dice…
Jim vs Makalakalane
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I was tempted to try my luck and hit those transports. Hit it with Italy, and then try with the German bomber. I really wanted to! That cruiser would have certainly put a stop to that.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 3 infantry moved from Belarus to Baltic States 2 fighters moved from Russia to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 114 Sea Zone 1 transport owned by the Germans lost in 114 Sea Zone Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Baltic States Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns, 4 artilleries and 9 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 2 fighters moved from Baltic States to Bryansk 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bryansk 4 artilleries and 4 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia 2 mech_infantrys placed in Volgograd Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 3,17 -
@jim010 hehe yea, I actually thought they were long gone, but you’ve given me a chance to keep them :)
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Odds were I would have just lost both planes and you’d still have a damaged carrier.
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And here’s another example - attacked your ANZAC destroyer off Burma with 1 fighter, 1 tac and a sub only to discover its american ad not at war with me.
I’ll get used to this map one day.
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@jim010 haha - I know that all too well! Their colours are just too similar. You can always check if the territory/seazone turns kind of red when you move units into it. If it does, at least some of the units in there are hostile :)
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@jim010 and about panning out - agree, it can be hard to have a good overall view of everything unless you have quite a large monitor.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Suiyuyan to Chahar 1 tactical_bomber moved from Jehol to Chahar 1 fighter moved from Jehol to Chahar 1 tactical_bomber moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria 1 tactical_bomber moved from Jehol to Kiangsi 1 fighter moved from Jehol to Kiangsi 1 tactical_bomber moved from Jehol to Kiangsi 1 fighter moved from Jehol to Kiangsi 1 tactical_bomber moved from Jehol to Chahar 1 fighter moved from Jehol to Manchuria 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 2 bombers moved from Kiangsu to 43 Sea Zone 2 artilleries and 8 infantry moved from Kweichow to Yunnan 4 infantry moved from French Indo China to Yunnan 3 artilleries moved from French Indo China to Yunnan 2 fighters moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 bombers British defend with 1 destroyer Japanese roll dice for 2 bombers in 43 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Manchuria Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 37 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in Kiangsi Japanese attack with 2 fighters and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 5 artilleries and 12 infantry Chinese defend with 3 infantry Japanese roll dice for 5 artilleries and 12 infantry in Yunnan, round 2 : 6/17 hits, 4.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 artilleries and 12 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter moved from Chahar to Jehol 2 tactical_bombers moved from Chahar to Jehol 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry moved from Amur to Buryatia 1 aaGun moved from French Indo China to Yunnan 1 infantry moved from Hopei to Kweichow 2 fighters moved from Manchuria to Jehol 1 tactical_bomber moved from Manchuria to Jehol 1 fighter moved from Kiangsi to Jehol 1 tactical_bomber moved from Kiangsi to Jehol 2 bombers moved from 43 Sea Zone to Kwangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 fighter moved from 38 Sea Zone to French Indo China 1 tactical_bomber moved from 38 Sea Zone to French Indo China 1 fighter moved from Kiangsi to Kwangsi 1 fighter moved from 44 Sea Zone to 36 Sea Zone 2 carriers moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 2 destroyers moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 fighter placed in French Indo China Japanese undo move 1. 1 armour and 2 fighters placed in French Indo China 1 artillery and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
British : 0.00 Chinese : -0.67 Japanese : 3.83 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 tactical_bomber moved from Western United States to 7 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 16 Sea Zone to 7 Sea Zone 1 fighter moved from Guam to 7 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 11 infantry moved from Sikang to Shensi Place Units - Chinese 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 tactical_bomber moved from Western United States to 7 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 16 Sea Zone to 7 Sea Zone 1 fighter moved from Guam to 7 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 11 infantry moved from Sikang to Shensi Place Units - Chinese 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 10 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British 1 carrier moved from 81 Sea Zone to 94 Sea Zone 2 fighters moved from French West Africa to Egypt 1 bomber moved from French West Africa to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 3 aaGuns, 2 fighters, 8 infantry and 4 mech_infantrys moved from Burma to India 1 infantry moved from Siam to Shan State 1 artillery moved from Suriname to Brazil 1 infantry moved from Suriname to Brazil Place Units - British 1 destroyer placed in 81 Sea Zone 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt British undo move 3. 2 mech_infantrys placed in Egypt 3 infantry placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 10 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2 UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 10 infantryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Algeria to Tunisia 2 fighters moved from Tobruk to 94 Sea Zone 1 bomber moved from Tobruk to 94 Sea Zone 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 carrier Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 94 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in Tunisia Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Alexandria: 1 infantry EDIT: Changing ownership of Alexandria from Italians to British EDIT: Adding units owned by Italians to Tobruk: 1 infantry EDIT: Turning off Edit Mode 2 fighters moved from 94 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Slovakia Hungary to Bulgaria 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 transport placed in 95 Sea Zone 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -1.00 British : -0.67 French : -0.33 -
OK, so I decided not to take Alexandria. There was no battle there.
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@jim010 hehe, well IPC wise it doesn’t mean a thing. :p
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@jim010 ah I see it did, cos of North Africa. You can edit stuff like that…
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking 35 Sea Zone from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Burma to India Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking 35 Sea Zone from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Burma to India Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33 -
So what to do … If I had moved the Norway army down last turn, my advance up there would be on schedule. But going north, you’ll escape south to the British like last time. Going south I may be able to catch you but I’ll have less units available to hit.
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@jim010 it’s up to you. Next time just edit it when you see the mistake unless it’s really late :) if you edit it back, please edit the 3 inf (2 at the moment) from the territory I took just southwest of Karelia and put them with my big army and edit the planes back to Russia. And edit the 2 units you had in that country back in, change territory owner to German and subtract the amount of IPCs it’s worth from Russias money.
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No no, I am not doing that. I’ll play with what I have. I have a reprt I am typing so have to concentrate on that.





