ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 58 PUs; 
            Germans buy 3 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            8 armour, 5 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            11 mech_infantrys moved from Eastern Poland to Bryansk
            5 armour moved from Eastern Poland to Bryansk
            1 armour moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            4 mech_infantrys moved from Poland to Belarus
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Novgorod to Baltic States
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
            1 bomber moved from Southern France to United Kingdom
            1 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Baltic States
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 armour
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 armour
                    Germans roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Novgorod
            3 tactical_bombers moved from Belarus to Novgorod
            2 aaGuns moved from Western Ukraine to Bryansk
            1 aaGun moved from Eastern Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Western Ukraine
            1 bomber moved from Eastern Poland to Western Ukraine
            1 fighter moved from Baltic States to Western Ukraine
            2 tactical_bombers moved from Baltic States to Western Ukraine
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            1 battleship and 1 destroyer moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            3 fighters moved from Southern Italy to Western Ukraine
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone
            3 armour placed in Novgorod
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 61 PUs
            Germans collect 3 PUs from War Bonds; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    Russians : 0.00
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Ukraine does 5 damage to factory_minor owned by Germans
                Rockets in Russia roll: 5
            1 armour and 1 mech_infantry moved from Russia to Archangel
            1 tactical_bomber moved from Vologda to Archangel
            2 mech_infantrys moved from Russia to Rostov
            2 fighters moved from Russia to Rostov
            1 fighter moved from Vologda to Archangel
            11 infantry moved from Central Mongolia to Buyant-Uhaa
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Buyant-Uhaa
                Russians attack with 11 infantry
                Japanese defend with 2 armour, 1 artillery and 3 infantry
                    Russians roll dice for 11 infantry in Buyant-Uhaa, round 2 : 1/11 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Buyant-Uhaa, round 2 : 4/6 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buyant-Uhaa
                7 infantry owned by the Russians retreated to Central Mongolia
                Japanese win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 4 infantry
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Archangel to Russia
            1 aaGun moved from Vologda to Russia
            1 aaGun moved from Central Mongolia to Suiyuyan
            1 infantry moved from Russia to Tambov
            1 fighter moved from Archangel to Russia
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -1.00
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
            2 artilleries and 2 infantry moved from Jehol to Chahar
            2 armour, 1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 artillery moved from Ulaanbaatar to Central Mongolia
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
                  Japanese take Shensi from Chinese
            2 fighters and 2 tactical_bombers moved from Manchuria to Central Mongolia
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
            1 infantry moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
            2 bombers moved from Anhwe to Yakut S.S.R.
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 1 infantry
                    AA fire in Suiyuyan : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 aaGun and 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Central Mongolia
                Japanese attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 aaGun and 7 infantry
                    AA fire in Central Mongolia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Central Mongolia
                    Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Central Mongolia, round 2 : 3/9 hits, 4.17 expected hits
                    Russians roll dice for 1 aaGun and 7 infantry in Central Mongolia, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Central Mongolia
                    Japanese roll dice for 2 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Central Mongolia, round 3 : 6/7 hits, 3.50 expected hits
                    Russians roll dice for 5 infantry in Central Mongolia, round 3 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 2 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                Casualties for Russians: 1 aaGun and 7 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Kweichow to Yunnan
            1 aaGun moved from Kiangsu to Kiangsi
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from Central Mongolia to Anhwe
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
            2 bombers moved from Yakut S.S.R. to Manchuria
    
        Place Units - Japanese
            1 submarine and 2 transports placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    AA fire in Suiyuyan : : -0.33
    AA fire in Central Mongolia : : 0.50
    Chinese : -0.33
    Russians : -0.33
    Japanese : 5.50
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Western United States: 1 factory_major
            EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Central United States: 1 factory_major
            EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
            EDIT: Turning off Edit Mode
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 armour moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 armour and 2 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Western United States: 1 factory_major
            EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Central United States: 1 factory_major
            EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
            EDIT: Turning off Edit Mode
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 armour moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 armour and 2 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 artilleries moved from Egypt to Alexandria
            1 tactical_bomber moved from 81 Sea Zone to Alexandria
            1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Tanganyika Territory to Rhodesia
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Siam to Kwangsi
            1 tactical_bomber moved from India to Kwangsi
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 bomber moved from Guam to Japan
    
