LennardF (Allies + 12) vs Akreider2 (Axis) Round 2 - BM3


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries moved from 37 Sea Zone to Malaya
            2 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 harbour
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from 91 Sea Zone to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • 2007 AAR League

    So what’s the top secret Anzac plan to take Japan? You can trust me, I’m a pro!


  • That would be telling.

  • 2007 AAR League

    I can exchange intelligence on the Dutch or Mongolians.


  • Fair enough. First, as a sign of good faith, I’ll need you to withdraw the Germans for no more than 3 months.

  • 2007 AAR League

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Buryatia
                  Germans take Buryatia from Russians
            1 infantry moved from Samara to Russia
            2 infantry moved from Tambov to Russia
            4 armour and 1 mech_infantry moved from Volgograd to Russia
            12 armour, 20 artilleries, 4 fighters, 26 infantry, 40 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            5 bombers moved from Eastern Poland to Russia
            1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Buryatia
                  Germans take Buryatia from Russians
            1 infantry moved from Samara to Russia
            2 infantry moved from Tambov to Russia
            4 armour and 1 mech_infantry moved from Volgograd to Russia
            12 armour, 20 artilleries, 4 fighters, 26 infantry, 40 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            5 bombers moved from Eastern Poland to Russia
            1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 2 submarines
                Russians defend with 1 cruiser
                    Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Russia
                Germans attack with 19 armour, 20 artilleries, 5 bombers, 4 fighters, 29 infantry, 41 mech_infantrys and 2 tactical_bombers
                British defend with 7 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 5 armour, 16 artilleries, 1 factory_major, 6 fighters, 56 infantry, 5 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 1/11 hits, 1.83 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 20 artilleries, 5 bombers, 3 fighters, 29 infantry, 41 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 40/119 hits, 37.33 expected hits
                    Russians roll dice for 5 aaGuns, 5 armour, 16 artilleries, 14 fighters, 56 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 29/98 hits, 38.50 expected hits
                    35 infantry owned by the Russians, 29 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 19 armour, 20 artilleries, 5 bombers, 3 fighters, 41 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 29/90 hits, 32.50 expected hits
                    Russians roll dice for 5 armour, 16 artilleries, 14 fighters, 21 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 28/63 hits, 26.83 expected hits
                    5 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 3 artilleries owned by the Russians and 28 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 20 artilleries, 5 bombers, 3 fighters, 13 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 19/62 hits, 26.67 expected hits
                    Russians roll dice for 5 armour, 13 artilleries, 14 fighters and 2 tactical_bombers in Russia, round 4 : 18/34 hits, 17.17 expected hits
                    5 armour owned by the Russians, 1 tactical_bomber owned by the British, 13 artilleries owned by the Russians, 12 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 8 artilleries, 5 bombers, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 21/44 hits, 20.67 expected hits
                    Russians roll dice for 14 fighters and 1 tactical_bomber in Russia, round 5 : 10/15 hits, 9.83 expected hits
                    1 tactical_bomber owned by the Russians, 6 fighters owned by the Russians, 1 fighter owned by the ANZAC, 3 artilleries owned by the Germans, 7 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in Russia
                Germans captures 15PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 19 armour, 5 artilleries, 5 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 148
                Casualties for Germans: 15 artilleries, 1 fighter, 29 infantry and 41 mech_infantrys
                Casualties for Russians: 5 aaGuns, 5 armour, 16 artilleries, 6 fighters, 56 infantry, 5 mech_infantrys and 1 tactical_bomber
                Casualties for British: 7 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 fighter
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
            5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            5 bombers, 3 fighters and 2 tactical_bombers moved from Russia to Rostov
            4 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
            1 infantry moved from Timguska to Novosibirsk
            1 artillery moved from Normandy Bordeaux to France
            1 artillery moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 infantry placed in Western Germany
            2 bombers placed in Western Germany
            3 mech_infantrys placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 mech_infantrys placed in Western Germany
            Germans undo move 2.
            2 bombers placed in Germany
            Germans undo move 4.
            3 armour placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.67
    AA fire in Russia : : -0.83
    Russians : -7.83
    

    Savegame

  • 2007 AAR League

    I got lucky with the AA gun and then especially with the first round of that attack.


  • Yep, well played though, I’ve posted results.

  • 2007 AAR League

    Good game. I actually did feel you were ahead when I was playing Japan, but then felt relatively good about the Axis when playing Italy and Germany. Japan was really in shambles and if you hadn’t lost the UK air force, I think you’d have taken FIC pretty soon (and of course all the Pacific Islands other than Japan) and Japan’s income was heading towards zero.

    In your place, I would have abandoned Moscow as even if you had favorable rolls, you lacked a counter-attack. If I had bad rolls, I would have retreated and attacked in 1-2 turns.

    I would have stacked infantry more in Moscow and bought very few offensive units.

    You could have invaded Norway once or twice and I didn’t have a transport to reinvade. Of course I made my share of small errors.
    I guess the problem with leaving Moscow is that your best path (to UK allies in Persia) is blocked, and the path to Japan’s part of China is a long one.


  • A&A remains my favorite game.

    We can play one more league game before I hit my 3 game cap…

  • 2007 AAR League

    I’m up for another game.

    I probably need to figure out the Pacific arena (notably the islands and the US/Japan part) the most. I’m more used to the land play of Revised. And in most cases land units can run away from battles they’ll lose (or you have much smaller unit values), whereas boats can get caught. Probably due to the faster movement to number of spaces ratio (and perhaps also because planes can make life very difficult for boats, but generally a stack of infantry is safe).

    The US also faces very long supply lines.

    I think Vichy is a trap. Vichy looks like a great idea because of the short-term pay-off, but it isn’t worth it as the Allies can easily conquer 3-5 IPCs in Africa and 1 IPC with Syria (and Italy or Germany can use the 3 IPC from Southern France - though you can get that with Vichy too). Most of that will go to UK which is very helpful.

    I’ve heard that bombers were good, so I bought a good number of those with Germany. I didn’t get in as many SBRs as I’d like, but they might still be useful - especially in the last few turns of sieging Russia - while also threatening (or being 1 turn away from threatening) the Allies Atlantic fleets.


  • I, to my peril, dislike bombing because it’s so dicey but… bombing can be huge.

    I’ll try and give you a better game this time.

    I’ll start the bidding by offering you the Allies plus a measly 3 IPC.

  • 2007 AAR League

    I’ll offer you Allies +6.

    I’m back to being clueless about where to place the bid. So many options. Is it possible to hold the Burma road for one more turn with a good bid? That’d be nice. Otherwise, saving a transport is always a worthy goal.


  • Allies +7.

    An extra sub or two for the UK is what I see most often.

  • 2007 AAR League

    Allies +9. BTW if I did take +7 could I do a sub + 1 IPC to a country? Or do you need to place the full bid?


  • No, the left over can go to the country of your choice.

    +9 is compelling - I’m going to go shovel some dirt and think about it. I think you just beat me and I had +12 so… actually I can skip the garden ponder - I offer Allies +10.

  • 2007 AAR League

    I’ll take Allies with a sub on Z91 and art in Alexandria.


  • The new game is setup here:

    https://www.axisandallies.org/forums/topic/35244/lennardf-v-akreider-allies-10-game-3

    and here’s the file for making your scramble (London/Scotland) decisions. I’d wish you good luck but that’s the last thing I need…

    G1.tsvg

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