@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 Max334 (X) v Wizmark +7 BM3
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 infantry moved from Shensi to Sikang 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kweichow to Sikang 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsu to Kiangsi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Jehol to Anhwe 4 infantry moved from Hunan to Anhwe 6 infantry moved from Kweichow to Anhwe 1 fighter moved from Sikang to Kweichow 1 infantry moved from Kansu to Shensi Place Units - Chinese 3 infantry placed in Kiangsu 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 tactical_bomber moved from Hunan to 20 Sea Zone 2 fighters moved from Egypt to 79 Sea Zone 1 submarine moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 78 Sea Zone 1 destroyer moved from 78 Sea Zone to 39 Sea Zone 3 transports moved from 80 Sea Zone to 78 Sea Zone 3 transports moved from 78 Sea Zone to 39 Sea Zone 6 infantry moved from India to 39 Sea Zone 6 infantry moved from 39 Sea Zone to Ceylon
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 bomber moved from Gibraltar to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 3 fighters moved from Hawaiian Islands to Johnston Island 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Johnston Island Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Johnston Island, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Johnston Island Americans win, taking Johnston Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 109 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 2 carriers, 1 cruiser, 2 fighters and 7 transports moved from 92 Sea Zone to 88 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 3 fighters moved from Johnston Island to 26 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 4 bombers moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Libya to Algeria 1 transport moved from 88 Sea Zone to 101 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 infantry moved from Shensi to Sikang 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kweichow to Sikang 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsu to Kiangsi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Jehol to Anhwe 4 infantry moved from Hunan to Anhwe 6 infantry moved from Kweichow to Anhwe 1 fighter moved from Sikang to Kweichow 1 infantry moved from Kansu to Shensi Place Units - Chinese 3 infantry placed in Kiangsu 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 tactical_bomber moved from Hunan to 20 Sea Zone 2 fighters moved from Egypt to 79 Sea Zone 1 submarine moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 78 Sea Zone 1 destroyer moved from 78 Sea Zone to 39 Sea Zone 3 transports moved from 80 Sea Zone to 78 Sea Zone 3 transports moved from 78 Sea Zone to 39 Sea Zone 6 infantry moved from India to 39 Sea Zone 6 infantry moved from 39 Sea Zone to Ceylon Combat - British British creates battle in territory 97 Sea Zone Battle in 39 Sea Zone British attack with 1 destroyer and 3 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone British attack with 1 tactical_bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 79 Sea Zone British attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Ceylon British attack with 6 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 6 infantry in Ceylon, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Ceylon, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Ceylon British roll dice for 5 infantry in Ceylon, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Ceylon, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Ceylon British win, taking Ceylon from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 carrier moved from 80 Sea Zone to 79 Sea Zone 1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from West India to Eastern Persia 1 artillery moved from West India to India 2 artilleries and 8 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from 20 Sea Zone to Kwangsi 3 fighters moved from Hunan to India 2 armour and 1 mech_infantry moved from West India to Burma 1 armour and 1 mech_infantry moved from India to Yunnan 3 aaGuns and 15 infantry moved from India to Burma 1 bomber moved from Gibraltar to Persia 1 armour moved from Tobruk to Egypt 1 artillery moved from Tobruk to Alexandria 1 mech_infantry moved from French West Africa to French Equatorial Africa Place Units - British 1 destroyer placed in 106 Sea Zone 1 destroyer and 1 submarine placed in 81 Sea Zone 1 fighter placed in Egypt 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 British collect 34 PUs (3 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,6,5 UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.50 British : -0.17 Americans : 0.67 Chinese : 0.17 Japanese : -1.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 mech_infantry moved from Romania to Baltic States 1 mech_infantry moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Bulgaria to Romania 1 bomber moved from Bulgaria to Novgorod 1 fighter moved from Southern Italy to Eastern Poland 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Eastern Poland 1 artillery moved from Northern Italy to France 1 artillery moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,3,4 Italians collect 1 PU (10 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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@max334 Had to move out of the med…you had far too many bombers and subs hanging about for the safety of my fleet! A bit cross to give the italians the bonus, but convoy damage makes up for it! :smile:
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… i know… Wow… the Italians got 1 PC
and you killed two defenseless transports in the Pacific
And of course I keep sacrificing fighters and planes for really nothing… -
@max334 yeah keeping going with the bomber in shan state was possibly the wrong move…
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 2 infantry moved from South Australia to Western Australia 2 fighters moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 airfield and 1 artillery ANZAC roll dice for 2 fighters and 2 infantry in Western Australia, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Western Australia to New South Wales 1 cruiser and 1 submarine moved from 52 Sea Zone to 63 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 2 infantry moved from South Australia to Western Australia 2 fighters moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 airfield and 1 artillery ANZAC roll dice for 2 fighters and 2 infantry in Western Australia, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Western Australia to New South Wales 1 cruiser and 1 submarine moved from 52 Sea Zone to 63 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Tambov 1 mech_infantry moved from Vologda to Tambov 1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Kazakhstan to Rostov Germans take Rostov from Russians 1 tactical_bomber moved from Western Germany to 109 Sea Zone 2 bombers moved from France to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 armour moved from Dzavhan to Timguska Germans take Olgiy from Russians 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Novgorod to Western Ukraine 1 bomber moved from Bulgaria to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 2 artilleries, 2 bombers and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Western Ukraine, round 2 : 2/1 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Western Ukraine, round 3 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Kazakhstan 1 tactical_bomber moved from Tambov to Kazakhstan 1 infantry moved from Kazakhstan to Turkmenistan 1 mech_infantry moved from Archangel to Samara 3 mech_infantrys moved from Nenetsia to Novosibirsk 1 artillery and 2 infantry