I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indochina to Himalaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
4 infantry moved from Japan to 61 Sea Zone
4 infantry moved from 61 Sea Zone to Manchuria
3 bombers moved from Japan to China
1 artillery moved from Kwantung to Manchuria
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Strategic bombing raid in China
AA fire in China : 0/3 hits, 0.50 expected hits
Bombing raid in China rolls: 2,1,6 and causes: 9 damage to unit: factory
Bombing raid in China causes 9 damage total.
Battle in India
Japanese attack with 2 infantry
British defend with 1 factory and 1 infantry
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits
British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Himalaya
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Himalaya, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Himalaya
Japanese win, taking Himalaya from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 bombers moved from China to Japan
Place Units - Japanese
4 artilleries, 1 bomber and 4 infantry placed in Japan
2 transports placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in China : : -0.50
British : 1.33
Russians : -0.33
Japanese : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Purchase Units - Chinese
Chinese repair damage of 15x factory; Remaining resources: 70 PUs;
Chinese buy 3 armour, 4 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from China to Himalaya
1 bomber moved from China to 35 Sea Zone
1 bomber moved from China to 36 Sea Zone
1 artillery and 1 infantry moved from China to French Indochina
2 bombers moved from China to French Indochina
Combat - Chinese
Battle in 35 Sea Zone
Chinese attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Chinese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Chinese attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Chinese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indochina
Chinese attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina
Chinese win, taking French Indochina from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Himalaya
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya
Chinese win, taking Himalaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 bombers moved from French Indochina to China
1 bomber moved from 36 Sea Zone to China
1 bomber moved from 35 Sea Zone to China
Place Units - Chinese
3 armour, 4 fighters and 5 infantry placed in China
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
6 artilleries moved from Russia to West Russia
1 infantry moved from Russia to Archangel
6 infantry moved from Russia to West Russia
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Chinese
1 infantry moved from Russia to Novosibirsk
6 infantry moved from Russia to Caucasus
Russians take Caucasus from British
Combat - Russians
Battle in West Russia
Russians attack with 6 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 6 infantry in West Russia, round 2 : 4/12 hits, 4.00 expected hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
3 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
1 infantry moved from Karelia S.S.R. to Archangel
7 bombers moved from Germany to Archangel
5 infantry moved from Germany to Eastern Europe
2 infantry moved from Germany to Western Europe
6 fighters moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Western Europe
2 infantry moved from Germany to Eastern Europe
Combat - Germans
Battle in Archangel
Germans attack with 7 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers and 1 infantry in Archangel, round 2 : 6/8 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 7 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 7 fighters and 2 infantry in Western Europe, round 2 : 3/9 hits, 3.83 expected hits
British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
7 fighters moved from Western Europe to Germany
7 bombers moved from Archangel to Germany
Place Units - Germans
11 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - British
British repair damage of 13x factory; Remaining resources: 59 PUs;
British buy 3 armour, 5 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from 7 Sea Zone to Norway
4 battleships, 5 carriers, 2 cruisers, 4 destroyers and 6 transports moved from 7 Sea Zone to 6 Sea Zone
6 artilleries moved from United Kingdom to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
7 fighters moved from 7 Sea Zone to Norway
6 artilleries moved from 6 Sea Zone to Norway
6 infantry moved from 6 Sea Zone to Norway
3 armour moved from Trans-Jordan to Anglo Egypt
5 infantry moved from Trans-Jordan to Anglo Egypt
7 infantry moved from Persia to Trans-Jordan
3 artilleries moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Afghanistan to Persia
3 infantry moved from Italian East Africa to Anglo Egypt
3 infantry moved from Belgian Congo to Anglo Egypt
3 fighters moved from Trans-Jordan to Anglo Egypt
Combat - British
Battle in Norway
British attack with 6 artilleries, 10 fighters and 6 infantry
Germans defend with 1 infantry
British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 4/6 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 6 artilleries, 10 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
10 fighters moved from Norway to 6 Sea Zone
Place Units - British
2 submarines placed in 6 Sea Zone
5 artilleries and 4 infantry placed in United Kingdom
3 armour placed in Belgian Congo
Turn Complete - British
British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 cruiser and 4 infantry; Remaining resources: 4 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
1 cruiser moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
2 battleships moved from 61 Sea Zone to 36 Sea Zone
2 carriers moved from 61 Sea Zone to 36 Sea Zone
4 fighters moved from 61 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
5 infantry moved from Manchuria to Buryatia S.S.R.
