Oh you’re right. Delete the mech in Egypt.
L20 #1 trulpen (X) vs Misterblue (A) BM3
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I’m a chess player. Prefer that it’s up to your decision, but I understand you’re a gambler. :grin:
Ok, I want to avoid 2 and 4.
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[dice 1d6]
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1d6: 3
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Feel free to edit then; poor poor allies :)
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You can include italy
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The point of the harbor was to put pressure on W:ger, N.Ita and Berlin in hopes of you giving one up… :)
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I haven’t looked at it, obviously, but if I’d seen that harbour I’d repaired Berlin for 12 IPC and built there. I suppose I have to abandon WG. Or N italy, preferably, but that would take also edit for Italy. You define what I’m allowed to do here.
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@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
The point of the harbor was to put pressure on W:ger, N.Ita and Berlin in hopes of you giving one up… :)
Probably have to give two up. Berlin is definitely the priority here.
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@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
The point of the harbor was to put pressure on W:ger, N.Ita and Berlin in hopes of you giving one up… :)
It was a killer buy. :)
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If you think you can do it with ncm edits; please do, if you need to change Germany’s buy I need to think about it…
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Ok, I’ll look. Spontaneously it looks hard since I only can get some mech, 2 aa and 4 figs into Berlin.
Italy is kind of screwed over though with not repairing the mIC in Rome and building 1 marine and 1 sb in N Italy. :blush:
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Maybe Berlin can hold actually with 8 mech, 2 aa, 4 fig, 3 sb.
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As far as I can recall I don’t allow myself to edit buys but I suppose we can make an exception for italy since they can’t build elsewhere. feel free to repair S.ita
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You put the two Italian infantry in Berlin as well if you wish.
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Forgot a can there. But I recon you got more than needed to defend Berlin.
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@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
You put the two Italian infantry in Berlin as well if you wish.
Can’t, they came from N Italy.
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May I change the walk-on into S France? It makes no sense when evacuating N Italy.
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Will adjust incomes, of course.
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@trulpen said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
Can’t, they came from N Italy.
Ah yes but you can put 10 mech and 2 aa in Berlin; add a couple of fighters and it’s safe.
Feel free to undo the walk-in into S.France. -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 19 PUs; Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Ukraine to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries moved from Northern Italy to Southern Italy 5 infantry moved from Northern Italy to Western Germany 1 armour and 1 mech_infantry moved from Ukraine to Bessarabia 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 transport placed in 95 Sea Zone 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :