L20 #1 trulpen (X) vs 666 (A+7) BM3


  • I remember that I thought about this during CM, but forgot during NCM.


  • I’ll roll the dice and then you can decide. If there’s no convoy, there’s no issue, except the sub stands a little bit better more central.


  • [dice 2d6]


  • 2d6: 2, 4

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    @dicebot said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    2d6: 2, 4

    hmm, dice bot? how does that work?

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    TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 mech_infantry moved from Caucasus to Turkmenistan
                  Italians take Turkmenistan from Russians
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Caucasus to Southern Italy
            2 armour and 1 mech_infantry moved from Caucasus to Persia
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
            EDIT: Changing PUs for British from 35 to 33
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @trulpen ok, I moved your sub and took out 2ipc’s from the UK

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    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Hunan to India
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Territory Summary for ANZAC :

    India : 3 fighters
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    19 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 3 transports
    Egypt : 1 infantry
    Syria : 1 flag
    Ethiopia : 1 flag
    Iraq : 1 infantry
    

    Production/PUs Summary :

    Germans : 66 / 96
    Russians : 17 / 20
    Japanese : 44 / 52
    Americans : 53 / 88
    Chinese : 13 / 18
    British : 34 / 35
    UK_Pacific : 9 / 8
    Italians : 14 / 14
    ANZAC : 12 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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    @trulpen fyi…one usa CV has two anzac fgt’s…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Hunan to India
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Territory Summary for ANZAC and French :

    India : 3 fighters
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    19 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 3 transports
    Gibraltar : 1 fighter
    Egypt : 1 infantry
    United Kingdom : 2 infantry
    Tunisia : 1 infantry
    Ethiopia : 1 flag
    Iraq : 1 infantry
    

    Production/PUs Summary :

    Germans : 66 / 96
    Russians : 17 / 20
    Japanese : 44 / 52
    Americans : 53 / 88
    Chinese : 13 / 18
    British : 34 / 35
    UK_Pacific : 9 / 8
    Italians : 14 / 14
    ANZAC : 12 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @dicebot said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    2d6: 2, 4

    hmm, dice bot? how does that work?

    Just like it shows.

    You write “dice ndx” but within brackets instead of citations.

    That means you can roll d1’s. :)

    [dice 38d1]


  • 38d1: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1


  • Except that it doesn’t seem to be able to make a new row, but there should be 38 1’s there.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    Except that it doesn’t seem to be able to make a new row, but there should be 38 1’s there.

    just like our old dice roller, in the old forum…nice. i will give it a try…

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    @dicebot [dice 2d6]


  • 2d6: 6, 2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @dicebot 2 inf: [dice 2d6]


  • 2d6: 3, 1

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    @trulpen this is a good tool to have. thanks


  • @666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @trulpen this is a good tool to have. thanks

    Yw

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