@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 56 PUs;
British buy 4 artilleries, 4 infantry and 4 submarines; Remaining resources: 4 PUs;
Combat Move - British
6 artilleries moved from United Kingdom to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
4 fighters moved from 6 Sea Zone to United Kingdom
1 fighter moved from 6 Sea Zone to United Kingdom
6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 5 Sea Zone
5 fighters moved from 5 Sea Zone to Sweden
1 bomber moved from United Kingdom to Sweden
6 artilleries moved from 5 Sea Zone to Sweden
6 infantry moved from 5 Sea Zone to Sweden
6 artilleries and 5 infantry moved from Norway to Sweden
11 infantry moved from Anglo Egypt to Trans-Jordan
3 artilleries moved from Anglo Egypt to Trans-Jordan
3 armour moved from Anglo Egypt to Trans-Jordan
3 fighters moved from Anglo Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Trans-Jordan
Combat - British
Battle in Sweden
British attack with 12 artilleries, 1 bomber, 5 fighters and 11 infantry
Neutral defend with 5 infantry
British roll dice for 4 battleships and 2 cruisers in Sweden, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 12 artilleries, 1 bomber, 5 fighters and 11 infantry in Sweden, round 2 : 12/29 hits, 10.83 expected hits
Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the British lost in Sweden
British loses 0 PUs for violating Swedens neutrality.
British win, taking Sweden from Neutral with 12 artilleries, 1 bomber, 5 fighters and 10 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
5 fighters moved from Sweden to 5 Sea Zone
1 bomber moved from Sweden to United Kingdom
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
4 submarines placed in 6 Sea Zone
Turn Complete - British
British collect 63 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : -0.67
British : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 1 factory, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 52 Sea Zone to 53 Sea Zone
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
2 artilleries and 2 infantry moved from 52 Sea Zone to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 60 Sea Zone to 52 Sea Zone
4 fighters moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 36 Sea Zone to 52 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 60 Sea Zone
2 fighters moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
Japanese take India from British
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
Japanese take Midway from Americans
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Wake Island
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 5 fighters and 2 infantry
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 5 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits, 3.83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Japanese
5 fighters moved from Hawaiian Islands to 52 Sea Zone
Place Units - Japanese
1 battleship placed in 60 Sea Zone
1 fighter and 5 infantry placed in Japan
1 factory placed in Australia
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Chinese
Chinese repair damage of 2x factory; Remaining resources: 27 PUs;
Chinese buy 1 armour and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Afghanistan to Himalaya
1 infantry moved from China to Manchuria
1 infantry moved from China to Manchuria
4 infantry moved from China to Kwantung
1 infantry moved from China to Kwantung
5 infantry moved from China to French Indochina
5 armour moved from China to French Indochina
5 armour moved from China to Kwantung
2 fighters moved from China to French Indochina
2 fighters moved from China to Kwantung
4 bombers moved from China to Manchuria
1 infantry moved from Sinkiang to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 bombers moved from Manchuria to China
Place Units - Chinese
1 armour and 7 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Archangel to Caucasus
1 infantry moved from Kazakh S.S.R. to Afghanistan
Russians take Afghanistan from Chinese
1 infantry moved from Kazakh S.S.R. to Sinkiang
Russians take Sinkiang from Chinese
1 infantry moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from West Russia to Belorussia
2 infantry moved from Archangel to West Russia
3 armour moved from Russia to Turkey
6 artilleries moved from Caucasus to Turkey
4 infantry moved from Caucasus to Turkey
2 infantry moved from Russia to Caucasus
1 infantry moved from Caucasus to Turkey
Combat - Russians
Battle in Turkey
Russians attack with 3 armour, 6 artilleries and 5 infantry
Neutral defend with 5 infantry
Russians roll dice for 3 armour, 6 artilleries and 5 infantry in Turkey, round 2 : 8/14 hits, 5.17 expected hits
Neutral roll dice for 5 infantry in Turkey, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Turkey
Russians loses 0 PUs for violating Turkeys neutrality.
