Unbelievable dice in Alexandria.
L20 #3 trulpen (X+9) vs axis-dominion (A) BM3
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@axis-dominion said in L20 #3 trulpen (X+9) vs axis-dominion (A) BM3:
Forgot my anz trans, I’ll just move it during Russia
Go ahead.
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Hmm, I didn’t post apparently.
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Lol, I’m confused. I haven’t done G yet. Thought I did. :grin:
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Oh, I missed that aussie des as well.
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 fighter, 10 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - Germans 1 armour moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 infantry moved from Volgograd to Samara 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 2 infantry moved from Caucasus to Northwest Persia 4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Southern Italy to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Rostov to Samara 1 bomber moved from Rostov to Samara 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble z98?
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I see now that this precious combined fleet is not so strong against UK. 14 air. Oh my.
May I change NCM for Italy? And also change the attack from z98 to 96?
Not sure I will, will try to avoid it, but in case the position is just simply rotten in the Med.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 fighter, 10 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - Germans 1 armour moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 infantry moved from Volgograd to Samara 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 2 infantry moved from Caucasus to Northwest Persia 4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Southern Italy to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Rostov to Samara 1 bomber moved from Rostov to Samara 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone Combat - Germans Battle in 111 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 98 Sea Zone Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers British defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Scotland Battle in Northwest Persia Germans attack with 4 armour, 2 infantry and 4 mech_infantrys ANZAC defend with 1 fighter Germans roll dice for 4 armour, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 3/10 hits, 3,00 expected hits British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia Germans win, taking Scotland from British, taking Northwest Persia from British with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 fighter Battle in Samara Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Samara, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 3 aaGuns, 2 artilleries and 11 infantry moved from Rostov to Bryansk 1 artillery, 4 infantry and 9 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 2 bombers moved from Samara to Novgorod 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 111 Sea Zone to Western Germany 1 infantry moved from Volgograd to Tambov 5 mech_infantrys moved from Volgograd to Novosibirsk 2 armour moved from Volgograd to Novosibirsk 2 armour moved from Volgograd to Bryansk 1 armour and 10 mech_infantrys moved from Caucasus to Bryansk 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 93 Sea Zone to 95 Sea Zone 2 carriers moved from 93 Sea Zone to 95 Sea Zone 5 infantry moved from Western Germany to Northern Italy 1 fighter moved from 93 Sea Zone to 95 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from Rostov to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from Rostov to 95 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Germany to Greater Southern Germany 1 infantry moved from Novgorod to Belarus Place Units - Germans 1 carrier and 1 transport placed in 113 Sea Zone 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod 1 fighter and 4 infantry placed in Western Germany Germans undo move 1. 1 carrier and 1 transport placed in 112 Sea Zone Germans undo move 5. 1 carrier and 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 2,17 British : -0,17 Russians : -0,33
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This is the position anyway. If you allow some change with NCM and the attack, then I’ll consider it. Will then likely build the ac in z93 instead.
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German fig & tac on one italian ac.
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Oh, just remembered now when out on a run: Can’t do that change. Italy built 1 des and 1 ac in z95.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 17 infantry moved from Manchuria to Jehol 1 fighter moved from Russia to Archangel Combat - Russians Battle in Jehol Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Jehol, round 2 : 2/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 aaGun, 11 artilleries and 20 infantry moved from Smolensk to Russia 2 infantry moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Kansu to Shensi 2 aaGuns moved from Manchuria to Jehol 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,4,4,1,5,4,4,2,3,1,5,3,2,4,3 Russians collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 Japanese : -0.33
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hang on, gonna move my anz tp
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 17 infantry moved from Manchuria to Jehol 1 fighter moved from Russia to Archangel Combat - Russians Battle in Jehol Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Jehol, round 2 : 2/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 aaGun, 11 artilleries and 20 infantry moved from Smolensk to Russia 2 infantry moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Kansu to Shensi 2 aaGuns moved from Manchuria to Jehol 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,4,4,1,5,4,4,2,3,1,5,3,2,4,3 Russians collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 5 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 bombers moved from Anhwe to Manchuria 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from Japan to 16 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in New Guinea Battle in New Britain Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Korea from Russians with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/6 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone 2 aaGuns, 8 artilleries and 7 infantry moved from French Indo China to Shan State 5 infantry moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from French Indo China to Shan State 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Yunnan to Shan State 2 bombers moved from Manchuria to Kiangsu 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers moved from 49 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone Place Units - Japanese 1 destroyer and 2 submarines placed in 37 Sea Zone 1 destroyer and 3 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : -0,33 Japanese : 0,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kansu 5 infantry moved from Shensi to Hopei 1 fighter moved from Burma to Hopei Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from Szechwan: 1 infantry EDIT: Changing ownership of Szechwan from Japanese to Japanese EDIT: Changing ownership of Szechwan from Japanese to Chinese EDIT: Removing units owned by Chinese from Hopei: 4 infantry EDIT: Adding units owned by Chinese to Szechwan: 4 infantry EDIT: Changing ownership of Hopei from Chinese to Japanese EDIT: Adding units owned by Japanese to Hopei: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 fighter EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit Mode 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : 0.67
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I ended up changing my mind, I really wanted to attach szschechwan, not Hopei. edited accordingly. sorry about that
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Egypt to Rhodesia 1 marine moved from India to 39 Sea Zone 1 artillery and 2 infantry moved from Burma to Yunnan 1 fighter moved from Shensi to Yunnan 1 marine and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from Greece to Romania British take Romania from Germans 3 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Yugoslavia 2 battleships and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone 2 destroyers moved from 99 Sea Zone to 97 Sea Zone 1 carrier moved from 99 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Greece to Yugoslavia 2 fighters moved from 99 Sea Zone to Yugoslavia 1 bomber moved from Gibraltar to Yugoslavia 1 tactical_bomber moved from Gibraltar to Scotland 1 fighter moved from Gibraltar to 97 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
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gonna assume no scramble in 97 due to overpowering odds