L20 #1 trulpen (X) vs Misterblue (A) BM3


  • From a realistic point of view lots of the necessary abstract rules of a&a is silly. This one is among the least silly of the silly rules in my opinion. Arguable the silly part is that you need to suicide something. In as big an area as a sea zone there should be a possibility for one fleet to by-pass another. But for game balance, I figure, that is not the case.


  • *necessarily


  • @Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    From a realistic point of view lots of the necessary abstract rules of a&a is silly. This one is among the least silly of the silly rules in my opinion. Arguable the silly part is that you need to suicide something. In as big an area as a sea zone there should be a possibility for one fleet to by-pass another. But for game balance, I figure, that is not the case.

    Lol, interesting that you dont find 1 hp, 2 power against 35 hp, 70 power rather silly. :)

    Anyway, I’m all for following the rules. Just didn’t feel this was an obvious one to follow.


  • In general I’d argue all rules are obvious too follow unless otherwise agreed upon in person or in the circumstances you play. I’ve been away quite awhile from online a&a; are it nowday’s not common for that rule to be enforced among league play?


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Battle in New Guinea
    
        Non Combat Move - Japanese
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            7 carriers moved from 42 Sea Zone to 46 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser and 3 submarines moved from 42 Sea Zone to 46 Sea Zone
            8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            5 infantry moved from Malaya to Shan State
            1 aaGun, 1 artillery and 8 infantry moved from French Indo China to Yunnan
            2 artilleries and 1 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour moved from Sikang to Yunnan
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            5 artilleries moved from Shensi to Kweichow
            1 aaGun and 1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 carrier and 3 submarines moved from 35 Sea Zone to 46 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Philippines to 46 Sea Zone
            1 fighter moved from Philippines to 46 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 bombers moved from Philippines to Shan State
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    In general I’d argue all rules are obvious too follow unless otherwise agreed upon in person or in the circumstances you play. I’ve been away quite awhile from online a&a; are it nowday’s not common for that rule to be enforced among league play?

    I can’t say. But I avoided exploiting it in one instance.


  • If I knew you didn’t exploit the silly rules I wouldn’t have bothered to make sure that Italy couldn’t create a path for Germany to blitz through. :grin:


  • Hehe, I wouldn’t say never…


  • @Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    If I knew you didn’t exploit the silly rules I wouldn’t have bothered to make sure that Italy couldn’t create a path for Germany to blitz through. :grin:

    Can-opening is however not particularly silly. ;)


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 mech_infantry moved from Norway to Karelia
            1 artillery, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 mech_infantry moved from Norway to Karelia
            1 artillery, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry in Southern France, round 2 : 4/12 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 3 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            2 carriers, 1 destroyer, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 aaGun moved from Algeria to Morocco
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 62 Sea Zone to 29 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 29 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 29 Sea Zone
            3 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            2 bombers, 2 fighters and 6 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
            Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 0,67
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            1 bomber moved from Normandy Bordeaux to 92 Sea Zone
            3 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry and 2 tactical_bombers moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from Union of South Africa to Egypt
            5 artilleries and 24 infantry moved from India to Burma
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 mech_infantry moved from Norway to Karelia
            1 artillery, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry in Southern France, round 2 : 4/12 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 3 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            2 carriers, 1 destroyer, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 aaGun moved from Algeria to Morocco
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 62 Sea Zone to 29 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 29 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 29 Sea Zone
            3 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            2 bombers, 2 fighters and 6 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
            Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Normandy Bordeaux to 92 Sea Zone
            3 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry and 2 tactical_bombers moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from Union of South Africa to Egypt
            5 artilleries and 24 infantry moved from India to Burma
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                British attack with 1 artillery and 5 infantry
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 2/6 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                British attack with 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Egypt
                British attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Egypt
                British win, taking Egypt from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Burma
                British attack with 5 artilleries and 24 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 artilleries and 24 infantry in Burma, round 2 : 2/29 hits, 6,50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 2 infantry and 2 tactical_bombers
                Italians defend with 2 infantry
                    British roll dice for 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 infantry and 2 tactical_bombers in Trans-Jordan, round 3 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                 retreated to Trans-Jordan
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            2 mech_infantrys moved from Eastern Persia to India
            1 fighter moved from Iraq to India
            3 armour moved from Persia to Iraq
            2 tactical_bombers moved from Trans-Jordan to Persia
            2 fighters moved from Bryansk to Persia
            1 bomber moved from Egypt to Iraq
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 aaGun and 1 infantry moved from Finland to Karelia
            1 fighter moved from Norway to Southern France
            2 fighters moved from Holland Belgium to Southern France
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from Normandy Bordeaux to Southern France
            3 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 transport moved from 110 Sea Zone to 88 Sea Zone
            1 armour and 1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from 92 Sea Zone to Morocco
            1 infantry moved from Libya to Tunisia
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Persia
            2 mech_infantrys placed in Union of South Africa
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,2,3,3,4
            British collect 37 PUs (3 lost to blockades); end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : -4,33
    Italians : 0,33
    Americans : 0,67
    Japanese : -0,33
    

    Savegame


  • Darn, I forgot to use my sb in Libya. May I correct that by adding those dice?


  • Sure (more characters)


  • @Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    Sure (more characters)

    Thanks!

    Battle round 1 (both tank and mech missed, french inf hit):

    [dice 1d6]


  • 1d6: 3


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 5 mech_infantrys moved from Ukraine to Western Ukraine
            2 infantry moved from Alexandria to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            1 fighter moved from 97 Sea Zone to Tunisia
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 marine moved from Alexandria to 98 Sea Zone
            1 battleship and 1 marine moved from 98 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Tunisia
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 armour owned by the Italians lost in Libya
                British win with no units remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Egypt
                Italians attack with 2 fighters and 3 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 3 infantry in Egypt, round 2 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Egypt
                    Italians roll dice for 2 fighters and 3 infantry in Egypt, round 3 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Egypt
                Italians win, taking Egypt from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour and 5 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 5 mech_infantrys in Western Ukraine, round 2 : 3/7 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 fighter, 4 infantry and 1 marine
                British defend with 1 infantry
                    Italians roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tunisia
                Italians win, taking Tunisia from British with 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Libya from British to Italians
            EDIT: Adding units owned by Italians to Libya: 1 armour
            EDIT: Turning off Edit Mode
            1 fighter moved from Tunisia to 94 Sea Zone
            2 fighters moved from Egypt to 94 Sea Zone
            1 carrier and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            4 aaGuns moved from Northern Italy to Southern Italy
            1 bomber moved from Western Germany to Libya
            1 bomber moved from Libya to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 0,00
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 3 transports moved from 62 Sea Zone to 29 Sea Zone
            1 fighter and 2 infantry moved from New South Wales to South Australia
            3 fighters moved from Bryansk to Persia
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Norway
            1 infantry moved from Finland to Karelia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll be away for at least a couple of hours so no rush with Germany if you got other balls in the air… :)

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