I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 DKL33 (L+12) vs AetV (X) Game 1
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from India to 41 Sea Zone 1 submarine moved from 30 Sea Zone to 31 Sea Zone 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 6 bombers moved from United Kingdom to Novgorod 4 bombers moved from Egypt to Belarus 5 bombers moved from Egypt to Caucasus 5 bombers moved from India to Caucasus Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Caucasus Americans attack with 10 bombers Italians defend with 4 armour and 1 mech_infantry Americans roll dice for 10 bombers in Caucasus, round 2 : 3/10 hits, 6.67 expected hits Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus Americans roll dice for 9 bombers in Caucasus, round 3 : 6/9 hits, 6.00 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus Americans win with 8 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 bombers Casualties for Italians: 4 armour and 1 mech_infantry Battle in Belarus Americans attack with 4 bombers Italians defend with 2 armour Americans roll dice for 4 bombers in Belarus, round 2 : 3/4 hits, 2.67 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans and 2 armour owned by the Italians lost in Belarus Americans win with 2 bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Italians: 2 armour Battle in Novgorod Americans attack with 6 bombers Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits, 4.00 expected hits Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.67 expected hits 4 bombers owned by the Germans lost in Novgorod Americans roll dice for 6 bombers in Novgorod, round 3 : 3/6 hits, 4.00 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod Americans win with 5 bombers remaining. Battle score for attacker is 48 Casualties for Germans: 4 bombers and 3 mech_infantrys Casualties for Americans: 1 bomber Non Combat Move - Americans 8 bombers moved from Caucasus to Russia 5 bombers moved from Novgorod to Archangel 2 bombers moved from Belarus to Archangel 2 fighters moved from New South Wales to Queensland 1 bomber moved from 41 Sea Zone to India 5 bombers moved from Western United States to United Kingdom Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5 Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Norway to Finland 4 fighters moved from 110 Sea Zone to Finland 2 fighters moved from United Kingdom to Finland 2 artilleries and 4 infantry moved from India to Burma Combat - British Battle in Finland British attack with 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry Germans defend with 1 armour, 7 infantry and 2 mech_infantrys British roll dice for 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry in Finland, round 2 : 4/15 hits, 5.17 expected hits Germans roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Finland, round 2 : 5/10 hits, 3.50 expected hits 4 infantry owned by the Germans and 5 infantry owned by the British lost in Finland British roll dice for 1 armour, 1 artillery, 6 fighters, 1 marine and 1 mech_infantry in Finland, round 3 : 2/10 hits, 4.33 expected hits Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 1 marine owned by the British and 2 infantry owned by the Germans lost in Finland British roll dice for 1 armour, 1 artillery and 6 fighters in Finland, round 4 : 4/8 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Finland, round 4 : 3/4 hits, 1.50 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Finland British win with 5 fighters remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry Casualties for Germans: 1 armour, 7 infantry and 2 mech_infantrys Battle in Burma British attack with 2 artilleries and 4 infantry Japanese defend with 3 infantry and 1 mech_infantry British roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - British 5 fighters moved from Finland to Norway 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway Place Units - British 2 fighters placed in 112 Sea Zone 1 infantry placed in Norway 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 29 PUs (3 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : 1.17 Italians : -0.33 British : -2.50 Americans : -4.67 Chinese : -4.67 Japanese : -2.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 fighters moved from 95 Sea Zone to Alexandria 1 marine moved from Southern Italy to 95 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Tobruk Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Alexandria to 98 Sea Zone 1 bomber moved from Alexandria to Malta 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Western Germany 1 armour moved from France to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 2 fighters placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0,50 British : 0,00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 fighters moved from 95 Sea Zone to Alexandria 1 marine moved from Southern Italy to 95 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Tobruk Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Alexandria to 98 Sea Zone 1 bomber moved from Alexandria to Malta 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Western Germany 1 armour moved from France to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 2 fighters placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0,50 British : 0,00 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Iraq to Persia Place Units - ANZAC 3 infantry placed in Iraq 2 armour and 1 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5 ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Iraq to Persia Place Units - ANZAC 3 infantry placed in Iraq 2 armour and 1 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5 ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Sorry for the delay!
