Will have to come to this later.
L20 G40 BM3 Surfer (L) v. WindowWasher (X)
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 5 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 aaGun moved from Novgorod to Belarus 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 5 infantry moved from Russia to Bryansk 2 aaGuns moved from Bryansk to Belarus 2 aaGuns and 8 infantry moved from Sakha to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Kansu 3 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 1 infantry placed in Ukraine 2 infantry placed in Novgorod 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 2 artilleries and 3 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia 1 armour moved from Manchuria to Buryatia 3 fighters and 2 tactical_bombers moved from Manchuria to Buryatia Combat - Japanese Battle in Buryatia Japanese attack with 1 armour, 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 17 infantry AA fire in Buryatia : 1/5 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in Buryatia Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Buryatia, round 2 : 1/17 hits, 5.17 expected hits Russians roll dice for 2 aaGuns and 17 infantry in Buryatia, round 2 : 6/17 hits, 5.67 expected hits 6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Buryatia 4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Amur Russians win with 1 aaGun and 17 infantry remaining. Battle score for attacker is -23 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Russians: 1 aaGun Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Buryatia to Amur 1 infantry moved from Manchuria to Amur 2 infantry moved from Kiangsi to Kwangsi 2 bombers moved from Kwangsi to Amur 2 tactical_bombers moved from Kwangsi to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 carriers moved from 33 Sea Zone to 42 Sea Zone 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to Jehol 1 fighter moved from Kwangsi to Hunan Place Units - Japanese 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 artilleries and 3 infantry placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Paulau Island: 1 infantry EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Buryatia : : 0.17 Russians : 0.33 Japanese : -4.17
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- I edited an infantry off of Palau island onto the transport, i missed him during the NCM, if youโre fine with that.
- Russia was rough to say the least, I looked over the fact that id need more planes during J1, but still 1 hit vs 6 is dumb
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in Eastern United States Americans undo move 4. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 artillery moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -4.33 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in Eastern United States Americans undo move 4. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 artillery moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 bombers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 3 infantry moved from Persia to Iraq 1 armour moved from Egypt to Iraq 2 fighters moved from India to Iraq 1 cruiser moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Iraq, round 2 : 3/9 hits, 2.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Iraq to Trans-Jordan 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 2 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 1 mech_infantry moved from India to Burma 1 tactical_bomber moved from Burma to India 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 battleship moved from 61 Sea Zone to 54 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 infantry placed in Union of South Africa 2 bombers placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : 0.67 Chinese : -4.33 Neutral_Axis : -1.00 Japanese : -1.33
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No worries on edit.
Agreed in Russia.
However, we both now have problem placesโฆMed for me and Far East Russia for you. The problem I have is I canโt exploit the Russian opening very quickly. The Med is deteriorating quickly. Keeping the US on the sideline is rough, but, the Japanese are not growingโall their money spots are off-limits. Very weird to have an ANZAC transport surrounded by the IJN! -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 bomber moved from Southern Italy to Greece 1 infantry moved from Bulgaria to Greece 4 infantry moved from Bulgaria to Greece 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Greece Italians attack with 1 bomber and 5 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 bomber and 5 infantry in Greece, round 2 : 1/6 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 bomber and 4 infantry in Greece, round 3 : 1/5 hits, 1.33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 bomber and 3 infantry in Greece, round 4 : 2/4 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/9 hits, 2.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 cruiser moved from 96 Sea Zone to 94 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Greece to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Northern Italy to Romania 3 infantry moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 aaGun moved from France to Southern France 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour placed in Northern Italy 1 fighter placed in Southern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.67 Neutral_Allies : 0.00
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Now this isโฆ is a weird ass gameโฆ
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 4 fighters and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 4 fighters and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Yep. Not often that Italy is comparable to Germany for production.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 artilleries and 7 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 fighters moved from Western Germany to Egypt 1 tactical_bomber moved from Western Germany to Egypt 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 bombers moved from Western Germany to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 armour and 1 mech_infantry moved from Romania to Bessarabia 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 cruiser Casualties for Russians: 1 cruiser Battle in Ukraine Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Eastern Poland 2 aaGuns moved from Poland to Eastern Poland 1 infantry moved from France to Northern Italy 1 artillery moved from France to Northern Italy 1 tactical_bomber moved from 114 Sea Zone to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from 114 Sea Zone to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 3 armour and 5 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : 0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Novgorod to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 4 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from Russia to Vologda 2 artilleries and 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk Place Units - Russians 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.83
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Novgorod to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 4 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from Russia to Vologda 2 artilleries and 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk Place Units - Russians 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry EDIT: Removing units owned by Russians from Yakut S.S.R.: 3 infantry EDIT: Adding units owned by Russians to Buryatia: 5 infantry
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.83
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Edit to NCM units in Far Eastโฆ
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Novgorod to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 4 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from Russia to Vologda 2 artilleries and 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk Place Units - Russians 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry EDIT: Removing units owned by Russians from Yakut S.S.R.: 3 infantry EDIT: Adding units owned by Russians to Buryatia: 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 22 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 22 infantry
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.83
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But I also meant to consolidate at Yakutโฆoops. Reposted above
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having issues with off shore bombardment. I attacked Java with an Infantry and Artillery, and had 2 cruisers that I assumed would bombardโฆ they didnโt I donโt think (ended in a draw). Is there anyway I can figure out if they did or did not bombard? because if they didnโt id like to re roll with the bombard. I have not rolled anything else yet, not sure what to do
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nevermind, figured it out, they did bombard, just unlucky