Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
Hmm, I didn’t post apparently.
Lol, I’m confused. I haven’t done G yet. Thought I did. :grin:
Oh, I missed that aussie des as well.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 fighter, 10 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Caucasus to Northwest Persia
4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Southern Italy to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Rostov to Samara
1 bomber moved from Rostov to Samara
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble z98?
I see now that this precious combined fleet is not so strong against UK. 14 air. Oh my.
May I change NCM for Italy? And also change the attack from z98 to 96?
Not sure I will, will try to avoid it, but in case the position is just simply rotten in the Med.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 fighter, 10 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Caucasus to Northwest Persia
4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Southern Italy to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Rostov to Samara
1 bomber moved from Rostov to Samara
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Scotland
Battle in Northwest Persia
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
ANZAC defend with 1 fighter
Germans roll dice for 4 armour, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 3/10 hits, 3,00 expected hits
British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Scotland from British, taking Northwest Persia from British with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Samara
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Samara, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 artilleries, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
3 aaGuns, 2 artilleries and 11 infantry moved from Rostov to Bryansk
1 artillery, 4 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
2 bombers moved from Samara to Novgorod
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
1 infantry moved from Volgograd to Tambov
5 mech_infantrys moved from Volgograd to Novosibirsk
2 armour moved from Volgograd to Novosibirsk
2 armour moved from Volgograd to Bryansk
1 armour and 10 mech_infantrys moved from Caucasus to Bryansk
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 93 Sea Zone to 95 Sea Zone
2 carriers moved from 93 Sea Zone to 95 Sea Zone
5 infantry moved from Western Germany to Northern Italy
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Rostov to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from Rostov to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Germany to Greater Southern Germany
1 infantry moved from Novgorod to Belarus
Place Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 fighter and 4 infantry placed in Western Germany
Germans undo move 1.
1 carrier and 1 transport placed in 112 Sea Zone
Germans undo move 5.
1 carrier and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 2,17
British : -0,17
Russians : -0,33
This is the position anyway. If you allow some change with NCM and the attack, then I’ll consider it. Will then likely build the ac in z93 instead.
German fig & tac on one italian ac.
Oh, just remembered now when out on a run: Can’t do that change. Italy built 1 des and 1 ac in z95.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
17 infantry moved from Manchuria to Jehol
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Jehol
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Jehol, round 2 : 2/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 11 artilleries and 20 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Kansu to Shensi
2 aaGuns moved from Manchuria to Jehol
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,4,4,1,5,4,4,2,3,1,5,3,2,4,3
Russians collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
Japanese : -0.33
hang on, gonna move my anz tp
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
17 infantry moved from Manchuria to Jehol
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Jehol
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Jehol, round 2 : 2/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 11 artilleries and 20 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Kansu to Shensi
2 aaGuns moved from Manchuria to Jehol
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,4,4,1,5,4,4,2,3,1,5,3,2,4,3
Russians collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 5 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Anhwe to Manchuria
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Japan to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in New Britain
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Korea from Russians with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/6 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
2 aaGuns, 8 artilleries and 7 infantry moved from French Indo China to Shan State
5 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Yunnan to Shan State
2 bombers moved from Manchuria to Kiangsu
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 37 Sea Zone
1 destroyer and 3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -0,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kansu
5 infantry moved from Shensi to Hopei
1 fighter moved from Burma to Hopei
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
EDIT: Changing ownership of Szechwan from Japanese to Japanese
EDIT: Changing ownership of Szechwan from Japanese to Chinese
EDIT: Removing units owned by Chinese from Hopei: 4 infantry
EDIT: Adding units owned by Chinese to Szechwan: 4 infantry
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : 0.67
I ended up changing my mind, I really wanted to attach szschechwan, not Hopei. edited accordingly. sorry about that
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Egypt to Rhodesia
1 marine moved from India to 39 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Shensi to Yunnan
1 marine and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Greece to Romania
British take Romania from Germans
3 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Yugoslavia
2 battleships and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
2 destroyers moved from 99 Sea Zone to 97 Sea Zone
1 carrier moved from 99 Sea Zone to 97 Sea Zone
4 fighters and 1 tactical_bomber moved from Greece to Yugoslavia
2 fighters moved from 99 Sea Zone to Yugoslavia
1 bomber moved from Gibraltar to Yugoslavia
1 tactical_bomber moved from Gibraltar to Scotland
1 fighter moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
gonna assume no scramble in 97 due to overpowering odds
@axis-dominion said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
I ended up changing my mind, I really wanted to attach szschechwan, not Hopei. edited accordingly. sorry about that
I’m sure it’s ok.
No scramble against overwhelming power sounds about right.