        Combat - British
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Japan causes 6 damage total. 
            Battle in Rhodesia
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rhodesia, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Rhodesia
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rhodesia, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
                    British roll dice for 1 artillery and 1 mech_infantry in Rhodesia, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Rhodesia, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 2 artilleries and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the British and 2 infantry owned by the Italians lost in Alexandria
                    British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 artillery
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Yunnan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Kwangsi to Burma
            1 armour and 3 mech_infantrys moved from Burma to Szechwan
            1 mech_infantry moved from India to Burma
            1 infantry moved from West India to India
            2 fighters moved from Iraq to Russia
            4 fighters moved from Persia to Russia
            1 mech_infantry moved from Eastern Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 carrier and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from Alexandria to Iraq
            1 bomber moved from Japan to Midway
            2 fighters moved from India to Iraq
            1 fighter moved from India to Iraq
    
        Place Units - British
            2 fighters placed in Persia
            1 mech_infantry placed in Union of South Africa
            1 artillery placed in Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 armour, 1 infantry and 3 mech_infantrys placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
            UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 1.17
    Italians : 0.33
    Americans : 1.17
    AA fire in Japan : : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Libya to Alexandria
            1 bomber moved from Southern Italy to Alexandria
            2 transports moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries moved from Yugoslavia to 97 Sea Zone
            2 infantry moved from Albania to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
            2 cruisers moved from 95 Sea Zone to 98 Sea Zone
            2 destroyers moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 armour and 1 artillery
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Alexandria, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
                 retreated to Alexandria
                British win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Egypt
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 1 infantry
                    Italians roll dice for 2 cruisers in Egypt, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Alexandria to Greece
            1 artillery moved from Albania to Greece
            1 aaGun moved from Albania to Greece
            2 infantry moved from Albania to Greece
            2 armour moved from Romania to Ukraine
            1 artillery and 3 infantry moved from Morocco to Algeria
    
        Place Units - Italians
            1 carrier, 1 destroyer and 2 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Italians collect 5 PUs from War Bonds; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; 
            Germans buy 3 armour, 2 artilleries, 1 bomber and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Belarus to Archangel
            1 fighter moved from Novgorod to Archangel
            3 tactical_bombers moved from Novgorod to Archangel
            2 mech_infantrys moved from Belarus to Rostov
            2 tactical_bombers moved from Western Ukraine to Rostov
            2 fighters moved from Western Ukraine to Rostov
            2 fighters moved from Western Ukraine to Rostov
            1 fighter moved from Western Ukraine to Rostov
            1 bomber moved from Western Ukraine to Archangel
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; 
            Germans buy 3 armour, 2 artilleries, 1 bomber and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Belarus to Archangel
            1 fighter moved from Novgorod to Archangel
            3 tactical_bombers moved from Novgorod to Archangel
            2 mech_infantrys moved from Belarus to Rostov
            2 tactical_bombers moved from Western Ukraine to Rostov
            2 fighters moved from Western Ukraine to Rostov
            2 fighters moved from Western Ukraine to Rostov
            1 fighter moved from Western Ukraine to Rostov
            1 bomber moved from Western Ukraine to Archangel
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                1 battleship owned by the Germans and 3 transports owned by the Germans retreated to 104 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
                Casualties for Germans: 1 cruiser, 2 destroyers and 1 submarine
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 carrier and 1 destroyer
            Battle in Archangel
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 1/7 hits, 3.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 1 armour remaining. Battle score for attacker is -4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Germans attack with 5 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 mech_infantry
                    Germans roll dice for 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 3/9 hits, 5.00 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                2 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 3 tactical_bombers moved from Archangel to Bryansk
            5 fighters and 2 tactical_bombers moved from Rostov to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            3 armour moved from Novgorod to Bryansk
            2 infantry moved from Baltic States to Novgorod
            1 bomber moved from Western Germany to Bryansk
    
