Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
3 armour moved from Russia to Archangel
6 artilleries moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from Novosibirsk to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 infantry moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 armour and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 4 infantry in Archangel, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Caucasus
Place Units - Russians
3 infantry placed in Caucasus
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Ukraine S.S.R.
2 bombers moved from Germany to Ukraine S.S.R.
2 bombers moved from Germany to Belorussia
3 bombers moved from Germany to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
2 fighters moved from Germany to Belorussia
2 fighters moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 bombers, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 4/6 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine S.S.R. to Germany
3 fighters moved from Ukraine S.S.R. to Germany
2 bombers and 2 fighters moved from Belorussia to Germany
3 bombers moved from Karelia S.S.R. to Germany
2 fighters moved from Karelia S.S.R. to Germany
2 infantry moved from Germany to Western Europe
Place Units - Germans
1 artillery, 2 fighters and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 56 PUs;
British buy 4 artilleries, 4 infantry and 4 submarines; Remaining resources: 4 PUs;
Combat Move - British
6 artilleries moved from United Kingdom to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
4 fighters moved from 6 Sea Zone to United Kingdom
1 fighter moved from 6 Sea Zone to United Kingdom
6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 5 Sea Zone
5 fighters moved from 5 Sea Zone to Sweden
1 bomber moved from United Kingdom to Sweden
6 artilleries moved from 5 Sea Zone to Sweden
6 infantry moved from 5 Sea Zone to Sweden
6 artilleries and 5 infantry moved from Norway to Sweden
11 infantry moved from Anglo Egypt to Trans-Jordan
3 artilleries moved from Anglo Egypt to Trans-Jordan
3 armour moved from Anglo Egypt to Trans-Jordan
3 fighters moved from Anglo Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Trans-Jordan
Combat - British
Battle in Sweden
British attack with 12 artilleries, 1 bomber, 5 fighters and 11 infantry
Neutral defend with 5 infantry
British roll dice for 4 battleships and 2 cruisers in Sweden, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 12 artilleries, 1 bomber, 5 fighters and 11 infantry in Sweden, round 2 : 12/29 hits, 10.83 expected hits
Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the British lost in Sweden
British loses 0 PUs for violating Swedens neutrality.
British win, taking Sweden from Neutral with 12 artilleries, 1 bomber, 5 fighters and 10 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
5 fighters moved from Sweden to 5 Sea Zone
1 bomber moved from Sweden to United Kingdom
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
4 submarines placed in 6 Sea Zone
Turn Complete - British
British collect 63 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : -0.67
British : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 1 factory, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 52 Sea Zone to 53 Sea Zone
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
2 artilleries and 2 infantry moved from 52 Sea Zone to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 60 Sea Zone to 52 Sea Zone
4 fighters moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 36 Sea Zone to 52 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 60 Sea Zone
2 fighters moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
Japanese take India from British
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
Japanese take Midway from Americans
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Wake Island
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 5 fighters and 2 infantry
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 5 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits, 3.83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Japanese
5 fighters moved from Hawaiian Islands to 52 Sea Zone
Place Units - Japanese
1 battleship placed in 60 Sea Zone
1 fighter and 5 infantry placed in Japan
1 factory placed in Australia
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Chinese
Chinese repair damage of 2x factory; Remaining resources: 27 PUs;
Chinese buy 1 armour and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Afghanistan to Himalaya
1 infantry moved from China to Manchuria
1 infantry moved from China to Manchuria
4 infantry moved from China to Kwantung
1 infantry moved from China to Kwantung
5 infantry moved from China to French Indochina
5 armour moved from China to French Indochina
5 armour moved from China to Kwantung
2 fighters moved from China to French Indochina
2 fighters moved from China to Kwantung
4 bombers moved from China to Manchuria
1 infantry moved from Sinkiang to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 bombers moved from Manchuria to China
Place Units - Chinese
1 armour and 7 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Archangel to Caucasus
1 infantry moved from Kazakh S.S.R. to Afghanistan
Russians take Afghanistan from Chinese
1 infantry moved from Kazakh S.S.R. to Sinkiang
Russians take Sinkiang from Chinese
1 infantry moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from West Russia to Belorussia
2 infantry moved from Archangel to West Russia
3 armour moved from Russia to Turkey
6 artilleries moved from Caucasus to Turkey
4 infantry moved from Caucasus to Turkey
2 infantry moved from Russia to Caucasus
1 infantry moved from Caucasus to Turkey
Combat - Russians
Battle in Turkey
Russians attack with 3 armour, 6 artilleries and 5 infantry
Neutral defend with 5 infantry
Russians roll dice for 3 armour, 6 artilleries and 5 infantry in Turkey, round 2 : 8/14 hits, 5.17 expected hits
Neutral roll dice for 5 infantry in Turkey, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Turkey
Russians loses 0 PUs for violating Turkeys neutrality.