Russians win, taking Turkey from Neutral with 3 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
Place Units - Russians
2 fighters and 1 infantry placed in Caucasus
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Russians : 2.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
4 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Western Europe
4 infantry moved from Western Europe to Spain
1 infantry moved from Eastern Europe to Belorussia
7 bombers moved from Germany to Belorussia
9 fighters moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 7 bombers, 9 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers, 9 fighters and 2 infantry in Belorussia, round 2 : 10/18 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 7 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 bombers and 9 fighters moved from Belorussia to Germany
Place Units - Germans
3 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 60 PUs;
British buy 5 artilleries, 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
6 armour, 3 artilleries, 3 fighters and 18 infantry moved from Trans-Jordan to Turkey
4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 6 transports moved from 5 Sea Zone to 6 Sea Zone
4 artilleries moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 artilleries moved from 6 Sea Zone to Norway
4 infantry moved from 6 Sea Zone to Norway
10 infantry moved from Sweden to Norway
12 artilleries moved from Sweden to Norway
Combat - British
Battle in Turkey
British attack with 6 armour, 3 artilleries, 3 fighters and 18 infantry
Russians defend with 3 armour, 6 artilleries and 4 infantry
British roll dice for 6 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 12/30 hits, 9.00 expected hits
Russians roll dice for 3 armour, 6 artilleries and 4 infantry in Turkey, round 2 : 6/13 hits, 4.83 expected hits
4 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the British lost in Turkey
British roll dice for 6 armour, 3 artilleries, 3 fighters and 12 infantry in Turkey, round 3 : 11/24 hits, 8.00 expected hits
Russians roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Russians with 6 armour, 3 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 30
Casualties for British: 7 infantry
Casualties for Russians: 3 armour, 6 artilleries and 4 infantry
Battle in Norway
British attack with 16 artilleries and 14 infantry
Germans defend with 1 infantry
British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 3/6 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 16 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Turkey to Italian East Africa
Place Units - British
3 infantry placed in Italian East Africa
3 infantry placed in Belgian Congo
5 artilleries and 5 infantry placed in United Kingdom
1 submarine placed in 6 Sea Zone
Turn Complete - British
British collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 5.33
Russians : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 52 PUs;
Japanese buy 1 aaGun, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
2 artilleries and 1 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 45 Sea Zone to Solomon Islands
2 bombers moved from Wake Island to Solomon Islands
2 armour and 3 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 armour and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
1 infantry moved from India to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Mozambique
Japanese take Mozambique from British
Combat - Japanese
Battle in Solomon Islands
Japanese attack with 2 artilleries, 2 bombers, 6 fighters and 1 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/11 hits, 5.33 expected hits
Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
Japanese loses 0 PUs for violating Solomon Islandss neutrality.
Japanese win, taking Solomon Islands from Neutral with 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Neutral: 5 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Japan
2 fighters moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Solomon Islands to Wake Island
6 fighters moved from Solomon Islands to 45 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Australia
1 aaGun, 2 artilleries and 2 infantry placed in Japan
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Chinese : -0.67
Japanese : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Chinese
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Chinese
1 artillery moved from Himalaya to Afghanistan
2 bombers moved from China to Afghanistan
2 fighters moved from French Indochina to Afghanistan
5 armour and 6 infantry moved from French Indochina to India
Chinese take India from Japanese
2 infantry moved from Kwantung to Manchuria
2 fighters moved from Kwantung to Manchuria
2 bombers moved from China to Manchuria
2 armour, 3 artilleries and 9 infantry moved from China to Sinkiang
5 armour moved from Kwantung to Sinkiang
4 infantry moved from Kwantung to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Afghanistan
Chinese attack with 1 artillery, 2 bombers and 2 fighters
Russians defend with 2 infantry
Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 2 : 0/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 3 : 3/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Afghanistan
Chinese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Sinkiang
Chinese attack with 7 armour, 3 artilleries and 9 infantry
Russians defend with 1 infantry
Chinese roll dice for 7 armour, 3 artilleries and 9 infantry in Sinkiang, round 2 : 6/19 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
Chinese win, taking Sinkiang from Russians with 7 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Afghanistan to Himalaya
2 bombers moved from Afghanistan to China
2 bombers and 2 fighters moved from Manchuria to China
2 fighters moved from Himalaya to China
Place Units - Chinese
4 artilleries and 4 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Russians : 0.33
Japanese : -0.67
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 infantry moved from West Russia to Belorussia
1 fighter moved from Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Battle in Belorussia
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Belorussia to Russia
3 armour moved from Caucasus to Russia
2 aaGuns moved from Caucasus to Russia
9 infantry moved from Caucasus to Russia
Place Units - Russians
3 infantry placed in Caucasus
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Spain to Gibraltar
2 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
3 bombers moved from Germany to Gibraltar
2 bombers moved from Germany to Belorussia
1 bomber moved from Germany to Belorussia
1 bomber moved from Germany to Karelia S.S.R.
1 bomber moved from Belorussia to Ukraine S.S.R.
2 fighters moved from Germany to Eastern Europe
2 fighters moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Germany to Belorussia
2 fighters moved from Germany to Ukraine S.S.R.
