I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 #1 Amon-Sul (X) vs Adam514 (A+9) BM3
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retarted dice in eire
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i forgot to attack greece wait
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i am sending 5 inf
3 tank
1 fig southern italy
1 bomber[dice 5d6]
[dice 4d6]
[dice 1d6]vs
[dice 4d6]
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5d6: 4, 6, 6, 4, 1
4d6: 6, 4, 2, 5
1d6: 5
4d6: 1, 6, 5, 6 -
i scored 2 , u scored 1
[dice 4d6]
[dice 1d6]
[dice 1d6]vs
[dice 2d6]
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4d6: 5, 6, 2, 3
1d6: 4
1d6: 5
2d6: 6, 4 -
i forgot 3 tanks
[dice 3d6]
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3d6: 4, 6, 1
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1 hit
[dice 4d6]
[dice 4d6]
[dice 1d6]vs
[dice 1d6]
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4d6: 5, 3, 2, 4
4d6: 3, 2, 4, 6
1d6: 3
1d6: 5 -
i ve lost 1 inf only
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Eire 1 battleship and 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Eire Germans attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eire Germans roll dice for 1 artillery in Eire, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Eire, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Eire British win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits British roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Neutral_Allies from Greece: 4 infantry EDIT: Changing ownership of Greece from Neutral_Allies to Germans EDIT: Removing units owned by Germans from Bulgaria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 104 Sea Zone to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 119 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 119 Sea Zone 5 armour and 2 mech_infantrys moved from France to Yugoslavia 3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania 3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania 3 armour moved from Romania to Slovakia Hungary 1 aaGun and 1 infantry moved from Western Germany to Northern Italy 1 aaGun and 1 infantry moved from Norway to Finland 1 aaGun moved from Germany to Poland 4 infantry moved from Bulgaria to Greece EDIT: 3 armour moved from Slovakia Hungary to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Greece to Alexandria 1 bomber moved from Southern Italy to Alexandria 1 fighter moved from Western Germany to Southern Italy 1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria Place Units - Germans 10 artilleries placed in Germany 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Germans undo move 2. 1 carrier and 1 destroyer placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -1,33 British : 1,67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour moved from Bryansk to Belarus 1 mech_infantry moved from Kazakhstan to Rostov 1 aaGun, 2 artilleries and 5 infantry moved from Bryansk to Belarus 5 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Novgorod 2 aaGuns and 18 infantry moved from Buryatia to Amur 2 infantry moved from Rostov to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Eastern Poland to Belarus 1 aaGun moved from Novgorod to Belarus 2 artilleries and 12 infantry moved from Novgorod to Belarus 2 artilleries moved from Novgorod to Belarus 1 submarine moved from 111 Sea Zone to 105 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 3 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 harbour and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 aaGuns, 1 armour and 3 infantry moved from Korea to Manchuria 1 armour and 4 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Kwangsi 4 marines moved from Japan to 6 Sea Zone 2 battleships, 2 cruisers and 4 marines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kiangsi to Kwangsi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Kwangsi to 33 Sea Zone Place Units - Japanese 1 artillery placed in Japan 3 transports placed in 6 Sea Zone 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.83 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 marine, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 11 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 infantry moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Gibraltar to 98 Sea Zone 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Morocco British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco British win, taking French Madagascar from Neutral_Axis, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -14 Casualties for British: 2 infantry and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in 94 Sea Zone British attack with 3 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 3 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 94 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shan State to Burma 1 infantry moved from Burma to India 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Tanganyika Territory to Egypt 1 fighter moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 94 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 fighter moved from Quebec to 91 Sea Zone 1 bomber moved from Quebec to Gibraltar 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Egypt 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 factory_minor placed in Persia 2 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4,5,4,2,6,2,3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 27 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
British : 0.00 Italians : 0.67 Chinese : 0.17 Neutral_Axis : -0.33 Japanese : 2.33 -
bad dice for U in Yunnan. similar to my Eire dice.
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@Amon-Sul Yup happens.
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i am thinkin Italy, but i think i ll post soon
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the client frozen while rolling for convoy blockades
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u take the map and while u proceed it will roll for convoy blockade