        Place Units - Germans
            3 fighters placed in Novgorod
            1 bomber placed in Germany
            3 armour placed in Ukraine
            2 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 55 PUs
            Germans collect 5 PUs from War Bonds; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.00
    Americans : 0.67
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans
                Rockets in Russia roll: 1
    
        Non Combat Move - Russians
            1 armour moved from Archangel to Russia
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_major; Remaining resources: 38 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 armour moved from Suiyuyan to Tsinghai
                  Japanese take Kansu from Chinese
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 armour moved from Central Mongolia to Shensi
            3 tactical_bombers moved from Anhwe to Yunnan
            2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
            1 mech_infantry moved from Suiyuyan to Shensi
            1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 2 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Yunnan
                Japanese attack with 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 3/14 hits, 5.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            2 artilleries and 1 infantry moved from Chahar to Hopei
            1 artillery moved from Central Mongolia to Suiyuyan
            1 infantry moved from Manchuria to Jehol
            2 bombers moved from Manchuria to Japan
            1 aaGun moved from Kiangsi to Kwangsi
            3 fighters moved from Anhwe to Japan
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from Yunnan to Anhwe
            2 tactical_bombers moved from Anhwe to Japan
    
        Place Units - Japanese
            1 armour and 1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            3 mech_infantrys placed in Shantung
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 104 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 3 artilleries, 1 battleship, 3 infantry and 3 transports
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship and 3 transports in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 104 Sea Zone
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 transports owned by the Germans lost in 104 Sea Zone
                Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 52
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 artilleries, 1 battleship, 3 infantry and 3 transports
            Battle in Kiangsu
                Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to Hawaiian Islands
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from France to United Kingdom
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in France : : -0.17
    AA fire in Western Germany : : -0.17
    Americans : -0.17
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.00 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 3/12 hits, 3.33 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 30
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 104 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 3 artilleries, 1 battleship, 3 infantry and 3 transports
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 battleship and 3 transports in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 104 Sea Zone
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 transports owned by the Germans lost in 104 Sea Zone
                Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 52
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 artilleries, 1 battleship, 3 infantry and 3 transports
            Battle in Kiangsu
                Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to Hawaiian Islands
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from France to United Kingdom
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.00 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 3 : 3/12 hits, 3.33 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 30
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Szechwan to Hunan
                  Chinese take Hunan from Japanese
            1 armour and 2 mech_infantrys moved from Szechwan to Kweichow
            1 mech_infantry and 1 tactical_bomber moved from Burma to Kweichow
            1 mech_infantry moved from Iraq to Egypt
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from Midway to Shantung
    
        Combat - British
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0.17 expected hits
                Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Shantung causes 4 damage total. 
            Battle in Egypt
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 2 artilleries, 1 harbour and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
                    2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Kweichow
                British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 3 mech_infantrys
                Casualties for Japanese: 1 armour and 2 mech_infantrys
    
        Non Combat Move - British
            1 tactical_bomber moved from Kweichow to Burma
            1 bomber moved from Shantung to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 aaGun moved from Burma to Yunnan
            3 fighters moved from Iraq to Russia
            2 fighters moved from Persia to Russia
            1 artillery moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 armour, 2 infantry and 3 mech_infantrys moved from India to Burma
            1 infantry moved from Italian Somaliland to British Somaliland
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Iraq to 81 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4,5
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.17
    Italians : 1.00
    AA fire in France : : -0.17
    AA fire in Western Germany : : -0.17
    Americans : -0.17
    AA fire in Shantung : : -0.17
    Chinese : 2.67
    Japanese : 1.50
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Algeria to Morocco
            1 bomber moved from Greece to Egypt
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 armour moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
            1 armour moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Alexandria
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

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