3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry and 6 transports moved from 61 Sea Zone to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 artilleries moved from 60 Sea Zone to Buryatia S.S.R.
3 bombers moved from Japan to China
1 bomber moved from Japan to China
1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from 36 Sea Zone to French Indochina
2 fighters moved from 36 Sea Zone to French Indochina
Combat - Japanese
Strategic bombing raid in China
AA fire in China : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in China rolls: 6,2,1 and causes: 9 damage to unit: factory
Bombing raid in China causes 9 damage total.
Battle in French Indochina
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 battleships in French Indochina, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in French Indochina, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in French Indochina
Japanese win, taking French Indochina from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
4 fighters moved from French Indochina to 36 Sea Zone
3 bombers moved from China to Japan
Place Units - Japanese
4 armour, 3 artilleries and 4 infantry placed in Japan
1 cruiser placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in China : : 0.33
Chinese : -0.33
Japanese : -2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Purchase Units - Chinese
Chinese repair damage of 3x factory; Remaining resources: 21 PUs;
Chinese buy 2 armour and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Himalaya to Afghanistan
Chinese take Afghanistan from British
1 infantry moved from China to Kwantung
1 infantry moved from China to French Indochina
1 infantry moved from China to French Indochina
2 fighters moved from China to French Indochina
2 fighters moved from China to Kwantung
2 bombers moved from China to French Indochina
1 bomber moved from China to Kwantung
1 bomber moved from China to French Indochina
1 infantry moved from China to Sinkiang
Combat - Chinese
Battle in French Indochina
Chinese attack with 3 bombers, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 bombers, 2 fighters and 2 infantry in French Indochina, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina
Chinese win, taking French Indochina from Japanese with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwantung
Chinese attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 bomber, 2 fighters and 1 infantry in Kwantung, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwantung
Chinese win, taking Kwantung from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Kwantung to China
1 bomber moved from Kwantung to China
3 bombers and 2 fighters moved from French Indochina to China
1 aaGun moved from Himalaya to China
Place Units - Chinese
2 armour and 3 infantry placed in China
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
3 armour moved from Russia to Archangel
6 artilleries moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from Novosibirsk to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 infantry moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 armour and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 4 infantry in Archangel, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Caucasus
Place Units - Russians
3 infantry placed in Caucasus
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Ukraine S.S.R.
2 bombers moved from Germany to Ukraine S.S.R.
2 bombers moved from Germany to Belorussia
3 bombers moved from Germany to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
2 fighters moved from Germany to Belorussia
2 fighters moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 bombers, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 4/6 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine S.S.R. to Germany
3 fighters moved from Ukraine S.S.R. to Germany
2 bombers and 2 fighters moved from Belorussia to Germany
3 bombers moved from Karelia S.S.R. to Germany
2 fighters moved from Karelia S.S.R. to Germany
2 infantry moved from Germany to Western Europe
Place Units - Germans
1 artillery, 2 fighters and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 56 PUs;
British buy 4 artilleries, 4 infantry and 4 submarines; Remaining resources: 4 PUs;
Combat Move - British
6 artilleries moved from United Kingdom to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
4 fighters moved from 6 Sea Zone to United Kingdom
1 fighter moved from 6 Sea Zone to United Kingdom
6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 5 Sea Zone
5 fighters moved from 5 Sea Zone to Sweden
1 bomber moved from United Kingdom to Sweden
6 artilleries moved from 5 Sea Zone to Sweden
6 infantry moved from 5 Sea Zone to Sweden
6 artilleries and 5 infantry moved from Norway to Sweden
11 infantry moved from Anglo Egypt to Trans-Jordan
3 artilleries moved from Anglo Egypt to Trans-Jordan
3 armour moved from Anglo Egypt to Trans-Jordan
3 fighters moved from Anglo Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Trans-Jordan
Combat - British
Battle in Sweden
British attack with 12 artilleries, 1 bomber, 5 fighters and 11 infantry
Neutral defend with 5 infantry
British roll dice for 4 battleships and 2 cruisers in Sweden, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 12 artilleries, 1 bomber, 5 fighters and 11 infantry in Sweden, round 2 : 12/29 hits, 10.83 expected hits
Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the British lost in Sweden
British loses 0 PUs for violating Swedens neutrality.
