Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsL20 #4 trulpen (X) vs Amon-Sul (A+10) BM3
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Re-evaluated and put the sub from z5 into z6. Should be rather safe defence with kamikazes at hand. However, I know your crazy. ;)
what a re my odds, or shall i do the calculation myself xd
not good
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i will attack sz 91
prepare for battle
i assume u scramble?
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Re-evaluated and put the sub from z5 into z6. Should be rather safe defence with kamikazes at hand. However, I know your crazy. ;)
what a re my odds, or shall i do the calculation myself xd
Don’t remember exactly, but think it was about 40 % without the kamikaze. Terrible odds for the combined Allies. I think. ;)
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
i will attack sz 91
prepare for battle
i assume u scramble?
I don’t know. Let me see the map.
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Ah, wait, it’s this game. I’ve stacked up there. Yes, certainly scramble.
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Ah, wait, it’s this game. I’ve stacked up there. Yes, certainly scramble.
so many games for u xd
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Ah, wait, it’s this game. I’ve stacked up there. Yes, certainly scramble.
so many games for u xd
Yes, I easily get confused. :grinning:
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Ah, wait, it’s this game. I’ve stacked up there. Yes, certainly scramble.
so many games for u xd
Yes, I easily get confused. :grinning:
when i have 2 games with the same side, i dont like it xd
i can think what u have in ur head xd
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for me the ideal is to have 2 games with 2 sides and a fast play
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
i can think what u have in ur head xd
(https://tenor.com/view/mindblown-amazed-explosion-space-omg-gif-10279314)
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i forgot u can kamikaze me
and i ve sent bats and curisers to phili wait
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i ll send a trany there
i wont take celebes
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
i forgot u can kamikaze me
and i ve sent bats and curisers to phili wait
Just redo the CM. You have it in autosave.
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I mean, using the autosave you won’t have to redo the full CM, but can just tweak it.
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i am not a fan of that new loading
i am busy
i ll come back soon
i havent dice anything
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
i am not a fan of that new loading
Why? It’s so smooth.
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
i am busy
Take your time.
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i ll send just 3 subs to phillies
we roll here
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[dice 3d6]
vs
[dice 1d6]
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3d6: 4, 2, 5
1d6: 5 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone 2 fighters moved from 33 Sea Zone to 36 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 90 Sea Zone 1 submarine moved from 90 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 88 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 8 submarines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Java Battle in Celebes Battle in 36 Sea Zone Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 3 carriers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 6/7 hits, 3,83 expected hits
Combat Hit Differential Summary :
Americans : 2,17