@donutgold no thanks
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
With adjust I mean find out by rolls which air dice to use. Like we have before.
In those battles 1 fig, 1 tac is sufficient.
But dice have been rolled, so it’s awkward.
that is the problem that dices have been rolled
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but i ll be mercifull and allow u to move out 1 normandy fig tac .
is that ok?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
but u cant think clearly since now u now the dice results
thats the problem
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I would also make priority of Normandie, since it has a mIC and nb.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
but u cant think clearly since now u now the dice results
thats the problem
I didn’t really not them. But I know I can. :)
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in the case u want to move guys from normandy out
my offer is ok
but we roll from the start
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Nevermind. I can’t hold Alexandria securely even if I send 2 fig, 3 tac there. So the problem is then the italians, maybe, going in with full force. But let it be.
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Thanks for the offer anyway.
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For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.
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np, i always try to go to the help of the opponent as much as i can, but there are limits of course.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.
yeah, tahts why i dont like axis
its much more easier to connect allied ones
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
np, i always try to go to the help of the opponent as much as i can, but there are limits of course.
Yes, I know. We’re the same.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.
yeah, tahts why i dont like axis
its much more easier to connect allied ones
Lol, actually it’s the same for me with US/UK. :grin:
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter moved from Shensi to Szechwan 1 armour and 1 mech_infantry moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan 3 mech_infantrys moved from Volgograd to Sikang 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 5 infantry moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk 2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery and 3 infantry moved from Russia to Bryansk 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Russians 3 artilleries placed in Ukraine 1 infantry placed in Novgorod 1 infantry placed in Novgorod 1 artillery and 1 infantry placed in Russia 3 mech_infantrys placed in Volgograd Russians undo move 3. Russians undo move 2. 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Baltic States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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russia done
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Easy times with no war. Well, except for in the east.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Chahar 2 fighters and 2 tactical_bombers moved from Kwangsi to Chahar 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Chahar Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/8 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 6 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 6 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 34 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 battleship moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 battleship and 1 submarine moved from 36 Sea Zone to 42 Sea Zone EDIT: 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Chahar to Anhwe 2 bombers moved from Chahar to Kwangsi Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 marine placed in Japan 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : -1,33 Japanese : 0,33
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Japan is finished. Yankees go.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from Hawaiian Islands to Midway 1 fighter moved from Midway to 25 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 25 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 3 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 harbour placed in Midway Americans undo move 2. Americans undo move 1. 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :