dice…
Jim vs Makalakalane
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In that case, yes, I want 4 more planes on those empty carriers.
Still. The wording is clear. It does state that the plane will be destroyed at the end of Noncombat Move phase.
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While I admit that I always assumed it was legal, this proves otherwise. I wonder how many others on here are aware?
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@jim010 yes, if it cannot land in a ‘eligible landing space’. A seazone where you can mobilize newly bought Aircraft Carriers is a eligible landing space :) if you don’t chose to mobilize the carriers for some reason Triple A will destroy your planes after the monbilization phase.
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Scratch that. I see a couple paragraphs up that I missed.
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@jim010 you had INSANE luck in this round. Submarine hitting 2 out of 2 1s in a battle against 1 fighter, 1 Carrier, 1 destroyer and 1 cruiser. Insane.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 88 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Non Combat Move - Americans 1 fighter moved from 88 Sea Zone to Suriname 1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 fighters placed in Western United States 1 harbour placed in Midway Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Italians : 1.67 Americans : -2.33 -
@Makalakalane said in Jim vs Makalakalane:
@jim010 you had INSANE luck in this round. Submarine hitting 2 out of 2 1s in a battle against 1 fighter, 1 Carrier, 1 destroyer and 1 cruiser. Insane.
Good. I need luck.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 9 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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Tough little Italian. They will be remembered.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 88 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Non Combat Move - Americans 1 fighter moved from 88 Sea Zone to Suriname 1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 fighters placed in Western United States 1 harbour placed in Midway Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 9 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield and 1 harbour; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Combat - British Non Combat Move - British 2 armour moved from Egypt to Trans-Jordan 4 mech_infantrys moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 1 fighter moved from United Kingdom to Suriname 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 2 artilleries moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 artilleries moved from 80 Sea Zone to Iraq 2 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from India to Kweichow 3 aaGuns, 1 fighter, 24 infantry and 5 mech_infantrys moved from India to Burma 1 fighter moved from Burma to Kweichow 3 infantry moved from Iraq to Trans-Jordan Place Units - British 1 airfield and 1 harbour placed in Suriname Turn Complete - British British collect 35 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 UK_Pacific collect 20 PUs (1 lost to blockades); end with 21 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Italians : 1.67 Americans : -2.33 -
@jim010 had to do some pretty weird stuff there to save the american fleet :D anyway, definitely a little setback for us and england on the europe side
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@Makalakalane said in Jim vs Makalakalane:
@jim010 had to do some pretty weird stuff there to save the american fleet :D anyway, definitely a little setback for us and england on the europe side
Without those 4 planes, I would have been toast.
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@jim010 yep. Well, unless you had a little luck. I had a 85-90% chance, but that’s not counting the kami-dice. But US probably would have won the battle anyway, but the question is with how much left? And I wouldn’t have been able to hold on to Korea.
Anyway, I don’t think you will see a game like this in the near future, where anyone buys buildings in South America haha. -
You built a factory there? I didn’t look yet.
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Ah, I see. The naval and airbase. Haven’t seen that before.
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@jim010 nope. You’ll see
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@jim010 woops… Yep. Didn’t send my reply when I wrote it at first… :D You saw it before hehe.
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 80 Sea Zone 2 fighters moved from Southern Italy to 94 Sea Zone 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 1 battleship moved from 93 Sea Zone to 88 Sea Zone 1 destroyer moved from 93 Sea Zone to 88 Sea Zone 2 cruisers moved from 93 Sea Zone to 88 Sea Zone 1 bomber moved from Southern Italy to 88 Sea Zone Combat - ItaliansCombat Hit Differential Summary :
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Interesting … do you scramble?
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@jim010 yes full scramble.