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@DizzKneeLand33 No problem.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 fighters and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 19 armour and 15 mech_infantrys moved from Northwest Persia to Persia 1 artillery and 1 infantry moved from Rostov to Tambov 6 artilleries and 4 infantry moved from Rostov to Volgograd Combat - Germans Battle in Persia Germans attack with 19 armour and 15 mech_infantrys ANZAC defend with 2 armour, 5 artilleries, 1 factory_minor, 5 fighters and 11 infantry Germans roll dice for 19 armour and 15 mech_infantrys in Persia, round 2 : 11/34 hits, 12,00 expected hits ANZAC roll dice for 2 armour, 5 artilleries, 5 fighters and 11 infantry in Persia, round 2 : 11/23 hits, 9,67 expected hits 11 infantry owned by the ANZAC and 11 mech_infantrys owned by the Germans lost in Persia Germans roll dice for 19 armour and 4 mech_infantrys in Persia, round 3 : 7/23 hits, 10,17 expected hits ANZAC roll dice for 2 armour, 5 artilleries and 5 fighters in Persia, round 3 : 8/12 hits, 6,00 expected hits 2 armour owned by the ANZAC, 5 artilleries owned by the ANZAC, 4 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Persia Germans roll dice for 15 armour in Persia, round 4 : 4/15 hits, 7,50 expected hits ANZAC roll dice for 5 fighters in Persia, round 4 : 1/5 hits, 3,33 expected hits 4 fighters owned by the ANZAC and 1 armour owned by the Germans lost in Persia Germans roll dice for 14 armour in Persia, round 5 : 7/14 hits, 7,00 expected hits ANZAC roll dice for 1 fighter in Persia, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Germans lost in Persia Germans win, taking Persia from ANZAC with 13 armour remaining. Battle score for attacker is 19 Casualties for Germans: 6 armour and 15 mech_infantrys Casualties for ANZAC: 2 armour, 5 artilleries, 5 fighters and 11 infantry Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 6 artilleries and 4 infantry Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 6 artilleries and 4 infantry in Volgograd, round 2 : 4/10 hits, 3,33 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Eastern Poland to Belarus 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from France to Germany 1 aaGun moved from Western Germany to Germany 5 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 3 artilleries and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from France to Western Germany 1 mech_infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany Place Units - Germans 2 fighters placed in Western Germany 10 infantry placed in Germany 1 aaGun and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -5,67 ANZAC : 1,33 Russians : -1,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 artillery and 1 infantry moved from Smolensk to Belarus 4 infantry moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Archangel to Belarus 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Russia to Ukraine 1 artillery and 2 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 3.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Belarus, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Samara 4 fighters and 1 tactical_bomber moved from Tambov to Russia 6 armour and 4 mech_infantrys moved from Archangel to Belarus 1 artillery and 5 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 5 infantry moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 aaGun, 4 artilleries and 19 infantry moved from Bryansk to Western Ukraine 2 artilleries and 2 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -1.00 Italians : 0.67 Russians : -3.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 5 fighters and 3 tactical_bombers moved from Shan State to Burma 1 infantry moved from Kweichow to Szechwan 2 bombers moved from Shan State to Szechwan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 bomber moved from Shan State to Szechwan 1 bomber moved from Shan State to Burma Combat - Japanese Battle in Szechwan Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers British defend with 2 artilleries and 3 infantry Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 3 infantry Non Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 aaGun moved from Shan State to French Indo China 3 infantry moved from French Indo China to Shan State 1 aaGun moved from Malaya to Shan State 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Hunan to Anhwe 2 artilleries moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Hunan 3 bombers moved from Szechwan to French Indo China 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Shan State 2 fighters moved from Burma to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry placed in French Indo China 1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 0,33 Japanese : 2,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 5 fighters and 3 tactical_bombers moved from Shan State to Burma 1 infantry moved from Kweichow to Szechwan 2 bombers moved from Shan State to Szechwan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 bomber moved from Shan State to Szechwan 1 bomber moved from Shan State to Burma Combat - Japanese Battle in Szechwan Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers British defend with 2 artilleries and 3 infantry Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 3 infantry Non Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 aaGun moved from Shan State to French Indo China 3 infantry moved from French Indo China to Shan State 1 aaGun moved from Malaya to Shan State 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Hunan