I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I’m suprised you didn’t double- or triple-attack the german fleet.
I still have time for that, ha
Are you sure? :)
We shall see.
Good night.
Cheers
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N.B. I’m trying to make US tie up a lot of resources in the Atlantic in order to relieve and help my dear friend Yellow Fewer.
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Nb? Is what
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
Nb? Is what
Nota bene. Latin. Means “please note”.
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
N.B. I’m trying to make US tie up a lot of resources in the Atlantic in order to relieve and help my dear friend Yellow Fewer.
Yes. U definitely forced me to buy some troops in the atlantic, since even Washington was in danger. I ve send a lot to pacific, but its inpossible to ignore one ocean. Usa, has to go for both
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 3 fighters moved from New Zealand to Queensland 1 infantry moved from Italian Somaliland to Ethiopia Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 3 fighters moved from New Zealand to Queensland 1 infantry moved from Italian Somaliland to Ethiopia Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Quebec to Eastern United States Turn Complete - FrenchCombat Hit Differential Summary :
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hey i forgot one ncm with usa i would like to put one dd to midway sz instead of hawai sz
can u do it on the start of german turn?
thanks
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Sure, I fix it.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Ukraine to Rostov 1 bomber moved from Romania to Rostov 1 fighter and 2 tactical_bombers moved from Romania to Rostov 1 fighter moved from Southern Italy to Rostov 1 tactical_bomber moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 9 armour, 5 artilleries, 17 infantry and 19 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Bryansk Germans attack with 9 armour, 5 artilleries, 18 infantry and 19 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 19 mech_infantrys in Bryansk, round 2 : 16/51 hits, 13,17 expected hits Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 18 infantry and 19 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Battle in Rostov Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 aaGun and 5 infantry AA fire in Rostov : 0/3 hits, 0,50 expected hits Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 5/10 hits, 4,67 expected hits Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 1/5 hits, 1,67 expected hits 4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Malta Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Southern Italy 3 fighters and 3 tactical_bombers moved from Rostov to Ukraine 3 aaGuns moved from Ukraine to Bryansk 3 infantry moved from Novgorod to Belarus 4 infantry moved from Vyborg to Novgorod 1 carrier moved from 112 Sea Zone to 91 Sea Zone 2 fighters moved from Western Germany to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 infantry moved from Romania to Bessarabia Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 1 carrier and 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 4,00 AA fire in Rostov : : -0,50 British : -0,33 Russians : -1,00 -
@trulpenplay said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germanyglorious russian airforce courage takes away the awful rd 1 siam dices
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries moved from Volgograd to Rostov 1 mech_infantry moved from Yunnan to Malaya UK_Pacific take Malaya from Japanese 1 armour and 2 mech_infantrys moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from Shan State to Siam 2 fighters moved from India to Siam 1 tactical_bomber moved from Volgograd to Rostov 2 infantry moved from Tambov to Rostov Combat - Russians Battle in Siam Russians attack with 1 armour, 2 fighters and 2 mech_infantrys Japanese defend with 4 infantry Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Siam, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 4 infantry in Siam, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Siam Russians roll dice for 2 fighters in Siam, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Siam, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Siam Russians roll dice for 2 fighters in Siam, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Siam, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Siam Russians roll dice for 2 fighters in Siam, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam Russians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Japanese: 4 infantry Battle in Rostov Russians attack with 3 artilleries, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 2 infantry moved from Novosibirsk to Samara 2 aaGuns, 23 artilleries and 18 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov 2 aaGuns and 16 infantry moved from Amur to Korea 2 fighters moved from Siam to Yunnan 1 mech_infantry moved from India to Yunnan Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.00 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 37 Sea Zone to Malaya 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 3 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Hunan 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Battle in 25 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/7 hits, 3,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 2 fighters and 2 infantry UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from New Guinea to Dutch New Guinea 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 37 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Kiangsu to Japan 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 1 bomber moved from Hunan to Kwangsi 1 bomber moved from Kweichow to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Kiangsu to Japan 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 1 tactical_bomber moved from Hunan to 20 Sea Zone 1 fighter moved from Hunan to Kwangsi Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : 0,67 Chinese : 0,67 UK_Pacific : 0,67 Japanese : 2,67 -
I ll play later today.
cheers
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heavy thinking
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That’s good!
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No another note, I think you would like this:
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Americans Battle in Caroline Islands Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from Queensland to 54 Sea Zone 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 3 fighters and 1 tactical_bomber moved from Amur to Korea Place Units - Americans 4 submarines placed in 101 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 airfield and 1 factory_minor placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,2,6,1,5,4,6,2 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 fighter and 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Szechwan 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0,83 Japanese : -1,00 -
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
No another note, I think you would like this:
not a big fan of oob
but i ll look and comment as much as i can :)





