Need to check TUV swing if scramble 3 or not when I get home later tonight, unless you want to send screenshots then maybe I can decide
Kamikaze_pilot (Axis) vs Dawgoneit (Allies+12) BM3 20L (2nd game)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 2 artilleries and 6 infantry moved from Novgorod to Belarus 1 bomber moved from Karelia to Western Ukraine 5 armour and 1 fighter moved from Eastern Poland to Western Ukraine 2 armour and 3 mech_infantrys moved from Baltic States to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 2 infantry moved from Ukraine to Western Ukraine 1 fighter, 4 infantry and 2 tactical_bombers moved from Bessarabia to Western Ukraine 1 submarine moved from 109 Sea Zone to 112 Sea Zone 2 fighters and 3 tactical_bombers moved from Egypt to Ukraine 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 127 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - Germans Battle in Belarus Germans attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 1/8 hits, 2,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 7 armour, 1 bomber, 2 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys AA fire in Western Ukraine : 3/5 hits, 0,83 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Ukraine Germans roll dice for 7 armour, 1 bomber, 6 infantry, 6 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 10/21 hits, 6,83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 4/11 hits, 4,00 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 4 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Western Ukraine Germans roll dice for 7 armour, 1 bomber, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 4/17 hits, 6,17 expected hits Russians roll dice for 2 armour and 3 artilleries in Western Ukraine, round 3 : 3/5 hits, 2,00 expected hits 1 armour owned by the Russians, 3 artilleries owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 7 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 9/14 hits, 5,67 expected hits Russians roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 7 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Western Ukraine to Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour, 1 bomber and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 3,33 AA fire in Western Ukraine : : 2,17 Russians : 0,17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 1 infantry moved from Bryansk to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Combat - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Siberia to Sakha Place Units - Russians 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 9 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Yunnan 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Yunnan 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 32 Sea Zone to 17 Sea Zone 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 7 tactical_bombers British defend with 1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys; Chinese defend with 2 infantry AA fire in Yunnan : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 3 infantry and 7 tactical_bombers in Yunnan, round 2 : 12/18 hits, 9,17 expected hits Chinese roll dice for 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Chinese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 fighter and 3 infantry Casualties for British: 1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 battleships, 1 carrier and 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 cruiser and 1 marine moved from 17 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 tactical_bombers moved from Yunnan to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 0,17 AA fire in Yunnan : : 0,50 Chinese : 0,67 Japanese : 3,83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 5 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Gibraltar to Malta 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery moved from French Central Africa to French Equatorial Africa 2 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Marianas Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking Marianas from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Morocco Americans attack with 1 armour, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 armour, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States 2 destroyers placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 1.67 Neutral_Axis : 0.67 Japanese : -0.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 5 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Gibraltar to Malta 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery moved from French Central Africa to French Equatorial Africa 2 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Marianas Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking Marianas from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Morocco Americans attack with 1 armour, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 armour, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States 2 destroyers placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to Iraq 3 infantry moved from Persia to Iraq 2 armour moved from Union of South Africa to 71 Sea Zone 1 bomber moved from Union of South Africa to Iraq 2 armour, 1 cruiser and 2 transports moved from 71 Sea Zone to 80 Sea Zone 2 armour moved from 80 Sea Zone to Iraq 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt Combat - British Battle in Iraq British attack with 2 armour, 1 bomber, 1 fighter and 3 infantry Italians defend with 2 armour, 3 infantry and 1 mech_infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 2/7 hits, 2.67 expected hits Italians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 2.33 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq British roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 : 4/5 hits, 2.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British, 1 armour owned by the British and 2 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 3 infantry Casualties for Italians: 2 armour, 3 infantry and 1 mech_infantry Battle in Egypt British attack with 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys Italians defend with 1 harbour and 1 infantry British roll dice for 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Egypt, round 2 : 4/14 hits, 4.33 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Iraq to Persia 1 fighter moved from Iraq to Persia 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Place Units - British 1 armour, 1 bomber and 1 fighter placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.17 Italians : 1.00 Americans : 1.67 Chinese : 0.50 Neutral_Axis : 0.67 Japanese : -0.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Syria to Iraq 3 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Algeria to Morocco Combat - Italians Battle in Iraq Italians attack with 1 armour, 3 artilleries and 4 infantry British defend with 1 armour Italians roll dice for 1 armour, 3 artilleries and 4 infantry in Iraq, round 2 : 5/8 hits, 2,67 expected hits British roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Morocco Italians attack with 1 artillery and 2 infantry Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Italians lost in Morocco 1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Algeria Americans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone Place Units - Italians 2 destroyers placed in 97 Sea Zone 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,5 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,50 British : -0,50 Americans : 0,17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 62 Sea Zone from Japanese 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 62 Sea Zone from Japanese 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Ukraine to Urals 2 artilleries and 6 infantry moved from Belarus to Smolensk 7 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 5 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 1 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 2 tactical_bombers moved from Ukraine to Tambov 1 armour moved from Caucasus to Tambov 1 artillery and 2 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod Combat - Germans Battle in Bryansk Germans attack with 7 armour, 1 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 1 infantry and 10 mech_infantrys