dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
dawgoneit Axis -VS- Whackamatt Allies 1914
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - USA USA spend 5 on tech rolls USA roll 6,1,4,1,6 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover workingWomen Combat Move - USA 3 field_guns and 3 infantry moved from New York to Sea Zone 29 Mid Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 field_gun and 1 infantry moved from Washington D.C. to Hudson-Delaware 1 battleship moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores Purchase Units - USA USA buy 1 Factory, 1 battleship, 1 cruiser, 1 field_gun, 1 infantry and 2 transports; Remaining resources: 9 PUs; 0 techTokens; Combat - USA Battle in Azores USA attack with 3 field_guns and 3 infantry Neutral defend with 1 infantry USA roll dice for 3 field_guns and 3 infantry in Azores, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Azores USA loses 0 PUs for violating Azoress neutrality. USA win, taking Azores from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA Place Units - USA 1 Factory placed in Washington D.C. 1 battleship, 1 cruiser and 2 transports placed in Sea Zone 29 Mid Atlantic USA undo move 2. 2 transports placed in Sea Zone 29 Mid Atlantic 1 battleship and 1 cruiser placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in New York USA undo move 4. 1 field_gun and 1 infantry placed in Hudson-Delaware Activate Technology - USA USA activating workingWomen Trigger USAT1: buyfield_gun_w added to productionUSA Trigger USAT1: buyheavy_gun_w added to productionUSA Trigger USAT1: buyfield_gun removed from productionUSA Trigger USAT1: buyheavy_gun removed from productionUSA Trigger USAT1: buygas_w added to productionUSA Trigger USAT1: buyfighter_w added to productionUSA Trigger USAT1: buygas removed from productionUSA Trigger USAT1: buyfighter removed from productionUSA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 69 PUs; end with 78 PUs USA collect 5 PUs from War Bonds; end with 83 PUsCombat Hit Differential Summary :
Neutral : -0.33 USA : 0.00 -
TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 3,3,3,4,3 and gets 0 hits Combat Move - Germany 3 infantry moved from Alsace to Champagne 1 infantry moved from Wurttemburg to Alsace 2 infantry moved from Westphalia to Rhine 2 infantry moved from Bavaria to Wurttemburg 3 infantry moved from Mecklenburg to Hanover 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland Purchase Units - Germany Germany buy 1 Factory, 1 destroyer, 5 field_guns, 4 heavy_guns, 13 infantry, 1 transport and 6 trenchs; Remaining resources: 0 PUs; 5 techTokens; Non Combat Move - Germany Place Units - Germany 3 heavy_guns and 3 trenchs placed in Belgium 1 Factory placed in Wurttemburg 1 heavy_gun, 2 infantry and 3 trenchs placed in Dar es Salaam 2 infantry placed in German New Guinea 1 field_gun and 1 infantry placed in Warsaw 2 field_guns and 4 infantry placed in Mecklenburg Germany undo move 6. 1 destroyer and 1 transport placed in Sea Zone 12 Baltic Sea 2 field_guns and 2 infantry placed in Mecklenburg 2 field_guns and 4 infantry placed in Bavaria 2 infantry placed in Berlin Turn Complete - Germany Germany collect 127 PUs; end with 127 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 3,3,3,4,3 and gets 0 hits Combat Move - Germany 3 infantry moved from Alsace to Champagne 1 infantry moved from Wurttemburg to Alsace 2 infantry moved from Westphalia to Rhine 2 infantry moved from Bavaria to Wurttemburg 3 infantry moved from Mecklenburg to Hanover 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland Purchase Units - Germany Germany buy 1 Factory, 1 destroyer, 5 field_guns, 4 heavy_guns, 13 infantry, 1 transport and 6 trenchs; Remaining resources: 0 PUs; 5 techTokens; Non Combat Move - Germany Place Units - Germany 3 heavy_guns and 3 trenchs placed in Belgium 1 Factory placed in Wurttemburg 1 heavy_gun, 2 infantry and 3 trenchs placed in Dar es Salaam 2 infantry placed in German New Guinea 1 field_gun and 1 infantry placed in Warsaw 2 field_guns and 4 infantry placed in Mecklenburg Germany undo move 6. 