L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3


  • hey i forgot one ncm with usa i would like to put one dd to midway sz instead of hawai sz

    can u do it on the start of german turn?

    thanks


  • Sure, I fix it.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Rostov
            1 bomber moved from Romania to Rostov
            1 fighter and 2 tactical_bombers moved from Romania to Rostov
            1 fighter moved from Southern Italy to Rostov
            1 tactical_bomber moved from Southern Italy to Rostov
            1 fighter moved from Southern Italy to Rostov
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            9 armour, 5 artilleries, 17 infantry and 19 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 9 armour, 5 artilleries, 18 infantry and 19 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 19 mech_infantrys in Bryansk, round 2 : 16/51 hits, 13,17 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 18 infantry and 19 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                Russians defend with 1 aaGun and 5 infantry
                    AA fire in Rostov : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 5/10 hits, 4,67 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 1/5 hits, 1,67 expected hits
                    4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 3 : 5/9 hits, 4,50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 5 infantry
            Battle in Malta
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malta
                Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Southern Italy
            3 fighters and 3 tactical_bombers moved from Rostov to Ukraine
            3 aaGuns moved from Ukraine to Bryansk
            3 infantry moved from Novgorod to Belarus
            4 infantry moved from Vyborg to Novgorod
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            2 fighters moved from Western Germany to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 carrier and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,00
    AA fire in Rostov : : -0,50
    British : -0,33
    Russians : -1,00
    

    Savegame


  • @trulpenplay said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    carrier and 1 destroyer placed in 112 Sea Zone
    2 fighters placed in Western Germany

    glorious russian airforce courage takes away the awful rd 1 siam dices


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 artilleries moved from Volgograd to Rostov
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour and 2 mech_infantrys moved from Yunnan to Shan State
            1 armour and 2 mech_infantrys moved from Shan State to Siam
            2 fighters moved from India to Siam
            1 tactical_bomber moved from Volgograd to Rostov
            2 infantry moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Siam
                Russians attack with 1 armour, 2 fighters and 2 mech_infantrys
                Japanese defend with 4 infantry
                    Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Siam, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 4 infantry in Siam, round 2 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Siam
                    Russians roll dice for 2 fighters in Siam, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Siam, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Siam
                    Russians roll dice for 2 fighters in Siam, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Siam
                    Russians roll dice for 2 fighters in Siam, round 5 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                Russians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour and 2 mech_infantrys
                Casualties for Japanese: 4 infantry
            Battle in Rostov
                Russians attack with 3 artilleries, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Rostov to Russia
            2 infantry moved from Novosibirsk to Samara
            2 aaGuns, 23 artilleries and 18 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Russia to Tambov
            2 aaGuns and 16 infantry moved from Amur to Korea
            2 fighters moved from Siam to Yunnan
            1 mech_infantry moved from India to Yunnan
    
        Place Units - Russians
            1 artillery, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 37 Sea Zone to Malaya
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            3 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 bomber moved from Kwangsi to Kweichow
            1 bomber moved from Kwangsi to Hunan
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/7 hits, 3,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Malaya
                Japanese attack with 2 fighters and 2 infantry
                UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from New Guinea to Dutch New Guinea
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to 37 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            2 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 19 Sea Zone to 5 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from Kiangsu to Japan
            2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
            1 bomber moved from Hunan to Kwangsi
            1 bomber moved from Kweichow to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Kiangsu to Japan
            1 tactical_bomber moved from Kiangsu to 20 Sea Zone
            1 tactical_bomber moved from Hunan to 20 Sea Zone
            1 fighter moved from Hunan to Kwangsi
    
        Place Units - Japanese
            2 carriers and 2 destroyers placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Chinese : 0,67
    UK_Pacific : 0,67
    Japanese : 2,67
    

    Savegame


  • I ll play later today.

    cheers


  • heavy thinking


  • That’s good!



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Battle in Caroline Islands
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 marines moved from Queensland to 54 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 30 Sea Zone
            3 fighters and 1 tactical_bomber moved from Amur to Korea
    
        Place Units - Americans
            4 submarines placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Western United States
            1 airfield and 1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,2,6,1,5,4,6,2
            Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 fighter and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : -1,00
    

    Savegame


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    No another note, I think you would like this:

    https://www.axisandallies.org/forums/topic/35254/tutor-game-andrewaagamer-x-vs-trulpen-and-everyone-else-a-50-oob

    not a big fan of oob

    but i ll look and comment as much as i can :)


  • Right now it’s under scrutiny a heavy Yunnan rescue. Your beloved baby.


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Battle in Caroline Islands
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 marines moved from Queensland to 54 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 30 Sea Zone
            3 fighters and 1 tactical_bomber moved from Amur to Korea
    
        Place Units - Americans
            4 submarines placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Western United States
            1 airfield and 1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,2,6,1,5,4,6,2
            Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 fighter and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
            1 fighter moved from Egypt to 96 Sea Zone
            1 armour moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Tobruk to Alexandria
            2 mech_infantrys moved from Yunnan to Anhwe
            3 fighters moved from Yunnan to Anhwe
            1 fighter moved from India to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 95 Sea Zone
                British attack with 2 fighters and 2 tactical_bombers
                Italians defend with 1 destroyer and 2 submarines
                2 submarines owned by the Italians Submerged
                    British roll dice for 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                British attack with 3 fighters and 2 mech_infantrys
                Japanese defend with 3 infantry
                    British roll dice for 3 fighters and 2 mech_infantrys in Anhwe, round 2 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                British win, taking Anhwe from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            3 fighters moved from Anhwe to Yunnan
            1 aaGun moved from Burma to Shan State
            1 aaGun moved from India to Burma
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 fighter moved from 96 Sea Zone to Egypt
            1 bomber moved from Egypt to India
            2 submarines moved from 71 Sea Zone to 81 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from Alexandria to Egypt
            1 marine moved from Egypt to Trans-Jordan
            1 fighter moved from Shan State to India
    
        Place Units - British
            1 carrier and 2 destroyers placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,4,4,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 1,17
    Italians : -0,33
    Chinese : 0,83
    Japanese : -1,67
    

    Savegame


  • Have a medical appointment in 35 min. Will do Italy now. Or should I wait for ev NCM-changes?


  • move bomber from midway to korea

    u may proceed with italy


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Tambov
            1 mech_infantry moved from Ukraine to Tambov
            1 armour moved from Ukraine to Tambov
            1 armour moved from Ukraine to Tambov
            1 armour moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 armour moved from Tobruk to Libya
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            2 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Algeria to Libya
            1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 bomber and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    Russians : 0,67
    

    Savegame


  • Missed it, but ANZAC can move it.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            EDIT: 1 bomber moved from Midway to Korea
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            2 aaGuns and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

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