infantry moved from Novosibirsk to Urals 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Urals to Vologda 1 infantry moved from Archangel to Vologda 2 infantry moved from Northwest Persia to Iraq 1 bomber moved from Caucasus to Iraq 1 bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Samara EDIT: 2 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 bomber moved from Western Germany to 104 Sea Zone 1 fighter moved from Southern Italy to 109 Sea Zone Combat - Germans Battle in Eire Battle in Scotland Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 airfield and 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 1,83 expected hits British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland Germans win, taking Eire from Neutral_Allies, taking Scotland from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Iraq Germans attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq Germans win, taking Iraq from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 104 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Samara Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 1 bomber moved from Iraq to Southern Italy 1 artillery moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 bombers moved from 104 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Scotland to 111 Sea Zone 1 tactical_bomber moved from Greece to 111 Sea Zone 2 submarines moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 bomber moved from Vologda to Novgorod 1 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 aaGun moved from Caucasus to Rostov 1 aaGun, 6 armour, 6 artilleries, 22 infantry and 29 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Belarus to Bryansk 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 3 artilleries moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov 6 armour and 29 mech_infantrys moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Samara to Rostov Place Units - Germans 2 bombers, 3 fighters and 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery EDIT: Adding units owned by Germans to Western Germany: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : 1,00 British : 0,00 Americans : 0,67 Russians : 0,33





