• @jim010 no you can land your planes on carriers you just built. You just need to ignore the message and say end move phase. The planes will stay floating until you put in carriers. If you don’t put in carriers they die. If you didn’t buy any carriers they die.


  • @jim010 you want me to edit something for you? Some Japanes planes out on Carriers instead of being on land in Japan, or? (I didn’t check the report)


  • @jim010 ok I’m gonna play as is, then :) I changes quite a bit in the naval battle near Japan.

  • Customizer

    Idk … rules in the booklet are quite clear.

    20200528_141330.jpg


  • @Makalakalane

    Oh yes it does indeed. Means I get wasted.

    I’ll play it out and see if I get lucky.


  • @jim010 you are reading it wrong… a ‘eligible landing space’ is also a seazone where you mobilize a newly purchased aircraft carrier. Trust me - I do it all the time. Let me know if you want me to edit anything. I just restarted my turn as I purchased wrong :D

  • Customizer

    In that case, yes, I want 4 more planes on those empty carriers.

    Still. The wording is clear. It does state that the plane will be destroyed at the end of Noncombat Move phase.

  • Customizer

    While I admit that I always assumed it was legal, this proves otherwise. I wonder how many others on here are aware?


  • @jim010 yes, if it cannot land in a ‘eligible landing space’. A seazone where you can mobilize newly bought Aircraft Carriers is a eligible landing space :) if you don’t chose to mobilize the carriers for some reason Triple A will destroy your planes after the monbilization phase.

  • Customizer

    Scratch that. I see a couple paragraphs up that I missed.


  • @jim010 you had INSANE luck in this round. Submarine hitting 2 out of 2 1s in a battle against 1 fighter, 1 Carrier, 1 destroyer and 1 cruiser. Insane.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
    
        Combat - Americans
            Battle in 88 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 88 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 88 Sea Zone to Suriname
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            2 fighters placed in Western United States
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -2.33
    

    Savegame


  • @Makalakalane said in Jim vs Makalakalane:

    @jim010 you had INSANE luck in this round. Submarine hitting 2 out of 2 1s in a battle against 1 fighter, 1 Carrier, 1 destroyer and 1 cruiser. Insane.

    Good. I need luck.


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            9 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    Tough little Italian. They will be remembered.


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
    
        Combat - Americans
            Battle in 88 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 88 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 88 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 88 Sea Zone to Suriname
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            2 fighters placed in Western United States
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            9 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield and 1 harbour; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            2 armour moved from Egypt to Trans-Jordan
            4 mech_infantrys moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 fighter moved from United Kingdom to Suriname
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            2 artilleries moved from Egypt to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            2 artilleries moved from 80 Sea Zone to Iraq
            2 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from India to Kweichow
            3 aaGuns, 1 fighter, 24 infantry and 5 mech_infantrys moved from India to Burma
            1 fighter moved from Burma to Kweichow
            3 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            1 airfield and 1 harbour placed in Suriname
    
        Turn Complete - British
            British collect 35 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
            UK_Pacific collect 20 PUs (1 lost to blockades); end with 21 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -2.33
    

    Savegame


  • @jim010 had to do some pretty weird stuff there to save the american fleet :D anyway, definitely a little setback for us and england on the europe side


  • @Makalakalane said in Jim vs Makalakalane:

    @jim010 had to do some pretty weird stuff there to save the american fleet :D anyway, definitely a little setback for us and england on the europe side

    Without those 4 planes, I would have been toast.


  • @jim010 yep. Well, unless you had a little luck. I had a 85-90% chance, but that’s not counting the kami-dice. But US probably would have won the battle anyway, but the question is with how much left? And I wouldn’t have been able to hold on to Korea.
    Anyway, I don’t think you will see a game like this in the near future, where anyone buys buildings in South America haha.

  • Customizer

    You built a factory there? I didn’t look yet.

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