L20 #3 trulpen (X+9) vs axis-dominion (A) BM3


  • Hmm, I didn’t post apparently.


  • Lol, I’m confused. I haven’t done G yet. Thought I did. :grin:


  • Oh, I missed that aussie des as well.


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 fighter, 10 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Kazakhstan from Russians
                  Germans take Novosibirsk from Russians
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            2 infantry moved from Caucasus to Northwest Persia
            4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Southern Italy to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 fighter moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Rostov to Samara
            1 bomber moved from Rostov to Samara
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z98?


  • @trulpen said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    Scramble z98?

    no scramble


  • I see now that this precious combined fleet is not so strong against UK. 14 air. Oh my.

    May I change NCM for Italy? And also change the attack from z98 to 96?

    Not sure I will, will try to avoid it, but in case the position is just simply rotten in the Med.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 fighter, 10 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Kazakhstan from Russians
                  Germans take Novosibirsk from Russians
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            2 infantry moved from Caucasus to Northwest Persia
            4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Southern Italy to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 fighter moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Rostov to Samara
            1 bomber moved from Rostov to Samara
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 98 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                British defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                Germans win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Scotland
            Battle in Northwest Persia
                Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
                ANZAC defend with 1 fighter
                    Germans roll dice for 4 armour, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 3/10 hits, 3,00 expected hits
                    British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Scotland from British, taking Northwest Persia from British with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Samara
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Samara, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 artilleries, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            3 aaGuns, 2 artilleries and 11 infantry moved from Rostov to Bryansk
            1 artillery, 4 infantry and 9 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            2 bombers moved from Samara to Novgorod
            1 carrier moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 111 Sea Zone to Western Germany
            1 infantry moved from Volgograd to Tambov
            5 mech_infantrys moved from Volgograd to Novosibirsk
            2 armour moved from Volgograd to Novosibirsk
            2 armour moved from Volgograd to Bryansk
            1 armour and 10 mech_infantrys moved from Caucasus to Bryansk
            1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from 93 Sea Zone to 95 Sea Zone
            2 carriers moved from 93 Sea Zone to 95 Sea Zone
            5 infantry moved from Western Germany to Northern Italy
            1 fighter moved from 93 Sea Zone to 95 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 fighter moved from Rostov to Southern Italy
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 tactical_bomber moved from Rostov to 95 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
            3 mech_infantrys moved from Germany to Greater Southern Germany
            1 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            1 carrier and 1 transport placed in 113 Sea Zone
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 fighter and 4 infantry placed in Western Germany
            Germans undo move 1.
            1 carrier and 1 transport placed in 112 Sea Zone
            Germans undo move 5.
            1 carrier and 1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,17
    British : -0,17
    Russians : -0,33
    

    Savegame


  • This is the position anyway. If you allow some change with NCM and the attack, then I’ll consider it. Will then likely build the ac in z93 instead.


  • German fig & tac on one italian ac.


  • Oh, just remembered now when out on a run: Can’t do that change. Italy built 1 des and 1 ac in z95.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            17 infantry moved from Manchuria to Jehol
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Jehol
                Russians attack with 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 17 infantry in Jehol, round 2 : 2/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Russians win, taking Jehol from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 aaGun, 11 artilleries and 20 infantry moved from Smolensk to Russia
            2 infantry moved from Vologda to Russia
            1 armour and 1 mech_infantry moved from Kansu to Shensi
            2 aaGuns moved from Manchuria to Jehol
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,4,4,1,5,4,4,2,3,1,5,3,2,4,3
            Russians collect 15 PUs (3 lost to blockades); end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    Japanese : -0.33
    

    Savegame


  • hang on, gonna move my anz tp


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            17 infantry moved from Manchuria to Jehol
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Jehol
                Russians attack with 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 17 infantry in Jehol, round 2 : 2/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Russians win, taking Jehol from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 aaGun, 11 artilleries and 20 infantry moved from Smolensk to Russia
            2 infantry moved from Vologda to Russia
            1 armour and 1 mech_infantry moved from Kansu to Shensi
            2 aaGuns moved from Manchuria to Jehol
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,4,4,1,5,4,4,2,3,1,5,3,2,4,3
            Russians collect 15 PUs (3 lost to blockades); end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 5 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from Anhwe to Manchuria
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Japan to 16 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in New Guinea
            Battle in New Britain
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Korea
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Korea from Russians with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Manchuria
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/6 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
            2 aaGuns, 8 artilleries and 7 infantry moved from French Indo China to Shan State
            5 infantry moved from Malaya to Shan State
            1 armour and 1 mech_infantry moved from French Indo China to Shan State
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Shan State
            2 bombers moved from Manchuria to Kiangsu
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers moved from 49 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 37 Sea Zone
            1 destroyer and 3 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Chinese : -0,33
    Japanese : 0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kansu
            5 infantry moved from Shensi to Hopei
            1 fighter moved from Burma to Hopei
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
            EDIT: Changing ownership of Szechwan from Japanese to Japanese
            EDIT: Changing ownership of Szechwan from Japanese to Chinese
            EDIT: Removing units owned by Chinese from Hopei: 4 infantry
            EDIT: Adding units owned by Chinese to Szechwan: 4 infantry
            EDIT: Changing ownership of Hopei from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Hopei: 1 infantry
            EDIT: Removing units owned by Chinese from Shensi: 1 fighter
            EDIT: Adding units owned by Chinese to Burma: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : 0.67
    

    Savegame


  • I ended up changing my mind, I really wanted to attach szschechwan, not Hopei. edited accordingly. sorry about that


  • TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            2 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
            2 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Egypt to Rhodesia
            1 marine moved from India to 39 Sea Zone
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 fighter moved from Shensi to Yunnan
            1 marine and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 marine moved from 76 Sea Zone to Italian Somaliland
            1 mech_infantry moved from Greece to Romania
                  British take Romania from Germans
            3 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            3 infantry moved from 97 Sea Zone to Yugoslavia
            2 battleships and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
            2 destroyers moved from 99 Sea Zone to 97 Sea Zone
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            4 fighters and 1 tactical_bomber moved from Greece to Yugoslavia
            2 fighters moved from 99 Sea Zone to Yugoslavia
            1 bomber moved from Gibraltar to Yugoslavia
            1 tactical_bomber moved from Gibraltar to Scotland
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • gonna assume no scramble in 97 due to overpowering odds


  • @axis-dominion said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:

    I ended up changing my mind, I really wanted to attach szschechwan, not Hopei. edited accordingly. sorry about that

    I’m sure it’s ok.

    No scramble against overwhelming power sounds about right.

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