Wiz (X) vs Trulpen (L+6) G2 G40 OOB

  • '20 '19

    @trulpenplay hold on! Not quite sure about cairo


  • Sure, I’ll wait.

  • '20 '19

    @trulpen Looks like they can hold against you, unless ive missed something so they can stand where they are…


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Tambov to Volgograd
            1 artillery moved from Tambov to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 fighter moved from Russia to Rostov
            2 infantry moved from Tambov to Rostov
            2 infantry moved from Smolensk to Belarus
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 infantry moved from Smolensk to Archangel
            1 artillery moved from Smolensk to Belarus
            1 fighter moved from Russia to Baltic States
            2 infantry moved from Novgorod to Baltic States
            1 artillery and 9 infantry moved from Russia to Bryansk
            3 armour and 1 mech_infantry moved from Novgorod to Archangel
            6 artilleries moved from Tambov to Bryansk
            3 artilleries moved from Tambov to Bryansk
            11 infantry moved from Tambov to Bryansk
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 10 artilleries and 20 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 10 artilleries and 20 infantry in Bryansk, round 2 : 8/30 hits, 8,33 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 10 artilleries and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Volgograd
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 3 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 3 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 artilleries moved from Tambov to Bryansk
            1 fighter moved from Rostov to Novgorod
            1 fighter moved from Baltic States to Novgorod
            1 mech_infantry moved from Timguska to Vologda
            1 armour moved from Yakut S.S.R. to Timguska
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Sakha to Amur
            1 infantry moved from Siberia to Amur
            1 aaGun moved from Russia to Bryansk
            2 aaGuns moved from Tambov to Bryansk
            18 infantry moved from Tambov to Bryansk
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            12 infantry moved from Tambov to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,00
    Italians : -0,67
    Russians : 0,17
    

    Savegame


  • Russia is evil.

  • '20 '19

    TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from India to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
    

    Savegame

  • '20 '19

    @trulpen Very true!

    Things are going downhill for japan, so better have a big battle while the odds are not too stacked against me! Any particular OoL? or Max D or round by round?

    My last big fleet battle with japan was a disaster so hopefully dice will be with me this time…but I have noticed a trend that US always seems to roll above odds in fleet combat…:grimacing:


  • I can’t see the map, so better take it round by round. Home pretty soon.

  • '20 '19

    @trulpen np, no hurry ill wait for you to view


  • No scramble option, right? Then you may commence battle.


  • I’m on now, but have to leave in 10 min. Will be back in 3 h.

  • '20 '19

    @trulpen cool will go now…wont take too long i guess…if my subs hit, take bbs or carriers?


  • Max d will be fine. There’s nothing to save here. :)

  • '20 '19

    @trulpen ok, Ill keep rolling til i stop :+1:


  • @wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:

    @trulpen cool will go now…wont take too long i guess…if my subs hit, take bbs or carriers?

    Doesn’t matter. Causalty decision will be made after the full roll anyway.

  • '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from India to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
    
        Combat - Japanese
            Battle in Philippines
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 submarines; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 11/22 hits, 12.00 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 4 carriers owned by the Americans and 1 battleship owned by the British
                    Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 8 fighters and 1 transport in 42 Sea Zone, round 2 : 10/22 hits, 11.17 expected hits
                Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    4 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 12/22 hits, 12.00 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 8 fighters and 1 transport in 42 Sea Zone, round 3 : 8/21 hits, 10.83 expected hits
                    1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 6 carriers owned by the Japanese, 5 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 13/22 hits, 12.00 expected hits
                    Americans roll dice for 7 fighters in 42 Sea Zone, round 4 : 7/7 hits, 4.67 expected hits
                    Americans roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    3 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Philippines from Americans, taking 42 Sea Zone from Americans with 2 battleships, 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 107
                Casualties for Japanese: 7 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 submarines
                Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 submarines
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            7 fighters and 4 tactical_bombers moved from 42 Sea Zone to Sumatra
            2 bombers moved from 42 Sea Zone to French Indo China
            1 mech_infantry moved from Afghanistan to India
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 37 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sumatra: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Sumatra: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Sumatra: 3 fighters
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 submarine placed in 36 Sea Zone
            1 artillery placed in French Indo China
            3 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Adding units owned by Japanese to Burma: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1
            Japanese collect 37 PUs (5 lost to blockades); end with 37 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.67
    Japanese : -1.33
    

    Savegame

  • '20 '19

    @trulpen your last round…7/7!! :astonished: apart from that, not too bad a result for japan


  • Yes, only problem is rebuilding.

  • '20 '19

    @trulpen yeah well, that allied fleet was only going to keep bleeding me sniping islands off…at least this way it will take you a few turns to get a presence back in SEA


  • It’s true. Like you say, Japan is in a tough spot.

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