L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3


  • i will roll now


  • i pressed yes so it rolled , my dude died, but we nullify it

    i forgot about kamis


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 5 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber, 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in 19 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 marines and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            3 marines moved from 54 Sea Zone to Queensland
            2 fighters moved from Midway to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 6 Sea Zone to Midway
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 carrier and 4 submarines placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,50
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 5 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber, 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in 19 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 marines and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            3 marines moved from 54 Sea Zone to Queensland
            2 fighters moved from Midway to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 6 Sea Zone to Midway
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 carrier and 4 submarines placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 fighter, 1 marine and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Yunnan to Malaya
            2 fighters moved from India to Malaya
            1 infantry moved from Egypt to Alexandria
            1 bomber moved from Egypt to Cyprus
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Egypt to Cyprus
            1 tactical_bomber moved from Egypt to Cyprus
    
        Combat - British
            Battle in Cyprus
                British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 1/5 hits, 2,17 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 4 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Malaya
                British attack with 3 fighters
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 3 fighters in Malaya, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                British win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from India to Burma
            1 infantry moved from Yunnan to Burma
            1 armour, 2 artilleries and 1 infantry moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Cyprus to 98 Sea Zone
            1 bomber moved from Cyprus to Egypt
            1 battleship, 1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from India to Eastern Persia
            5 mech_infantrys moved from India to Yunnan
            3 fighters moved from Malaya to Yunnan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Quebec to Eastern United States
            1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 106 Sea Zone to 101 Sea Zone
            EDIT: 2 fighters moved from Western United States to Eastern United States
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            1 fighter placed in 98 Sea Zone
            British undo move 1.
            1 fighter and 1 marine placed in Egypt
            1 submarine placed in 81 Sea Zone
            2 submarines placed in 71 Sea Zone
            British undo move 2.
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,1,6,5,1,3,1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 fighter and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -3,67
    Italians : -1,33
    Americans : -0,67
    Chinese : 1,50
    Japanese : -0,33
    

    Savegame


  • made a small usa ncm on uk turn

    cheers


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    u have kamis in okinawa

    i forgot

    i wont do that attack

    ignore the dice

    But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?

    You know that you deny me my japanese sub hero? ;)


  • But you told before the battle, so it’s all clear.


  • I’m suprised you didn’t double- or triple-attack the german fleet.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Gibraltar to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 99 Sea Zone to Southern Italy
            2 armour moved from Bessarabia to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            1 fighter moved from Southern Italy to Gibraltar
            1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Place Units - Italians
            1 destroyer and 2 submarines placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    u have kamis in okinawa

    i forgot

    i wont do that attack

    ignore the dice

    But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?

    You know that you deny me my japanese sub hero? ;)

    I can not ignore ur sub in combat, only in ncm i think. I was on work and without tasks playing, than, a, collegue entered and i remembered i just pressed enters


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    u have kamis in okinawa

    i forgot

    i wont do that attack

    ignore the dice

    But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?

    You know that you deny me my japanese sub hero? ;)

    I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all


  • No problem. I think you can ignore subs, even during CM.


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    u have kamis in okinawa

    i forgot

    i wont do that attack

    ignore the dice

    But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?

    You know that you deny me my japanese sub hero? ;)

    I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all

    Just would’ve been better not to roll dice, that’s all. You just do what you did now, an edit.


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    I’m suprised you didn’t double- or triple-attack the german fleet.

    I still have time for that, ha


  • @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    I’m suprised you didn’t double- or triple-attack the german fleet.

    I still have time for that, ha

    Are you sure? :)


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    u have kamis in okinawa

    i forgot

    i wont do that attack

    ignore the dice

    But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?

    You know that you deny me my japanese sub hero? ;)

    I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all

    Just would’ve been better not to roll dice, that’s all. You just do what you did now, an edit.

    Then i had to go out and load and, buy, units from the begining, iwanted to finish triple alied move before i go home


  • @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    @trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:

    I’m suprised you didn’t double- or triple-attack the german fleet.

    I still have time for that, ha

    Are you sure? :)

    We shall see.

    Good night.

    Cheers


  • N.B. I’m trying to make US tie up a lot of resources in the Atlantic in order to relieve and help my dear friend Yellow Fewer.


  • Nb? Is what

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