2 fighters moved from Germany to Belorussia
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 2 bombers, 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Belorussia, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Germany
2 bombers and 4 fighters moved from Belorussia to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 bomber and 3 fighters moved from Ukraine S.S.R. to Germany
3 bombers moved from Gibraltar to Germany
6 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Balkans
2 infantry moved from Western Europe to Spain
2 infantry moved from Western Europe to Germany
4 artilleries moved from Germany to Balkans
Place Units - Germans
1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - British
British repair damage of 9x factory; Remaining resources: 55 PUs;
British buy 9 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
5 artilleries moved from United Kingdom to 6 Sea Zone
5 infantry moved from United Kingdom to 6 Sea Zone
5 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 infantry, 7 submarines and 6 transports moved from 6 Sea Zone to 4 Sea Zone
5 artilleries moved from 4 Sea Zone to Archangel
British take Archangel from Russians
5 infantry moved from 4 Sea Zone to Archangel
5 fighters moved from 4 Sea Zone to Karelia S.S.R.
16 artilleries moved from Norway to Karelia S.S.R.
14 infantry moved from Norway to Karelia S.S.R.
3 infantry moved from Belgian Congo to Anglo Egypt
3 infantry moved from Italian East Africa to Kenya
3 fighters moved from Italian East Africa to Turkey
5 fighters moved from United Kingdom to Karelia S.S.R.
Combat - British
Battle in Karelia S.S.R.
British attack with 16 artilleries, 10 fighters and 14 infantry
Germans defend with 2 infantry
British roll dice for 16 artilleries, 10 fighters and 14 infantry in Karelia S.S.R., round 2 : 20/40 hits, 15.00 expected hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 16 artilleries, 10 fighters and 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
10 fighters moved from Karelia S.S.R. to 4 Sea Zone
Place Units - British
3 armour placed in Italian East Africa
6 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 5.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Solomon Islands to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from Australia to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
1 battleship moved from 45 Sea Zone to 41 Sea Zone
2 destroyers moved from 45 Sea Zone to 41 Sea Zone
1 cruiser moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from 45 Sea Zone to 41 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 45 Sea Zone to 60 Sea Zone
1 infantry moved from Mozambique to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from Wake Island to Philipine Islands
1 bomber moved from Wake Island to Philipine Islands
1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Manchuria
2 fighters moved from 60 Sea Zone to 61 Sea Zone
2 fighters moved from 61 Sea Zone to Manchuria
3 fighters moved from Buryatia S.S.R. to Manchuria
1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 6/9 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Japan
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
2 fighters and 6 infantry placed in Japan
1 infantry placed in Australia
2 destroyers and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Chinese
Chinese buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from India to Afghanistan
Chinese take Afghanistan from Russians
3 infantry moved from India to Afghanistan
1 infantry moved from India to Afghanistan
2 infantry moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Sinkiang to Novosibirsk
2 fighters moved from China to Kazakh S.S.R.
2 fighters moved from China to Novosibirsk
4 infantry moved from Sinkiang to China
5 armour moved from India to Sinkiang
2 infantry moved from China to Manchuria
4 bombers moved from China to Manchuria
3 artilleries moved from Sinkiang to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 3 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Novosibirsk
Chinese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Chinese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Chinese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Kazakh S.S.R. to Sinkiang
2 fighters moved from Novosibirsk to Sinkiang
4 bombers moved from Manchuria to China
Place Units - Chinese
6 armour and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 2.33
Russians : -0.67
Japanese : -1.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Russia to Archangel
3 fighters moved from Russia to Archangel
1 infantry moved from Evenki National Okrug to Russia
2 infantry moved from West Russia to Russia
6 infantry moved from Caucasus to Russia
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 12 infantry
British defend with 5 artilleries and 5 infantry
Russians roll dice for 3 fighters and 12 infantry in Archangel, round 2 : 3/15 hits, 3.50 expected hits
British roll dice for 5 artilleries and 5 infantry in Archangel, round 2 : 5/10 hits, 3.33 expected hits
5 infantry owned by the Russians and 3 infantry owned by the British lost in Archangel
Russians roll dice for 3 fighters and 7 infantry in Archangel, round 3 : 1/10 hits, 2.67 expected hits
British roll dice for 5 artilleries and 2 infantry in Archangel, round 3 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel
Russians roll dice for 3 fighters and 5 infantry in Archangel, round 4 : 1/8 hits, 2.33 expected hits
British roll dice for 5 artilleries and 1 infantry in Archangel, round 4 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel
2 infantry owned by the Russians retreated to Russia
British win with 5 artilleries remaining. Battle score for attacker is -15
Casualties for Russians: 10 infantry
Casualties for British: 5 infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
Place Units - Russians
4 armour, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : 2.33
Russians : -3.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 armour and 3 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
8 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
10 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
7 bombers moved from Germany to Karelia S.S.R.
4 armour moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 armour, 7 bombers, 11 fighters and 9 infantry
British defend with 16 artilleries and 14 infantry
Germans roll dice for 4 armour, 7 bombers, 11 fighters and 9 infantry in Karelia S.S.R., round 2 : 10/31 hits, 13.67 expected hits
British roll dice for 16 artilleries and 14 infantry in Karelia S.S.R., round 2 : 5/30 hits, 10.00 expected hits
5 infantry owned by the Germans and 10 infantry owned by the British lost in Karelia S.S.R.
Germans roll dice for 4 armour, 7 bombers, 11 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/26 hits, 12.83 expected hits
British roll dice for 16 artilleries and 4 infantry in Karelia S.S.R., round 3 : 7/20 hits, 6.67 expected hits
4 infantry owned by the Germans, 3 armour owned by the Germans, 6 artilleries owned by the British and 4 infantry owned by the British lost in Karelia S.S.R.
1 armour owned by the Germans retreated to Eastern Europe
British win with 10 artilleries remaining. Battle score for attacker is 24
Casualties for Germans: 3 armour and 9 infantry
Casualties for British: 6 artilleries and 14 infantry
Non Combat Move - Germans
7 bombers moved from Karelia S.S.R. to Germany
4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R.
10 infantry moved from Germany to Eastern Europe
5 artilleries moved from Germany to Eastern Europe
5 infantry moved from Germany to Eastern Europe
10 fighters moved from Karelia S.S.R. to Eastern Europe
2 infantry moved from Gibraltar to Spain
7 bombers moved from Germany to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
Place Units - Germans
1 armour and 3 bombers placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -6.50
British : -4.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - British
British repair damage of 8x factory; Remaining resources: 56 PUs;
British buy 2 destroyers and 13 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Archangel to West Russia
British take West Russia from Russians
1 artillery moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
4 artilleries moved from Archangel to 4 Sea Zone
2 artilleries moved from Karelia S.S.R. to 4 Sea Zone
6 artilleries moved from Karelia S.S.R. to Norway
1 artillery moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
1 infantry moved from Kenya to Mozambique
British take Mozambique from Japanese
2 infantry moved from Kenya to Union of South Africa
3 infantry moved from Anglo Egypt to Libya
1 armour moved from Italian East Africa to Libya
2 armour moved from Italian East Africa to Union of South Africa
6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 7 submarines and 6 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
5 artilleries moved from 6 Sea Zone to United Kingdom
Combat - British
Battle in Union of South Africa
British attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 armour and 3 infantry
Americans defend with 1 armour
British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 1 infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in Libya, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Libya
British win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Americans: 1 armour
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
6 armour, 2 artilleries, 3 fighters and 10 infantry moved from Turkey to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
Place Units - British
2 destroyers placed in 6 Sea Zone
10 infantry placed in United Kingdom
3 infantry placed in Italian East Africa
Turn Complete - British
British collect 81 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -2.17
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 armour, 4 artilleries, 5 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Argentina
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 27 Sea Zone to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Argentina
6 infantry moved from Japan to 60 Sea Zone
6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Japan to Manchuria
5 fighters moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 submarines moved from 53 Sea Zone to 43 Sea Zone
2 submarines moved from 43 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Argentina
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Neutral defend with 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Argentina, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Argentina, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Argentina
Japanese loses 0 PUs for violating Argentinas neutrality.
Japanese win, taking Argentina from Neutral with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 5 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Buryatia S.S.R.
5 fighters moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 bomber moved from Philipine Islands to New Zealand
3 fighters moved from Argentina to 25 Sea Zone
Place Units - Japanese
2 transports placed in 60 Sea Zone
4 armour, 4 artilleries and 2 infantry placed in Japan
3 infantry placed in Australia
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Chinese : -0.67
Japanese : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Chinese
Chinese repair damage of 3x factory; Remaining resources: 36 PUs;
Chinese buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from China to Manchuria
4 bombers moved from China to Manchuria
1 infantry moved from Novosibirsk to Evenki National Okrug
Chinese take Evenki National Okrug from Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
Chinese take Yakut S.S.R. from Japanese
2 infantry moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from India to Persia
Chinese take Persia from British
6 armour moved from China to Sinkiang
5 infantry moved from China to Sinkiang
4 infantry moved from China to Sinkiang
6 armour moved from Sinkiang to Afghanistan
2 fighters moved from Sinkiang to Afghanistan
2 armour moved from Sinkiang to Afghanistan
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
4 bombers moved from Manchuria to China
Place Units - Chinese
1 aaGun placed in India
10 infantry placed in China
Turn Complete - Chinese
Chinese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.33