Russians win, taking Turkey from Neutral with 3 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
Place Units - Russians
2 fighters and 1 infantry placed in Caucasus
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Russians : 2.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
4 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Western Europe
4 infantry moved from Western Europe to Spain
1 infantry moved from Eastern Europe to Belorussia
7 bombers moved from Germany to Belorussia
9 fighters moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 7 bombers, 9 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers, 9 fighters and 2 infantry in Belorussia, round 2 : 10/18 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 7 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 bombers and 9 fighters moved from Belorussia to Germany
Place Units - Germans
3 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 60 PUs;
British buy 5 artilleries, 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
6 armour, 3 artilleries, 3 fighters and 18 infantry moved from Trans-Jordan to Turkey
4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 6 transports moved from 5 Sea Zone to 6 Sea Zone
4 artilleries moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 artilleries moved from 6 Sea Zone to Norway
4 infantry moved from 6 Sea Zone to Norway
10 infantry moved from Sweden to Norway
12 artilleries moved from Sweden to Norway
Combat - British
Battle in Turkey
British attack with 6 armour, 3 artilleries, 3 fighters and 18 infantry
Russians defend with 3 armour, 6 artilleries and 4 infantry
British roll dice for 6 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 12/30 hits, 9.00 expected hits
Russians roll dice for 3 armour, 6 artilleries and 4 infantry in Turkey, round 2 : 6/13 hits, 4.83 expected hits
4 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the British lost in Turkey
British roll dice for 6 armour, 3 artilleries, 3 fighters and 12 infantry in Turkey, round 3 : 11/24 hits, 8.00 expected hits
Russians roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Russians with 6 armour, 3 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 30
Casualties for British: 7 infantry
Casualties for Russians: 3 armour, 6 artilleries and 4 infantry
Battle in Norway
British attack with 16 artilleries and 14 infantry
Germans defend with 1 infantry
British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 3/6 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 16 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Turkey to Italian East Africa
Place Units - British
3 infantry placed in Italian East Africa
3 infantry placed in Belgian Congo
5 artilleries and 5 infantry placed in United Kingdom
1 submarine placed in 6 Sea Zone
Turn Complete - British
British collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 5.33
Russians : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 52 PUs;
Japanese buy 1 aaGun, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
2 artilleries and 1 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 45 Sea Zone to Solomon Islands
2 bombers moved from Wake Island to Solomon Islands
2 armour and 3 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 armour and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
1 infantry moved from India to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Mozambique
Japanese take Mozambique from British
Combat - Japanese
Battle in Solomon Islands
Japanese attack with 2 artilleries, 2 bombers, 6 fighters and 1 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/11 hits, 5.33 expected hits
Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
Japanese loses 0 PUs for violating Solomon Islandss neutrality.
Japanese win, taking Solomon Islands from Neutral with 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Neutral: 5 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Japan
2 fighters moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Solomon Islands to Wake Island
6 fighters moved from Solomon Islands to 45 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Australia
1 aaGun, 2 artilleries and 2 infantry placed in Japan
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Chinese : -0.67
Japanese : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Chinese
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Chinese
1 artillery moved from Himalaya to Afghanistan
2 bombers moved from China to Afghanistan
2 fighters moved from French Indochina to Afghanistan
5 armour and 6 infantry moved from French Indochina to India
Chinese take India from Japanese
2 infantry moved from Kwantung to Manchuria
2 fighters moved from Kwantung to Manchuria
2 bombers moved from China to Manchuria
2 armour, 3 artilleries and 9 infantry moved from China to Sinkiang
5 armour moved from Kwantung to Sinkiang
4 infantry moved from Kwantung to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Afghanistan
Chinese attack with 1 artillery, 2 bombers and 2 fighters
Russians defend with 2 infantry
Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 2 : 0/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 3 : 3/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Afghanistan
Chinese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Sinkiang
Chinese attack with 7 armour, 3 artilleries and 9 infantry
Russians defend with 1 infantry
Chinese roll dice for 7 armour, 3 artilleries and 9 infantry in Sinkiang, round 2 : 6/19 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
Chinese win, taking Sinkiang from Russians with 7 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Afghanistan to Himalaya
2 bombers moved from Afghanistan to China
2 bombers and 2 fighters moved from Manchuria to China
2 fighters moved from Himalaya to China
Place Units - Chinese
4 artilleries and 4 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Russians : 0.33
Japanese : -0.67
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 infantry moved from West Russia to Belorussia
1 fighter moved from Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Battle in Belorussia
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Belorussia to Russia
3 armour moved from Caucasus to Russia
2 aaGuns moved from Caucasus to Russia
9 infantry moved from Caucasus to Russia
Place Units - Russians
3 infantry placed in Caucasus
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Spain to Gibraltar
2 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
3 bombers moved from Germany to Gibraltar
2 bombers moved from Germany to Belorussia
1 bomber moved from Germany to Belorussia
1 bomber moved from Germany to Karelia S.S.R.
1 bomber moved from Belorussia to Ukraine S.S.R.
2 fighters moved from Germany to Eastern Europe
2 fighters moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Germany to Belorussia
2 fighters moved from Germany to Ukraine S.S.R.
2 fighters moved from Germany to Belorussia
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 2 bombers, 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Belorussia, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Germany
2 bombers and 4 fighters moved from Belorussia to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 bomber and 3 fighters moved from Ukraine S.S.R. to Germany
3 bombers moved from Gibraltar to Germany
6 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Balkans
2 infantry moved from Western Europe to Spain
2 infantry moved from Western Europe to Germany
4 artilleries moved from Germany to Balkans
Place Units - Germans
1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - British
British repair damage of 9x factory; Remaining resources: 55 PUs;
British buy 9 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
5 artilleries moved from United Kingdom to 6 Sea Zone
5 infantry moved from United Kingdom to 6 Sea Zone
5 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 infantry, 7 submarines and 6 transports moved from 6 Sea Zone to 4 Sea Zone
5 artilleries moved from 4 Sea Zone to Archangel
British take Archangel from Russians
5 infantry moved from 4 Sea Zone to Archangel
5 fighters moved from 4 Sea Zone to Karelia S.S.R.
16 artilleries moved from Norway to Karelia S.S.R.
14 infantry moved from Norway to Karelia S.S.R.
3 infantry moved from Belgian Congo to Anglo Egypt
3 infantry moved from Italian East Africa to Kenya
3 fighters moved from Italian East Africa to Turkey
5 fighters moved from United Kingdom to Karelia S.S.R.
Combat - British
Battle in Karelia S.S.R.
British attack with 16 artilleries, 10 fighters and 14 infantry
Germans defend with 2 infantry
British roll dice for 16 artilleries, 10 fighters and 14 infantry in Karelia S.S.R., round 2 : 20/40 hits, 15.00 expected hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 16 artilleries, 10 fighters and 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
10 fighters moved from Karelia S.S.R. to 4 Sea Zone
Place Units - British
3 armour placed in Italian East Africa
6 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 5.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Solomon Islands to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from Australia to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
1 battleship moved from 45 Sea Zone to 41 Sea Zone
2 destroyers moved from 45 Sea Zone to 41 Sea Zone
1 cruiser moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from 45 Sea Zone to 41 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 45 Sea Zone to 60 Sea Zone
1 infantry moved from Mozambique to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from Wake Island to Philipine Islands
1 bomber moved from Wake Island to Philipine Islands
1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Manchuria
2 fighters moved from 60 Sea Zone to 61 Sea Zone
2 fighters moved from 61 Sea Zone to Manchuria
3 fighters moved from Buryatia S.S.R. to Manchuria
1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 6/9 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Japan
5 fighters moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
2 fighters and 6 infantry placed in Japan
1 infantry placed in Australia
2 destroyers and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Chinese
Chinese buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from India to Afghanistan
Chinese take Afghanistan from Russians
3 infantry moved from India to Afghanistan
1 infantry moved from India to Afghanistan
2 infantry moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Sinkiang to Novosibirsk
2 fighters moved from China to Kazakh S.S.R.