1 destroyer and 1 transport placed in Sea Zone 12 Baltic Sea 2 field_guns and 2 infantry placed in Mecklenburg 2 field_guns and 4 infantry placed in Bavaria 2 infantry placed in Berlin Turn Complete - Germany Germany collect 127 PUs; end with 127 PUs Turning on Edit Mode EDIT: Removing units owned by Germany from Sea Zone 12 Baltic Sea: 2 submarines EDIT: Adding units owned by Germany to Sea Zone 14 Helgoland Bight: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: France round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - France France spend 5 on tech rolls France roll 5,6,5,1 and gets 1 hit France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 2 infantry moved from Marseilles to Rhone 1 infantry moved from Rhone to Franche-Comte 2 infantry moved from Rhone to Burgundy 3 infantry moved from Brittany to Burgundy 5 cavalrys moved from French Somaliland to Italian Somaliland Britain take British Somaliland from Germany Italy take Italian Somaliland from Germany 2 infantry moved from Western Sudan to Uganda 1 colonial moved from Uganda to British East Africa Britain take British East Africa from Germany 1 infantry moved from Congo to Northern Rhodesia 1 transport moved from Sea Zone 105 Pacific Ocean to Sea Zone 103 South Atlantic 3 colonials, 1 cruiser, 1 field_gun and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 3 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Tohoku Purchase Units - France France buy 1 Factory, 11 field_guns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Tohoku France attack with 3 colonials and 1 field_gun Neutral defend with 6 infantry France roll dice for 3 colonials and 1 field_gun in Tohoku, round 2 : 1/4 hits, 1.50 expected hits Neutral roll dice for 6 infantry in Tohoku, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Neutral and 3 colonials owned by the France lost in Tohoku France roll dice for 1 field_gun in Tohoku, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 5 infantry in Tohoku, round 3 : 2/5 hits, 1.67 expected hits 1 field_gun owned by the France lost in Tohoku Neutral win with 5 infantry remaining. Battle score for attacker is -10 Casualties for France: 3 colonials and 1 field_gun Casualties for Neutral: 1 infantry Non Combat Move - France Place Units - France 8 field_guns placed in Paris 1 field_gun and 2 infantry placed in Brittany France undo move 2. 3 field_guns placed in Brittany 2 infantry placed in Marseilles 1 Factory placed in Shanghai 2 Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Neutral : 1.33 France : -0.83 -
TripleA Turn Summary: Serbia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Non Combat Move - Serbia Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Austria Austria spend 0 on tech rolls Austria rolls : 0/1 hits, 0.00 expected hits Combat Move - Austria 7 infantry moved from Hungary to Croatia 3 infantry moved from Carpathia to Galicia 3 infantry moved from Vienna to Carpathia 9 infantry moved from Trieste to Venice Purchase Units - Austria Austria buy 33 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Austria Place Units - Austria 5 infantry placed in Greece 4 infantry placed in Venice 6 infantry placed in Trieste 4 infantry placed in Belgrade 7 infantry placed in Hungary 7 infantry placed in Vienna Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Austria rolls : : 0.00 -
TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 5,3 and gets 0 hits Combat Move - Italy 2 infantry moved from Latium to Tuscany 1 infantry moved from Piedmont to Milan Purchase Units - Italy Italy buy 5 infantry and 2 trenchs; Remaining resources: 2 PUs; 2 techTokens; Non Combat Move - Italy Place Units - Italy 1 trench placed in Tuscany 1 trench placed in Milan 3 infantry placed in Piedmont 2 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Purchase Units - Arabia Arabia buy 2 Bedouins; Remaining resources: 0 PUs; Place Units - Arabia 2 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 5,1 and gets 0 hits Combat Move - Turkey 1 transport moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea 1 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov 1 infantry moved from Sea Zone 64 Sea of Azov to Dnieper Turkey take Dnieper from Russia 1 battleship and 3 cruisers moved from Sea Zone 66 Black Sea to Sea Zone 64 Sea of Azov 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 3 gass moved from Damascus to Mecca 3 gass moved from Baghdad to Mecca 2 field_guns, 4 fighters and 8 infantry moved from Arabia to Mecca 1 cavalry and 2 field_guns moved from Hejaz to Mecca 1 infantry moved from Lebanon to Palestine 2 infantry moved from Syria to Lebanon 1 infantry moved from Kurdistan to Armenia 2 infantry moved from Smyrna to Armenia 2 field_guns and 2 infantry moved from Smyrna to Syria 2 infantry moved from Macedonia to Greece 4 infantry moved from Dardanelles to Bulgaria 1 heavy_gun and 1 infantry moved from Bulgaria to Macedonia 1 field_gun moved from Dardanelles to Smyrna 4 infantry moved from Dardanelles to Smyrna 2 field_guns moved from Constantinople to Smyrna 1 field_gun moved from Constantinople to Smyrna 5 infantry moved from Constantinople to Dardanelles 2 field_guns and 2 infantry moved from Constantinople to Smyrna Purchase Units - Turkey Turkey buy 1 field_gun, 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Mecca Turkey attack with 1 cavalry, 4 field_guns, 4 fighters, 6 gass and 8 infantry Arabia defend with 8 Bedouins, 1 Factory and 3 trenchs