@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Normandy Bordeaux 2 armour moved from Northern Italy to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa 1 bomber moved from Belgian Congo to Union of South Africa 1 fighter moved from French Equatorial Africa to Union of South Africa 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from French 1 artillery moved from Syria to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 armour and 2 infantry moved from Iraq to Persia 1 armour moved from Trans-Jordan to Persia Combat - Italians Battle in Persia Italians attack with 2 armour, 1 artillery and 3 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/6 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Persia Italians win, taking Persia from Neutral_Allies with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in Normandy Bordeaux Italians attack with 2 armour and 2 fighters British defend with 1 factory_minor, 1 harbour and 6 infantry Italians roll dice for 2 armour and 2 fighters in Normandy Bordeaux, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 6 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.00 expected hits 2 fighters owned by the Italians, 3 infantry owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux British win with 3 infantry remaining. Battle score for attacker is -23 Casualties for Italians: 2 armour and 2 fighters Casualties for British: 3 infantry Battle in Union of South Africa Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Union of South Africa, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Union of South Africa Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Italians and 2 infantry owned by the British lost in Union of South Africa Italians win, taking Union of South Africa from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter and 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Union of South Africa to Egypt 1 mech_infantry moved from Egypt to Iraq 2 artilleries and 2 infantry moved from Northern Italy to France 2 artilleries moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy 1 cruiser, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 3 mech_infantrys placed in Egypt 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 2.67 Neutral_Allies : 1.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 cruiser, 1 destroyer and 4 submarines moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 3 fighters moved from Celebes to Malaya Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 cruiser, 1 destroyer and 4 submarines moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 3 fighters moved from Celebes to Malaya Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Baltic States to 110 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 3 bombers and 3 fighters moved from Western Germany to United Kingdom 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy BordeauxCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Baltic States to 110 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 3 bombers and 3 fighters moved from Western Germany to United Kingdom 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy BordeauxCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Baltic States to 110 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 3 bombers and 3 fighters moved from Western Germany to United Kingdom 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux Germans attack with 1 artillery and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the Germans retreated to Holland Belgium British win, taking 125 Sea Zone from Russians with 3 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in United Kingdom Germans attack with 3 artilleries, 3 bombers, 3 fighters and 3 infantry British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 artilleries, 3 bombers, 2 fighters and 3 infantry in United Kingdom, round 2 : 5/11 hits, 5.00 expected hits British roll dice for 4 aaGuns, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/6 hits, 2.17 expected hits 4 aaGuns owned by the British, 3 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the French lost in United Kingdom Germans roll dice for 3 artilleries, 3 bombers and 2 fighters in United Kingdom, round 3 : 5/8 hits, 4.00 expected hits British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the French, 1 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 21PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 artilleries, 3 bombers and 2 fighters remaining. Battle score for attacker is 32 Casualties for Germans: 1 artillery, 1 fighter and 3 infantry Casualties for British: 4 aaGuns, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Archangel Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 tactical_bomber moved from Archangel to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour and 3 artilleries moved from Novgorod to Baltic States 2 aaGuns, 3 armour, 1 infantry and 8 mech_infantrys moved from Eastern Poland to Baltic States 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 battleship and 2 carriers moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 bomber moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Western Germany 1 aaGun moved from Novgorod to Baltic States Place Units - Germans 3 artilleries placed in Novgorod 1 armour, 1 artillery, 3 fighters and 2 infantry placed in Western Germany 1 infantry placed in Germany Germans undo move 2. 