British win, taking Sweden from Neutral with 12 artilleries, 1 bomber, 5 fighters and 10 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
5 fighters moved from Sweden to 5 Sea Zone
1 bomber moved from Sweden to United Kingdom
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
4 submarines placed in 6 Sea Zone
Turn Complete - British
British collect 63 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : -0.67
British : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 1 factory, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 52 Sea Zone to 53 Sea Zone
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
2 artilleries and 2 infantry moved from 52 Sea Zone to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 60 Sea Zone to 52 Sea Zone
4 fighters moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 36 Sea Zone to 52 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 60 Sea Zone
2 fighters moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
Japanese take India from British
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
Japanese take Midway from Americans
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Wake Island
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 5 fighters and 2 infantry
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 5 fighters and 2 infantry in Hawaiian Islands, round 2 : 4/9 hits, 3.83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Japanese
5 fighters moved from Hawaiian Islands to 52 Sea Zone
Place Units - Japanese
1 battleship placed in 60 Sea Zone
1 fighter and 5 infantry placed in Japan
1 factory placed in Australia
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Purchase Units - Chinese
Chinese repair damage of 2x factory; Remaining resources: 27 PUs;
Chinese buy 1 armour and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Afghanistan to Himalaya
1 infantry moved from China to Manchuria
1 infantry moved from China to Manchuria
4 infantry moved from China to Kwantung
1 infantry moved from China to Kwantung
5 infantry moved from China to French Indochina
5 armour moved from China to French Indochina
5 armour moved from China to Kwantung
2 fighters moved from China to French Indochina
2 fighters moved from China to Kwantung
4 bombers moved from China to Manchuria
1 infantry moved from Sinkiang to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 bombers and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 bombers moved from Manchuria to China
Place Units - Chinese
1 armour and 7 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Archangel to Caucasus
1 infantry moved from Kazakh S.S.R. to Afghanistan
Russians take Afghanistan from Chinese
1 infantry moved from Kazakh S.S.R. to Sinkiang
Russians take Sinkiang from Chinese
1 infantry moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from West Russia to Belorussia
2 infantry moved from Archangel to West Russia
3 armour moved from Russia to Turkey
6 artilleries moved from Caucasus to Turkey
4 infantry moved from Caucasus to Turkey
2 infantry moved from Russia to Caucasus
1 infantry moved from Caucasus to Turkey
Combat - Russians
Battle in Turkey
Russians attack with 3 armour, 6 artilleries and 5 infantry
Neutral defend with 5 infantry
Russians roll dice for 3 armour, 6 artilleries and 5 infantry in Turkey, round 2 : 8/14 hits, 5.17 expected hits
Neutral roll dice for 5 infantry in Turkey, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Turkey
Russians loses 0 PUs for violating Turkeys neutrality.
Russians win, taking Turkey from Neutral with 3 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Evenki National Okrug
Place Units - Russians
2 fighters and 1 infantry placed in Caucasus
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Russians : 2.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Karelia S.S.R. to Norway
Germans take Norway from British
4 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Western Europe
4 infantry moved from Western Europe to Spain
1 infantry moved from Eastern Europe to Belorussia
7 bombers moved from Germany to Belorussia
9 fighters moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 7 bombers, 9 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers, 9 fighters and 2 infantry in Belorussia, round 2 : 10/18 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 7 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 bombers and 9 fighters moved from Belorussia to Germany
Place Units - Germans
3 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 60 PUs;
British buy 5 artilleries, 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
6 armour, 3 artilleries, 3 fighters and 18 infantry moved from Trans-Jordan to Turkey
4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 6 transports moved from 5 Sea Zone to 6 Sea Zone
4 artilleries moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 artilleries moved from 6 Sea Zone to Norway
4 infantry moved from 6 Sea Zone to Norway
10 infantry moved from Sweden to Norway
12 artilleries moved from Sweden to Norway
Combat - British
Battle in Turkey
British attack with 6 armour, 3 artilleries, 3 fighters and 18 infantry
Russians defend with 3 armour, 6 artilleries and 4 infantry
British roll dice for 6 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 12/30 hits, 9.00 expected hits
Russians roll dice for 3 armour, 6 artilleries and 4 infantry in Turkey, round 2 : 6/13 hits, 4.83 expected hits
4 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the British lost in Turkey
British roll dice for 6 armour, 3 artilleries, 3 fighters and 12 infantry in Turkey, round 3 : 11/24 hits, 8.00 expected hits
Russians roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Russians with 6 armour, 3 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 30
Casualties for British: 7 infantry
Casualties for Russians: 3 armour, 6 artilleries and 4 infantry
Battle in Norway
British attack with 16 artilleries and 14 infantry
Germans defend with 1 infantry
British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 3/6 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 16 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Turkey to Italian East Africa
Place Units - British
3 infantry placed in Italian East Africa
3 infantry placed in Belgian Congo
5 artilleries and 5 infantry placed in United Kingdom
1 submarine placed in 6 Sea Zone
Turn Complete - British
British collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 5.33
Russians : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 52 PUs;
Japanese buy 1 aaGun, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
2 artilleries and 1 infantry moved from 45 Sea Zone to Solomon Islands
6 fighters moved from 45 Sea Zone to Solomon Islands
2 bombers moved from Wake Island to Solomon Islands
2 armour and 3 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 armour and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
1 infantry moved from India to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Mozambique
Japanese take Mozambique from British
Combat - Japanese
Battle in Solomon Islands
Japanese attack with 2 artilleries, 2 bombers, 6 fighters and 1 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/11 hits, 5.33 expected hits
Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
Japanese loses 0 PUs for violating Solomon Islandss neutrality.
