@freh said in Bids for allies - 60???:
I saw some posts about allied bids for 60 (non- balanced mod) and was shocked! 60? I can’t believe that. I started salivating at the idea of dropping 60 worth of units. Is this the case? I’m playing now with allied bids in the low 20s and it’s more reasonable and fair.
I think those may have been my posts. My Seattle gaming group has slowly built up to $60 bids and the Axis is still winning 50% of the time so we consider it a fair bid. IMHO it would be a wipeout at $20 in the OOB version. It seems here the bid is more like 30-40. That seems a tad low to me but of course any high or low bid can be overcome by extremely poor dice or bad strategy very quickly.
Also, I saw some discussion about bid limits. I’ve always played with max 1 unit only in territory/sea zones that already have a unit of that nationality, and no ICs/air bases or naval bases. Is that still the case?
My understanding is the Bid Rules can be anything you and your Opponent agree to. However, according to the League Rules here…
Default settings for bidding:
1) Limit one bid unit in a territory or sea zone.
2) The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
3) China is limited to bid units of: Infantry, Artillery and/or Fighters (the units China is legally able to purchase or start the game with.) These units are still limited to movement/placement restrictions of Chinese units.