1 armour placed in Germany 1 artillery and 1 infantry placed in France 3 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 1.33 British : 0.17 Russians : 0.33 AA fire in United Kingdom : : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bessarabia 8 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Smolensk to Archangel 2 artilleries moved from Smolensk to Archangel 1 infantry moved from Vologda to Urals Russians take Urals from Germans 3 artilleries and 8 infantry moved from Smolensk to Belarus 5 infantry moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 3 artilleries and 8 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 artilleries and 8 infantry in Belarus, round 2 : 3/11 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Sakha to Siberia 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Siberia 3 infantry moved from Manchuria to Amur 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Timguska to Kansu Japanese take Kansu from Chinese 2 infantry moved from Szechwan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Yunnan 2 bombers, 4 fighters and 4 tactical_bombers moved from Kweichow to Yunnan 1 armour, 1 artillery and 5 infantry moved from Kwangtung to Kwangsi 3 armour moved from Hunan to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Anhwe to Hunan 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Siberia Japanese attack with 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Siberia, round 2 : 7/13 hits, 7.00 expected hits Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Siberia, round 2 : 4/7 hits, 2.50 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 4 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Siberia Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers British defend with 1 infantry; Chinese defend with 6 infantry Japanese roll dice for 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/15 hits, 6.83 expected hits Chinese roll dice for 7 infantry in Yunnan, round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 3 : 7/11 hits, 6.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 4 infantry Casualties for British: 1 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 4 fighters and 5 tactical_bombers moved from Siberia to 6 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Szechwan to Kwangsi 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese : 1.67 Russians : 1.50 Japanese : -2.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 118 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 4 transports moved from 5 Sea Zone to 3 Sea Zone 3 mech_infantrys moved from Western United States to Alaska 2 bombers moved from Western United States to Aleutian Islands 1 bomber moved from Wake Island to Japan 1 tactical_bomber moved from 5 Sea Zone to Japan 3 fighters moved from 5 Sea Zone to Japan 1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 4, airfield = 6 Battle in Japan Americans attack with 3 fighters Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour AA fire in Japan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Japan 3 aaGuns owned by the Japanese lost in Japan Americans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 3 aaGuns Battle in United Kingdom Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 1 bomber moved from Japan to Soviet Far East 1 tactical_bomber moved from Japan to 5 Sea Zone 2 fighters moved from Japan to 5 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0.33 AA fire in Japan : : 0.17 Americans : 0.00 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 3 infantry moved from Normandy Bordeaux to 105 Sea Zone 3 infantry and 3 transports moved from 105 Sea Zone to 109 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 105 Sea Zone to 110 Sea Zone 3 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Scotland to United Kingdom 1 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 118 Sea Zone 4 infantry moved from India to West India 1 mech_infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Siam 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines moved from 43 Sea Zone to 20 Sea Zone 2 fighters moved from 20 Sea Zone to Formosa Combat - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 118 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 4 transports moved from 5 Sea Zone to 3 Sea Zone 3 mech_infantrys moved from Western United States to Alaska 2 bombers moved from Western United States to Aleutian Islands 1 bomber moved from Wake Island to Japan 1 tactical_bomber moved from 5 Sea Zone to Japan 3 fighters moved from 5 Sea Zone to Japan 1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 4, airfield = 6 Battle in Japan Americans attack with 3 fighters Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour AA fire in Japan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Japan 3 aaGuns owned by the Japanese lost in Japan Americans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 3 aaGuns Battle in United Kingdom Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 1 bomber moved from Japan to Soviet Far East 1 tactical_bomber moved from Japan to 5 Sea Zone 2 fighters moved from Japan to 5 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Normandy Bordeaux to 105 Sea Zone 3 infantry and 3 transports moved from 105 Sea Zone to 109 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 105 Sea Zone to 110 Sea Zone 3 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Scotland to United Kingdom 1 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 118 Sea Zone 4 infantry moved from India to West India 1 mech_infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Siam 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines moved from 43 Sea Zone to 20 Sea Zone 2 fighters moved from 20 Sea Zone to Formosa Combat - British Battle in 20 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 submarines and 1 transport Japanese defend with 1 destroyer British roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 3 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in Formosa Battle in 110 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 submarine Germans defend with 1 cruiser, 1 destroyer and 3 transports British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British win, taking Formosa from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 41 Casualties for Germans: 1 cruiser, 1 destroyer and 3 transports Non Combat Move - British 1 infantry moved from Burma to India 1 infantry moved from India to West India 2 fighters moved from Formosa to 20 Sea Zone Turn Complete - British British collect 19 PUs; end with 19 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.50 British : 0.50 AA fire in Japan : : 0.17 Americans : 0.00 Japanese : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Persia