@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 1/8 hits, 2,33 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1,33
French : -0,33
i have to go soon
so i ll play quick anzac
and eventual uk pac ncm i will do on russia
Posted before 16.30. Hope you have time for a quick aussie turn. Then I can go with G. Exciting. Lost almost all the Luftwaffe. It feels.
Look at those juice planes all alone in Alexandria… :drooling_face:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Posted before 16.30. Hope you have time for a quick aussie turn. Then I can go with G. Exciting. Lost almost all the Luftwaffe. It feels.
quick anzac and i go
i feel a deja vu in this game in the pacific
almost the same as with AD
especially on the sea
i have to move more troops with usa to carolines
and for uk i ll do it on russia
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i have to move more troops with usa to carolines
and for uk i ll do it on russia
i wouldnt if i didnt attacked java
but i couldnt resist xd
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i feel a deja vu in this game in the pacific
almost the same as with AD
especially on the sea
I guess I’m a copy cat. :grinning:
Actually, I just looked quickly at the J1- and J2-turns that he did against you. Was quite the inspiration. :)
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i have to move more troops with usa to carolines
and for uk i ll do it on russia
Sure, that works.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from Midway to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,33
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Look at those juice planes all alone in Alexandria… :drooling_face:
if i only had just one art xd
u have ur style , but its good to implement good moves from the others, and still stay ur own man. which u are.
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Look at those juice planes all alone in Alexandria… :drooling_face:
if i only had just one art xd
Does that stop you!? I’m amazed… ;)
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
u have ur style , but its good to implement good moves from the others, and still stay ur own man. which u are.
Yeah, I did some things differently.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from Midway to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,33
Rd 3 finished.
Rd 4 begins.
Italy has no navy. Italy has no airforce. Italy has no NOs.
Italy is a land power.
Me like :)
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Rd 3 finished.
Rd 4 begins.
Italy has no navy. Italy has no airforce. Italy has no NOs.
Italy is a land power.
Me like :)
They will be back. Don’t you worry.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Rd 3 finished.
Rd 4 begins.
Italy has no navy. Italy has no airforce. Italy has no NOs.
Italy is a land power.
Me like :)
They will be back. Don’t you worry.
Its a long game. Who knows :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 4 tactical_bombers moved from Alexandria to 98 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
7 armour and 7 mech_infantrys moved from Eastern Poland to Archangel
Germans take Belarus from Russians
2 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Combat Hit Differential Summary :