in Bryansk, round 2 : 4/18 hits, 5,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Smolensk, round 2 : 2/8 hits, 2,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Urals Germans attack with 1 bomber Americans defend with 1 bomber Germans roll dice for 1 bomber in Urals, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 bomber in Urals, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Urals Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Rostov Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 armour and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour and 2 tactical_bombers in Tambov, round 2 : 0/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Tambov retreated to Tambov Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Non Combat Move - Germans 2 tactical_bombers moved from Tambov to Ukraine 1 bomber moved from Urals to Archangel 2 mech_infantrys moved from Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from Rostov to Archangel 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway Place Units - Germans 3 armour placed in Ukraine 3 bombers placed in Germany 1 armour, 1 artillery and 1 infantry placed in Volgograd 2 armour placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -3,67 Russians : 0,50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Sakha to Buryatia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Shan State to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 marine moved from Manchuria to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Marianas 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java 2 carriers moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to India 2 battleships moved from 36 Sea Zone to 42 Sea Zone 3 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 transports moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 22 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Marianas Japanese attack with 1 fighter, 2 infantry and 1 marine Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Marianas, round 2 : 2/4 hits, 1,17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Marianas, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Marianas to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 2 bombers moved from India to French Indo China 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 destroyers and 2 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Americans : 1,33 AA fire in India : : -0,33 Japanese : 1,17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber and 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from Gibraltar to Malta 1 bomber moved from Gibraltar to Egypt 1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from 96 Sea Zone to Malta 1 bomber moved from United Kingdom to Malta 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Malta to Gibraltar 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber and 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from Gibraltar to Malta 1 bomber moved from Gibraltar to Egypt 1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from 96 Sea Zone to Malta 1 bomber moved from United Kingdom to Malta 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Malta to Gibraltar 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 airfields; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from India to Yunnan 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 bomber and 1 fighter moved from Persia to Trans-Jordan 2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan 1 bomber moved from Union of South Africa to Trans-Jordan 1 fighter moved from Union of South Africa to Egypt 1 armour moved from Union of South Africa to Belgian Congo Combat - British Battle in Trans-Jordan British attack with 2 bombers, 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 bombers, 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/7 hits, 3.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 armour Japanese defend with 1 artillery British roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 1 armour Non Combat Move - British 3 fighters moved from Trans-Jordan to Egypt 2 bombers moved from Trans-Jordan to Egypt Place Units - British 1 airfield placed in Egypt 1 airfield placed in Malta Turn Complete - British British collect 31 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.67 Italians : 0.67 Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Persia Italians take Persia from British 1 armour moved from Persia to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 submarine moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Americans scrambles 3 units out of Malta to defend against the attack in 96 Sea Zone Battle in 96 Sea Zone Italians attack with 1 submarine Americans defend with 3 fighters and 2 transports Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 96 Sea Zone Italians roll dice for 1 submarine in 96 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 10 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 96 Sea Zone 1 submarine owned by the Italians Submerged Americans win with 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Trans-Jordan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Moving scrambled unit from 96 Sea Zone back to originating territory: Malta Moving scrambled unit from 96 Sea Zone back to originating territory: Malta Moving scrambled unit from 96 Sea Zone back to originating territory: Malta Non Combat Move - Italians 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Tunisia to Algeria Place Units - Italians 3 infantry placed in Southern Italy 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1,67 British : -0,67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 7 armour, 1 infantry and 10 mech_infantrys moved from Bryansk to Russia 2 artilleries and 5 infantry moved from Smolensk to Russia 1 bomber, 2 fighters and 2 tactical_bombers moved from Archangel to Russia 3 armour and 2 tactical_bombers moved from Ukraine to Russia 2 mech_infantrys moved from Western Ukraine to Russia 4 bombers moved from Germany to Russia 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Russia Germans attack with 12 armour, 2 artilleries, 5 bombers, 2 fighters, 6 infantry, 12 mech_infantrys and 4 tactical_bombers Russians defend with 1 airfield, 4 artilleries, 1 factory_major, 4 fighters, 21 infantry and 1 tactical_bomber Germans roll dice for 12 armour, 2 artilleries, 5 bombers, 2 fighters, 6 infantry, 12 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 20/43 hits, 17,00 expected hits Russians roll dice for 4 artilleries, 4 fighters, 21 infantry and 1 tactical_bomber in Russia, round 2 : 10/30 hits, 11,50 expected hits 20 infantry owned by the Russians, 6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 12 armour, 2 artilleries, 5 bombers, 2 fighters, 8 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 12/33 hits, 15,33 expected hits Russians roll dice for 4 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber in Russia, round 3 : 3/10 hits, 4,83 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 4 fighters owned by the Russians, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 2 artilleries, 5 bombers, 2 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Germans: 6 infantry and 7 mech_infantrys Casualties for Russians: 4 artilleries, 4 fighters, 21 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from Russia to Slovakia Hungary 4 bombers moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 4 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 2 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Karelia 2 armour moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Southern Italy 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 1 infantry moved from Rostov to Caucasus 1 artillery moved from Volgograd to Caucasus 2 tactical_bombers moved from Russia to Volgograd 2 fighters and 2 tactical_bombers moved from Russia to Volgograd Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in France 3 armour placed in Western Germany 2 destroyers, 1 fighter and 1 tactical_bomber placed in 112 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 69 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -3,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur Turn Complete - Russians
Combat Hit Differential Summary :