to Caucasus Italians take Northwest Persia from Neutral_Allies Italians take Caucasus from Russians 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from Neutral_Allies 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from French 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from British 1 mech_infantry moved from Union of South Africa to South West Africa Italians take South West Africa from British 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to Ukraine Combat - Italians Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 bomber moved from Ukraine to Greece 1 armour and 1 artillery moved from Persia to Northwest Persia 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Southern Italy to Greece 1 armour and 1 mech_infantry moved from Northern Italy to Germany 1 mech_infantry moved from Northern Italy to Germany 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from France to Northern Italy 1 artillery and 1 infantry moved from France to Northern Italy Place Units - Italians 1 destroyer placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in Egypt 1 bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Italians undo move 5. 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 37 PUs; end with 37 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 53 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
AA fire in Ukraine : : -0.17 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser, 1 destroyer and 4 submarines moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from Malaya to Burma 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 mech_infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Kwangtung ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung Japanese win with 3 infantry remaining. Battle score for attacker is -13 Casualties for ANZAC: 1 artillery and 3 infantry Battle in Caroline Islands ANZAC attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 19 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 4 submarines Japanese defend with 1 destroyer ANZAC roll dice for 4 submarines in 19 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 2 bombers and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : -2.83 Japanese : 1.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser, 1 destroyer and 4 submarines moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from Malaya to Burma 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 mech_infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Kwangtung ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung Japanese win with 3 infantry remaining. Battle score for attacker is -13 Casualties for ANZAC: 1 artillery and 3 infantry Battle in Caroline Islands ANZAC attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 19 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 4 submarines Japanese defend with 1 destroyer ANZAC roll dice for 4 submarines in 19 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 2 bombers and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 106 Sea Zone to 118 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2.83 Japanese : 1.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 fighters, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from 112 Sea Zone to 118 Sea Zone 1 bomber moved from Holland Belgium to 118 Sea Zone 1 armour moved from Germany to Poland 1 infantry moved from Romania to Eastern Poland 3 bombers and 3 fighters moved from Western Germany to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 armour moved from Poland to Eastern Poland 3 artilleries moved from Baltic States to Eastern Poland 7 mech_infantrys moved from Baltic States to Eastern Poland 4 armour moved from Baltic States to Eastern Poland 2 mech_infantrys moved from Baltic States to Eastern Poland 1 armour moved from Novosibirsk to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Urals 1 armour moved from Evenkiyskiy to Timguska 1 armour moved from Timguska to Urals 1 tactical_bomber moved from Novgorod to Eastern Poland Combat - Germans Battle in Urals Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 118 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 armour, 1 artillery, 2 infantry and 2 transports; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 armour, 1 infantry and 1 transport Germans roll dice for 1 bomber and 2 fighters in 118 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 cruiser, 1 destroyer and 3 transports in 118 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French, 2 fighters owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 118 Sea Zone 2 transports owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in 118 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 39 Casualties for Germans: 2 fighters Casualties for French: 1 cruiser and 1 destroyer Casualties for Americans: 1 armour, 1 infantry and 1 transport Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports Battle in Eastern Poland Germans attack with 5 armour, 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber Russians defend with 8 artilleries and 12 infantry Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 12/26 hits, 10.00 expected hits Russians roll dice for 8 artilleries and 12 infantry in Eastern Poland, round 2 : 9/20 hits, 6.67 expected hits 12 infantry owned by the Russians, 2 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Eastern Poland 3 artilleries owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Poland Russians win with 8 artilleries remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry and 7 mech_infantrys Casualties for Russians: 12 infantry Non Combat Move - Germans 2 aaGuns moved from Baltic States to Poland 2 aaGuns moved from Baltic States to Novgorod 1 infantry moved from Germany to Poland 3 bombers moved from Eastern Poland to Germany 2 fighters moved from Eastern Poland to Novgorod 5 armour and 7 mech_infantrys moved from Baltic States to Novgorod 1 fighter moved from Eastern Poland to Poland 1 mech_infantry moved from Western Germany to Poland 2 mech_infantrys moved from Baltic States to Poland 1 aaGun and 1 mech_infantry moved from Baltic States to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 bomber moved from 118 Sea Zone to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 mech_infantry moved from Holland Belgium to Western Germany 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 battleship and 2 carriers moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 5 infantry placed in Germany 2 armour and 3 mech_infantrys placed in Western Germany 3 fighters placed in Novgorod 1 infantry and 1 mech_infantry placed in Western Germany 2 infantry placed in Germany 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 3.33 British : 1.17 Russians : 2.