Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Okinawa
Battle in Formosa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major, 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 4 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
9 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
3 fighters moved from Novgorod to Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major, 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 4 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
9 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
3 fighters moved from Novgorod to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 15 units heading to Russia
Russians launches 17 interceptors out of Russia
Attackers Fire, : 6/15 hits, 4.50 expected hits
Defenders Fire, : 1/17 hits, 2.83 expected hits
1 fighter owned by the Germans lost in Russia
3 fighters owned by the Russians and 3 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 3,5,3 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Vyborg to Finland
3 bombers and 11 fighters moved from Russia to Bryansk
Place Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Germans collect 4 PUs from War Bonds; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 1.33
Defenders Fire, : : -1.83
Americans : -0.67
Attackers Fire, : : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x airfield; Remaining resources: 13 PUs;
Russians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Ukraine does 3 damage to factory_minor owned by Germans
Rockets in Russia roll: 3
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Archangel to Russia
Place Units - Russians
1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 44 PUs; 6 SuicideAttackTokens;
Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
2 bombers and 1 infantry moved from Anhwe to Kweichow
1 armour moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 artillery moved from Shensi to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 20 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines; ANZAC defend with 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 4/8 hits, 3.00 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - Japanese
3 tactical_bombers moved from Anhwe to Japan
1 fighter moved from 20 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kweichow to Japan
Place Units - Japanese
2 mech_infantrys placed in Shantung
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 armour moved from Norway to Finland
1 bomber moved from United Kingdom to Western Germany
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 fighters moved from 91 Sea Zone to Morocco
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Morocco
Americans attack with 1 artillery, 3 fighters and 5 infantry
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 2 : 2/9 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 3 : 3/9 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Finland to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Okinawa
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -1.00
AA fire in Western Germany : : 0.83
Americans : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hunan to Kweichow
1 artillery, 1 fighter and 4 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kweichow, round 2 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/7 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Szechwan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 armour moved from Norway to Finland
1 bomber moved from United Kingdom to Western Germany
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 fighters moved from 91 Sea Zone to Morocco
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Morocco
Americans attack with 1 artillery, 3 fighters and 5 infantry
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 2 : 2/9 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Morocco, round 3 : 3/9 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Finland to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Okinawa
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hunan to Kweichow
1 artillery, 1 fighter and 4 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kweichow, round 2 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/7 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Szechwan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 tactical_bomber moved from Burma to Anhwe
1 mech_infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Anhwe
11 fighters moved from Russia to Ukraine
Combat - British
Battle in Anhwe
British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Ukraine
British attack with 11 fighters
Germans defend with 3 armour and 1 factory_minor
British roll dice for 11 fighters in Ukraine, round 2 : 5/11 hits, 5.50 expected hits
Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 fighter owned by the British lost in Ukraine
British win with 10 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 fighter
Casualties for Germans: 3 armour
Non Combat Move - British
10 fighters moved from Ukraine to Russia
3 fighters moved from Persia to Russia
1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 aaGun and 1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Yunnan
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Anhwe to Yunnan
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,4,1
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.17
Italians : -1.00
British : 0.00
AA fire in Western Germany : : 0.83
Americans : -2.00
Chinese : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 battleship, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 artilleries moved from Northern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 factory_minor placed in Egypt
1 battleship placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Italians collect 1 PU from War Bonds; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5,5
Battle in Shantung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 2 mech_infantrys
ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Shantung
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 destroyers and 3 submarines moved from 33 Sea Zone to 19 Sea Zone
5 fighters moved from Caroline Islands to Okinawa
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5,5
Battle in Shantung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 2 mech_infantrys
ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Shantung
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 destroyers and 3 submarines moved from 33 Sea Zone to 19 Sea Zone
5 fighters moved from Caroline Islands to Okinawa
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 68 PUs;
Germans buy 3 armour, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
2 fighters moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Germans collect 6 PUs from War Bonds; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
1 armour moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - Russians
Battle in Urals
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
9 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 30 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 armour moved from Tsinghai to Kazakhstan
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 30 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters, 3 submarines and 8 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines; ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 1 transport
Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 2 : 17/29 hits, 15.83 expected hits
Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 7 submarines in 19 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
4 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 3 : 15/27 hits, 15.17 expected hits
Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 6 fighters and 1 transport in 19 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
9 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 cruisers owned by the Americans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 2 battleships owned by the Americans lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 161
Casualties for Japanese: 2 destroyers, 9 fighters and 3 submarines
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 1 transport
Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber, 3 fighters and 8 tactical_bombers moved from 19 Sea Zone to Japan
1 bomber moved from 30 Sea Zone to Marshall Islands
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : -0.50
Russians : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Finland to Novgorod
Russians take Karelia from Germans
1 bomber moved from Norway to Novgorod
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 fighter moved from Norway to Novgorod
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 tactical_bomber moved from Okinawa to 19 Sea Zone
2 fighters moved from Okinawa to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers and 1 destroyer
Battle in Novgorod
Americans attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Novgorod to Norway
2 artilleries and 2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
3 armour placed in Norway
1 factory_minor placed in Finland
1 transport placed in 10 Sea Zone
1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 2.00
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 fighter moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Szechwan to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - British
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 armour moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 armour moved from Jehol to Shantung
1 tactical_bomber moved from Yunnan to Shantung
1 mech_infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 armour and 1 infantry moved from Persia to 80 Sea Zone
2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Egypt
Combat - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Finland to Novgorod
Russians take Karelia from Germans
1 bomber moved from Norway to Novgorod
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 fighter moved from Norway to Novgorod
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 tactical_bomber moved from Okinawa to 19 Sea Zone
2 fighters moved from Okinawa to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers and 1 destroyer
Battle in Novgorod
Americans attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Novgorod to Norway
2 artilleries and 2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
3 armour placed in Norway
1 factory_minor placed in Finland
1 transport placed in 10 Sea Zone
1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 fighter moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Szechwan to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 armour moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 armour moved from Jehol to Shantung
1 tactical_bomber moved from Yunnan to Shantung
1 mech_infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 armour and 1 infantry moved from Persia to 80 Sea Zone
2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Egypt
Combat - British
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 5
Battle in Kwangtung
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 harbour and 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Egypt
British attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 5 artilleries and 6 infantry in Egypt, round 2 : 4/11 hits, 3.67 expected hits
1 mech_infantry owned by the British, 4 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt
Italians win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 4 infantry
1 fighter owned by the British retreated
Battle in 119 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shantung
British attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 factory_minor, 2 infantry and 2 mech_infantrys
British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 armour owned by the British lost in Shantung
retreated to Shantung
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 battleships, 1 carrier and 3 cruisers
British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier and 3 cruisers in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
1 destroyer owned by the British lost in 19 Sea Zone
Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 tactical_bomber moved from Shantung to Anhwe
1 aaGun and 2 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 aaGun and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter moved from Egypt to Iraq
1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from India to Yunnan
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
British undo move 1.
2 fighters and 1 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,4,6,6,4
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50
British : 3.00
Italians : 0.33
Americans : 2.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
Combat - Italians
Battle in Syria
Battle in Anglo Egyptian Sudan
Italians attack with 3 artilleries and 1 bomber
French defend with 1 infantry; ANZAC defend with 1 infantry
Italians roll dice for 3 artilleries and 1 bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Italians collect 6 PUs from War Bonds; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 0.33