Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
So, U ve stacked up Tokyo heavily.
my sneaky move didnt passed, and i wanted to take a coffee at Tokyo, so badly :grin:
Feel free to join in. You’re most welcome.
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heavy thinking
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u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
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i will roll now
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i pressed yes so it rolled , my dude died, but we nullify it
i forgot about kamis
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 5 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 25 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber, 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone Combat - Americans Battle in Korea Battle in 19 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 marines and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 marines moved from 54 Sea Zone to Queensland 2 fighters moved from Midway to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 6 Sea Zone to Midway Place Units - Americans 1 carrier placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 carrier and 4 submarines placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : 0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,50 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 5 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 25 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber, 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone Combat - Americans Battle in Korea Battle in 19 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 marines and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 marines moved from 54 Sea Zone to Queensland 2 fighters moved from Midway to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 6 Sea Zone to Midway Place Units - Americans 1 carrier placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 carrier and 4 submarines placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter, 1 marine and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Yunnan to Malaya 2 fighters moved from India to Malaya 1 infantry moved from Egypt to Alexandria 1 bomber moved from Egypt to Cyprus 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 fighter moved from Egypt to Cyprus 1 tactical_bomber moved from Egypt to Cyprus Combat - British Battle in Cyprus British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 1/5 hits, 2,17 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 4 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malaya British attack with 3 fighters Japanese defend with 1 harbour and 1 infantry British roll dice for 3 fighters in Malaya, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya British win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from India to Burma 1 infantry moved from Yunnan to Burma 1 armour, 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Cyprus to 98 Sea Zone 1 bomber moved from Cyprus to Egypt 1 battleship, 1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from India to Eastern Persia 5 mech_infantrys moved from India to Yunnan 3 fighters moved from Malaya to Yunnan 1 mech_infantry moved from Belgian Congo to Egypt 1 armour, 1 artillery, 2 infantry and 1 marine moved from Quebec to Eastern United States 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 106 Sea Zone to 101 Sea Zone EDIT: 2 fighters moved from Western United States to Eastern United States 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 fighter placed in 98 Sea Zone British undo move 1. 1 fighter and 1 marine placed in Egypt 1 submarine placed in 81 Sea Zone 2 submarines placed in 71 Sea Zone British undo move 2. 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,1,6,5,1,3,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
British : -3,67 Italians : -1,33 Americans : -0,67 Chinese : 1,50 Japanese : -0,33
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made a small usa ncm on uk turn
cheers
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
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But you told before the battle, so it’s all clear.
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I’m suprised you didn’t double- or triple-attack the german fleet.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Gibraltar to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 2 armour moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Southern Italy to Gibraltar 1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya 1 mech_infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria Place Units - Italians 1 destroyer and 2 submarines placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I can not ignore ur sub in combat, only in ncm i think. I was on work and without tasks playing, than, a, collegue entered and i remembered i just pressed enters
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all
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No problem. I think you can ignore subs, even during CM.
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all
Just would’ve been better not to roll dice, that’s all. You just do what you did now, an edit.
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I’m suprised you didn’t double- or triple-attack the german fleet.
I still have time for that, ha
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@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I’m suprised you didn’t double- or triple-attack the german fleet.
I still have time for that, ha
Are you sure? :)
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@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
u have kamis in okinawa
i forgot
i wont do that attack
ignore the dice
But why even do the attack then? The des can just ignore the sub. What I don’t understand is why you did 2 battle rounds in z19, if it was only to be ignored?
You know that you deny me my japanese sub hero? ;)
I didnt wanted to ignore the sub. If i cant avoid kamis then i do not want to move in at all
Just would’ve been better not to roll dice, that’s all. You just do what you did now, an edit.
Then i had to go out and load and, buy, units from the begining, iwanted to finish triple alied move before i go home