Japanese win, taking Solomon Islands from Neutral with 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Neutral: 5 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Japan
2 fighters moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Solomon Islands to Wake Island
6 fighters moved from Solomon Islands to 45 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Australia
1 aaGun, 2 artilleries and 2 infantry placed in Japan
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Chinese : -0.67
Japanese : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12
Purchase Units - Chinese
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Chinese
1 artillery moved from Himalaya to Afghanistan
2 bombers moved from China to Afghanistan
2 fighters moved from French Indochina to Afghanistan
5 armour and 6 infantry moved from French Indochina to India
Chinese take India from Japanese
2 infantry moved from Kwantung to Manchuria
2 fighters moved from Kwantung to Manchuria
2 bombers moved from China to Manchuria
2 armour, 3 artilleries and 9 infantry moved from China to Sinkiang
5 armour moved from Kwantung to Sinkiang
4 infantry moved from Kwantung to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Afghanistan
Chinese attack with 1 artillery, 2 bombers and 2 fighters
Russians defend with 2 infantry
Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 2 : 0/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 3 : 3/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Afghanistan
Chinese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Sinkiang
Chinese attack with 7 armour, 3 artilleries and 9 infantry
Russians defend with 1 infantry
Chinese roll dice for 7 armour, 3 artilleries and 9 infantry in Sinkiang, round 2 : 6/19 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
Chinese win, taking Sinkiang from Russians with 7 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Afghanistan to Himalaya
2 bombers moved from Afghanistan to China
2 bombers and 2 fighters moved from Manchuria to China
2 fighters moved from Himalaya to China
Place Units - Chinese
4 artilleries and 4 infantry placed in China
Turn Complete - Chinese
Chinese collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Russians : 0.33
Japanese : -0.67
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 infantry moved from West Russia to Belorussia
1 fighter moved from Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Battle in Belorussia
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Belorussia to Russia
3 armour moved from Caucasus to Russia
2 aaGuns moved from Caucasus to Russia
9 infantry moved from Caucasus to Russia
Place Units - Russians
3 infantry placed in Caucasus
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Spain to Gibraltar
2 infantry moved from Eastern Europe to Belorussia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
3 bombers moved from Germany to Gibraltar
2 bombers moved from Germany to Belorussia
1 bomber moved from Germany to Belorussia
1 bomber moved from Germany to Karelia S.S.R.
1 bomber moved from Belorussia to Ukraine S.S.R.
2 fighters moved from Germany to Eastern Europe
2 fighters moved from Eastern Europe to Karelia S.S.R.
2 fighters moved from Germany to Belorussia
2 fighters moved from Germany to Ukraine S.S.R.
2 fighters moved from Germany to Belorussia
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 2 bombers, 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Belorussia, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Germany
2 bombers and 4 fighters moved from Belorussia to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 bomber and 3 fighters moved from Ukraine S.S.R. to Germany
3 bombers moved from Gibraltar to Germany
6 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Balkans
2 infantry moved from Western Europe to Spain
2 infantry moved from Western Europe to Germany
4 artilleries moved from Germany to Balkans
Place Units - Germans
1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.33
Russians : 0.67