moved from Vologda to Novosibirsk 1 infantry moved from Urals to Timguska 1 infantry moved from Archangel to Vologda 1 armour and 1 artillery moved from Novgorod to 127 Sea Zone 1 artillery moved from Archangel to Vologda 1 aaGun moved from Archangel to Vologda 2 artilleries and 1 infantry moved from Archangel to Nenetsia 1 artillery and 2 infantry moved from Novgorod to Archangel 3 fighters moved from Southern Italy to 93 Sea Zone 2 bombers moved from 109 Sea Zone to France 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 94 Sea Zone 1 artillery moved from Belarus to Archangel 1 armour, 1 artillery and 2 transports moved from 127 Sea Zone to 112 Sea Zone 1 armour and 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from Greater Southern Germany to Western Germany 1 aaGun moved from Greater Southern Germany to Slovakia Hungary 2 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Romania to Bessarabia 1 armour moved from Baltic States to Archangel 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Romania to Baltic States 1 infantry moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Slovakia Hungary to Baltic States 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 artillery and 1 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 1 bomber moved from Western Ukraine to Western Germany 1 bomber moved from Western Ukraine to Greece 1 mech_infantry moved from Yugoslavia to Eastern Poland Place Units - Germans 2 carriers and 1 destroyer placed in 93 Sea Zone 2 submarines placed in 105 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter EDIT: Turning off Edit Mode 3 mech_infantrys placed in Volgograd 2 artilleries placed in Western Germany 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,1,5,5 Germans collect 63 PUs (5 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : 0.67 Russians : 0.33
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 3 infantry moved from Buryatia to Amur 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 3 infantry moved from Russia to Samara 1 artillery and 1 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Rostov 1 bomber moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 fighters moved from Russia to Samara 2 artilleries and 1 infantry moved from Bryansk to Tambov
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 3 infantry moved from Buryatia to Amur 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 3 infantry moved from Russia to Samara 1 artillery and 1 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Rostov 1 bomber moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 fighters moved from Russia to Samara 2 artilleries and 1 infantry moved from Bryansk to Tambov Combat - Russians Russians creates battle in territory 93 Sea Zone Battle in Amur Russians attack with 3 infantry Japanese defend with 1 artillery Russians roll dice for 3 infantry in Amur, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Turning on Edit Mode EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 93 Sea Zone Germans defend with 2 carriers, 1 destroyer and 4 fighters; Italians defend with 1 submarine Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians winGermans win with 2 carriers, 1 destroyer, 4 fighters and 1 submarine remaining, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Tambov Russians attack with 2 artilleries and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 bomber and 2 infantry Germans defend with 1 armour Russians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 3 infantry Germans defend with 1 mech_infantry; Japanese defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Samara, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians roll dice for 2 fighters and 2 infantry in Samara, round 3 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 bomber moved from Rostov to Russia 2 fighters moved from Samara to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns, 8 armour, 6 artilleries, 4 infantry and 3 mech_infantrys moved from Bryansk to Tambov 2 armour and 5 mech_infantrys moved from Russia to Tambov 2 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 1.00 Japanese : 0.67
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@wizmark I’m still playing. Had the Japs done, but then i noticed a whole so the whole plan was shit.
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@max334 np take your time
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@wizmark Forgot a battle. Pls roll the one inf defending E Persia.
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@max334 5 :disappointed:
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Malaya to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Siam 1 fighter moved from Buyant-Uhaa to Amur 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Siam 2 artilleries, 2 infantry and 1 mech_infantry moved from Manchuria to Amur 1 fighter moved from 31 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Wake Island Turning on Edit Mode EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in Siam Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 cruiser in Siam, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Wake Island from Americans, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone 1 transport owned by the Americans lost in 30 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine and 1 transport Battle in Amur Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Amur, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Aleutian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Aleutian Islands Americans win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Tsagaan Olom from Russians to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Changing ownership of Eastern Persia from British to Japanese EDIT: Adding units owned by Japanese to Eastern Persia: 1 artillery EDIT: Removing units owned by Japanese from Turkmenistan: 1 artillery EDIT: Adding units owned by Japanese to Turkmenistan: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Kazakhstan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 mech_infantry moved from Central Mongolia to Dzavhan 1 mech_infantry moved from Dzavhan to Olgiy 1 armour moved from Buyant-Uhaa to Tsagaan Olom 1 mech_infantry moved from Manchuria to Central Mongolia 1 artillery and 1 infantry moved from Buyant-Uhaa to Amur 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 battleship and 3 carriers moved from 31 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from New Britain to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan 1 fighter moved from Amur to 20 Sea Zone 1 fighter moved from 37 Sea Zone to Kwangtung 1 fighter moved from Siam to 37 Sea Zone 1 tactical_bomber moved from Siam to 37 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Japan 1 fighter moved from 31 Sea Zone to Japan 1 fighter moved from 31 Sea Zone to 33 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 artillery and 1 infantry placed in Japan 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.83 UK_Pacific : -0.33 Russians : -0.67 Japanese : -0.83
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@wizmark … and I still forgot to do something I had all planed out. How do you play this game without going crazy
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Western United States to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Western United States to 31 Sea Zone 6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 4 bombers moved from Hawaiian Islands to 33 Sea Zone
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Western United States to 30 Sea Zone 1 tactical_bomber moved from Western United States to 31 Sea Zone 6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 4 bombers moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 31 Sea Zone