@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Vologda
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Vologda
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys moved from Bryansk to Rostov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys
Germans defend with 5 armour and 1 artillery
Russians roll dice for 5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys in Rostov, round 2 : 21/63 hits, 18,17 expected hits
Germans roll dice for 5 armour and 1 artillery in Rostov, round 2 : 3/6 hits, 2,83 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 5 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 5 armour, 18 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Russians: 3 infantry
Casualties for Germans: 5 armour and 1 artillery
Non Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Novosibirsk to Russia
2 aaGuns moved from Bryansk to Rostov
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from Sikang to Kweichow
EDIT: 1 mech_infantry moved from French Indo China to Sikang
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in New Guinea
Battle in Caroline Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 submarines moved from 35 Sea Zone to 33 Sea Zone
7 carriers moved from 42 Sea Zone to 46 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
5 infantry moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 cruiser and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 submarines moved from 42 Sea Zone to 46 Sea Zone
8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to Shan State
1 aaGun, 1 artillery and 8 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
5 artilleries moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Sikang
EDIT: 1 armour moved from Kweichow to Yunnan
EDIT: 1 mech_infantry moved from Sikang to Yunnan
1 aaGun and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 artilleries placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Had made an edit earlier, I think, that didn’t carry on. Didn’t matter at all, but I did it anyway in the beginning of J CM. Just if you’re curious what that editing was about.
Another thing. I know that US theoretically may attack z33 with 5 figs + 4 fig, 1 tac, but that would mean z46 needs to be cleared, so I trust that only 5 figs will be able to attack z33 in reality (since ac’s may pick them up by Gilbert and/or Marshall). If you feel different about it, then please tell me, and I’ll adjust. Maybe not even taking Carolines then.
I’m afraid it is not me feeling differently about it but the rules! :dark_sunglasses:
Sz46 need not be cleared, it must just be “possible” for it to be cleared. A single submarine suiciding into the indomitable Japanese fleet would give take off clearance for any aircraft that would have a landing spot should the submarine pull off the impossible…
Feel free to adjust as needed. :)
I know, but it’s awfully silly. I’ll adjust.
No dice rolled, so it’s simple. I’ll just redo the CM.
From a realistic point of view lots of the necessary abstract rules of a&a is silly. This one is among the least silly of the silly rules in my opinion. Arguable the silly part is that you need to suicide something. In as big an area as a sea zone there should be a possibility for one fleet to by-pass another. But for game balance, I figure, that is not the case.
*necessarily
@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
From a realistic point of view lots of the necessary abstract rules of a&a is silly. This one is among the least silly of the silly rules in my opinion. Arguable the silly part is that you need to suicide something. In as big an area as a sea zone there should be a possibility for one fleet to by-pass another. But for game balance, I figure, that is not the case.
Lol, interesting that you dont find 1 hp, 2 power against 35 hp, 70 power rather silly. :)
Anyway, I’m all for following the rules. Just didn’t feel this was an obvious one to follow.
In general I’d argue all rules are obvious too follow unless otherwise agreed upon in person or in the circumstances you play. I’ve been away quite awhile from online a&a; are it nowday’s not common for that rule to be enforced among league play?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in New Guinea
Non Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship moved from 42 Sea Zone to 37 Sea Zone
7 carriers moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 3 submarines moved from 42 Sea Zone to 46 Sea Zone
8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
5 infantry moved from Malaya to Shan State
1 aaGun, 1 artillery and 8 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Sikang to Yunnan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
5 artilleries moved from Shensi to Kweichow
1 aaGun and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 carrier and 3 submarines moved from 35 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Philippines to Shan State
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
In general I’d argue all rules are obvious too follow unless otherwise agreed upon in person or in the circumstances you play. I’ve been away quite awhile from online a&a; are it nowday’s not common for that rule to be enforced among league play?
I can’t say. But I avoided exploiting it in one instance.
If I knew you didn’t exploit the silly rules I wouldn’t have bothered to make sure that Italy couldn’t create a path for Germany to blitz through. :grin:
Hehe, I wouldn’t say never…
@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
If I knew you didn’t exploit the silly rules I wouldn’t have bothered to make sure that Italy couldn’t create a path for Germany to blitz through. :grin:
Can-opening is however not particularly silly. ;)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Karelia
1 artillery, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from 110 Sea Zone to Southern France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Karelia
1 artillery, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry in Southern France, round 2 : 4/12 hits, 3,33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 3 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - Americans
3 fighters moved from Southern France to Normandy Bordeaux
2 carriers, 1 destroyer, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 aaGun moved from Algeria to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 62 Sea Zone to 29 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 29 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 29 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
2 bombers, 2 fighters and 6 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
3 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 2 tactical_bombers moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Union of South Africa to Egypt
5 artilleries and 24 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Karelia
1 artillery, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry in Southern France, round 2 : 4/12 hits, 3,33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 3 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - Americans
3 fighters moved from Southern France to Normandy Bordeaux
2 carriers, 1 destroyer, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 aaGun moved from Algeria to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 62 Sea Zone to 29 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 29 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 29 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
2 bombers, 2 fighters and 6 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
3 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 2 tactical_bombers moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Union of South Africa to Egypt
5 artilleries and 24 infantry moved from India to Burma
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
British attack with 1 artillery and 5 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 2/6 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Egypt
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 5 artilleries and 24 infantry
Japanese defend with 1 infantry
British roll dice for 5 artilleries and 24 infantry in Burma, round 2 : 2/29 hits, 6,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 2 infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 infantry and 2 tactical_bombers in Trans-Jordan, round 3 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Iraq to India
3 armour moved from Persia to Iraq
2 tactical_bombers moved from Trans-Jordan to Persia
2 fighters moved from Bryansk to Persia
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 aaGun and 1 infantry moved from Finland to Karelia
1 fighter moved from Norway to Southern France
2 fighters moved from Holland Belgium to Southern France
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from 92 Sea Zone to Morocco
1 infantry moved from Libya to Tunisia
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,2,3,3,4
British collect 37 PUs (3 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 1,00
British : -4,33
Italians : 0,33
Americans : 0,67
Japanese : -0,33