Turkey roll dice for 6 gass in Mecca, round 2 : 6/6 hits, 5.00 expected hits 6 Bedouins owned by the Arabia lost in Mecca 6 gass owned by the Turkey lost in Mecca Turkey roll dice for 1 cavalry, 4 field_guns, 4 fighters and 8 infantry in Mecca, round 2 : 8/17 hits, 5.50 expected hits Arabia roll dice for 2 Bedouins and 3 trenchs in Mecca, round 2 : 2/2 hits, 0.67 expected hits 3 trenchs owned by the Arabia, 2 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Mecca Turkey captures 4PUs while taking Arabia capital Turkey win, taking Mecca from Arabia with 1 cavalry, 4 field_guns, 4 fighters and 6 infantry remaining. Battle score for attacker is -5 Casualties for Arabia: 8 Bedouins and 3 trenchs Casualties for Turkey: 6 gass and 2 infantry Non Combat Move - Turkey 4 fighters moved from Mecca to Sinai Place Units - Turkey 3 trenchs placed in Macedonia 3 trenchs placed in Sinai 2 heavy_guns and 1 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 7 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 75 PUs; end with 79 PUsCombat Hit Differential Summary :
Turkey : 3.50 Arabia : 1.33 -
TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 15 on tech rolls Britain roll 4,3,5 and gets 0 hits Combat Move - Britain 1 field_gun moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun moved from Cape Colony to Sea Zone 94 South Atlantic 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 infantry moved from Cape Colony to Sea Zone 94 South Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean 2 field_guns and 2 infantry moved from Sea Zone 76 Indian Ocean to German East Africa 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic 1 colonial, 1 field_gun and 1 infantry moved from Sistan to Khurasan 1 fighter moved from Baluchistan to Khurasan 2 field_guns and 2 infantry moved from Sindh to Baluchistan 1 field_gun and 1 infantry moved from Gujarat to Sindh 2 infantry moved from Bombay to Gujarat 1 field_gun and 1 infantry moved from Madras to Deccan 2 infantry moved from Goa to Madras 1 battlecruiser, 1 battleship and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Crete 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete 1 cruiser and 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic 3 colonials moved from Mexico City to Guadalahara Purchase Units - Britain Britain buy 1 Factory, 2 cruisers, 4 field_guns, 2 heavy_guns, 4 infantry and 2 trenchs; Remaining resources: 2 PUs; 3 techTokens; Combat - Britain Battle in Crete Britain attack with 1 field_gun and 1 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Crete, round 2 : 1/2 hits, 1.33 expected hits Turkey roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Crete Britain win, taking Crete from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Khurasan Britain attack with 1 colonial, 1 field_gun, 1 fighter and 1 infantry Neutral defend with 2 infantry Britain roll dice for 1 colonial, 1 field_gun, 1 fighter and 1 infantry in Khurasan, round 2 : 3/4 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Khurasan Britain loses 0 PUs for violating Khurasans neutrality. Britain win, taking Khurasan from Neutral with 1 colonial, 1 field_gun and 1 fighter remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Neutral: 2 infantry Battle in Guadalahara Britain attack with 3 colonials Neutral defend with 1 infantry Britain roll dice for 3 colonials in Guadalahara, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Guadalahara, round 2 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Guadalahara Britain roll dice for 2 colonials in Guadalahara, round 3 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Guadalahara, round 3 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Guadalahara Britain loses 0 PUs for violating Guadalaharas neutrality. Britain win, taking Guadalahara from Neutral with 1 colonial remaining. Battle score for attacker is -3 Casualties for Britain: 2 colonials Casualties for Neutral: 1 infantry Non Combat Move - Britain 1 fighter moved from Khurasan to Sistan Place Units - Britain 1 Factory placed in Baluchistan 2 heavy_guns and 2 trenchs placed in German East Africa 2 cruisers placed in Sea Zone 22 Mid Atlantic 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 field_guns and 2 infantry placed in Mexico City Turn Complete - Britain Britain collect 102 PUs; end with 104 PUsCombat Hit Differential Summary :
Neutral : 1.67 Turkey : -0.33 Britain : 1.50 -
TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 4,3,5 and gets 0 hits Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 2 conscripts moved from Kiev to Dnieper 1 field_gun moved from Belarus to Dnieper 2 infantry moved from St. Petersburg to Finland 1 infantry moved from Latvia to Estonia 2 heavy_guns moved from Omsk to Novosibirsk 1 heavy_gun moved from Novosibirsk to Krasnoyarsk 1 infantry moved from Novosibirsk to Krasnoyarsk 1 infantry moved from Krasnoyarsk to Western Siberian Lowlands 1 conscript moved from Magadan to Koryak Purchase Units - Russia Russia buy 9 infantry and 17 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Dnieper Russia attack with 2 conscripts and 1 field_gun Turkey defend with 1 infantry Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 2 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 3 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 3 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 4 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 4 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 5 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 5 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 6 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 6 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 7 : 1/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Dnieper Russia win, taking Dnieper from Turkey with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Belarus 1 trench placed in Estonia 1 trench placed in Finland 3 trenchs placed in Stockholm 3 trenchs placed in Oslo 3 trenchs placed in Sweden 3 infantry and 3 trenchs placed in Irkutsk 2 infantry placed in Omsk 3 infantry placed in Minsk 1 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Turkey : -2.00 Russia : -2.00 -
TripleA Turn Summary: Communists round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Combat Move - Communists 2 conscripts and 1 field_gun moved from Chukotka to Sakhe 4 conscripts, 1 field_gun and 1 infantry moved from Aldan to Bratsk 3 conscripts moved from Bratsk to Evenkia 3 conscripts moved from Evenkia to Norilsk 3 conscripts moved from Bratsk to Evenkia 2 conscripts moved from Sakhe to Aldan 3 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 6 conscripts, 1 field_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; Non Combat Move - Communists Place Units - Communists 1 trench placed in Bratsk 1 trench placed in Evenkia 1 trench placed in Norilsk 6 conscripts, 1 field_gun and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: USA round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - USA USA spend 10 on tech rolls USA roll 1,5,2 and gets 0 hits Combat Move - USA 3 field_guns and 3 infantry moved from Azores to Sea Zone 32 Sargasso Sea 2 field_guns and 2 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic 3 field_guns and 3 infantry moved from Sea Zone 33 Mid Atlantic to Madeira 1 battleship and 1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic Purchase Units - USA USA buy 2 cruisers, 4 field_guns, 2 heavy_guns, 5 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 3 techTokens; Combat - USA Battle in Madeira USA attack with 3 field_guns and 3 infantry Neutral defend with 1 infantry USA roll dice for 3 field_guns and 3 infantry in Madeira, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Madeira USA loses 0 PUs for violating Madeiras neutrality. USA win, taking Madeira from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA Place Units - USA 2 cruisers, 1 submarine and 1 transport placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in Hudson-Delaware 3 field_guns, 1 heavy_gun and 4 infantry placed in Washington D.C. 1 heavy_gun placed in Charleston Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - USA USA collect 71 PUs; end with 72 PUs USA collect 7 PUs from War Bonds; end with 79 PUsCombat Hit Differential Summary :
Neutral : -0.33 USA : 1.00 -
TripleA Turn Summary: Germany round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 5,1,3,6,3,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover propaganda Combat Move - Germany 2 infantry moved from Rhine to Champagne 1 infantry moved from Alsace to Champagne 2 infantry moved from Wurttemburg to Alsace 2 field_guns and 4 infantry moved from Bavaria to Wurttemburg 2 destroyers moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight 1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 infantry and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 infantry moved from Sea Zone 13 Skagerrak to Norway Germany take Norway from Russia 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 2 field_guns and 1 infantry moved from Mecklenburg to Hanover 3 infantry moved from Hanover to Westphalia 2 infantry moved from Berlin to Brandenburg 1 infantry moved from Picardy to Champagne Purchase Units - Germany Germany buy 2 field_guns, 3 heavy_guns, 18 infantry and 15 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Non Combat Move - Germany 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland Place Units - Germany 3 trenchs placed in Eastern Poland 3 trenchs placed in Champagne 3 