2 fighters moved from China to Novosibirsk
4 infantry moved from Sinkiang to China
5 armour moved from India to Sinkiang
2 infantry moved from China to Manchuria
4 bombers moved from China to Manchuria
3 artilleries moved from Sinkiang to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 3 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Novosibirsk
Chinese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Chinese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Chinese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Kazakh S.S.R. to Sinkiang
2 fighters moved from Novosibirsk to Sinkiang
4 bombers moved from Manchuria to China
Place Units - Chinese
6 armour and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 2.33
Russians : -0.67
Japanese : -1.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Russia to Archangel
3 fighters moved from Russia to Archangel
1 infantry moved from Evenki National Okrug to Russia
2 infantry moved from West Russia to Russia
6 infantry moved from Caucasus to Russia
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 12 infantry
British defend with 5 artilleries and 5 infantry
Russians roll dice for 3 fighters and 12 infantry in Archangel, round 2 : 3/15 hits, 3.50 expected hits
British roll dice for 5 artilleries and 5 infantry in Archangel, round 2 : 5/10 hits, 3.33 expected hits
5 infantry owned by the Russians and 3 infantry owned by the British lost in Archangel
Russians roll dice for 3 fighters and 7 infantry in Archangel, round 3 : 1/10 hits, 2.67 expected hits
British roll dice for 5 artilleries and 2 infantry in Archangel, round 3 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel
Russians roll dice for 3 fighters and 5 infantry in Archangel, round 4 : 1/8 hits, 2.33 expected hits
British roll dice for 5 artilleries and 1 infantry in Archangel, round 4 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel
2 infantry owned by the Russians retreated to Russia
British win with 5 artilleries remaining. Battle score for attacker is -15
Casualties for Russians: 10 infantry
Casualties for British: 5 infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
Place Units - Russians
4 armour, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : 2.33
Russians : -3.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 armour and 3 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
8 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
10 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
7 bombers moved from Germany to Karelia S.S.R.
4 armour moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 armour, 7 bombers, 11 fighters and 9 infantry
British defend with 16 artilleries and 14 infantry
Germans roll dice for 4 armour, 7 bombers, 11 fighters and 9 infantry in Karelia S.S.R., round 2 : 10/31 hits, 13.67 expected hits
British roll dice for 16 artilleries and 14 infantry in Karelia S.S.R., round 2 : 5/30 hits, 10.00 expected hits
5 infantry owned by the Germans and 10 infantry owned by the British lost in Karelia S.S.R.
Germans roll dice for 4 armour, 7 bombers, 11 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/26 hits, 12.83 expected hits
British roll dice for 16 artilleries and 4 infantry in Karelia S.S.R., round 3 : 7/20 hits, 6.67 expected hits
4 infantry owned by the Germans, 3 armour owned by the Germans, 6 artilleries owned by the British and 4 infantry owned by the British lost in Karelia S.S.R.
1 armour owned by the Germans retreated to Eastern Europe
British win with 10 artilleries remaining. Battle score for attacker is 24
Casualties for Germans: 3 armour and 9 infantry
Casualties for British: 6 artilleries and 14 infantry
Non Combat Move - Germans
7 bombers moved from Karelia S.S.R. to Germany
4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R.
10 infantry moved from Germany to Eastern Europe
5 artilleries moved from Germany to Eastern Europe
5 infantry moved from Germany to Eastern Europe
10 fighters moved from Karelia S.S.R. to Eastern Europe
2 infantry moved from Gibraltar to Spain
7 bombers moved from Germany to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
Place Units - Germans
1 armour and 3 bombers placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -6.50
British : -4.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Purchase Units - British
British repair damage of 8x factory; Remaining resources: 56 PUs;
British buy 2 destroyers and 13 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Archangel to West Russia
British take West Russia from Russians
1 artillery moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
4 artilleries moved from Archangel to 4 Sea Zone
2 artilleries moved from Karelia S.S.R. to 4 Sea Zone
6 artilleries moved from Karelia S.S.R. to Norway
1 artillery moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
1 infantry moved from Kenya to Mozambique
British take Mozambique from Japanese
2 infantry moved from Kenya to Union of South Africa
3 infantry moved from Anglo Egypt to Libya
1 armour moved from Italian East Africa to Libya
2 armour moved from Italian East Africa to Union of South Africa
6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 7 submarines and 6 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
5 artilleries moved from 6 Sea Zone to United Kingdom
Combat - British
Battle in Union of South Africa
British attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 armour and 3 infantry
Americans defend with 1 armour
British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 1 infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in Libya, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Libya
British win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Americans: 1 armour
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
6 armour, 2 artilleries, 3 fighters and 10 infantry moved from Turkey to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
Place Units - British
2 destroyers placed in 6 Sea Zone
10 infantry placed in United Kingdom
3 infantry placed in Italian East Africa
Turn Complete - British
British collect 81 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -2.17
Americans : 0.00
Japanese : -0.33