Scramble if the French attack z99.
L20 #1 trulpen (X) vs Misterblue (A) BM3
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@trulpen said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
Would like to do the move now, but [don’t] think I can. Too tired. :sleepy:
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Seems that way, better get some sleep. :)
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 bomber moved from Western Germany to Smolensk 2 infantry moved from Western Germany to Holland Belgium 1 artillery and 3 infantry moved from France to Southern France 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to 112 Sea Zone 1 infantry moved from Belarus to Smolensk 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 bomber moved from Western Germany to 112 Sea Zone 4 infantry moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 4 armour moved from Western Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 infantry moved from Belarus to Smolensk 1 artillery moved from France to Southern France Combat - Germans Battle in 112 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 battleship Battle in Holland Belgium Germans attack with 1 bomber and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 2 artilleries and 3 infantry British defend with 1 aaGun; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 2/5 hits, 1,50 expected hits Americans roll dice for 1 aaGun, 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0,83 expected hits 1 aaGun owned by the British and 1 infantry owned by the Americans lost in Southern France Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 3 : 4/5 hits, 1,50 expected hits Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 aaGun Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 5 armour, 2 artilleries and 4 infantry Russians defend with 1 aaGun and 6 infantry Germans roll dice for 5 armour, 2 artilleries and 4 infantry in Rostov, round 2 : 0/11 hits, 4,17 expected hits Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Germans lost in Rostov Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Rostov, round 3 : 3/9 hits, 3,83 expected hits Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 3 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans roll dice for 5 armour and 2 artilleries in Rostov, round 4 : 4/7 hits, 3,17 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Archangel to Vologda 3 mech_infantrys moved from Western Ukraine to Ukraine 1 bomber moved from Smolensk to Ukraine 2 aaGuns moved from France to Western Germany 2 armour moved from Eastern Poland to Ukraine 3 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Southern Italy to Western Germany 4 infantry moved from Western Germany to Germany 3 mech_infantrys moved from Eastern Poland to Germany EDIT: 1 marine moved from 98 Sea Zone to Alexandria 1 infantry moved from Belarus to Archangel 1 fighter moved from 112 Sea Zone to Western Germany 2 bombers moved from 112 Sea Zone to Western Germany 1 bomber moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Eastern Poland to Germany 2 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 fighters placed in Western Germany 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : 0,33 Americans : -0,67 Russians : -0,67
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 artillery moved from Bryansk to Smolensk 1 tactical_bomber moved from Russia to Smolensk 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk 2 infantry moved from Russia to Vologda 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Vologda 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys moved from Bryansk to Rostov
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 artillery moved from Bryansk to Smolensk 1 tactical_bomber moved from Russia to Smolensk 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk 2 infantry moved from Russia to Vologda 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Vologda 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys moved from Bryansk to Rostov Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys Germans defend with 5 armour and 1 artillery Russians roll dice for 5 armour, 18 artilleries, 38 infantry and 2 mech_infantrys in Rostov, round 2 : 21/63 hits, 18,17 expected hits Germans roll dice for 5 armour and 1 artillery in Rostov, round 2 : 3/6 hits, 2,83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 5 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 5 armour, 18 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Russians: 3 infantry Casualties for Germans: 5 armour and 1 artillery Non Combat Move - Russians 2 infantry moved from Buryatia to Yakut S.S.R. 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Novosibirsk to Russia 2 aaGuns moved from Bryansk to Rostov 6 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 3,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 armour moved from Sikang to Kweichow EDIT: 1 mech_infantry moved from French Indo China to Sikang 1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in New Guinea Battle in Caroline Islands Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 fighters moved from Philippines to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 1 tactical_bomber moved from Philippines to 33 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 3 submarines moved from 35 Sea Zone to 33 Sea Zone 7 carriers moved from 42 Sea Zone to 46 Sea Zone 1 battleship moved from 42 Sea Zone to 46 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 5 infantry moved from Malaya to Shan State 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 cruiser and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 3 submarines moved from 42 Sea Zone to 46 Sea Zone 8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 2 bombers moved from Philippines to Shan State 1 aaGun, 1 artillery and 8 infantry moved from French Indo China to Yunnan 2 artilleries and 1 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 5 artilleries moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Sikang EDIT: 1 armour moved from Kweichow to Yunnan EDIT: 1 mech_infantry moved from Sikang to Yunnan 1 aaGun and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 3 artilleries placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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Had made an edit earlier, I think, that didn’t carry on. Didn’t matter at all, but I did it anyway in the beginning of J CM. Just if you’re curious what that editing was about.
Another thing. I know that US theoretically may attack z33 with 5 figs + 4 fig, 1 tac, but that would mean z46 needs to be cleared, so I trust that only 5 figs will be able to attack z33 in reality (since ac’s may pick them up by Gilbert and/or Marshall). If you feel different about it, then please tell me, and I’ll adjust. Maybe not even taking Carolines then.
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I’m afraid it is not me feeling differently about it but the rules! :dark_sunglasses:
Sz46 need not be cleared, it must just be “possible” for it to be cleared. A single submarine suiciding into the indomitable Japanese fleet would give take off clearance for any aircraft that would have a landing spot should the submarine pull off the impossible…Feel free to adjust as needed. :)
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I know, but it’s awfully silly. I’ll adjust.
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No dice rolled, so it’s simple. I’ll just redo the CM.
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From a realistic point of view lots of the necessary abstract rules of a&a is silly. This one is among the least silly of the silly rules in my opinion. Arguable the silly part is that you need to suicide something. In as big an area as a sea zone there should be a possibility for one fleet to by-pass another. But for game balance, I figure, that is not the case.
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*necessarily
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@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
From a realistic point of view lots of the necessary abstract rules of a&a is silly. This one is among the least silly of the silly rules in my opinion. Arguable the silly part is that you need to suicide something. In as big an area as a sea zone there should be a possibility for one fleet to by-pass another. But for game balance, I figure, that is not the case.
Lol, interesting that you dont find 1 hp, 2 power against 35 hp, 70 power rather silly. :)
Anyway, I’m all for following the rules. Just didn’t feel this was an obvious one to follow.
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In general I’d argue all rules are obvious too follow unless otherwise agreed upon in person or in the circumstances you play. I’ve been away quite awhile from online a&a; are it nowday’s not common for that rule to be enforced among league play?
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in New Guinea Non Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship moved from 42 Sea Zone to 37 Sea Zone 7 carriers moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 3 submarines moved from 42 Sea Zone to 46 Sea Zone 8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 5 infantry moved from Malaya to Shan State 1 aaGun, 1 artillery and 8 infantry moved from French Indo China to Yunnan 2 artilleries and 1 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from Sikang to Yunnan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 5 artilleries moved from Shensi to Kweichow 1 aaGun and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 carrier and 3 submarines moved from 35 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Philippines to 46 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 bombers moved from Philippines to Shan State Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
In general I’d argue all rules are obvious too follow unless otherwise agreed upon in person or in the circumstances you play. I’ve been away quite awhile from online a&a; are it nowday’s not common for that rule to be enforced among league play?
I can’t say. But I avoided exploiting it in one instance.
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If I knew you didn’t exploit the silly rules I wouldn’t have bothered to make sure that Italy couldn’t create a path for Germany to blitz through. :grin:
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Hehe, I wouldn’t say never…
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@Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:
If I knew you didn’t exploit the silly rules I wouldn’t have bothered to make sure that Italy couldn’t create a path for Germany to blitz through. :grin:
Can-opening is however not particularly silly. ;)
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 mech_infantry moved from Norway to Karelia 1 artillery, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from 110 Sea Zone to Southern France