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Caucasus 3 artilleries and 8 infantry moved from Belarus to Novgorod 2 artilleries and 1 infantry moved from Archangel to Novgorod 5 infantry moved from Smolensk to Belarus 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk 8 artilleries moved from Eastern Poland to Poland 2 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 submarine moved from 119 Sea Zone to 109 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 5 artilleries and 9 infantry Germans defend with 2 aaGuns, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry and 7 mech_infantrys Russians roll dice for 5 artilleries and 9 infantry in Novgorod, round 2 : 2/14 hits, 4.67 expected hits Germans roll dice for 2 aaGuns, 5 armour, 3 artilleries, 5 fighters, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 10/21 hits, 9.50 expected hits 9 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 4 artilleries in Novgorod, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 aaGuns, 5 armour, 3 artilleries, 5 fighters and 6 mech_infantrys in Novgorod, round 3 : 9/19 hits, 8.83 expected hits 2 aaGuns owned by the Germans, 4 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win with 5 armour, 3 artilleries, 5 fighters and 5 mech_infantrys remaining. Battle score for attacker is -26 Casualties for Russians: 5 artilleries and 9 infantry Casualties for Germans: 2 aaGuns, 1 infantry and 2 mech_infantrys Battle in Poland Russians attack with 8 artilleries Germans defend with 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber Russians roll dice for 8 artilleries in Poland, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 7/17 hits, 7.00 expected hits 7 artilleries owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Poland Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/14 hits, 6.00 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Germans win with 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for Russians: 8 artilleries Casualties for Germans: 1 infantry and 3 mech_infantrys Battle in Caucasus Russians attack with 1 artillery and 2 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 Russians : 1.00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 4 submarines moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 18 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 18 Sea Zone to 21 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 infantry moved from Amur to Siberia 2 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 artillery moved from Kansu to Novosibirsk 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Sikang to Kazakhstan 2 fighters moved from Kwangsi to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kwangsi to Shan State 2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to Shan State 2 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 3 infantry moved from Kiangsu to Kiangsi 5 armour, 1 artillery and 4 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Philippines Battle in 33 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 carrier, 1 fighter and 2 transports Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 1 carrier owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 4 submarines in 33 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 2 transports owned by the ANZAC lost in 33 Sea Zone 4 submarines owned by the Japanese Submerged ANZAC win, taking Philippines from Americans with 1 fighter remaining. Battle score for attacker is 25 Casualties for ANZAC: 1 carrier and 2 transports Battle in 20 Sea Zone Japanese attack with 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 6 fighters, 6 tactical_bombers and 2 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 transport; ANZAC defend with 2 transports Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 6 fighters, 6 tactical_bombers and 2 transports in 20 Sea Zone, round 2 : 14/22 hits, 11.50 expected hits British roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 20 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 4 destroyers owned by the British, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 2 submarines owned by the British, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 20 Sea Zone 2 transports owned by the ANZAC and 1 transport owned by the British lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from UK_Pacific with 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 6 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 116 Casualties for Japanese: 1 destroyer Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 transport Casualties for ANZAC: 2 transports Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry 1 fighter owned by the ANZAC forced to land in Caroline Islands Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Shan State to Yunnan 3 tactical_bombers moved from Shan State to Yunnan 2 bombers moved from Shan State to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 fighter moved from 20 Sea Zone to Kwangtung Place Units - Japanese 1 armour and 1 infantry placed in Kwangtung 1 carrier placed in 20 Sea Zone Japanese undo move 2. Japanese undo move 1. 2 armour placed in Kwangtung 1 carrier placed in 20 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,2,6,6,2,6 Japanese collect 44 PUs (8 lost to blockades); end with 44 PUsCombat Hit Differential Summary :
British : -2.00 ANZAC : -0.33 UK_Pacific : 0.33 Japanese : 2.67





