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39181-01-germany-b-1.tsvg
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy be strong in this game.
maybe on the land. we shall see.
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
don’t think Italy be strong in this game.
i think i am close to a decision
I also see that I forgot to move the inf and art from Ethipia to Kenya.
Should’ve been done during NCM, but missed it. Should be no biggie.
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
don’t think Italy be strong in this game.
i think i am close to a decision
Exciting!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Cyprus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy be strong in this game.
maybe on the land. we shall see.
I believe Italy needs a fair fleet in order to pressure and control Africa, specifically Cairo, and the ME. But maybe their role is better defending mainland EU?
the question is, what do i get and what do i loose with each option,
and what is the TUV
for each :key:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy be strong in this game.
maybe on the land. we shall see.
I believe Italy needs a fair fleet in order to pressure and control Africa, specifically Cairo, and the ME. But maybe their role is better defending mainland EU?
or smashing Russia with Germany , or roaming to Iraq and Pakistan xd
I think i gain more by going to war
kill japs! xd
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@trulpen said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
yeah, a big change from the last game in the med
Yes, don’t think Italy be strong in this game.
maybe on the land. we shall see.
I believe Italy needs a fair fleet in order to pressure and control Africa, specifically Cairo, and the ME. But maybe their role is better defending mainland EU?
or smashing Russia with Germany , or roaming to Iraq and Pakistan xd
Helping G with can-opening is likely Italy’s most important mission in the early rounds.
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
I think i gain more by going to war
kill japs! xd
Fun!
I think Yunnan would be toast if you didn’t.
and it would be pretty hard to get it back after U take it ;)
Yes, then J would be in control. Now it will be tough.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Cyprus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 3 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from Central United States to Western United States
1 infantry moved from Western United States to Central United States
2 aaGuns moved from Western United States to Central United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 marine placed in Central United States
2 marines placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2,00
Japanese : 0,00
i ll post in a minute
scramble decisions in sz 97 i need
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 infantry moved from Shan State to Siam
1 fighter moved from Burma to Siam
1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 75 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to Kenya
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Combat Hit Differential Summary :
i was thinking to attack kiangsi from kwangtung, but didnt. i want to defend kwangtung strongly ha
@Amon-Sul said in L20 #4 trulpen (X) vs Amon-Sul (A+10) BM3:
i was thinking to attack kiangsi from kwangtung, but didnt. i want to defend kwangtung strongly ha
Yeah, also very bad odds.