to Anhwe 2 artilleries moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Hunan 3 bombers moved from Szechwan to French Indo China 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Shan State 2 fighters moved from Burma to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry placed in French Indo China 1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 0,33 Japanese : 2,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 5 fighters and 3 tactical_bombers moved from Shan State to Burma 1 infantry moved from Kweichow to Szechwan 2 bombers moved from Shan State to Szechwan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 bomber moved from Shan State to Szechwan 1 bomber moved from Shan State to Burma Combat - Japanese Battle in Szechwan Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers British defend with 2 artilleries and 3 infantry Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 3 infantry Non Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 aaGun moved from Shan State to French Indo China 3 infantry moved from French Indo China to Shan State 1 aaGun moved from Malaya to Shan State 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Hunan to Anhwe 2 artilleries moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Hunan 3 bombers moved from Szechwan to French Indo China 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Shan State 2 fighters moved from Burma to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry placed in French Indo China 1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 0,33 Japanese : 2,33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Persia 7 bombers moved from Archangel to Persia 8 bombers moved from Russia to Persia Combat - Americans Battle in Persia Americans attack with 16 bombers Germans defend with 13 armour and 1 factory_minor Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits 11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Persia Americans win with 9 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 7 bombers Casualties for Germans: 13 armour Non Combat Move - Americans 9 bombers moved from Persia to Iraq 5 bombers moved from United Kingdom to Norway 5 bombers moved from Western United States to Scotland 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : -0.50 Americans : -0.67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Persia 7 bombers moved from Archangel to Persia 8 bombers moved from Russia to Persia Combat - Americans Battle in Persia Americans attack with 16 bombers Germans defend with 13 armour and 1 factory_minor Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits 11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Persia Americans win with 9 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 7 bombers Casualties for Germans: 13 armour Non Combat Move - Americans 9 bombers moved from Persia to Iraq 5 bombers moved from United Kingdom to Norway 5 bombers moved from Western United States to Scotland 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 2 infantry moved from United Kingdom to Scotland 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to Scotland 1 fighter moved from Norway to United Kingdom 1 infantry moved from India to Burma Place Units - British 1 airfield placed in Norway 1 artillery and 2 infantry placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,1,6,3,5,4,2,4 British collect 34 PUs (3 lost to blockades); end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.50 British : -2.33 Italians : -1.33 Americans : -0.67 Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Malta to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Holland Belgium to Western Germany 1 armour moved from Northern Italy to Germany Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0,00 British : 0,67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Germans 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1 ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Germans 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1 ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Novgorod 1 artillery and 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from France to Normandy Bordeaux 5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Baltic States 3 infantry moved from Western Germany to France 3 infantry moved from Western Germany to France 5 fighters moved from Normandy Bordeaux to Western Germany 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Vyborg 1 fighter moved from Rostov to Volgograd 1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from Eastern Poland to Slovakia Hungary Place Units - Germans 3 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Germany 3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 1,67 British : -0,33 Russians : -0,17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Novgorod 1 artillery and 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from France to Normandy Bordeaux 5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Baltic States 3 infantry moved from Western Germany to France 3 infantry moved from Western Germany to France 5 fighters moved from Normandy Bordeaux to Western Germany 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Vyborg 1 fighter moved from Rostov to Volgograd 1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from Eastern Poland to Slovakia Hungary Place Units - Germans 3 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Germany 3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 1,67 British : -0,33 Russians : -0,17





