@Adam514 said in 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19):
Scramble sz110 and submerge sz106?
no scramble.
Sub fights and if you get a hit before I do in 106, kill the destroyer and then submerge
glhf!
Heads up in case I forget: I want to move the units in z75. 1 sub to z74 and 1 des, 1 sub to z39.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 bombers moved from Hopei to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Midway
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 3 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Midway from Americans, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 marine moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
3 submarines moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 4 submarines and 4 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from Yunnan to Burma
1 infantry moved from Anhwe to Hopei
5 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Kweichow
2 aaGuns, 10 artilleries and 13 infantry moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 destroyer and 2 submarines moved from 75 Sea Zone to 41 Sea Zone
2 bombers moved from Shensi to Yunnan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from Hopei to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -0,17
Changed my mind about the small boats in the Indian Ocean, but I moved them anyway.
Still thinking about them though.
@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
Still thinking about them though.
ok let me know when you’re done, no rush
Nah, it’s ok. I can’t see how you can get any air into Calcutta.
@oysteilo said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
not sure how trulpen finds the resources, 8 carriers in europe, 12 fighters and still control middle east in round 9. well done
I’m not sure either. Maybe a bid of 9 for Axis?
But this guy makes crazy star-moves. All the time.
I didn’t see the amazing pressure on Berlin for instance, until it was on my doorstep. A measly mech along with 20 air. Blows my mind…
the G air in 92, which carriers are they on?
Sorry, should’ve said. They’re on the italian ac’s, 1 fig on one, and 1 fig, 1 tac on the other.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Kansu to Tsinghai
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Romania to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 infantry moved from Yugoslavia to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Greece to Volgograd
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Greece to 97 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Northern Italy
Americans converts factory_major into different units
Battle in New Britain
Non Combat Move - Americans
1 bomber moved from Volgograd to Yugoslavia
1 aaGun and 1 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Queensland to 54 Sea Zone
1 battleship, 3 cruisers and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
6 carriers and 3 fighters moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 54 Sea Zone to 26 Sea Zone
4 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
3 fighters moved from Western United States to Central United States
1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to 64 Sea Zone
1 fighter moved from Hawaiian Islands to 64 Sea Zone
1 transport moved from 101 Sea Zone to 64 Sea Zone
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Central United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
2 tactical_bombers moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 97 Sea Zone to Greece
Place Units - Americans
3 infantry placed in Greece
1 factory_minor placed in Yugoslavia
4 fighters placed in Eastern United States
6 infantry placed in Eastern United States
1 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Kansu to Tsinghai
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 36 PUs;
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 bomber moved from Greece to Western Germany
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to Yugoslavia
1 armour and 2 mech_infantrys moved from Trans-Jordan to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 97 Sea Zone to Yugoslavia
1 marine moved from Trans-Jordan to 81 Sea Zone
1 battleship and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Yugoslavia
1 marine moved from Greece to 97 Sea Zone
1 marine moved from 97 Sea Zone to Yugoslavia
5 fighters moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Egypt to Yugoslavia
3 fighters and 1 tactical_bomber moved from United Kingdom to Yugoslavia
3 fighters moved from Greece to Yugoslavia
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 aaGuns, 9 artilleries, 17 infantry and 1 mech_infantry moved from India to West India
1 destroyer moved from 106 Sea Zone to 64 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
AA fire in Western Germany : : -0.17
Chinese : -0.17
Japanese : -0.33
@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
@oysteilo said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
not sure how trulpen finds the resources, 8 carriers in europe, 12 fighters and still control middle east in round 9. well done
I’m not sure either. Maybe a bid of 9 for Axis?
But this guy makes crazy star-moves. All the time.
I didn’t see the amazing pressure on Berlin for instance, until it was on my doorstep. A measly mech along with 20 air. Blows my mind…
oh, don’t worry, no need to explain, Oysteilo is well familiar with this exact situation ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,2,1,5,6,5,3,5,2,5,1,6,2,2,6,5,2,3,2,3,3,4,4,1,6,6,2,3,6,4,1
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in New Guinea
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 artillery moved from New South Wales to Queensland
1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Queensland
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in New Guinea
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 artillery moved from New South Wales to Queensland
1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Queensland
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 infantry
EDIT: Adding units owned by ANZAC to West India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
You ever sleep? :)
@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
You ever sleep? :)
LOL
I just got back from my niece’s graduation gathering, it’s late here, but I’m not sleepy, for now at least.
Arizona. That’s like GMT-7?
@trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
Arizona. That’s like GMT-7?
yah it is
my normal bedtime is around 10pm AZ time, tho now it is almost midnight and I’m still up, since I’m on vacation for a few more days.