• @jim010 ok I’m gonna play as is, then :) I changes quite a bit in the naval battle near Japan.

  • Customizer

    Idk … rules in the booklet are quite clear.

    20200528_141330.jpg


  • @Makalakalane

    Oh yes it does indeed. Means I get wasted.

    I’ll play it out and see if I get lucky.


  • @jim010 you are reading it wrong… a ‘eligible landing space’ is also a seazone where you mobilize a newly purchased aircraft carrier. Trust me - I do it all the time. Let me know if you want me to edit anything. I just restarted my turn as I purchased wrong :D

  • Customizer

    In that case, yes, I want 4 more planes on those empty carriers.

    Still. The wording is clear. It does state that the plane will be destroyed at the end of Noncombat Move phase.

  • Customizer

    While I admit that I always assumed it was legal, this proves otherwise. I wonder how many others on here are aware?


  • @jim010 yes, if it cannot land in a ‘eligible landing space’. A seazone where you can mobilize newly bought Aircraft Carriers is a eligible landing space :) if you don’t chose to mobilize the carriers for some reason Triple A will destroy your planes after the monbilization phase.

  • Customizer

    Scratch that. I see a couple paragraphs up that I missed.


  • @jim010 you had INSANE luck in this round. Submarine hitting 2 out of 2 1s in a battle against 1 fighter, 1 Carrier, 1 destroyer and 1 cruiser. Insane.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
    
        Combat - Americans
            Battle in 88 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 88 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 88 Sea Zone to Suriname
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            2 fighters placed in Western United States
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -2.33
    

    Savegame


  • @Makalakalane said in Jim vs Makalakalane:

    @jim010 you had INSANE luck in this round. Submarine hitting 2 out of 2 1s in a battle against 1 fighter, 1 Carrier, 1 destroyer and 1 cruiser. Insane.

    Good. I need luck.


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            9 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    Tough little Italian. They will be remembered.


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
    
        Combat - Americans
            Battle in 88 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 88 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 88 Sea Zone to Suriname
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            2 fighters placed in Western United States
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            9 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield and 1 harbour; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            2 armour moved from Egypt to Trans-Jordan
            4 mech_infantrys moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 fighter moved from United Kingdom to Suriname
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            2 artilleries moved from Egypt to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            2 artilleries moved from 80 Sea Zone to Iraq
            2 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from India to Kweichow
            3 aaGuns, 1 fighter, 24 infantry and 5 mech_infantrys moved from India to Burma
            1 fighter moved from Burma to Kweichow
            3 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            1 airfield and 1 harbour placed in Suriname
    
        Turn Complete - British
            British collect 35 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
            UK_Pacific collect 20 PUs (1 lost to blockades); end with 21 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -2.33
    

    Savegame


  • @jim010 had to do some pretty weird stuff there to save the american fleet :D anyway, definitely a little setback for us and england on the europe side


  • @Makalakalane said in Jim vs Makalakalane:

    @jim010 had to do some pretty weird stuff there to save the american fleet :D anyway, definitely a little setback for us and england on the europe side

    Without those 4 planes, I would have been toast.


  • @jim010 yep. Well, unless you had a little luck. I had a 85-90% chance, but that’s not counting the kami-dice. But US probably would have won the battle anyway, but the question is with how much left? And I wouldn’t have been able to hold on to Korea.
    Anyway, I don’t think you will see a game like this in the near future, where anyone buys buildings in South America haha.

  • Customizer

    You built a factory there? I didn’t look yet.

  • Customizer

    Ah, I see. The naval and airbase. Haven’t seen that before.


  • @jim010 nope. You’ll see

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