heavy_guns and 3 trenchs placed in Dar es Salaam 3 infantry placed in Belgium 1 field_gun and 1 infantry placed in Warsaw 1 field_gun and 5 infantry placed in Mecklenburg 4 infantry placed in Wurttemburg 2 infantry placed in Wurttemburg 2 infantry placed in German New Guinea 3 trenchs placed in Belgium 3 trenchs placed in Alsace 1 infantry placed in Berlin Activate Technology - Germany Germany activating propaganda Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 129 PUs; end with 129 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: France round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - France France spend 10 on tech rolls France roll 4,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover lateFighter Combat Move - France 3 field_guns moved from Brittany to Normandy 4 infantry moved from Normandy to Paris 1 infantry moved from Rhone to Franche-Comte 1 infantry moved from Rhone to Burgundy 2 infantry moved from Marseilles to Rhone 1 infantry moved from Northern Rhodesia to German East Africa 1 colonial moved from British East Africa to Ethiopia 2 infantry moved from Uganda to Ethiopia 5 cavalrys moved from Italian Somaliland to Ethiopia 1 transport moved from Sea Zone 103 South Atlantic to Sea Zone 50 Mid Atlantic Purchase Units - France France buy 11 field_guns, 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Ethiopia France attack with 5 cavalrys, 1 colonial and 2 infantry Neutral defend with 2 cavalrys and 4 infantry France roll dice for 5 cavalrys, 1 colonial and 2 infantry in Ethiopia, round 2 : 2/8 hits, 1.50 expected hits Neutral roll dice for 2 cavalrys and 4 infantry in Ethiopia, round 2 : 1/6 hits, 1.67 expected hits 2 cavalrys owned by the Neutral and 1 infantry owned by the France lost in Ethiopia France roll dice for 5 cavalrys, 1 colonial and 1 infantry in Ethiopia, round 3 : 1/7 hits, 1.33 expected hits Neutral roll dice for 4 infantry in Ethiopia, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Neutral, 1 infantry owned by the France and 1 cavalry owned by the France lost in Ethiopia France roll dice for 4 cavalrys and 1 colonial in Ethiopia, round 4 : 1/5 hits, 1.00 expected hits Neutral roll dice for 3 infantry in Ethiopia, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Ethiopia France roll dice for 4 cavalrys and 1 colonial in Ethiopia, round 5 : 1/5 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 cavalry owned by the France lost in Ethiopia France roll dice for 3 cavalrys and 1 colonial in Ethiopia, round 6 : 3/4 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Ethiopia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Ethiopia France loses 0 PUs for violating Ethiopias neutrality. France win, taking Ethiopia from Neutral with 3 cavalrys and 1 colonial remaining. Battle score for attacker is 6 Casualties for France: 2 cavalrys and 2 infantry Casualties for Neutral: 2 cavalrys and 4 infantry Non Combat Move - France Place Units - France 1 trench placed in Paris 1 trench placed in Franche-Comte 1 trench placed in Burgundy 1 trench placed in Normandy 8 field_guns placed in Paris 3 field_guns placed in Brittany 3 infantry placed in Marseilles Activate Technology - France France activating lateFighter Trigger FranceT3: buylate_fighter added to productionFrance Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 78 PUs; end with 78 PUsCombat Hit Differential Summary :
Neutral : -1.00 France : 2.33 -
TripleA Turn Summary: Serbia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Non Combat Move - Serbia Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 3,4 and gets 0 hits Combat Move - Austria 6 field_guns, 4 heavy_guns and 34 infantry moved from Venice to Milan 1 heavy_gun and 8 infantry moved from Tyrol to Milan Purchase Units - Austria Austria buy 1 Factory, 5 field_guns, 12 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Battle in Milan Austria attack with 6 field_guns, 5 heavy_guns and 42 infantry Italy defend with 7 field_guns, 2 heavy_guns, 15 infantry and 10 trenchs; France defend with 1 infantry Austria roll dice for 6 field_guns, 5 heavy_guns and 42 infantry in Milan, round 2 : 12/53 hits, 12.50 expected hits Units damaged: 8 trenchs owned by the Italy Italy roll dice for 7 field_guns, 2 heavy_guns, 16 infantry and 10 trenchs in Milan, round 2 : 11/25 hits, 9.00 expected hits 2 trenchs owned by the Italy and 11 infantry owned by the Austria lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 31 infantry in Milan, round 3 : 12/42 hits, 10.67 expected hits Italy roll dice for 7 field_guns, 2 heavy_guns, 16 infantry and 8 trenchs in Milan, round 3 : 10/25 hits, 9.00 expected hits 8 trenchs owned by the Italy, 3 infantry owned by the Italy, 10 infantry owned by the Austria and 1 infantry owned by the France lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 21 infantry in Milan, round 4 : 7/32 hits, 9.00 expected hits Italy roll dice for 7 field_guns, 2 heavy_guns and 12 infantry in Milan, round 4 : 10/21 hits, 7.67 expected hits 7 infantry owned by the Italy and 10 infantry owned by the Austria lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 11 infantry in Milan, round 5 : 6/22 hits, 7.33 expected hits Italy roll dice for 7 field_guns, 2 heavy_guns and 5 infantry in Milan, round 5 : 6/14 hits, 5.33 expected hits 5 infantry owned by the Italy, 6 infantry owned by the Austria and 1 field_gun owned by the Italy lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 5 infantry in Milan, round 6 : 6/16 hits, 5.33 expected hits Italy roll dice for 6 field_guns and 2 heavy_guns in Milan, round 6 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Austria and 6 field_guns owned by the Italy lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 2 infantry in Milan, round 7 : 6/13 hits, 4.33 expected hits Italy roll dice for 2 heavy_guns in Milan, round 7 : 0/2 hits, 1.33 expected hits 2 heavy_guns owned by the Italy lost in Milan Austria win, taking Milan from Italy with 6 field_guns, 5 heavy_guns and 2 infantry remaining. Battle score for attacker is -4 Casualties for Austria: 40 infantry Casualties for Italy: 7 field_guns, 2 heavy_guns, 15 infantry and 10 trenchs Casualties for France: 1 infantry Non Combat Move - Austria 6 infantry moved from Trieste to Venice 7 infantry moved from Croatia to Trieste 3 infantry moved from Carpathia to Galicia 10 infantry moved from Vienna to Carpathia 4 infantry moved from Belgrade to Bulgaria 7 field_guns moved from Greece to Albania 5 infantry moved from Greece to Albania Place Units - Austria 1 Factory placed in Tyrol 2 field_guns, 2 infantry and 3 trenchs placed in Venice Austria undo move 2. 4 field_guns and 3 trenchs placed in Venice 1 field_gun and 5 infantry placed in Trieste Turning on Edit Mode EDIT: Removing units owned by Austria from Hungary: 7 infantry EDIT: Adding units owned by Austria to Croatia: 7 infantry EDIT: Turning off Edit Mode 7 infantry placed in Vienna Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Austria : -0.17 Italy : 4.33 -
TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 1,6,2 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover propaganda Combat Move - Italy 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 heavy_gun and 5 infantry moved from Tuscany to Piedmont 2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont Purchase Units - Italy Italy buy 5 infantry and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 3 infantry and 3 trenchs placed in Piedmont 2 infantry placed in Rome Activate Technology - Italy Italy activating propaganda Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Non Combat Move - Arabia Turn Complete - ArabiaCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,5,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover armour Combat Move - Turkey 2 infantry moved from Bulgaria to Macedonia 1 heavy_gun moved from Macedonia to Bulgaria 1 infantry moved from Bulgaria to Macedonia 1 infantry moved from Bulgaria to Dardanelles 1 field_gun and 1 infantry moved from Smyrna to Armenia 3 infantry moved from Armenia to Georgia 2 infantry moved from Smyrna to Armenia 2 infantry moved from Lebanon to Palestine 2 field_guns and 2 infantry moved from Syria to Kurdistan 5 field_guns and 3 infantry moved from Smyrna to Armenia 2 infantry moved from Damascus to Lebanon 1 field_gun moved from Damascus to Palestine 1 cavalry moved from Mecca to Sinai 1 transport moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 2 infantry moved from Dardanelles to Sea Zone 67 Black Sea 2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 2 infantry moved from Sea Zone 66 Black Sea to Georgia 1 battleship and 3 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea 2 infantry moved from Constantinople to Dardanelles 5 infantry moved from Constantinople to Smyrna 2 field_guns and 3 infantry moved from Mecca to Hejaz 2 field_guns and 3 infantry moved from Mecca to Arabia 2 heavy_guns and 1 infantry moved from Baghdad to Kurdistan Purchase Units - Turkey Turkey buy 2 field_guns, 12 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Turkey Place Units - Turkey 2 trenchs placed in Dardanelles 2 trenchs placed in Smyrna 3 trenchs placed in Lebanon 3 trenchs placed in Palestine 4 infantry placed in Mecca 2 field_guns and 1 infantry placed in Baghdad 3 infantry placed in Damascus 4 infantry placed in Constantinople Activate Technology - Turkey Turkey activating armour Trigger TurkeyT5: buytank added to productionTurkey Turn Complete - Turkey Turkey collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :





